This page tracks the new paper links made to my list of SIGGRAPH Asia 2023 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
February 19, 2024
- Live4D: A Real-time Capture System for Streamable Volumetric Video
January 25, 2024
- SynthDa: Exploiting Existing Real-World Data for Usable and Accessible Synthetic Data Generation
- What is the Best Automated Metric for Text to Motion Generation?
- Training Orchestral Conductors in Beating Time
- ScaNeRF: Scalable Bundle-Adjusting Neural Radiance Fields for Large-Scale Scene Rendering
- Efficient Human Motion Reconstruction from Monocular Videos with Physical Consistency Loss
January 11, 2024
- Intrinsic Harmonization for Illumination-Aware Image Compositing
December 29, 2023
- Stable Discrete Bending by Analytic Eigensystem and Adaptive Orthotropic Geometric Stiffness
- Meshes with Spherical Faces
- Optimal Design of Robotic Character Kinematics
- SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data
- Fast-MSX: Fast Multiple Scattering Approximation
- RMIP: Displacement ray-tracing via inversion and oblong bounding
- Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering
- Focus Range: Production Ray Tracing of Depth of Field
- Real-time Rendering of Glossy Reflections using Ray Tracing and Two-level Radiance Caching
- Motion to Dance Music Generation using Latent Diffusion Model
- PerfectDart: Automatic Dart Design for Garment Fitting
- Simultaneous Color Computer Generated Holography
- High-Resolution Volumetric Reconstruction for Clothed Humans
- Bézier Spline Simplification Using Locally Integrated Error Metrics
- K-surfaces: Bézier-Splines Interpolating at Gaussian Curvature Extrema
- Spatiotemporally Consistent HDR Indoor Lighting Estimation
- LayerDiffusion: Layered Controlled Image Editing with Diffusion Models
- Bounded VNDF Sampling for Smith–GGX Reflections
- Efficient Incremental Potential Contact for Actuated Face Simulation
- EasyVolcap: Accelerating Neural Volumetric Video Research
- Pose and Skeleton-aware Neural IK for Pose and Motion Editing
- NeRFFaceLighting: Implicit and Disentangled Face Lighting Representation Leveraging Generative Prior in Neural Radiance Fields
- HyperDreamer: Hyper-Realistic 3D Content Generation and Editing from a Single Image
- Close the Design-to-Manufacturing Gap in Computational Optics with a ’Real2Sim’ Learned Two-Photon Neural Lithography Simulator
- Diffusing Colors: Image Colorization with Text Guided Diffusion
- GeoLatent: A Geometric Approach to Latent Space Design for Deformable Shape Generators
- Online Scene CAD Recomposition via Autonomous Scanning
- SFLSH: Shape-Dependent Soft-Flesh Avatars
- Robust Skin Weights Transfer via Weight Inpainting
- DeepBasis: Hand-Held Single-Image SVBRDF Capture via Two-Level Basis Material Model
- MicroGlam: Microscopic Skin Image Dataset with Cosmetics
- RT-Octree: Accelerate PlenOctree Rendering with Batched Regular Tracking and Neural Denoising for Real-time Neural Radiance Fields
- CLIP-Guided StyleGAN Inversion for Text-Driven Real Image Editing
- Story-to-Motion: Synthesizing Infinite and Controllable Character Animation from Long Text
- NodeGit: Diffing and Merging Node Graphs
- CLIP-Head: Text-Guided Generation of Textured Neural Parametric 3D Head Models
- Hair Tubes: Stylized Hair from Polygonal Meshes of Arbitrary Topology
- Compact Neural Graphic Primitives with Learned Hash Probing
- Non-Newtonian ViRheometry via Similarity Analysis
- Interactive Material Annotation on 3D Scanned Models leveraging Color-Material Correlation
December 28, 2023
- Object Motion Guided Human Motion Synthesis
- OpenSVBRDF: A Database of Measured Spatially-Varying Reflectance
- Perceptual Requirements for World-Locked Rendering in AR and VR
- Projective Sampling for Differentiable Rendering of Geometry
- Reconstruction of Machine-Made Shapes from Bitmap Sketches
- Rectifying Strip Patterns
- Robust Zero Level-Set Extraction from Unsigned Distance Fields Based on Double Covering
- SAME: Skeleton-Agnostic Motion Embedding for Character Animation
- SeamlessNeRF: Stitching Part NeRFs with Gradient Propagation
- Shadow Harmonization for Realistic Compositing
- ShapeSonic: Sonifying Fingertip Interactions for Non-Visual Virtual Shape Perception
- SimpleNeRF: Regularizing Sparse Input Neural Radiance Fields with Simpler Solutions
- Sparse Stress Structures from Optimal Geometric Measures
- Subspace Mixed Finite Elements for Real-Time Heterogeneous Elastodynamics
- Interactive Story Visualization with Multiple Characters
- Text-Guided Synthesis of Eulerian Cinemagraphs
- Text-Guided Vector Graphics Customization
- ToRoS: A Topology Optimization Approach for Designing Robotic Skins
- Towards Garment Sewing Pattern Reconstruction from a Single Image
- Towards Practical Capture of High-Fidelity Relightable Avatars
- Transparent Object Reconstruction via Implicit Differentiable Refraction Rendering
- UltraGlove: Hand Pose Estimation with Mems-Ultrasonic Sensors
- UVDoc: Neural Grid-based Document Unwarping
- Digital 3D Smocking Design
- Variational Barycentric Coordinates
- VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesis
- VR-NeRF: High-Fidelity Virtualized Walkable Spaces
- Zero-Shot 3D Shape Correspondence
December 21, 2023
- GroomGen: A High-Quality Generative Hair Model Using Hierarchical Latent Representations
- GroundLink: A Dataset Unifying Human Body Movement and Ground Reaction Dynamics
- Single-Image 3D Human Digitization with Shape-guided Diffusion
- Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenes
- Inovis: Instant Novel-View Synthesis
- iNVS: Repurposing Diffusion Inpainters for Novel View Synthesis
- Learning Contact Deformations with General Collider Descriptors
- Learning Gradient Fields for Scalable and Generalizable Irregular Packing
- Learning the Geodesic Embedding with Graph Neural Networks
- SinMPI: Novel View Synthesis from a Single Image with Expanded Multiplane Images
- LiCROM: Linear-Subspace Continuous Reduced Order Modeling with Neural Fields
- LitNeRF: Intrinsic Radiance Decomposition for High-Quality View Synthesis and Relighting of Faces
- LiveNVS: Neural View Synthesis on Live RGB-D Streams
- VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Rendering
- Lock-free Vertex Clustering for Multicore Mesh Reduction
- Low-Light Image Enhancement with Wavelet-based Diffusion Models
- Metric Optimization in Penner Coordinates
- Multisource Holography
- MuscleVAE: Model-Based Controllers of Muscle-Actuated Characters
- Neural Caches for Monte Carlo Partial Differential Equation Solver
- Neural Categorical Priors for Physics-Based Character Control
- Neural Field Convolutions by Repeated Differentiation
- Neural Gradient Learning and Optimization for Oriented Point Normal Estimation
- Neural Metamaterial Networks for Nonlinear Material Design
- Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar
- Neural Stress Fields for Reduced-order Elastoplasticity and Fracture
December 14, 2023
- Diffusion Posterior Illumination for Ambiguity-aware Inverse Rendering
- Diffusion-based Holistic Texture Rectification and Synthesis
- Discovering Fatigued Movements for Virtual Character Animation
- Domain-Agnostic Tuning-Encoder for Fast Personalization of Text-To-Image Models
- Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Input
- DROP: Dynamics Responses from Human Motion Prior and Projective Dynamics
- Editing Motion Graphics Video via Motion Vectorization and Transformation
- Efficient Graphics Representation with Differentiable Indirection
- Efficient Hybrid Zoom using Camera Fusion on Mobile Phones
- Ego3DPose: Capturing 3D Cues from Binocular Egocentric Views
- Emotional Speech-Driven Animation with Content-Emotion Disentanglement
- EMS: 3D Eyebrow Modeling from Single-view Images
- Enhancing Diffusion Models with 3D Perspective Geometry Constraints
- Face0: Instantaneously Conditioning a Text-to-Image Model on a Face
- FLARE: Fast Learning of Animatable and Relightable Mesh Avatars
- From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humans
- GarmentCode: Programming Parametric Sewing Patterns
December 12, 2023
- ViCMA: Visual Control of Multibody Animations
- Progressive Shell Quasistatics for Unstructured Meshes
- Real-Time Reconstruction of Fluid Flow under Unknown Disturbance
December 7, 2023
- An Implicitly Stable Mixture Model for Dynamic Multi-fluid Simulations
- Analysis and Synthesis of Digital Dyadic Sequences
- Animating Street View
- Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detail
- ART-Owen Scrambling
- Authoring and Simulating Meandering Rivers
- BakedAvatar: Baking Neural Fields for Real-Time Head Avatar Synthesis
- ClothCombo: Modeling Inter-Cloth Interaction for Draping Multi-Layered Clothes
- Collapsing Embedded Cell Complexes for Safer Hexahedral Meshing
- Conditional Resampled Importance Sampling and ReSTIR
- Content-based Search for Deep Generative Models
- Controllable Group Choreography using Contrastive Diffusion
- C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters
- Decaf: Monocular Deformation Capture for Face and Hand Interactions
- Depolarized Holography with Polarization-multiplexing Metasurface
- Developable Quad Meshes and Contact Element Nets
- Differentiable Dynamic Visible-Light Tomography
November 30, 2023
- ScaNeRF: Scalable Bundle-Adjusting Neural Radiance Fields for Large-Scale Scene Rendering
- Light-Efficient Holographic Illumination for Continuous-Wave Time-of-Flight Imaging
- EXIM: A Hybrid Explicit-Implicit Representation for Text-Guided 3D Shape Generation
- SLANG.D: Fast, Modular and Differentiable Shader Programming
- MCNeRF: Monte Carlo Rendering and Denoising for Real-Time NeRFs
- An Implicit Neural Representation for the Image Stack: Depth, All in Focus, and High Dynamic Range
- MOCHA: Real-time Motion Characterization via Context Matching
- Input-Dependent Uncorrelated Weighting for Monte Carlo Denoising
- Quantum Ray Marching for Reformulating Light Transport Simulation
- Texture Atlas Compression Based on Repeated Content Removal
- 3D Bézier Guarding: Boundary-Conforming Curved Tetrahedral Meshing
- A Neural Space-Time Representation for Text-to-Image Personalization
- ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Nonhuman Characters
- Adaptive Shells for Efficient Neural Radiance Field Rendering
- Adaptive Tracking of a Single-Rigid-Body Character in Various Environments
- Constructive Solid Geometry on Neural Signed Distance Fields
- An Adaptive Fast-Multipole-Accelerated Hybrid Boundary Integral Equation Method for Accurate Diffusion Curves
- An Implicit Physical Face Model Driven by Expression and Style
November 26, 2023
- MatFusion: a Generative Diffusion Model for SVBRDF Capture
October 25, 2023
- High Density Ratio Multi-fluid Simulation with Peridynamics
- Multi-color Holograms Improve Brightness in Holographic Displays
- Curl Noise Jittering
- Shrink & Morph: 3D-printed self-shaping shells actuated by a shape memory effect
October 19, 2023
- Slippage-Preserving Reshaping of Human-Made 3D Content
October 18, 2023
- FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusion
- DiffFR: Differentiable SPH-based Fluid-Rigid Coupling for Rigid Body Control
- Efficient Cone Singularity Construction for Conformal Parameterizations
- HyperDreamer: Hyper-Realistic 3D Content Generation and Editing from a Single Image
October 17, 2023
- GARM-LS: A Gradient-Augmented Reference-Map Method for Level-Set Fluid Simulation
- C-shells: Deployable Gridshells with Curved Beams
- Second-Order Finite Elements for Deformable Surfaces
- Fluid Simulation on Neural Flow Maps
- Computational Design of Flexible Planar Microstructures
- DiffFR: Differentiable SPH-based Fluid-Rigid Coupling for Rigid Body Control
- Online Scene CAD Recomposition via Autonomous Scanning
- Efficient Cone Singularity Construction for Conformal Parameterizations
- Kirchhoff-Love Shells with Arbitrary Hyperelastic Materials
- Discontinuity-aware 2D neural fields
- RMIP: Displacement ray-tracing via inversion and oblong bounding
- SLANG.D: Fast, Modular and Differentiable Shader Programming
- ExtraSS: A Framework for Joint Spatial Super Sampling and Frame Extrapolation
- Extended Path Space Manifolds for Physically Based Differentiable Rendering
- Manifold Path Guiding for Importance Sampling Specular Chains
- MetaLayer: A Meta-learned BSDF Model for Layered Materials
- Doppler time-of-flight rendering
- A Micrograin BSDF Model for the Rendering of Porous Layers
- Locally-Adaptive Level-of-Detail for Hardware-Accelerated Ray Tracing
- MCNeRF: Monte Carlo Rendering and Denoising for Real-Time NeRFs
- AvatarStudio: Text-driven Editing of 3D Dynamic Human Head Avatars
- AdaptNet: Policy Adaptation for Physics-Based Character Control
- The Effect of Display Capabilities on the Gloss Consistency Between Real and Virtual Objects
- A Neural Implicit Representation for the Image Stack: Depth, All in Focus, and High Dynamic Range
- HyperDreamer: Hyper-Realistic 3D Content Generation and Editing from a Single Image
- The Shortest Route Is Not Always the Fastest: Probability-Modeled Stereoscopic Eye Movement Completion Time in VR
- Efficient Visualization of Light Pollution for the Night Sky
- ScaNeRF: Scalable Bundle-Adjusting Neural Radiance Fields for Large-Scale Scene Rendering
- Power Plastics: A Hybrid Lagrangian/Eulerian Solver for Mesoscale Inelastic Flows
- Constructive Solid Geometry on Neural Signed Distance Fields
- Capturing Animation-Ready Isotropic Materials Using Systematic Poking
October 6, 2023
- A Physically-inspired Approach to the Simulation of Plant Wilting
- Computational Design of LEGO Sketch Art
- EXIM: A Hybrid Explicit-Implicit Representation for Text-Guided 3D Shape Generation
October 4, 2023
- VASCO: Volume and Surface Co-Decomposition for Hybrid Manufacturing
- Multiple-bounce Smith Microfacet BRDFs using the Invariance Principle
- Progressive Shell Quasistatics for Unstructured Meshes
- Joint Sampling and Optimisation for Inverse Rendering
- Perceptual error optimization for Monte Carlo animation rendering
- TwinTex: Geometry-aware Texture Generation for Abstracted 3D Architectural Models
- Scene-aware Activity Program Generation with Language Guidance
- Neural Packing: from Visual Sensing to Reinforcement Learning
- Interaction-Driven Active 3D Reconstruction with Object Interiors
- SOL-NeRF: Sunlight Modeling for Outdoor Scene Decomposition and Relighting
- Neural Stochastic Screened Poisson Reconstruction
- ProSpect: Prompt Spectrum for Attribute-Aware Personalization of Diffusion Models
- Stable Discrete Bending by Analytic Eigensystem and Adaptive Orthotropic Geometric Stiffness
- Computational Design of Wiring Layout on Tight Suits with Minimal Motion Resistance
- Explorable Mesh Deformation Subspaces from Unstructured 3D Generative Models
- Real-time Height-field Simulation of Sand and Water Mixtures
- High-Order Moment-Encoded Kinetic Simulation of Turbulent Flows
- Texture Atlas Compression Based on Repeated Content Removal
- Learning based 2D Irregular Shape Packing
- Joint UV Optimization and Texture Baking
- Nonlinear Ray Tracing for Displacement and Shell Mapping
- Example-Based Sampling with Diffusion Models
September 28, 2023
- Example-Based Sampling with Diffusion Models
- Algebraic Smooth Occluding Contours
- Constrained Delaunay Tetrahedrization: A Robust and Practical Approach
- GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fields
- Self-Calibrating, Fully Differentiable NLOS Inverse Rendering
- Input-Dependent Uncorrelated Weighting for Monte Carlo Denoising
- Power Plastics: A Hybrid Lagrangian/Eulerian Solver for Mesoscale Inelastic Flows
- Stable Discrete Bending by Analytic Eigensystem and Adaptive Orthotropic Geometric Stiffness
- Subspace-Preconditioned GPU Projective Dynamics with Contact for Cloth Simulation
- Kirchhoff-Love Shells with Arbitrary Hyperelastic Materials
- Light-Efficient Holographic Illumination for Continuous-Wave Time-of-Flight Imaging
- Rerender A Video: Zero-Shot Text-Guided Video-to-Video Translation
September 24, 2023
- ProSpect: Prompt Spectrum for Attribute-Aware Personalization of Diffusion Models
- Amortizing Samples in Physics-Based Inverse Rendering using ReSTIR
- ReShader: View-Dependent Highlights for Single Image View-Synthesis
- Perceptually Adaptive Real-Time Tone Mapping
September 21, 2023
- Constrained Delaunay Tetrahedrization: A Robust and Practical Approach
- FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution
- Adaptive Recurrent Frame Prediction with Learnable Motion Vectors
- The Design Space of Kirchhoff Rods
- Neural Spectro-polarimetric Fields
- 360° Reconstruction From a Single Image Using Space Carved Outpainting
- Neural-Singular-Hessian: Implicit Neural Representation of Unoriented Point Clouds by Enforcing Singular Hessian
- A Hessian-Based Field Deformer for Real-Time Topology-Aware Shape Editing
- Break-A-Scene: Extracting Multiple Concepts from a Single Image
- SAILOR: Synergizing Radiance and Occupancy Fields for Live Human Performance Capture
- Thin On-Sensor Nanophotonic Array Cameras
- Computational Design of Wiring Layout on Tight Suits with Minimal Motion Resistance
- ShaDDR: Real-Time Example-Based Geometry and Texture Generation via 3D Shape Detailization and Differentiable Rendering"
- CLIPXPlore: Coupled CLIP and Shape Spaces for 3D Shape Exploration
- Interaction-Driven Active 3D Reconstruction with Object Interiors
- Neural Packing for Real: from Visual Sensing to Reinforcement Learning
- ScaNeRF: Scalable Bundle-Adjusting Neural Radiance Fields for Large-Scale Scene Rendering
- GeoLatent: A Geometric Approach to Latent Space Design for Deformable Shape Generators
- What is the Best Automated Metric for Text to Motion Generation?
- MIPS-Fusion: Multi-Implicit-Submaps for Scalable and Robust Online Neural RGB-D Reconstruction
- ReparamCAD: Zero-shot CAD Re-Parameterization for Interactive Manipulation
- Explorable Mesh Deformation Subspaces from Unstructured 3D Generative Models
- CamP: Camera Preconditioning for Neural Radiance Fields
- Reach For the Spheres: Tangency-Aware Surface Reconstruction of SDFs
- IconShop: Text-Guided Vector Icon Synthesis with Autoregressive Transformers
- Real-time Height-field Simulation of Sand and Water Mixtures
- DreamEditor: Text-Driven 3D Scene Editing with Neural Fields
- A Locality-Based Neural Solver for Optical Motion Capture
- AniPortraitGAN: Animatable 3D Portrait Generation from 2D Image Collections
- Fusing Monocular Images and Sparse IMU Signals for Real-time Human Motion Capture
- Concept Decomposition for Visual Exploration and Inspiration
- MyStyle++: A Controllable Personalized Generative Prior
- PSDR-Room: Single Photo to Scene using Differentiable Rendering
- Warped-Area Reparameterization of Differential Path Integrals
- Constructive Solid Geometry on Neural Signed Distance Fields
- Neural Stochastic Screened Poisson Reconstruction
- MOCHA: Real-time Motion Characterization via Context Matching
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