This page tracks the new paper links made to my list of SIGGRAPH Asia 2009 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
January 9 2010
- Approximating Subdivision Surfaces with Gregory Patches for Hardware Tessellation
December 4 2009
- Added ACM DOI link for each paper
December 2 2009
- Hair Meshes
December 1 2009
- Feature-Aligned Shape Texturing
- Patch-Based Image Vectorization with Automatic Curvilinear Feature Alignment
- Hair Meshes
- BiDi Screen: A Thin, Depth-Sensing LCD for 3D Interaction Using Lights Fields
November 28 2009
October 18 2009
October 15 2009
October 10 2009
October 7 2009
October 6 2009
October 3 2009
October 2 2009
September 30 2009
September 26 2009
September 25 2009
September 24 2009
September 23 2009
September 22 2009
September 20 2009
September 18 2009
September 16 2009
September 15 2009
September 14 2009
September 13 2009
September 12 2009
September 11 2009
September 10 2009
September 9 2009
September 8 2009
September 7 2009
August 29 2009
- Rendering Surface Details with Diffusion Curves
- A Minimal Surface Poisson Solver for Diffusion Curves and Image Editing
August 27 2009
- Capturing Hair Assemblies Fiber by Fiber
- Abstraction of Man-Made Shapes
August 26 2009
August 25 2009
- Optimizing walking controllers
- Noise Brush: Interactive High Quality Image-Noise Separation
- Robust Color-to-Gray via Nonlinear Global Mapping
- Edge-preserving Multiscale Image Decompostion based on Local Extrema
- Synthetic Turbulence using Artificial Boundary Layers
August 19 2009
August 16 2009
- Compact Character Controllers (Project)
- Multi-agent Control in Adversarial Games
- Hair Meshes
- Approximating Subdivision Surfaces with Gregory Patches for Hardware Tessellation
August 13 2009
- Partial Intrinsic Reflectional Symmetry of 3D Shapes
- Feature-Aligned Shape Texturing
- Consolidation of Unorganized Point Clouds for Surface Reconstruction
- Continuity Mapping for Multi-chart Textures
- Stochastic Progressive Photon Mapping
- Evaluation of Reverse Tone Mapping through Varying Exposure Conditions
- Robust Single View Geometry And Motion Reconstruction (Project)
August 11 2009
- Interactive Design of Urban Spaces using Geometrical and Behavioral Modeling
- Shadow Art
August 10 2009
- Motion Field Texture Synthesis
- Out-of-Core Detail-Preserving Mesh Deformation
- RenderAnts: Interactive REYES Rendering on GPUs (TR)
- Debugging GPU Stream Programs Through Automatic Dataflow Recording and Visualization (TR)
- Real-Time Parallel Hashing on the GPU
- Micro-Rendering for Scalable, Parallel Final Gathering
- Interactive Reflection Editing
- Motion-Aware Temporal Coherence for Video Resizing
- Emerging Images
August 9, 2008
- ROBUST SINGLE VIEW GEOMETRY AND MOTION RECONSTRUCTION
- Exploratory Modeling with Collaborative Design Spaces
- Page published
kesen.huang@gmail.com