This page tracks the new paper links made to my list of SIGGRAPH Asia 2018 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
August 10, 2020
- Bend-It: Design and Fabrication of Kinetic Wire Characters
June 9, 2020
- Two-Stage Sketch Colorization
- Invertible Grayscale
- Deep Unsupervised Pixelization
February 4, 2019
- Approximate Convex Decomposition and Transfer for Animated Meshes
- Warp-guided GANs for Single-Photo Facial Animation
February 2, 2019
- Holographic Near-eye Display with Expanded Eye-box
- LookinGood: Enhancing Performance Capture with Real-time Neural Re-Rendering
- Meshless Voronoi on the GPU
- Set-In-Stone: Worst-Case Optimization of Structures Weak in Tension
- FlexMaps: Computational Design of Flat Flexible Shells for Shaping 3D Objects
- DeepFocus: Learned Image Synthesis for Computational Displays
- MIDAS Projection: Markerless and Modelless Dynamic Projection Mapping for Material Representation
- Appearance Capture and Modeling of Human Teeth
- Bend-It: Design and Fabrication of Kinetic Wire Characters
- Practical Dynamic Facial Appearance Modeling and Acquisition
- Practical Multiple Scattering for Rough Surfaces
- Deep Incremental Learning for Efficient High-Fidelity Face Tracking
- Scalable Appearance Filtering for Complex Lighting Effects
- Axis-Aligned Height-Field Block Decomposition of 3D Shapes
- 2PAC: Two Point Attractors for Center Of Mass Trajectories in Multi Contact Scenarios
- There are 174 Subdivisions of the Hexahedron into Tetrahedra
November 30, 2018
- Layered Fields for Natural Tessellations on Surfaces
November 29, 2018
- A radiative transfer framework for non-exponential media
November 25, 2018
- paGAN: Real-time Avatars Using Dynamic Textures
November 23, 2018
- Fast Depth Densification for Occlusion-aware Augmented Reality
November 5, 2018
- CariGANs: Unpaired Photo-to-Caricature Translation
- FlexMaps: Computational Design of Flat Flexible Shells for Shaping 3D Objects
November 2, 2018
- An Adaptive Parameterization for Efficient Material Acquisition and Rendering
October 21, 2018
- A System for Acquiring, Processing, and Rendering Panoramic Light Field Stills for Virtual Reality
- A System for Acquiring, Processing, and Rendering Panoramic Light Field Stills for Virtual Reality
- Interactive Character Animation by Learning Multi-Objective Control
- Simultaneous Acquisition of Polarimetric SVBRDF and Normals
- Real-time Environment-independent Multi-view Human Pose Estimation with Aerial Vehicles
- DeepLens: Shallow Depth Of Field From A Single Image
October 19, 2018
- ALIGNet: Partial-Shape Agnostic Alignment via Unsupervised Learning
(TOG Paper)
October 15, 2018
- Crowd Space: A Predictive Crowd Analysis Technique
October 14, 2018
- Bend-It: Design and Fabrication of Kinetic Wire Characters
- Canonical Mobius Subdivision
- Crowd Space: A Predictive Crowd Analysis Technique
- Fabricable Eulerian Wires for 3D Shape Abstraction
- Real-time Environment-independent Multi-view Human Pose Estimation with Aerial Vehicles
- Light in Power: A General and Parameter-free Algorithm for Caustic Design
- Practical Dynamic Facial Appearance Modeling and Acquisition
- Practical SVBRDF Acquisition of 3D Objects with Unstructured Flash Photography
- Real-time High-accuracy 3D Reconstruction with Consumer RGB-D Cameras
- Towards Multifocal Displays with Dense Focal Stacks
- Tracking the Gaze on Objects in 3D: How do People Really Look at the Bunny?
October 13, 2018
- Real-time Viscous Thin Films
- SFV: Reinforcement Learning of Physical Skills from Video
- DESIA: A General Framework for Designing Interlocking Assemblies
- Relighting Humans: Occlusion-Aware Inverse Rendering for Full-Body Human Images
October 8, 2018
- Instant Transport Maps on 2D Grid
October 7, 2018
- Deep Motifs and Motion Signatures
October 5, 2018
- Multi-view Wire Art
- Ambient sound propagation
- Aerobatics Control of Flying Creatures via Self-Regulated Learning
- CariGANs: Unpaired Photo-to-Caricature Translation
- Mean value coordinates for quad cages in 3D
October 4, 2018
- Multi-directional Geodesic Neural Networks via Equivariant Convolution
- Continuous and Orientation-preserving Correspondences via Functional Maps
- Deep Blending for Free-Viewpoint Image-Based Rendering
October 1, 2018
- CurveFusion: Reconstructing Thin Structures from RGBD Sequences
- Monte Carlo Convolution for Learning on Non-Uniformly Sampled Point Clouds
September 30, 2018
- Deep Unsupervised Pixelization
- Two-Stage Sketch Colorization
- Invertible Grayscale
- Acquiring Spatially Varying Appearance of Printed Holographic Surfaces
- The Shape Space of Discrete Orthogonal Geodesic Nets
- Multi-view Wire Art
- Inverse Elastic Shell Design with Contact and Friction
- Instant Transport Maps on 2D Grid
- PhotoShape: Photorealistic Materials for Large-Scale Shape Collections
September 27, 2018
September 25, 2018
- Automatic Unpaired Shape Deformation Transfer
- A Genetic Isometric Shape Correspondence Algorithm with Adaptive Sampling
(TOG Paper)
- Deep Multispectral Painting Reproduction via Multi-Layer, Custom-Ink Printing
- Narrow-Band Topology Optimization on a Sparsely Populated Grid
- InverseCSG: Automatic Conversion of 3D Models to CSG Trees
September 24, 2018
- CurveFusion: Reconstructing Thin Structures from RGBD Sequences
- GPU Optimization of Material Point Methods
- Connecting Measured BRDFs to Analytic BRDFs by Data-Driven Diffuse-Specular Separation
- Learning to Reconstruct Shape and Spatially-Varying Reflectance from a Single Image
- Interactive Design of Periodic Yarn-Level Cloth Patterns
- Decoupling Simulation Accuracy from Mesh Quality
- Inverse Elastic Shell Design with Contact and Friction
- Accurate Dissipative Forces in Optimization Integrators
- Deep Blending for Free-Viewpoint Image-Based Rendering
- Shading Atlas Streaming
- MIDAS Projection: Markerless and Modelless Dynamic Projection Mapping for Material Representation
- Relighting Humans: Occlusion-Aware Inverse Rendering for Full-Body Human Images
- Fast Depth Densification for Occlusion-aware Augmented Reality
- I-Cloth: Incremental Collision Handling for GPU-Based Interactive Cloth Simulation
September 23, 2018
- Position-Free Monte Carlo Simulation for Arbitrary Layered BSDFs
- paGAN: Real-time Avatars Using Dynamic Textures
- FlexMaps: Computational Design of Flat Flexible Shells for Shaping 3D Objects
- DESIA: A General Framework for Designing Interlocking Assemblies
- Simultaneous Acquisition of Polarimetric SVBRDF and Normals
- Deep Unsupervised Pixelization
- Video to Fully Automatic 3D Hair Model
- Connecting Measured BRDFs to Analytic BRDFs by Data-Driven Diffuse-Specular Separation
- InverseCSG: Automatic Conversion of 3D Models to CSG Trees
- Ambient sound propagation
- Interactive Design of Periodic Yarn-Level Cloth Patterns
- A radiative transfer framework for non-exponential media
- A Genetic Isometric Shape Correspondence Algorithm with Adaptive Sampling
(TOG Paper)
- Image Smoothing via Unsupervised Learning
- Language-Driven Synthesis of 3D Scenes from Scene Databases
- Automatic Unpaired Shape Deformation Transfer
- Differentiable Monte Carlo Ray Tracing through Edge Sampling
- CurveFusion: Reconstructing Thin Structures from RGBD Sequences
- Dynamical Optimal Transport on Discrete Surfaces
- GPU Optimization of Material Point Methods
- Modeling Hair from an RGB-D Camera
- Semantic Object Reconstruction via Casual Handheld Scanning
- Construction and Fabrication of Reversible Shape Transforms
- Image Super-Resolution via Deterministic-Stochastic Synthesis and Local Statistical Rectification
- 3D Fabrication with Universal Building Blocks and Pyramidal Shells
- DeepFocus: Learned Image Synthesis for Computational Displays
- Selective guided sampling with complete light transport paths
September 22, 2018
- Adaptive O-CNN: A Patch-based Deep Representation of 3D Shapes
September 21, 2018
- Deep Inertial Poser: Learning to Reconstruct Human Pose from Sparse Inertial Measurements in Real Time
- OptCuts: Joint Optimization of Surface Cuts and Parameterization
- Robust Flow-Guided Neural Prediction for Sketch-Based Freeform Surface Modeling
- Dynamical Optimal Transport on Discrete Surfaces
- GPU Optimization of Material Point Methods
- Multi-chart Generative Surface Modeling
- Global-to-Local Generative Model for 3D Shapes
- Deep Part Induction from Articulated Object Pairs
- 3D Hair Synthesis Using Volumetric Variational Autoencoders
- Stabilized Real-time Face Tracking via a Learned Dynamic Rigidity Prior
- Efficient palette-based decomposition and recoloring of images via RGBXY-space geometry
- Modeling Hair from an RGB-D Camera
- Warp-guided GANs for Single-Photo Facial Animation
- Aerobatics Control of Flying Creatures via Self-Regulated Learning
- Interactive Character Animation by Learning Multi-Objective Control
- Learning to Dress: Synthesizing Human Dressing Motion via Deep Reinforcement Learning
- PAPARAZZI: Surface Editing by way of Multi-View Image Processing
- Geometry-Aware Metropolis Light Transport
September 20, 2018
- Aerial Path Planning for Urban Scene Reconstruction: A Continuous Optimization Method and Benchmark
September 19, 2018
- Hybrid Grains: Adaptive Coupling of Discrete and Continuum Simulations of Granular Media
September 18, 2018
- SCORES: Shape Composition with Recursive Substructure Priors
- Learning to Group and Label Fine-Grained Shape Components
- Narrow-Band Topology Optimization on a Sparsely Populated Grid
- Deep Multispectral Painting Reproduction via Multi-Layer, Custom-Ink Printing
- Inexact Descent Methods for Elastic Parameter Optimization
- Deep Part Induction from Articulated Object Pairs
- Global-to-Local Generative Model for 3D Shapes
- Multi-view Wire Art
- CurveFusion: Reconstructing Thin Structures from RGBD Sequences
- FrankenGAN: Guided Detail Synthesis for Building Mass-Models Using Style-Synchonized GANs
- Learning a Shared Shape Space for Multimodal Garment Design
- Page published
kesen.huang@gmail.com