This page tracks the new paper links made to my list of SIGGRAPH Asia 2025 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
March 7 2026
- Gradient-Weighted Feature Back-Projection: A Fast Alternative to Feature Distillation in 3D Gaussian Splatting
(SIG)
- Rigidity-Aware 3D Gaussian Deformation from a Single Image
(SIG)
- Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction
(SIG)
- TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Cores
(SIG)
- DeMapGS: Simultaneous Mesh Deformation and Surface Attribute Mapping via Gaussian Splatting
(SIG)
- Teamwork: Collaborative Diffusion with Low-rank Coordination and Adaptation
(SIG)
- Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures
(SIG)
- Proteus-ID: ID-Consistent and Motion-Coherent Video Customization
(SIG)
- DreamID: High-Fidelity and Fast diffusion-based Face Swapping via Triplet ID Group Learning
(SIG)
- HiWave: Training-Free High-Resolution Image Generation via Wavelet-Based Diffusion Sampling
(SIG)
- Learning Human Motion with Temporally Conditional Mamba
(SIG)
- SRBTrack: Terrain-Adaptive Tracking of a Single-Rigid-Body Character Using Momentum-Mapped Space-Time Optimization
(SIG)
- Uni-Inter Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts
(SIG)
- CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actions
(TOG)
- Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes
(SIG)
- MATStruct: High-quality Medial Mesh Computation via Structure-aware Variational Optimization
(SIG)
- Temporally Smooth Mesh Extraction for Procedural Scenes with Long-Range Camera Trajectories using Spacetime Octrees
(SIG)
- Design for Descent: What Makes a Shape Grammar Easy to Optimize?
(SIG)
- LVT: Large-Scale Scene Reconstruction via Local View Transformers
(SIG)
- CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussians
(SIG)
- GSWT: Gaussian Splatting Wang Tiles
(SIG)
- Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy
(SIG)
- A compact stochastic representation for Monte Carlo Path Traced images
(SIG)
- BlobCtrl: Taming Controllable Blob for Element-level Image Editing
(SIG)
- ConsistEdit: Highly Consistent and Precise Training-free Visual Editing
(SIG)
- Voost: A Unified and Scalable Diffusion Transformer for Bidirectional Virtual Try-On and Try-Off
(SIG)
- DreamO: A Unified Framework for Image Customization
(SIG)
- The Aging Multiverse: Generating Condition-Aware Facial Aging Tree via Training-Free Diffusion
(SIG)
- Closed-form Cauchy Coordinates and Their Derivatives for 2D High-order Cages
(SIG)
- Aerial Path Planning for Urban Geometry and Texture Co-Capture
(SIG/TOG)
- Direct Rendering of Intrinsic Triangulations
(TOG)
March 6 2026
- Multiphase Particle-Based Simulation of Poro-Elasto-Capillary Effects
(SIG)
- Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images
(SIG)
- AniTex: Light-Geometry Consistent PBR Material Generation for Animatable Objects
(SIG)
- FreeArt3D: Training-Free Articulated Object Generation using 3D Diffusion
(SIG)
- Generating Objects with Part-Articulation from a Single Image
(SIG)
- LARM: A Large Articulated Object Reconstruction Model
(SIG)
- ArtiLatent: Realistic Articulated 3D Object Generation via Structured Latents
(SIG)
- Assembler: Scalable 3D Part Assembly via Anchor Point Diffusion
(SIG)
- LLM-Primitives: Large Language Model for 3D Reconstruction with Primitives
(SIG)
- ConsiStyle: Style Diversity in Training-Free Consistent T2I Generation
(SIG/TOG)
- Bokeh Diffusion: Defocus Blur Control in Text-to-Image Diffusion Models
(SIG)
- PractiLight: Practical Light Control Using Foundational Diffusion Models
(SIG/TOG)
- Magic Fixup: Streamlining Photo Editing by Watching Dynamic Videos
(TOG)
- Zero-Shot Dynamic Concept Personalization with Grid-Based LoRA
(SIG)
- B4M: Breaking Low-Rank Adapter for Making Content-Style Customization
(TOG)
- In-Context Brush: Zero-shot Customized Subject Insertion with Context-Aware Latent Space Manipulation
(SIG)
March 5 2026
- AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views
(SIG/TOG)
- PowerGS: Display-Rendering Power Co-Optimization for Neural Rendering in Power-Constrained XR Systems
(SIG)
- Underwater Optical Backscatter Communications using Acousto-Optic Beam Steering
(SIG/TOG)
- Shoot-Bounce-3D: Single-Shot Occlusion-Aware 3D from Lidar by Decomposing Two-Bounce Light
(SIG)
- Robust Single-shot Structured Light 3D Imaging via Neural Feature Decoding
(SIG)
- Transient LASSO: Transient Large-Scale Scene Reconstruction
(SIG)
- Imaginarium: Vision-guided High-Quality 3D Scene Layout Generation
(SIG/TOG)
- Procedural Scene Programs for Open-Universe Scene Generation: LLM-Free Error Correction via Program Search
(SIG)
- StyleSculptor: Zero-Shot Style-Controllable 3D Asset Generation with Texture-Geometry Dual Guidance
(SIG)
- Fuse3D: Generating 3D Assets Controlled by Multi-Image Fusion
(SIG)
- Motion2Motion: Cross-topology Motion Retargeting with Sparse Correspondence
(SIG/TOG)
- Generating Detailed Character Motion from Blocking Poses
(SIG)
- MaskedManipulator: Versatile Whole-Body Manipulation
(SIG)
- The Granule-In-Cell Method for Simulating Sand-Water Mixtures
(SIG/TOG)
- Implicit Incompressible Porous Flow using SPH
(SIG/TOG)
March 4 2026
- Robust Derivative Estimation with Walk on Stars
(SIG/TOG)
- Off-Centered WoS-Type Solvers with Statistical Weighting
(SIG)
- An Adjoint Method for Differentiable Fluid Simulation on Flow Maps
(SIG)
- Efficient and Scalable Spatial Regularization of Optimal Transport
(SIG)
- Medial Sphere Preconditioning for Knot Untangling and Volume-Filling Curves
(SIG)
- Lifted Surfacing of Generalized Sweep Volumes
(SIG/TOG)
- RemixFusion: Residual-based Mixed Representation for Large-scale Online RGB-D Reconstruction
(TOG)
- Convection Augmented Gauss Reconstruction for Unoriented Point Clouds
(SIG/TOG)
- MODepth: Benchmarking Mobile Multi-frame Monocular Depth Estimation with Optical Image Stabilization
(SIG)
- From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters
(SIG/TOG)
- Sketch2PoseNet: Efficient and Generalized Sketch to 3D Human Pose Prediction
(SIG)
- AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Models
(SIG)
- Animus3D: Text-driven 3D Animation via Motion Score Distillation
(SIG)
- X-UniMotion: Animating Human Images with Expressive, Unified and Identity-Agnostic Motion Latents
(SIG)
- FairyGen: Storied Cartoon Video from a Single Child-Drawn Character
(SIG)
March 3 2026
- SS4D: Native 4D Generative Model via Structured Spacetime Latents
(SIG/TOG)
- PanoDreamer: Optimization-Based Single Image to 360 3D Scene With Diffusion
(SIG)
- Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation
(SIG/TOG)
- Social Agent: Mastering Dyadic Nonverbal Behavior Generation via Conversational LLM Agents
(SIG)
- How Does a Virtual Agent Decide Where to Look? Symbolic Cognitive Reasoning for Embodied Head Rotation
(SIG)
- SymBridge: A Human-in-the-Loop Cyber-Physical Interactive System for Adaptive Human-Robot Symbiosis
(SIG)
- JoruriPuppet: Learning Tempo-Changing Mechanisms Beyond the Beat for Music-to-Motion Generation with Expressive Metrics
(SIG)
- PAD3R: Pose-Aware Dynamic 3D Reconstruction from Casual Videos
(SIG)
- Detail Enhanced Gaussian Splatting for Large-Scale Volumetric Capture
(SIG/TOG)
- GS-RoadPatching: Inpainting Gaussians via 3D Searching and Placing for Driving Scenes
(SIG)
- Neural Hamiltonian Deformation Fields for Dynamic Scene Rendering
(SIG)
- MVP4D: Multi-View Portrait Video Diffusion for Animatable 4D Avatars
(SIG)
- MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesis
(SIG)
- Jump Restore Light Transport
(SIG/TOG)
- Gaussian Integral Linear Operators for Precomputed Graphics
(SIG/TOG)
March 2 2026
- ComposeMe: Attribute-Specific Image Prompts for Controllable Human Image Generation
(SIG)
- PartComposer: Learning and Composing Part-Level Concepts from Single-Image Examples
(SIG)
- AGSwap: Overcoming Category Boundaries in Object Fusion via Adaptive Group Swapping
(SIG)
- MALeR: Improving Compositional Fidelity in Layout-Guided Generation
(SIG/TOG)
- One String to Pull Them All: Fast Assembly of Curved Structures from Flat Auxetic Linkages
(SIG/TOG)
- Discovering Folding Lines for Surface Compression
(SIG)
- Snapping Deployable Toroids for Modular Gridshells
(SIG/TOG)
- Star-Shaped Distance Voronoi Diagrams for 3D Metamaterial Design
(SIG)
- Strands2Cards: Automatic Generation of Hair Cards from Strands
(SIG/TOG)
- Shaping Strands with Neural Style Transfer
(SIG/TOG)
- CHARM: Control-point-based 3D Anime Hairstyle Auto-Regressive Modeling
(SIG)
- Single-Shot Facial Capture using Polarized RGB Sinusoidal Illumination
(SIG)
- 3DPR: Single Image 3D Portrait Relighting with Generative Priors
(SIG)
- Acoustic Reliefs
(SIG/TOG)
- PhysiOpt: Physics-Driven Shape Optimization for 3D Generative Models
(SIG)
March 1 2026
- $G^2$ Interpolating Spline with Local Maximum Curvature
(SIG/TOG)
- Img2CAD: Reverse Engineering 3D CAD Models from Images through VLM-Assisted Conditional Factorization
(SIG)
- Curvature Enthusiasm: Correspondence-Free Interpolation and Matching of Articulated 3D Shapes using Compressed Normal Cycles
(SIG/TOG)
- Control Operators for Interactive Character Animation
(SIG/TOG)
- Environment-aware Motion Matching
(SIG/TOG)
- StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Data
(SIG)
- Physics-Based Motion Imitation with Adversarial Differential Discriminators
(SIG)
- Low-Rank Adaptation of Neural Fields
(SIG)
- Marching Neurons: Accurate Surface Extraction for Neural Implicit Shapes
(SIG/TOG)
- SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction
(SIG)
- RaRa Clipper: A Clipper for Gaussian Splatting Based on Ray Tracer and Rasterizer
(SIG)
- LayerPeeler: Autoregressive Peeling for Layer-wise Image Vectorization
(SIG)
- Neural Image abstraction using long smoothing B-splines
(SIG/TOG)
- UTDesign: A Unified Framework for Stylized Text Editing and Generation in Graphic Design Images
(SIG)
- Object-level Visual Prompts for Compositional Image Generation
(SIG)
February 28 2026
- GigaSLAM: Large-Scale Monocular SLAM with Hierarchical Gaussian Splats
(SIG)
- Artifact-Resilient Real-Time Holography
(SIG/TOG)
- TrackerSplat: Exploiting Point Tracking for Fast and Robust Dynamic 3D Gaussians Reconstruction
(SIG)
- Clustered Error Correction with Grouped 4D Gaussian Splatting
(SIG)
- Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video
(SIG)
- 4DSloMo: 4D Reconstruction for High Speed Scene with Asynchronous Capture
(SIG)
- Split4D: Decomposed 4D Scene Reconstruction Without Video Segmentation
(SIG/TOG)
- Numerical Homogenization of Sand from Grain-level Simulations
(SIG/TOG)
- Improving Curl Noise
(SIG)
- Gaussian See, Gaussian Do: Semantic 3D Motion Transfer from Multiview Video
(SIG)
- AniMaker: Multi-Agent Animated Storytelling with MCTS-Driven Clip Generation
(SIG)
- Shape-aware Inertial Poser: Motion Tracking for Humans with Diverse Shapes Using Sparse Inertial Sensors
(SIG/TOG)
- Neighbor-Aware Data-Driven Relaxation of Stitch Mesh Models for Knits
(SIG)
- AutoBrep: Autoregressive B-Rep Generation with Unified Topology and Geometry
(SIG)
- Overlap Region Extraction of Two NURBS Surfaces
(SIG/TOG)
February 27 2026
- SZ Sequences: Binary-Constructed $(0, 2^q)$-Sequences
(SIG/TOG)
- Adaptive Neural Kernels for Gradient-domain Rendering
(SIG)
- ShapeGen: Towards High-Quality 3D Shape Synthesis
(SIG)
- OmniPart: Part-Aware 3D Generation with Semantic Decoupling and Structural Cohesion
(SIG)
- SPGen: Spherical Projection as Consistent and Flexible Representation for Single Image 3D Shape Generation
(SIG)
- DvD: Unleashing a Generative Paradigm for Document Dewarping via Coordinates-based Diffusion Model
(SIG)
- ELAD: Blind Face Restoration using Expectation-based Likelihood Approximation and Diffusion Prior
(SIG)
- Supra-threshold Contrast Perception in Augmented Reality
(SIG)
- Modeling and Exploiting the Time Course of Chromatic Adaptation for Display Power Optimizations in Virtual Reality
(SIG/TOG)
- Performance Analysis of Catch-Up Eye Movements in Visual Tracking
(SIG)
- Glare Pattern Depiction: High-Fidelity Physical Computation and Physiologically-Inspired Visual Response
(SIG/TOG)
- MILO: A Lightweight Perceptual Quality Metric for Image and Latent-Space Optimization
(SIG/TOG)
- EGG-Fusion: Efficient 3D Reconstruction with Geometry-aware Gaussian Surfel on the Fly
(SIG)
- Inverse Radiative Transport for Infrared Scenes with Gaussian Primitives
(SIG)
- WATER: Watertight Tessellation for Real-Time Pixel-Accurate Rendering of Large-Scale Surfaces
(SIG/TOG)
February 26 2026
- High-Fidelity Dynamic Portrait Animation via Direct Preference Optimization and Temporal Motion Modulation
(SIG)
- Audio-Driven Universal Gaussian Head Avatars
(SIG)
- ARTalk: Speech-Driven 3D Head Animation via Autoregressive Model
(SIG)
- X-Actor: Emotional and Expressive Long-Range Portrait Acting from Audio
(SIG)
- LEGO-Maker: Autoregressive Image-Conditioned LEGO Model Creation
(SIG/TOG)
- LegoACE: Autoregressive Construction Engine for Expressive LEGO Assemblies
(SIG)
- Computational Design of Shape-Aware Sieves
(SIG)
- Designing with Tension: Nearly-Developable Patch Layouts
(SIG)
- Fabricable Discretized Ruled Surfaces
(TOG)
- DiffCamera: Arbitrary Refocusing on Images
(SIG)
- Learning to Refocus with Video Diffusion Models
(SIG)
- Generating the Past, Present and Future from a Motion-Blurred Image
(SIG/TOG)
- Automated Design of Compound Lenses with Discrete-Continuous Optimization
(SIG)
- UltraZoom: Generating Gigapixel Images from Regular Photos
(SIG)
- Nonlinear Noise2Noise for Efficient Monte Carlo Denoiser Training
(SIG)
January 30, 2026
- InfiniHuman: Realistic 3D Human Creation with Precise Control
(SIG)
- HRM^2Avatar: High-Fidelity Real-Time Mobile Avatars from Monocular Phone Scans
(SIG)
- Constructing Diffusion Avatar with Learnable Embeddings
(SIG)
- HumanLift: Single-Image 3D Human Reconstruction with 3D-Aware Diffusion Priors and Facial Enhancement
(SIG)
- PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Image
(SIG)
- Fast & Stable Control of Coupled Solid-Fluid Dynamic Systems
(SIG)
- Force-Dual Modes: Subspace Design from Stochastic Forces
(SIG/TOG)
- Can Any Model Be Fabricated? Inverse Operation Based Planning for Hybrid Additive–Subtractive Manufacturing
(SIG/TOG)
- MiGumi: Making Tightly Coupled Integral Joints Millable
(SIG/TOG)
- Curve-Based Slicer for Multi-Axis DLP 3D Printing
(SIG/TOG)
- INF-3DP: Implicit Neural Fields for Collision-Free Multi-Axis 3D Printing
(SIG/TOG)
- NeuralPVS: Learned Estimation of Potentially Visible Sets
(SIG)
- PatchEX: High-Quality Real-Time Temporal Supersampling through Patch-based Parallel Extrapolation
(TOG)
- Audio Driven Real-Time Facial Animation for Social Telepresence
(SIG)
- LSF-Animation: Label-Free Speech-Driven Facial Animation via Implicit Feature Representation
(SIG)
January 29, 2026
- Fine-Grained Spatially Varying Material Selection in Images
(SIG/TOG)
- S3 Imagery: Specular Shading from Scratch-Anisotropy
(SIG)
- Neural Octahedral Field: Octahedral Prior for Simultaneous Smoothing and Sharp Edge Regularization
(SIG/TOG)
- SeqTex: Generate Mesh Textures in Video Sequence
(SIG)
- Simplifying Textured Triangle Meshes in the Wild
(SIG/TOG)
- Solid-Shell Labeling for Discrete Surfaces
(SIG)
- LookUp3D: Data-Driven 3D Scanning
(SIG)
- Computational Modeling and Design of Capacitive Stretch Sensors
(SIG/TOG)
- PartUV: Part-Based UV Unwrapping of 3D Meshes
(SIG)
- Local Surface Parameterizations via Smoothed Geodesic Splines
(TOG)
- RibbonSculpt: Voronoi Ball based 3D Sculpting from Sparse VR Ribbons
(SIG)
- Precise Gradient Discontinuities in Neural Fields for Subspace Physics
(SIG)
- Variational Neural Surfacing of 3D Sketches
(SIG)
- Neural Kinematic Bases for Fluids
(SIG)
- Generative Head-Mounted Camera Captures for Photorealistic Avatars
(SIG/TOG)
January 10, 2026
- Frame-Free Representation of Polarized Light for Resolving Stokes Vector Singularities
(SIG/TOG)
- Viscous Vortex Dynamics on Surfaces
(SIG/TOG)
- Fast Galerkin Multigrid Method for Unstructured Meshes
(SIG/TOG)
- Reliable Iterative Dynamics: A Versatile Method for Fast and Robust Simulation
(TOG)
- Implicit Position-Based Fluids
(SIG)
- Implicit Bonded Discrete Element Method with Manifold Optimization
(TOG)
- Shape-for-Motion: Precise and Consistent Video Editing With 3D Proxy
(SIG)
- Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval
(SIG)
- CamCloneMaster: Enabling Reference-based Camera Control for Video Generation
(SIG)
- Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generation
(SIG)
- Cut2Next: Generating Next Shot via In-Context Tuning
(SIG)
- CamPVG: Camera-Controlled Panoramic Video Generation with Epipolar-Aware Diffusion
(SIG)
- Scattering-Aware Color Calibration for 3D Printers Using a Simple Calibration Target
(SIG/TOG)
- Example-Based Feature Painting on Textures
(SIG/TOG)
- DiffTex: Differentiable Texturing for Architectural Proxy Models
(SIG/TOG)
January 8, 2026
- RCTrans: Transparent Object Reconstruction in Natural Scene via Refractive Correspondence Estimation
(SIG)
- Sparse SVBRDF Acquisition via Importance-Aware Illumination Multiplexing
(SIG/TOG)
- EBREnv: SVBRDF Estimation in Uncontrolled Environment Lighting via Exemplar-Based Representation
(SIG)
- Topology-Aware Optimization of Gaussian Primitives for Human-Centric Volumetric Videos
(SIG)
- Surface-Aware Distilled 3D Semantic Features
(SIG)
- Lang3D-XL: Language Embedded 3D Gaussians for Large-scale Scenes
(SIG)
- PoissonNet: A Local-Global Approach for Learning on Surfaces
(SIG/TOG)
- Navigating with Annealing Guidance Scale in Diffusion Space
(SIG)
- Input-Aware Sparse Attention for Real-Time Co-Speech Video Generation
(SIG)
- OmnimatteZero: Fast Training-free Omnimatte with Pre-trained Video Diffusion Models
(SIG)
- STGlight: Online Indoor Lighting Estimation via Spatio-Temporal Gaussian Fusion
(SIG/TOG)
- GenLit: Reformulating Single-Image Relighting as Video Generation
(SIG)
- DynVFX: Augmenting Real Videos with Dynamic Content
(SIG)
- Vertex Features for Neural Global Illumination
(SIG)
- GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction
(TOG)
December 18, 2025
- SMF: Template-free and Rig-free Animation Transfer using Kinetic Codes
(SIG/TOG)
- Capturing Non-Linear Human Perspective in Line Drawings
(SIG)
- NeuVAS: Neural Implicit Surfaces for Variational Shape Modeling
(SIG/TOG)
- NESI: Neural Explicit-Shape-Intersection-Based Geometry Representation
(TOG)
- Large-Area Fabrication-Aware Computational Diffractive Optics
(SIG/TOG)
- ART-DECO: Arbitrary Text Guidance for 3D Detailizer Construction
(SIG)
- Waste-to-Value: Reutilized Material Maximization for Additive and Subtractive Hybrid Remanufacturing
(SIG/TOG)
- Designing and Fabricating Color BRDFs with Differentiable Wave Optics
(SIG/TOG)
- Imperfect Image-Space Control Variates for Monte Carlo Rendering
(SIG/TOG)
- ReSTIR PG: Path Guiding with Spatiotemporally Resampled Paths
(SIG)
December 11, 2025
- AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting
(SIG)
- Reconfigurable Hinged Kirigami Tessellations
(SIG)
- Neural Visibility of Point Sets
(SIG)
- CFC: Simulating Character-Fluid Coupling using a Two-Level World Model
(SIG/TOG)
- PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstruction
(SIG)
- Harnessing Diffusion-Yielded Score Priors for lmage Restoration
(SIG/TOG)
- Learning to Ball: Composing Policies for Long-Horizon Basketball Moves
(SIG/TOG)
- ASIA: Adaptive 3D Segmentation using Few Image Annotations
(SIG)
- In-2-4D: Inbetweening from Two Single-View Images to 4D Generation
(SIG)
- WorldExplorer: Towards Generating Fully Navigable 3D Scenes
(SIG)
December 4, 2025
- Hyperspectral Polarimetric BRDFs of Real-world Materials
(SIG)
- VideoFrom3D: 3D Scene Video Generation via Complementary Image and Video Diffusion Models
(SIG)
- Autoregressive Generation of Static and Growing Trees
(SIG)
- BrepGPT: Autoregressive B-rep Generation with Voronoi Half-Patches
(SIG/TOG)
- MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction
(SIG/TOG)
- Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields
(SIG)
- Spectral Prefiltering of Neural Fields
(SIG)
- Motion In-Betweening for Densely Interacting Characters
(SIG)
- ReSTIR PG: Path Guiding with Spatiotemporally Resampled Paths
(SIG)
- Diffusion-Guided Relighting for Single-Image SVBRDF Estimation
(SIG)
- Sample Space Partitioning and Spatiotemporal Resampling for Specular Manifold Sampling
(SIG)
- Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction
(SIG/TOG)
- Automatic Sampling for Discontinuities in Differentiable Shaders
(SIG/TOG)
- DSCombiner: Double Shrinkage for Combining Biased and Unbiased Monte Carlo Renderings
(SIG/TOG)
November 27, 2025
- Practical Gaussian process implicit surfaces with sparse convolutions
(SIG/TOG)
- Harmonic caching for walk on spheres
(SIG/TOG)
- Jackknife Transmittance and MIS Weight Estimation
(SIG/TOG)
- Imperfect Image-Space Control Variates for Monte Carlo Rendering
(SIG/TOG)
- Evaluating and Sampling Glinty NDFs in Constant Time
(SIG/TOG)
- CameraVDP: Perceptual Display Assessment with Uncertainty Estimation via Camera and Visual Difference Prediction
(SIG)
- Spectral Reconstruction with Uncertainty Quantification via Differentiable Rendering and Null-Space Sampling
(SIG)
- Generating 360 Video is What You Need For a 3D Scene
(SIG)
- Many-Worlds Inverse Rendering
(SIG/TOG)
- GarmageNet: A Multimodal Generative Framework for Sewing Pattern Design and Generic Garment Modeling
(SIG/TOG)
- Progressive Outfit Assembly and Instantaneous Pose Transfer
(SIG)
- Auto Hair Card Extraction for Smooth Hair with Differentiable Rendering
(SIG/TOG)
- Kinetic Free-Surface Flows and Foams with Sharp Interfaces
(SIG/TOG)
- RL-ACD: Reinforcement Learning-based Approximate Convex Decomposition
(SIG/TOG)
- Lightweight, Edge-Aware, and Temporally Consistent Supersampling for Mobile Real-Time Rendering
(SIG/TOG)
- Ultrafast and Controllable Online Motion Retargeting for Game Scenarios
(SIG/TOG)
- Efficient Object Reconstruction with Differentiable Area Light Shading
(SIG)
October 23, 2025
- Statistical Error Reduction for Monte Carlo Rendering
(SIG)
October 16, 2025
- BSP-OT: Sparse transport plans between discrete measures in loglinear time
(SIG/TOG)
- Fovea Stacking: Imaging with Dynamic Localized Aberration Correction
(SIG/TOG)
- Large-Area Fabrication-Aware Computational Diffractive Optics
(SIG/TOG)
- Designing and Fabricating Color BRDFs with Differentiable Wave Optics
(SIG/TOG)
October 2, 2025
- Inverse Tiling of 2D Finite Domains
(SIG)
- Fire-X: Extinguishing Fire with Stoichiometric Heat Release
(SIG/TOG)
- NURBS-Based Grid Shell Form finding on Domains with Topologically Arbitrary Boundaries
(SIG/TOG)
- Hierarchical Neural Semantic Representation for 3D Semantic Correspondence
(SIG)
- FreeMusco: Motion-Free Learning of Latent Control for Morphology-Adaptive Locomotion in Musculoskeletal Characters
(SIG)
September 8, 2025
- Chapper: Carvable Hull-and-Pack for Subtractive Manufacturing
(SIG/TOG)
- Waste-to-Value: Reutilized Material Maximization for Additive and Subtractive Hybrid Remanufacturing
(SIG/TOG)
September 5, 2025
- ART-DECO: Arbitrary Text Guidance for 3D Detailizer Construction
(SIG)
September 3, 2025
- CrossGen: Learning and Generating Cross Fields for Quad Meshing
(SIG/TOG)
August 28, 2025
- AutoSketch: VLM-assisted Style-Aware Vector Sketch Completion
(SIG)
August 24, 2025
- SMF: Template-free and Rig-free Animation Transfer using Kinetic Codes
(SIG TOG Paper)
- Page published
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