This page tracks the new paper links made to my list of SIGGRAPH Asia 2020 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
June 3, 2021
- QuickETC2: Fast ETC2 Compression using Luma Differences
February 22, 2021
- Weavecraft: An Interactive Design and Simulation Tool for 3D Weaving
December 28, 2020
- Interactive Liquid Splash Modeling by User Sketches
- Screen-Space Blue-Noise Diffusion of Monte Carlo Sampling Error via Hierarchical Ordering of Pixels
- Continuous Curve Textures
- Semi-Analytic Boundary Handling Below Particle Resolution for Smoothed Particle Hydrodynamics
December 21, 2020
- Design and Fabrication of Freeform Holographic Optical Elements
December 7, 2020
- Screen-Space Blue-Noise Diffusion of Monte Carlo Sampling Error via Hierarchical Ordering of Pixels
- Appearance-Preserving Tactile Optimization
- Learning to Manipulate Amorphous Materials
- Slope-Space Integrals for Specular Next Event Estimation
November 9, 2020
- Constraining Dense Hand Surface Tracking with Elasticity
- Modular Primitives for High-Performance Differentiable Rendering
- Monolith: A Monolithic Pressure-Viscosity-Contact Solver for Strong Two-Way Rigid-Rigid Rigid-Fluid Coupling
November 6, 2020
- Deferred Neural Lighting: Free-Viewpoint Relighting from Unstructured Photographs
November 5, 2020
- Single Image Portrait Relighting via Explicit Multiple Reflectance Channel Modeling
- Frequency-Domain Smoke Guiding
- Differentiable Refraction-Tracing for Mesh Reconstruction of Transparent Objects
- Higher-Order Finite Elements for Embedded Simulation
November 4, 2020
- MATch: Differentiable Material Graphs for Procedural Material Capture
- An Adaptive Staggered-Tilted Grid for Incompressible Flow Simulation
- An Implicit Updated Lagrangian Formulation for Liquids with Large Surface Energy
- Real-Time Rendering of Decorative Sound Textures for Soundscapes
- A Harmonic Balance Approach for Designing Compliant Mechanical Systems with Nonlinear Periodic Motions
- A Moving Least Square Reproducing Kernel Particle Method for Unified Multiphase Continuum Simulation
- A Wave Optics Based Fiber Scattering Model
- ADD: Analytically Differentiable Dynamics for Multi-Body Systems with Frictional Contact
- Data-driven Authoring of Large-scale Ecosystems
- Deep Relightable Textures: Volumetric Performance Capture with Neural Rendering
- Deep Relightable Textures: Volumetric Performance Capture with Neural Rendering
- Egocentric Videoconferencing
- Face Disentanglement via Latent Space Mapping
- MeshWalker: Deep Mesh Understanding by Random Walks
- Mixed Integer Ink Selection for Spectral Reproduction
- MoGlow: Probabilistic and Controllable Motion Synthesis Using Normalising Flows
- Neural Light Field 3D Printing
- Nonlinear Spectral Geometry Processing via the TV Transform
- Offsite Aerial Path Planning for Efficient Urban Scene Reconstruction
- Path Differential-Informed Stratified MCMC and Adaptive Forward Path Sampling
- Path Tracing Estimators for Refractive Radiative Transfer
- PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Time
- PIE: Portrait Image Embedding for Semantic Control
- Rendering Near-Field Speckle Statistics in Scattering Media
- RGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB Video
- Shape Approximation by Developable Wrapping
- SketchPatch: Sketch Stylization via Seamless Patch-level Synthesis
- Sparse Cholesky Updates for Interactive Mesh Parameterization
- Synthesizing Light Field From a Single Image with Variable MPI and Two Network Fusion
- To cut or to fill: a global optimization approach to topological simplification
- X-Fields: Implicit Neural View-, Light- and Time-Image Interpolation
- You Can Find Geodesic Paths in Triangle Meshes by Just Flipping Edges
November 2, 2020
October 29, 2020
- Imperceptible manipulation of lateral camera motion for improved virtual reality applications
October 12, 2020
- Conforming Weighted Delaunay Triangulations
- Computational Design of Cold Bent Glass Facades
- Layered Neural Rendering for Retiming People in Video
- Deep Combiner for Independent and Correlated Pixel Estimates
- Unbiased Warped-Area Sampling for Differentiable Rendering
- Differentiable Vector Graphics Rasterization for Editing and Learning
- Interactive Liquid Splash Modeling by User Sketches
October 7, 2020
- A Benchmark for Rough Sketch Cleanup
- OmniPhotos: Casual 360° VR Photography
- Neural Crossbreed: Neural Based Image Metamorphosis
September 28, 2020
- Dynamic Facial Asset and Rig Generation from a Single Scan
- VDAC: Volume Decompose-and-Carve for Subtractive Manufacturing
- Freeform Quad-based Kirigami
- Scene Mover: Automatic Move Planning for Scene Arrangement by Deep Reinforcement Learning
- An Extended Cut-cell method for Sub-Grid Liquids Tracking with Surface Tension
- MATch: Differentiable Material Graphs for Procedural Material Capture
- RoboGrammar: Graph Grammar for Terrain-Optimized Robot Design
September 22, 2020
- CPPM: Chi-squared Progressive Photon Mapping
September 16, 2020
- Monster Mash: A Single-View Approach to Casual 3D Modeling and Animation
- MapTree: Recovering Multiple Solutions in the Space of Maps
- Simulation, Modeling and Authoring of Glaciers
- Learned Feature Embeddings for Non-Line-of-Sight Imaging and Recognition
- Neural Control Variates
- Glossy Probe Reprojection for Interactive Global Illumination
- A Reduced-Precision Network for Image Reconstruction
- Stormscapes: Simulating Cloud Dynamics in the Now
- Surface-Only Ferrofluids
- Fast and Robust Mesh Arrangements using Floating-point Arithmetic
- Pixelor: A Competitive Sketching AI Agent. So you think you can beat me?
- DeformSyncNet: Deformation Transfer via Synchronized Shape Deformation Spaces
- TAP-Net: Transport-and-Pack using Reinforcement Learning
- Manga Filling Style Conversion with Screentone Variational Autoencoder
- Lifting Freehand Concept Sketches into 3D
- Sketch2CAD: Sequential CAD Modeling by Sketching in Context
- Freely orientable microstructures for designing deformable 3D prints
- A Benchmark for Rough Sketch Cleanup
- CPPM: Chi-squared Progressive Photon Mapping
- P-Cloth: Interactive Complex Cloth Simulation on Multi-GPU Systems using Dynamic Matrix Assembly and Pipelined Implicit Integrators
- Weavecraft: An Interactive Design and Simulation Tool for 3D Weaving
- Path Cuts: Efficient Rendering of Pure Specular Light Transport
September 8, 2020
- Speech Gesture Generation from the Trimodal Context of Text, Audio, and Speaker Identity
- Learned Hardware-in-the-loop Phase Retrieval for Holographic Near-Eye Displays
- RBF Liquids: An Adaptive Pic Solver Using RBF-FD
- Bijective Projection in a Shell
- Imperceptible manipulation of lateral camera motion for improved virtual reality applications
- Chordal Decomposition for Spectral Coarsening
- Opening and Closing Surfaces
- Complementary Dynamics
September 7, 2020
- Mononizing Binocular Videos
- Manga Filling with ScreenVAE
- MaterialGAN: Reflectance Capture using a Generative SVBRDF Model
- A Practical Ply-Based Appearance Model of Woven Fabrics
- Light Stage Super-Resolution: Continuous High-Frequency Relighting
- A General Framework for Pearlescent Materials
- Learned Feature Embeddings for Non-Line-of-Sight Imaging and Recognition
- Towards Spatially Varying Gloss Reproduction for 3D Printing
- Functional Optimization of Fluidic Devices with Differentiable Stokes Flow
September 4, 2020
September 2, 2020
- Unsupervised Detection of Distinctive Regions on 3D Shapes
(TOG Paper)
- TAP-Net: Transport-and-Pack using Reinforcement Learning
August 31, 2020
- Reinforced FDM: Multi-Axis Filament Alignment with Controlled Anisotropic Strength
- DHFSlicer: Double Height-Field Slicing for Milling Fixed-Height Materials
- Lifting Freehand Concept Sketches into 3D
- Deferred Neural Lighting: Free-Viewpoint Relighting from Unstructured Photographs
- A Practical Ply-Based Appearance Model of Woven Fabrics
- A Novel Discretization and Numerical Solver for Non-Fourier Diffusion
- iOrthoPredictor: Model-guided Deep Prediction of Teeth Alignment
- DeformSyncNet: Deformation Transfer via Synchronized Shape Deformation Spaces
- Discovering Pattern Structure Using Differentiable Compositing
- ShapeAssembly: Learning to Generate Programs for 3D Shape Structure Synthesis
- Sketch2CAD: Sequential CAD Modeling by Sketching in Context
August 27, 2020
- Continuous Curve Textures
August 19, 2020
- Optimizing Depth Perception in Virtual and Augmented Reality through Gaze-contingent Stereo Rendering
- Modular Primitives for High-Performance Differentiable Rendering
- Neural Holography with Camera-in-the-loop Training
- Pixelor: A Competitive Sketching AI Agent. So you think you can beat me?
- SymmetryNet: Learning to Predict Reflectional and Rotational Symmetries of 3D Shapes from Single-View RGB-D Images
- Scene Mover: Automatic Move Planning for Scene Arrangement by Deep Reinforcement Learning
- MakeItTalk: Speaker-Aware Talking Head Animation
August 11, 2020
- Fast and Robust Mesh Arrangements using Floating-point Arithmetic
August 10, 2020
- Freeform Quad-based Kirigami
August 7, 2020
- Stormscapes: Simulating Cloud Dynamics in the Now
- Surface-Only Ferrofluids
August 5, 2020
- Learned Hardware-in-the-loop Phase Retrieval for Holographic Near-Eye Displays
- Learned Feature Embeddings for Non-Line-of-Sight Imaging and Recognition
- Dynamic Facial Asset and Rig Generation from a Single Scan
- MotioNet: 3D Human Motion Reconstruction from Monocular Video with Skeleton Consistency
(TOG Paper)
- VDAC: Volume Decompose-and-Carve for Subtractive Manufacturing
- Mononizing Binocular Videos
- Page published
kesen.huang@gmail.com