This page tracks the new paper links made to my list of SIGGRAPH Asia 2017 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
February 3, 2018
- SIGGRAPH Asia 2017 Conference Content (Free Access for One Year)
- Material-Minimizing Forms and Structures
- Deep Reverse Tone Mapping
- Transferring Image-based Edits for Multi-Channel Compositing
- Photo2ClipArt: Image Abstraction and Vectorization Using Layered Linear Gradients
- Simplicial Complex Augmentation Framework for Bijective Maps
- Near-Eye Varifocal Augmented Reality Display using See-Through Screens
- Retinal 3D: Augmented Reality Near-Eye Display Via Pupil-Tracked Light Field Projection on Retina
- Mix-and-Match Holography for Diffractive Display
- Avatar Digitization From a Single Image For Real-Time Rendering
- Azimuthal Scattering from Elliptical Hair Fibers
(TOG Paper)
- Adaptive Synthesis of Indoor Scenes via Activity-Associated Object Relation Graphs
- 3DLite: Towards Commodity 3D Scanning for Content Creation
- Planar Interpolation with Extreme Deformation, Topology Change and Dynamics
- GPU-Accelerated Locally Injective Shape Deformation
- Autocuts: Simultaneous Distortion and Cut Optimization for UV Mapping
- Seamless: Seam Erasure and Seam-aware Decoupling of Shape from Mesh Resolution
- Smooth Assembled Mappings for Large-Scale Real Walking in VR
- Fully Perceptual-Based 3D Spatial Sound Individualization with an Adaptive Variational AutoEncoder
- An Adaptive Generalized Interpolation Material Point Method for Simulating Elastoplastic Materials
- A Unified Particle System Framework for Multi-Phase, Multi-Material Visual Simulations
- DeepToF: Off-the-Shelf Real-Time Correction of Multipath Interference in Time-of-Flight Imaging
- A Polynomial Particle-In-Cell Method
- Gradient-Domain Path Reusing
- Fast Rendering of Fabric Micro-Appearance Models Under Directional and Spherical Gaussian Lights
- Learning to Predict Part Mobility from a Single Static Snapshot
- Fast Gaze-Contingent Optimal Decompositions for Multifocal Displays
- MetaSilicone: Design and Fabrication of Composite Silicone with Desired Mechanical Properties
- 3D Printing Wireless Connected Objects
- Articulated Distance Fields for Ultra-Fast Tracking of Hands Interacting
- Motion2Fusion: Real-time Volumetric Performance Capture
December 7, 2017
- How to Train Your Dragon: Example-Guided Control of Flapping Flight
- A Hyperbolic Geometric Flow for Evolving Films and Foams
- City-Scale Traffic Animation Using Statistical Learning and Metamodel-Based Optimization
November 28, 2017
- ComplementMe: Weakly-supervised Component Suggestion for 3D Modeling
October 20, 2017
- HDR image reconstruction from a single exposure using deep CNNs
October 17, 2017
- Weighted Linde-Buzo-Gray Stippling
- Real-time 3D Eyelids Tracking from Semantic Edges
October 15, 2017
- High-Qality Hyperspectral Reconstruction Using a Spectral Prior
- Compact Single-Shot Hyperspectral Imaging Using a Prism
October 7, 2017
- SpinVR: Towards Live-Streaming 3D Virtual Reality Video
September 30, 2017
- Visibility-Consistent Thin Surface Reconstruction Using Multi-Scale Kernels
- Microfacet-based normal mapping for robust Monte Carlo path tracing
- Localized solutions of sparse linear systems for geometry processing
- Soft 3D Reconstruction for View Synthesis
- Scattering-aware Texture Reproduction for 3D Printing
- Position-Based Tensegrity Design
- Bringing Portraits to Life
- Near-eye Light Field Holographic Rendering with Spherical Waves for Wide Field of View Interactive 3D Computer Graphics
- Perceptually-Guided Foveation for Light Field Displays
- Learning to Group Discrete Graphical Patterns
- Fabricable Tile Decors
- Learning a model of facial shape and expression from 4D scans
- Robust Structure Simplification for Hex Re-meshing
- Computational Design of Wind-up Toys
- Reconfigurable Interlocking Furniture
- Smooth Assembled Mappings for Large-Scale Real Walking in VR
- Autonomous Reconstruction of Unknown Indoor Scenes Guided by Time-varying Tensor Fields
- Approximate Dissections
- A BSSRDF Model for Efficient Rendering of Fur with Global Illumination
- Computational Design and Fabrication of Soft Pneumatic Objects with Desired Deformations
- Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial Networks
- Tensor Field Design in Volumes
September 21, 2017
September 20, 2017
- BigSUR: Large-scale Structured Urban Reconstruction
September 19, 2017
- Polarization imaging reflectometry in the wild
September 18, 2017
- Scratch Iridescence: Wave-Optical Rendering of Diffractive Surface Structure
- Snapshot Difference Imaging using Correlation Time-of-Flight Sensors
- ChromaBlur: Rendering Chromatic Eye Aberration Improves Accommodation and Realism
- Deep Scattering: Rendering Atmospheric Clouds with Radiance-Predicting Neural Networks
- Embodied Hands: Modeling and Capturing Hands and Bodies Together
- Sketch-Based Implicit Blending
- Real-time Global Illumination by Precomputed Local Reconstruction from Sparse Radiance Probes
- Conformation Constraints for Efficient Viscoelastic Fluid Simulation
- Visibility-Consistent Thin Surface Reconstruction Using Multi-Scale Kernels
September 11, 2017
- Interactive Wood Combustion for Botanical Tree Models
- Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial Networks
- Tensor Field Design in Volumes
September 3, 2017
- Online Generative Model Personalization for Hand Tracking
- Learning to Predict Indoor Illumination from a Single Image
- A BSSRDF Model for Efficient Rendering of Fur with Global Illumination
- GPU-Accelerated Locally Injective Shape Deformation
- Computational Design and Fabrication of Soft Pneumatic Objects with Desired Deformations
- An Adaptive Generalized Interpolation Material Point Method for Simulating Elastostatic Materials
- Perceptually-Guided Foveation for Light Field Displays
- Mix-and-Match Holography for Diffractive Display
- DS++: A Flexible, Scalable and Provably Tight Relaxation for Matching Problems
August 8, 2017
- Scratch Iridescence: Wave-Optical Rendering of Diffractive Surface Structure
- Learning to Group Discrete Graphical Patterns
- Fabricable Tile Decors
- AVATAR DIGITIZATION FROM A SINGLE IMAGE FOR REAL-TIME RENDERING
- LEARNING A MODEL OF FACIAL SHAPE AND EXPRESSION FROM 4D SCANS
- ComplementMe: Weakly-supervised Component Suggestion for 3D Modeling
- Robust Structure Simplification for Hex Re-meshing
- Transferring Image-based Edits for Multi-Channel Compositing
- Structured Urban Reconstruction
- Computational Design of Wind-up Toys
- Reconfigurable Interlocking Furniture
- Smooth Assembled Mappings for Large-Scale Real Walking
- Autonomous Reconstruction of Unknown Indoor Scenes Guided by Time-varying Tensor Fields
- Approximate Dissections
- Page published
kesen.huang@gmail.com