This page tracks the new paper links made to our list of SIGGRAPH 2023 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
May 11, 2024
- NeuSample: Importance Sampling for Neural Materials
September 21, 2023
- Bodyformer: Semantics-guided 3D Body Gesture Synthesis With Transformer
August 31, 2023
- Patternshop: Editing Point Patterns by Image Manipulation
August 22, 2023
- Flexible Isosurface Extraction for Gradient-based Mesh Optimization
- Juxtaform: Interactive Visual Summarization for Exploratory Shape Design
- StripMaker: Perception-driven Learned Vector Sketch Consolidation
- In the Blink of an Eye: Event-based Emotion Recognition
- Focal Path Guiding for Light Transport Simulation
- Progressive Null-tracking for Volumetric Rendering
- CT2Hair: High-fidelity 3D Hair Modeling Using Computed Tomography
- Trim Regions for Online Computation of From-Region Potentially Visible Sets
- Adaptive Local Basis Functions for Shape Completion
- Guided Linear Upsampling
- Language-based Photo Color Adjustment for Graphic Designs
- ∇-Prox: Differentiable Proximal Algorithm Modeling for Large-scale Optimization
- Data-driven Digital Lighting Design for Residential Indoor Spaces
- Metameric: Spectral Uplifting via Controllable Color Constraints
- Surface Reconstruction From Point Clouds Without Normals by Parametrizing the Gauss Formula
- Mesh Density Adaptation for Template-based Shape Reconstruction
- MesoGen: Designing Procedural On-surface Stranded Mesostructures
- Kernel-based Frame Interpolation for Spatio-temporally Adaptive Rendering
- Towards Material Digitization With a Dual-scale Optical System
- End-to-end Procedural Material Capture With Proxy-free Mixed-integer Optimization
- Single Image Neural Material Relighting
- Diffusion Image Analogies
- ArrangementNet: Learning Scene Arrangements for Vectorized Indoor Scene Modeling
- An Extensible, Data-oriented Architecture for High-performance, Many-world Simulation
August 8, 2023
- Example-based Procedural Modeling Using Graph Grammars
- NeRF-Texture: Texture Synthesis With Neural Radiance Fields
- NOFA: NeRF-based One-shot Facial Avatar Reconstruction
August 6, 2023
- Computational Long Exposure Mobile Photography
July 20, 2023
- The Statistics of Eye Movements and Binocular Disparities in VR Gaming Headsets Should Drive Headset Design
- DOC: Differentiable Optimal Control for Retargeting Motions Onto Legged Robots
July 18, 2023
- A Full-wave Reference Simulator for Computing Surface Reflectance
July 10, 2023
- Acting as Inverse Inverse Planning
- Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design
- In the Blink of an Eye: Event-based Emotion Recognition
- Inkjet 4D Print: Self-folding Tessellated Origami Objects by Inkjet UV Printing
- BakedSDF: Meshing Neural SDFs for Real-time View Synthesis
- PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation
- Relighting Neural Radiance Fields With Shadow and Highlight Hints
- Dense, Interlocking-free and Scalable Spectral Packing of Generic 3D Objects
- Neural Progressive Meshes
- Neural Parametric Mixtures for Path Guiding
July 5, 2023
- Surface Reconstruction From Point Clouds Without Normals by Parametrizing the Gauss Formula
- Symmetric Volume Maps: Order-invariant Volumetric Mesh Correspondence With Free Boundary
- Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric
- Toward Optimized VR/AR Ergonomics: Modeling and Predicting User Neck Muscle Contraction
- Towards Attention-Aware Foveated Rendering
- UniTune: Text-driven Image Editing by Fine Tuning a Diffusion Model on a Single Image
- Unsupervised Learning of Robust Spectral Shape Matching
- UrbanBIS: A Large-scale Benchmark for Fine-grained Urban Building Instance Segmentation
- VideoDoodles: Hand-drawn Animations on Videos With Scene-aware Canvases
- ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fields
- Virtual Mirrors: Non-line-of-sight Imaging Beyond the Third Bounce
- Zero-shot Image-to-image Translation
- DARAM: Dynamic Avatar-human Motion Remapping Technique for Realistic Virtual Stair Ascending Motions
- Local Deformation for Interactive Shape Editing
- Split-Lohmann Multifocal Displays
- OpenMPD: A Low-level Presentation Engine for Multimodal Particle-based Displays
- Polynomial 2D Green Coordinates for Polygonal Cages
- Denoising-aware Adaptive Sampling for Monte Carlo Ray Tracing
- Potentially Visible Hidden-volume Rendering for Multi-view Warping
- Seeing Photons in Color
- Algebraic Smooth Occluding Contours
- Constructing Printable Surfaces With View-dependent Appearance
- Neural Volumetric Reconstruction for Coherent Synthetic Aperture Sonar
- An Elastic Basis for Spectral Shape Correspondence
July 4, 2023
- Semi-supervised Reference-based Sketch Extraction Using a Contrastive Learning Framework
- Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication
- Parsing-conditioned Anime Translation: A New Dataset and Method
- Pyramid Texture Filtering
- Recursive Control Variates for Inverse Rendering
- Revisiting Controlled Mixture Sampling for Rendering Applications
- Robust Low-poly Meshing for General 3D Models
- RSMT: Real-time Stylized Motion Transition for Characters
- Semantics and Scheduling for Machine Knitting Compilers
- ShapeCoder: Discovering Abstractions for Visual Programs From Unstructured Primitives
July 3, 2023
- In the Blink of an Eye: Event-based Emotion Recognition
- Iterative alpha-(de)Blending: A Minimalist Deterministic Diffusion Model
- Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models
- MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes
- Modulating Pretrained Diffusion Models for Multimodal Image Synthesis
- Nerfstudio: A Modular Framework for Neural Radiance Field Development
- NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects From Multiview Images
- NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads
- Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild
- TextDeformer: Geometry Manipulation Using Text Guidance
- MesoGen: Designing Procedural On-surface Stranded Mesostructures
- Neural Partitioning Pyramids for Denoising Monte Carlo Renderings
July 2, 2023
- GestureDiffuCLIP: Gesture Diffusion Model With CLIP Latents
- GREIL-Crowds: Crowd Simulation With Deep Reinforcement Learning and Examples
- Generating Activity Snippets by Learning Human-scene Interactions
- Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field
- HACK: Learning a Parametric Head and Neck Model for High-fidelity Animation
- Helix-free Stripes for Knit Graph Design
- HiGAN+: Handwriting Imitation GAN With Disentangled Representations
- High-order Incremental Potential Contact for Elastodynamic Simulation on Curved Meshes
- In-Timestep Remeshing for Contacting Elastodynamics
- How Important Are Detailed Hand Motions for Communication for a Virtual Character Through the Lens of Charades?
July 1, 2023
- Deep Real-time Volumetric Rendering Using Multi-feature Fusion
- Example-based Motion Synthesis via Generative Motion Matching
- FashionTex: Controllable Virtual Try-on With Text and Texture
- Fast Complementary Dynamics via Skinning Eigenmodes
- Fluid Cohomology
- Forming Terrains by Glacial Erosion
- Large-scale Terrain Authoring Through Interactive Erosion Simulation
- Generating Procedural Materials From Text or Image Prompts
- Materialistic: Selecting Similar Materials in Images
- PhotoMat: A Material Generator Learned From Single Flash Photos
- Geometric Optimisation via Spectral Shifting
June 30, 2023
- SketchFaceNeRF: Sketch-based Facial Generation and Editing in Neural Radiance Fields
- DE-NeRF: DEcoupled Neural Radiance Fields for View-consistent Appearance Editing and High-frequency Environmental Relighting
- NeRF-Texture: Texture Synthesis With Neural Radiance Fields
- Deployable Strip Structures
- Dictionary Fields: Learning a Neural Basis Decomposition
- Differential Operators on Sketches via Alpha Contours
- Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold
- DreamFace: Progressive Generation of Animatable 3D Faces Under Text Guidance
- EgoLocate: Real-time Motion Capture, Localization, and Mapping With Sparse Body-mounted Sensors
- FactorMatte: Redefining Video Matting for Re-composition Tasks
June 29, 2023
- Building a Virtual Weakly-compressible Wind Tunnel Testing Facility
- CLIP-PAE: Projection-Augmentation Embedding to Extract Relevant Features for a Disentangled, Interpretable and Controllable Text-Guided Face Manipulation
- ClipFace: Text-guided Editing of Textured 3D Morphable Models
- ColorfulCurves: Palette-aware Lightness Control and Color Editing via Sparse Optimization
- Image Vectorization and Editing via Linear Gradient Layer Decomposition
- Complex Wrinkle Field Evolution
- Composite Motion Learning With Task Control
- Constraint-based Simulation of Passive Suction Cups
- ConTesse: Accurate Occluding Contours for Subdivision Surfaces
- CT2Hair: High-fidelity 3D Hair Modeling Using Computed Tomography
June 27, 2023
- B-rep Matching for Collaborating Across CAD Systems
- Generative Design of Sheet Metal Structures
- Beyond Chainmail: Computational Modeling of Discrete Interlocking Materials
- Differentiable Stripe Patterns for Inverse Design of Structured Surfaces
- Nonlinear Compliant Modes for Large-deformation Analysis of Flexible Structures
- Bidirectional GaitNet: A Bidirectional Prediction Model of Human Gait and Anatomical Conditions
- QuestEnvSim: Environment-aware Simulated Motion Tracking From Sparse Sensor Input
- Simulation and Retargeting of Complex Multi-character Interactions
- PMP: Learning to Physically Interact With Environments Using Part-wise Motion Priors
- Blended Latent Diffusion
June 26, 2023
- A Practical Wave Optics Reflection Model for Hair and Fur
- A Full-wave Reference Simulator for Computing Surface Reflectance
- A Method for Animating Children's Drawings of the Human Figure
- A Sparse Non-parametric BRDF Model
- A Temporal Coherent Topology Optimization Approach for Assembly Planning of Bespoke Frame Structures
- AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-aware Neural Voxels
- AvatarReX: Real-time Expressive Full-body Avatars
- PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modeling
- StyleAvatar: Real-time Photo-realistic Neural Portrait Avatar From a Single Video
- LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatar
June 25, 2023
- 3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models
- A Contact Proxy Splitting Method for Lagrangian Solid-fluid Coupling
- Multi-layer Thick Shells
- Shortest Path to Boundary for Self-intersecting Meshes
- Sag-free Initialization for Strand-based Hybrid Hair Simulation
- Second-order Stencil Descent for Interior-point Hyperelasticity
- Fast GPU-based Two-way Continuous Collision Handling
- A Sparse Distributed Gigascale Resolution Material Point Method
- A Convex Optimization Framework for Regularized Geodesic Distances
- A Fast Geometric Multigrid Method for Curved Surfaces
June 24, 2023
- COFS COntrolable Furniture Layout Synthesis
- Fluid-solid Coupling in Kinetic Two-phase Flow Simulation
- Somigliana Coordinates: An Elasticity-derived Approach for Cage Deformation
- TEXTure: Text-guided Texturing of 3D Shapes
- Sketch-guided Text-to-image Diffusion Models
- OctFormer: Octree-based Transformers for 3D Point Clouds
- Locally Attentional SDF Diffusion for Controllable 3D Shape Generation
- Attend-and-Excite: Attention-based Semantic Guidance for Text-to-image Diffusion Models
- Word-as-image for Semantic Typography
June 23, 2023
- PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards
- AniFaceDrawing: Anime Portrait Exploration during Your Sketching
- ETER: Elastic Tessellation for Real-Time Pixel-Accurate Rendering of Large-Scale NURBS Models
- Scratch-based Reflection Art via Differentiable Rendering
- Neural Biplane Representation for BTF Rendering and Acquisition
- Deep Real-time Volumetric Rendering Using Multi-feature Fusion
- A Realistic Surface-based Cloth Rendering Model
- ScanBot: Autonomous Reconstruction via Deep Reinforcement Learning
- Evolutionary Piecewise Developable Approximations
- SpongeCake: A Layered Microflake Surface Appearance Model
- Anatomically Detailed Simulation of Human Torso
- Synthesizing Dexterous Nonprehensile Pregrasp for Ungraspable Objects
- The Visual Language of Fabrics
- Perceptual Visibility Model for Temporal Contrast Changes in Periphery
- Neural Prefiltering for Correlation-aware Levels of Detail
June 1, 2023
- Variational Shape Reconstruction via Quadric Error Metrics
- Inverse Global Illumination using a Neural Radiometric Prior
- Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field
- Surface Simplification using Intrinsic Error Metrics
- Winding Numbers on Discrete Surfaces
- Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions
May 26, 2023
- Deep Appearance Prefiltering
- Masonry Shell Structures with Discrete Equivalence Classes
- MoireTag: Angular Measurement and Tracking with a Passive Marker
May 24, 2023
- Spectral Coarsening using Hodge Laplacians
- Improved Water Sound Synthesis using Coupled Bubbles
May 22, 2023
- Temporal Set Inversion for Animated Implicits
- Differentiable Heightfield Path Tracing with Accelerated Discontinuities
- NeuSample: Importance Sampling for Neural Materials
- Parameter-space ReSTIR for Differentiable and Inverse Rendering
May 18, 2023
- Expansion Cones: A Progressive Volumetric Mapping Framework
- Micro-Mesh Construction
- Coupling Conduction, Convection and Radiative Transfer in a Single Path-Space: Application to Infrared Rendering
- Stealth Shaper: Reflectivity Optimization as Surface Stylization
- Random-Access Neural Compression of Material Textures
- Synthesizing Physical Character-Scene Interactions
- Learning Physically Simulated Tennis Skills from Broadcast Videos
- CALM: Conditional Adversarial Latent Models for Directable Virtual Characters
- Encoder-based Domain Tuning for Fast Personalization of Text-to-Image Models
- A Hybrid Generator Architecture for Controllable Face Synthesis
- Generalizing Shallow Water Simulations with Dispersive Surface Waves
- Key-Locked Rank One Editing for Text-to-Image Personalization
- Microfacet theory for non-uniform heightfields
- SSIF: Single-shot Implicit Morphable Faces with Consistent Texture Parameterization
- Interactive Hair Simulation on the GPU Using ADMM
May 12, 2023
- Min-Deviation-Flow in Bi-directed Graphs for T-Mesh Quantization
- Motion From Shape Change
- As-continuous-as-possible Extrusion-based Fabrication of Surface Models
- Skin-Screen: A Computational Fabrication Framework for Color Tattoos
- Live 3D Portrait: Real-Time Radiance Fields for Single-Image Portrait View Synthesis
- HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion
- A Practical Walk-on-Boundary Method for Boundary Value Problems
- 3D Gaussian Splatting for Real-Time Radiance Field Rendering
- Computational Exploration of Multistable Elastic Knots
- Gloss-aware Color Correction for 3D Printing
May 8, 2023
- Rhizomorph: The Coordinated Function of Shoots and Roots
- Surface Simplification using Intrinsic Error Metrics
- Data-Free Learning of Reduced-Order Kinematics
- Variational Quasi-harmonic Maps for Computing Diffeomorphisms
- Winding Numbers on Discrete Surfaces
- Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions
- Boundary Value Caching for Walk on Spheres
- Walk on Stars: A Grid-Free Monte Carlo Method for PDEs with Neumann Boundary Conditions
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