This page tracks the new paper links made to my list of SIGGRAPH Asia 2024 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
January 14, 2025
- Deformation Recovery: Localized Learning for Detail-Preserving Deformations
- Polynomial Cauchy Coordinates for Curved Cages
- A Time-Dependent Inclusion-Based Method for Continuous Collision Detection between Parametric Surfaces
- gDist: Efficient Distance Computation between 3D Meshes on GPU
- Trading Spaces: Adaptive Subspace Time Integration for Contacting Elastodynamics
- Inverse Rendering for Tomographic Volumetric Additive Manufacturing
- Differentiable Modeling of Material Spreading in Inkjet Printing for Appearance Prediction
- Millimetric Human Surface Capture in Minutes
- EgoHDM: An Online Egocentric-Inertial Human Motion Capture, Localization, and Dense Mapping System
- AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radius
- 3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes
- Neural Laplacian Operator for 3D Point Clouds
- SRIF: Semantic Shape Registration Empowered by Diffusion-based Image Morphing and Flow Estimation
- Hierarchical Light Sampling with Accurate Spherical Gaussian Lighting
- DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homogeneous Scattering Media
- Manifold Sampling for Differentiable Uncertainty in Radiance Fields
- HyperGAN-CLIP: A Unified Framework for Domain Adaptation, Image Synthesis and Manipulation
- StyleCrafter: Taming Stylized Video Diffusion with Reference-Augmented Adapter Learning
- Fast High-Resolution Image Synthesis with Latent Adversarial Diffusion Distillation
- Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane
- TriHuman: A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis
- TALK-Act: Enhance Textural-Awareness for 2D Speaking Avatar Reenactment with Diffusion Model
- Follow-Your-Emoji: Fine-Controllable and Expressive Freestyle Portrait Animation
- Hairmony: Fairness-aware hairstyle classification
- Neural Differential Appearance Equations
- Neural Implicit Reduced Fluid Simulation
- Neural Garment Dynamic Super-Resolution
- GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations
- GGHead: Fast and Generalizable 3D Gaussian Heads
- URAvatar: Universal Relightable Gaussian Codec Avatars
- Speed-Aware Audio-Driven Speech Animation using Adaptive Windows
- SIGGesture: Generalized Co-Speech Gesture Synthesis via Semantic Injection with Large-Scale Pre-Training Diffusion Models
January 13, 2025
- UFO Instruction Graphs Are Machine Knittable
- Computational Design of Dense Servers for Immersion Cooling
- Q3T Prisms: A Linear-Quadratic Solid Shell Element for Elastoplastic Surfaces
- Polar Interpolants for Thin-Shell Microstructure Homogenization
- Resolving Collisions in Dense 3D Crowd Animations
- SpaceMesh: A Continuous Representation for Learning Manifold Surface Meshes
- NASM: Neural Anisotropic Surface Meshing
- Controllable Shape Modeling with Neural Generalized Cylinder
- RoMo: A Robust Solver for Full-body Unlabeled Optical Motion Capture
- Multi-Resolution Real-Time Deep Pose-Space Deformation
- A Statistical Approach to Monte Carlo Denoising
- Boosting 3D Object Generation through PBR Materials
- SING: Stability-Incorporated Neighborhood Graph
- Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes
- Occupancy-Based Dual Contouring
- NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting
- Correlation-aware Encoder-Decoder with Adapters for SVBRDF Acquisition
- Sketching With Your Voice: "Non-Phonorealistic" Rendering of Sounds via Vocal Imitation
- Dance-to-Music Generation with Encoder-based Textual Inversion
- Towards Unified 3D Hair Reconstruction from Single-View Portraits
- Dynamic Skeletonization via Variational Medial Axis Sampling
- Medial Skeletal Diagram: A Generalized Medial Axis Approach for 3D Shape Representation
January 12, 2025
- Real-time Large-scale Deformation of Gaussian Splatting
- GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting
- L3DG: Latent 3D Gaussian Diffusion
- End-to-End Hybrid Refractive-Diffractive Lens Design with Differentiable Ray-Wave Model
- Plug-and-Play Algorithms for Dynamic Non-line-of-sight Imaging
- Time-Gated Polarization for Active Non-Line-Of-Sight Imaging
- Robot Motion Diffusion Model: Motion Generation for Robotic Characters
- PC-Planner: Physics-Constrained Self-Supervised Learning for Robust Neural Motion Planning with Shape-Aware Distance Function
- Actuators A La Mode: Modal Actuations for Soft Body Locomotion
- Decoupling Contact for Fine-Grained Motion Style Transfer
January 11, 2025
- Enhancing the Aesthetics of 3D Shapes via Reference-based Editing
- Controlled Spectral Uplifting for Indirect-Light-Metamerism
- Procedural Material Generation with Reinforcement Learning
- GPU Coroutines for Flexible Splitting and Scheduling of Rendering Tasks
- Differentiable Photon Mapping using Generalized Path Gradients
- Filtering-Based Reconstruction for Gradient-Domain Rendering
- NU-NeRF: Neural Reconstruction of Nested Transparent Objects with Uncontrolled Capture Environment
- A Dynamic By-example BTF Synthesis Scheme
- ControlMat: A Controlled Generative Approach to Material Capture
- Appearance Modeling of Iridescent Feathers with Diverse Nanostructures
January 10, 2025
- iSeg: Interactive 3D Segmentation via Interactive Attention
- ThermOuch: A Wearable Thermo-Haptic Device for Inducing Pain Sensation in Virtual Reality through Thermal Grill Illusion
- Identifying Behavioral Correlates to Visual Discomfort
- Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands
- PuzzleAvatar: Assembling 3D Avatars from Personal Albums
- DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions
- World-Grounded Human Motion Recovery via Gravity-View Coordinates
- Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing
- FurElise: Capturing and Physically Synthesizing Hand Motion of Piano Performance
- PDP: Physics-Based Character Animation via Diffusion Policy
- DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays
January 9, 2025
- GauWN: Gaussian-smoothed Winding Number and its Derivatives
- Robust Symmetry Detection via Riemannian Langevin Dynamics
- Hodge decomposition of vector fields in Cartesian grids
- Sharpening and Sparsifying with Surface Hessians
- Quad mesh mechanisms
- Trust-Region Eigenvalue Filtering for Projected Newton
- MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics
- Analytic rotation-invariant modelling of anisotropic finite elements
- DreamUDF: Generating Unsigned Distance Fields from A Single Image
- Style-NeRF2NeRF: 3D Style Transfer from Style-Aligned Multi-View Images
- Content-aware Tile Generation using Exterior Boundary Inpainting
- 3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting
January 8, 2025
- Still-Moving: Customized Video Generation without Customized Video Data
- Fashion-VDM: Video Diffusion Model for Virtual Try-On
- Lumiere: A Space-Time Diffusion Model for Video Generation
- VidPanos: Generative Panoramic Videos from Casual Panning Videos
- ToonCrafter: Generative Cartoon Interpolation
- Skeleton-Driven Inbetweening of Bitmap Character Drawings
- SKEL-Betweener: a Neural Motion Rig for Interactive Motion Authoring
- DrawingSpinUp: 3D Animation from Single Character Drawings
- From Sim-to-Real: Toward General Event-based Low-light Frame Interpolation with Per-scene Optimization
- GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering
January 7, 2025
- SGEdit: Bridging LLM with Text2Image Generative Model for Scene Graph-based Image Editing
- ParSEL: Parameterized Shape Editing with Language
- Autonomous Character-Scene Interaction Synthesis from Text Instruction
- Anim-Director: A Large Multimodal Model Powered Agent for Controllable Animation Video Generation
- FreeAvatar: Robust 3D Facial Animation Transfer by Learning an Expression Foundation Model
- High-quality Animatable Eyelid Shapes from Lightweight Captures
- Geometry-Aware Retargeting for Two-Skinned Characters Interaction
- Refined Inverse Rigging: A Balanced Approach to High-fidelity Blendshape Animation
: Text-Driven 3D Human Motion Editing
- Generative Portrait Shadow Removal
- Refined Inverse Rigging: A Balanced Approach to High-fidelity Blendshape Animation
January 6, 2025
- Human4DiT: 360-degree Human Video Generation with 4D Diffusion Transformer
- PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction
- Architectural Co-LOD Generation
- InstanceTex: Instance-level Controllable Texture Synthesis for 3D Scenes via Diffusion Priors
- Text-Guided Texturing by Synchronized Multi-View Diffusion
- StyleTex: Style Image-Guided Texture Generation for 3D Models
- TEXGen: a Generative Diffusion Model for Mesh Textures
- Camera Settings as Tokens: Modeling Photography on Latent Diffusion Models
- Tencers: Tension-Constrained Elastic Rods
- Computational Design of a Kit of Parts for Bending Active Structures
January 5, 2025
- Efficient Neural Path Guiding with 4D Modeling
- Dynamic Neural Radiosity with Multi-grid Decomposition
- Barrier-Augmented Lagrangian for GPU-based Elastodynamic Contact
- XPBI: Position-Based Dynamics with Smoothing Kernels Handles Continuum Inelasticity
- Volumetric Homogenization for Knitwear Simulation
- Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse
- NeuSmoke: Efficient Smoke Reconstruction and View Synthesis with Neural Transportation Fields
- Quark: Real-time, High-resolution, and General Neural View Synthesis
- Pano2Room: Novel View Synthesis from a Single Indoor Panorama
- Fast and Globally Consistent Normal Orientation based on the Winding Number Normal Consistency
January 4, 2025
- Computational Biomimetics of Winged Seeds
- Solid-Fluid Interaction on Particle Flow Maps
- An Impulse Ghost Fluid Method for Simulating Two-Phase Flows
- Particle-Laden Fluid on Flow Maps
- An Eulerian Vortex Method on Flow Maps
- Multi-level Partition of Unity on Differentiable Moving Particles
- Optimized shock-protecting microstructures
- All you need is rotation: Construction of developable strips
- Layout-Aware Single-Image Document Flattening
- MARS: Multi-sample Allocation through Russian roulette and Splitting
January 2, 2025
- DifFRelight: Diffusion-Based Facial Performance Relighting
- OLAT Gaussians for Generic Relightable Appearance Acquisition
- Planar Reflection-Aware Neural Radiance Field
- NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflections
- Local Gaussian Density Mixtures for Unstructured Lumigraph Rendering
- COMFI: A Calibrated Observer Metameric Failure Index for Color Critical Tasks
- Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation
- ElaTCSF: A Temporal Contrast Sensitivity Function for Flicker Detection and Modeling Variable Refresh Rate Flicker
- Perspective-Aligned AR Mirror with Under-Display Camera
- AR-DAVID: Augmented Reality Display Artifact Video Dataset
- FaceMap: Distortion-Driven Perceptual Facial Saliency Maps
- Approximation by Meshes with Spherical Faces
December 26, 2024
- Exact and Efficient Intersection Resolution for Mesh Arrangements
- Stochastic Normal Orientation for Point Clouds
- Designing triangle meshes with controlled roughness
- Bijective Volumetric Mapping via Star Decomposition
- A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology
- InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexity
- Taming 3DGS: High-Quality Radiance Fields with Limited Resources
- Representing Long Volumetric Video with Temporal Gaussian Hierarchy
- LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives
- MVImgNet 2.0: A Larger-scale Dataset of Multi-view Images
- MoA: Mixture-of-Attention for Subject-Context Disentanglement in Personalized Image Generation
- ReVersion: Diffusion-Based Relation Inversion from Images
- PALP: Prompt Aligned Personalization of Text-to-Image Models
- Customizing Text-to-Image Models with a Single Image Pair
- Consolidating Attention Features for Multi-view Image Editing
- Customizing Text-to-Image Diffusion with Object Viewpoint Control
- TurboEdit: Text-Based Image Editing Using Few-Step Diffusion Models
- HFH-Font: Few-shot Chinese Font Synthesis with Higher Quality, Faster Speed, and Higher Resolution
- SD-ℼXL: Generating Low-Resolution Quantized Imagery via Score Distillation
- Chebyshev Parameterization for Woven Fabric Modeling
- ProcessPainter: Learning to draw from sequence data
- Text-guided Controllable Mesh Refinement for Interactive 3D Modeling
- MagicClay: Sculpting Meshes With Generative Neural Fields
December 19, 2024
- Coherent Optical Modems for Full-Wavefield Lidar
- Identity-Preserving Face Swapping via Dual Surrogate Generative Models
- Alignable Lamella Gridshells
December 5, 2024
- A Plentoptic 3D Vision System
- Near-realtime facial animation by deep 3d simulation super-resolution
- A Cubic Barrier with Elasticity-Inclusive Dynamic Stiffness
November 21, 2024
- Curly-Cue: Geometric Methods for Highly Coiled Hair
- PCO: Precision-Controllable Offset Surfaces with Sharp Features
- GarVerseLOD: High-Fidelity 3D Garment Reconstruction from a Single In-the-Wild Image using a Dataset with Levels of Details
- Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimization
- Surface Reconstruction Using Rotation Systems
- Volume Scattering Probability Guiding
- TrailBlazer: Trajectory Control for Diffusion-Based Video Generation
October 24, 2024
- Direct Manipulation of Procedural Implicit Surfaces
- CBIL: Collective Behavior Imitation Learning for Fish from Real Videos
- Learning Based Toolpath Planner on Diverse Graphs for 3D Printing
- Inverse Painting: Reconstructing The Painting Process
- Look Ma, no markers: Holistic performance capture without the hassle
- Gaussian Surfel Splatting for Live Human Performance Capture
- ELMO: Enhanced Real-time LiDAR Motion Capture through Upsampling
- Differentiating Variance for Variance-Aware Inverse Rendering
- Markov-Chain Monte Carlo Sampling of Visibility Boundaries for Differentiable Rendering
- Projected Walk on Spheres: A Monte Carlo Closest Point Method for Surface PDEs
- TextToon: Real-Time Text Toonify Head Avatar from Single Video
- 3D Reconstruction with Fast Dipole Sums
- Differential Walk on Spheres
October 17, 2024
- Tune-It: Optimizing Wire Reconfiguration for Sculpture Manufacturing
- Colorful Diffuse Intrinsic Image Decomposition in the Wild
- Online Neural Denoising with Cross-Regression for Interactive Rendering
- Motion-Driven Neural Optimizer for Prophylactic Braces Made by Distributed Microstructures
- LVCD: Reference-based Lineart Video Colorization with Diffusion Models
- SPARK: Self-supervised Personalized Real-time Monocular Face Capture
- V³: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians
- Portrait Video Editing Empowered by Multimodal Generative Priors
- MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting
- I2VEdit: First-Frame-Guided Video Editing via Image-to-Video Diffusion Models
- Neural Light Spheres for Implicit Image Stitching and View Synthesis
- Learned Multi-aperture Color-coded Optics for Snapshot Hyperspectral Imaging
- StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal
- A Simple Approach to Differentiable Rendering of SDFs
- GroomCap: High-Fidelity Prior-Free Hair Capture
- FabricDiffusion: High-Fidelity Texture Transfer for 3D Garments Generation from In-The-Wild Images
- EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars
- Cafca: High-quality Novel View Synthesis of Expressive Faces from Casual Few-shot Captures
September 26, 2024
- Differentiable Owen Scrambling
September 24, 2024
- WaveBlender: Practical Sound-Source Animation in Blended Domains
September 23, 2024
- Fluid Implicit Particles on Coadjoint Orbits
- Spatiotemporal Bilateral Gradient Filtering for Inverse Rendering
- BSDF importance sampling using a diffusion model
- Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfer
- Solving Inverse PDE Problems using Monte Carlo Estimators
- Compositional Neural Textures
- Efficient Image-Space Shape Splatting for Monte Carlo Rendering
September 19, 2024
- Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos
- GS³: Efficient Relighting with Triple Gaussian Splatting
- Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos
- PersonaTalk: Bring Attention to Your Persona in Visual Dubbing
- NPGA: Neural Parametric Gaussian Avatars
- InstantDrag: Improving Interactivity in Drag-based Image Editing
- Markov-Chain Monte Carlo Sampling of Visibility Boundaries for Differentiable Rendering
- Differentiating Variance for Variance-Aware Inverse Rendering
- Neural Product Importance Sampling via Warp Composition
- Polarimetric BSSRDF Acquisition of Dynamic Faces
- mpcMech: Multi-Point Conjugation Mechanisms
- A Generalized Ray Formulation For Wave-Optical Light Transport
- I❤️MESH: A DSL for Mesh Processing
- Efficient Image-Space Shape Splatting for Monte Carlo Rendering
- Gaussian Surfel Splatting for Live Human Performance Capture
- TextToon: Real-Time Text Toonify Head Avatar from Single Video
- MATTopo: Topology-preserving Medial Axis Transform with Restricted Power Diagram
- FacAID: A Transformer Model for Neuro-Symbolic Facade Reconstruction
- ELMO: Enhanced Real-time LiDAR Motion Capture through Upsampling
- Portrait Video Editing Empowered by Multimodal Generative Priors
- DiffCSG: Differentiable CSG via Rasterization
- DiffUHaul: A Training-Free Method for Object Dragging in Images
- Evaluating Visual Perception of Object Motion in Dynamic Environments
- VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence
- LLM-enhanced Scene Graph Learning for Household Rearrangement
- Motion-Driven Neural Optimizer for Prophylactic Braces Made by Distributed Microstructures
- Reconstruct Translucent Thin Objects from Photos
- A Simple Approach to Differentiable Rendering of SDFs
- FragmentDiff: A Diffusion Model for Fractured Object Assembly
- DIScene: Object Decoupling and Interaction Modeling for Complex Scene Generation
- EVSplitting: An Efficient and Visually Consistent Splitting Algorithm for 3D Gaussian Splatting
- Stripe Embedding: Efficient Maps with Exact Numeric Computation
- Large Scale Farm Scene Modeling from Remote Sensing Imagery
- End-to-end Optimization of Fluidic Lenses
- A Flexible Mold for Facade Panel Fabrication
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