This page tracks the new paper links made to our list of SIGGRAPH 2022 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
September 29, 2022
- Implicit Neural Representation for Physics-driven Actuated Soft Bodies
- Face Deblurring using Dual Camera Fusion on Mobile Phones
- ShaderTransformer: Predicting Shader Quality via One-shot Embedding for Fast Simplification
- Moving Level-of-Detail Surfaces
- Automatic Quantization for Physics-based Simulation
- Sparse Ellipsometry: Portable Acquisition of Polarimetric SVBRDF and Shape with Unstructured Flash Photography
- Computing Sparse Integer-Constrained Cones for Conformal Parameterizations
- DCT-Net: Domain-calibrated Translation for Portrait Stylization
- Deep Deformable 3D Caricatures with Learned Shape Control
- Guided Bubbles and Wet Foam for Realistic Whitewater Simulation
- Loki: A Unified Multiphysics Simulation Framework for Production
- High Dynamic Range and Super-Resolution From Raw Image Bursts
- ImLoveNet Misaligned Image-supported Registration Network for Low-overlap Point Cloud Pairs
- Learning to Use Chopsticks in Diverse Gripping Styles
- Low-poly Mesh Generation for Building Models
- Novel View Synthesis of Human Interactions From Sparse Multi-view Videos
- Iterative Poisson Surface Reconstruction (iPSR) for Unoriented Points
- Computational Design of Knit Templates
- Adjoint Nonlinear Ray Tracing
- Computational Design of Passive Grippers
- Face Extrusion Quad Meshes
- Perception of Letter Glyph Parameters for Infotypography
- Shape dithering for 3D printing
August 24, 2022
- Blending Camera and 77 GHz Radar Sensing for Equitable, Robust Plethysmography
- Unified Many Worlds Browsing of Arbitrary Physics-Based Animations
- Rewriting Geometric Rules of a GAN
July 25, 2022
- Developability-Driven Piecewise Approximations for Triangular Meshes
- Drivable Volumetric Avatars using Texel-Aligned Features
- Facial Hair Tracking for High Fidelity Performance Capture
- Local Anatomically - Constrained Facial Performance Retargeting
- MoRF: Morphable Radiance Fields for Multiview Neural Head Modeling
July 20, 2022
- Detecting Viewer-Perceived Intended Vector Sketch Connectivity
- Rapid design of articulated objects
- NeuralPassthrough: Learned Real-Time View Synthesis for VR
- SNeRF: Stylized Neural Implicit Representations for 3D Scenes
- Aδ: Autodiff for Discontinuous Programs – Applied to Shaders
- Alpha Wrapping with an Offset
- Compatible Intrinsic Triangulations
- DeepPhase: Periodic Autoencoders for Learning Motion Phase Manifolds
- Learning Soccer Juggling Skills with Layer-wise Mixture-of-Experts
- Perceptual Requirements for Eye-Tracked Distortion Correction in VR
- Piecewise-Smooth Surface Fitting onto Unstructured 3D Sketches
- Which Cross Fields Can Be Quadrangulated?
- MatFormer: A Generative Model for Procedural Materials
- Clustered Vector Textures
- EyeNeRF: A Hybrid Representation for Photorealistic Synthesis Animation and Relighting of Human Eyes
- R2E2: Low-Latency Path Tracing of Terabyte-Scale Scenes using Thousands of Cloud CPUs
- Simulation and Optimization of Magnetoelastic Thin Shells
- Symmetry-driven 3D Reconstruction From Concept Sketches
- CCP: Configurable Crowd Profiles
- Disentangling Random and Cyclic Effects in Time-Lapse Sequences
- Egocentric Scene Reconstruction From an Omnidirectional Video
- Unified Many Worlds Browsing of Arbitrary Physics-Based Animations
June 24, 2022
- True Seams: Modeling Seams in Digital Garments
June 21, 2022
- VEMPIC: Particle-in-Polyhedron Fluid Simulation for Intricate Solid Boundaries
June 14, 2022
June 9, 2022
- Alpha Functions - Piecewise-linear Approximation from Noisy and Hermite Data
June 8, 2022
- Adaptive Rigidification of Elastic Solids
- Developability-Driven Piecewise Approximations for Triangular Meshes
- Computational Mirror Cup and Saucer Art
- WallPlan: Synthesizing Floorplans by Learning to Generate Wall Graphs
- Physics-based Character Controllers Using Conditional VAEs
- Regression-based Monte Carlo Integration
- Joint Neural Phase Retrieval and Compression for Energy- and Computation-Efficient Holography on the Edge
- Seeing Through Obstructions with Diffractive Cloaking
- Free2CAD: Parsing Freehand Drawings Into CAD Commands
- A Unified Newton Barrier Method for Multibody Dynamics
- Penetration-free Projective Dynamics on the GPU
- Energetically Consistent Inelasticity for Optimization Time Integration
- The Power Particle-In-Cell Method
- An Efficient B-Spline Lagrangian/Eulerian Method for Compressible Flow, Shock Waves, and Fracturing Solids
- Single-View View Synthesis in the Wild with Learned Adaptive Multiplane Images
- Self-Supervised Post-Correction for Monte Carlo Denoising
- Semantically Supervised Appearance Decomposition for Virtual Staging from a Single Panorama
- Variational Quadratic Shape Functions for Polygons and Polyhedra
- Iterative Poisson Surface Reconstruction (iPSR) for Unoriented Points
- A Motion Matching-based Framework for Controllable Gesture Synthesis from Speech
- Authentic Volumetric Avatars From a Phone Scan
- Deep Compliant Control
- EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion Model
- Neural 3D Reconstruction in the Wild
- Text2Human: Text-Driven Controllable Human Image Generation
- Node Graph Optimization Using Differentiable Proxies
June 7, 2022
- Co-Optimization of Design and Fabrication Plans for Carpentry
- Computational Design of Knit Templates
- Stroke Transfer: Example-based Synthesis of Animatable Stroke Styles
- A GPU-Based Multilevel Additive Schwarz Preconditioner for Cloth and Deformable Body Simulation
May 27, 2022
- Optimal Dual Schemes for Adaptive Grid Based Hexmeshing
May 25, 2022
- Fast Evaluation of Smooth Distance Constraints on Co-Dimensional Geometry
- EMBER: Exact Mesh Booleans via Efficient and Robust Local Arrangements
- A GPU-Based Multilevel Additive Schwarz Preconditioner for Cloth and Deformable Body Simulation
- CCP: Configurable Crowd Profiles
- Interactive Augmented Reality Storytelling Guided by Scene Semantics
- Iterative Poisson Surface Reconstruction (iPSR) for Unoriented Points
- Artemis: Articulated Neural Pets with Appearance and Motion Synthesis
- Character Articulation through Profile Curves
- Sparse Ellipsometry: Portable Acquisition of Polarimetric SVBRDF and Shape with Unstructured Flash Photography
- Egocentric Scene Reconstruction From an Omnidirectional Video
- Learning High-DOF Reaching-and-Grasping via Dynamic Representation of Gripper-Object Interaction
- ASSET: Autoregressive Semantic Scene Editing with Transformers at High Resolutions
May 24, 2022
- Dynamic Optimal Space Partitioning for Redirected Walking in Multi-user Environment
- WallPlan: Synthesizing Floorplans by Learning to Generate Wall Graphs
May 20, 2022
- Novel View Synthesis of Human Interactions From Sparse Multi-view Videos
- QuickPose: Real-time Multi-view Multi-person Pose Estimation in Crowded Scenes
- Palette: Image-to-Image Diffusion Models
- Photo-to-Shape Material Transfer for Diverse Structures
- Physics Informed Neural Fields for Smoke Reconstruction with Sparse Data
- Procedural Texturing of Solid Wood with Knots
- R2E2: Low-Latency Path Tracing of Terabyte-Scale Scenes using Thousands of Cloud CPUs
- Random Walks for Adversarial Meshes
- Reconstructing translucent objects using differentiable rendering
- Rendering Neural Materials on Curved Surfaces
- Rendering Iridescent Rock Dove Neck Feathers
- Robust Computation of Implicit Surface Networks for Piecewise Linear Functions
- Scalable Neural Indoor Scene Rendering
- Self-Conditioned Generative Adversarial Networks for Image Editing
- Self-Distilled StyleGAN: Towards Generation from Internet Photos
- Self-Supervised Post-Correction for Monte Carlo Denoising
- Semantically Supervised Appearance Decomposition for Virtual Staging from a Single Panorama
- Simulation and Optimization of Magnetoelastic Thin Shells
- Sketch2Pose: Estimating a 3D Character Pose from a Bitmap Sketch
- SPAGHETTI: Editing Implicit Shapes Through Part Aware Generation
- Spelunking the Deep: Guaranteed Queries on General Neural Implicit Surfaces via Range Analysis
- Stability-Aware Simplification of Curve Networks
- stelaCSF - A Unified Model of Contrast Sensitivity as the Function of Spatio-Temporal Frequency, Eccentricity, Luminance and Area
- Symmetry-driven 3D Reconstruction From Concept Sketches
- Time-multiplexed Neural Holography: A flexible framework for holographic near-eye displays with fast heavily-quantized spatial light modulators
- Unsupervised Kinematic Motion Detection for Part-segmented 3D Shape Collections
- Variational Quadratic Shape Functions for Polygons and Polyhedra
- Volume Parametrization Quantization for Hexahedral Meshing
- VoLux-GAN: A Generative Model for 3D Face Synthesis with HDRI Relighting
- Accommodative Holography: Improving Accommodation Response for Perceptually Realistic Holographic Displays
- SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing
May 19, 2022
- GWA: A Large Geometric-Wave Acoustic Dataset for Audio Deep Learning
- High Dynamic Range and Super-Resolution From Raw Image Bursts
- Holographic Glasses for Virtual Reality
- ImLoveNet Misaligned Image-supported Registration Network for Low-overlap Point Cloud Pairs
- Implicit Neural Representation for Physics-driven Actuated Soft Bodies
- Learning Smooth Neural Functions via Lipschitz Regularization
- Learning to Brachiate via Simplified Model Imitation
- Learning to Use Chopsticks in Diverse Gripping Styles
- Low-poly Mesh Generation for Building Models
- Mixed Integer Neural Inverse Design
- Mobius Convolutions for Spherical CNNs
- NeROIC: Neural Rendering of Objects from Online Image Collections
- NeuralPassthrough: Learned Real-Time View Synthesis for VR
- SNeRF: Stylized Neural Implicit Representations for 3D Scenes
- NeuralSound: Learning-based Modal Sound Synthesis with Acoustic Transfer
- NeuralTailor: Reconstructing Sewing Pattern Structures from 3D Point Clouds of Garments
May 18, 2022
- Dark Stereo: Improving Depth Perception Under Low Luminance
- DCT-Net: Domain-calibrated Translation for Portrait Stylization
- Deep Deformable 3D Caricatures with Learned Shape Control
- Single-View View Synthesis in the Wild with Learned Adaptive Multiplane Images
- DEF: Deep Estimation of Sharp Geometric Features in 3D Shapes
- Disentangling Random and Cyclic Effects in Time-Lapse Sequences
- Domain Enhanced Arbitrary Image Style Transfer via Contrastive Learning
- Efficient Kinetic Simulation of Two-Phase Flows
- Go Green: General Regularized Green’s Functions for Elasticity
- TopoCut: Fast and Robust Planar Cutting of Arbitrary Domains
- EyeNeRF: A Hybrid Representation for Photorealistic Synthesis Animation and Relighting of Human Eyes
- Fast Evaluation of Smooth Distance Constraints on Co-Dimensional Geometry
- Generative GaitNet
- Grid-Free Monte Carlo for PDEs with Spatially Varying Coefficients
- Guided Bubbles and Wet Foam for Realistic Whitewater Simulation
- Loki: A Unified Multiphysics Simulation Framework for Production
May 17, 2022
- DeltaConv: Anisotropic Operators for Geometric Deep Learning on Point Clouds
- Detecting Viewer-Perceived Intended Vector Sketch Connectivity
- Computational Design of High-level Interlocking Puzzles
- CLIPasso: Semantically-Aware Object Sketching
- Clustered Vector Textures
- Comparison of single image HDR reconstruction methods — the caveats of quality assessment
- ComplexGen: CAD Reconstruction by B-Rep Chain Complex Generation
- Computational Pattern Making from 3D Garment Models
- Computing Sparse Integer-Constrained Cones for Conformal Parameterizations
- Covector Fluids
May 16, 2022
- A Theoretical Analysis of Compactness of the Light Transport Operator
- Closed-Loop Control of Direct Ink Writing via Reinforcement Learning
- Modeling and Rendering Non-Euclidean Spaces approximated with Concatenated Polytopes
- A Unified Newton Barrier Method for Multibody Dynamics
- A Moving Eulerian-Lagrangian Particle Method for Thin Film and Foam Simulation
- ADOP: Approximate Differentiable One-Pixel Point Rendering
- Analytically Integratable Zero-restlength Springs for Capturing Dynamic Modes unrepresented by Quasistatic Neural Networks
- Animating Portrait Line Drawings from a Single Face Photo and a Speech Signal
- ASSET: Autoregressive Semantic Scene Editing with Transformers at High Resolutions
- AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatars
May 13, 2022
- Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search
- Differentiable Signed Distance Function Rendering
- Sparse Ellipsometry: Portable Acquisition of Polarimetric SVBRDF and Shape with Unstructured Flash Photography
- Egocentric Scene Reconstruction From an Omnidirectional Video
- Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshes
- Dual Octree Graph Networks for Learning Adaptive Volumetric Shape Representations
- Neural Rendering in a Room: Amodal 3D Understanding and Free-Viewpoint Rendering for the Closed Scene Composed of Pre-Captured Objects
- GANimator: Neural Motion Synthesis from a Single Sequence
- ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
- Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networks
- Learning to Get Up
- Learning High-DOF Reaching-and-Grasping via Dynamic Representation of Gripper-Object Interaction
- NIMBLE: A Non-rigid Hand Model with Bones and Muscles
- Neural Dual Contouring
- Dr.Jit: A Just-In-Time Compiler for Differentiable Rendering
- StyleGAN-XL: Scaling StyleGAN to Large Diverse Datasets
- A General Two-Stage Initialization for Sag-free Deformable Simulations
May 12, 2022
- Face Deblurring using Dual Camera Fusion on Mobile Phones
- Physics-Based Combustion Simulation
(ACM Free Access)
- Noise-based Enhancement for Foveated Rendering
- Efficient Estimation of Boundary Integrals for Path-Space Differentiable Rendering
- Practical Level-of-detail Aggregation of Fur Appearance
- Designing Perceptual Puzzles by Differentiating Probabilistic Programs
- Searching for Fast Demosaicking Algorithms
- Image Features Influence Reaction Time: A Learned Probabilistic Perceptual Model for Saccade Latency
- Hogel-free Holography
- Joint Neural Phase Retrieval and Compression for Energy- and Computation-Efficient Holography on the Edge
- Seeing Through Obstructions with Diffractive Cloaking
- Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
- Variable Bitrate Neural Fields
- Unbiased and consistent rendering using biased estimators
- StyleGAN-NADA: CLIP-Guided Domain Adaptation of Image Generators
- As-Locally-Uniform-as-Possible Reshaping of Vector Clip Art
- Unbiased Inverse Volume Rendering with Differential Trackers
- ShaderTransformer: Predicting Shader Quality via One-shot Embedding for Fast Simplification
- A Compact Representation of Measured BRDFs Using Neural Processes
- Efficiency-aware multiple importance sampling for bidirectional rendering algorithms
- EARS: Efficiency-Aware Russian Roulette and Splitting
- Eikonal Fields for Refractive Novel-View Synthesis
- ReLU Fields: The Little Non-linearity That Could
- Free2CAD: Parsing Freehand Drawings Into CAD Commands
- MatFormer: A Generative Model for Procedural Materials
- Moving Level-of-Detail Surfaces
- CLIP2StyleGAN: Unsupervised Extraction of StyleGAN Edit Directions
- Real-time Controllable Motion Transition for Characters
- A Unified Newton Barrier Method for Multibody Dynamics
- Energetically Consistent Inelasticity for Optimization Time Integration
- Affine Body Dynamics: Fast, Stable & Intersection-free Simulation of Stiff Materials
- Penetration-free Projective Dynamics on the GPU
- The Power Particle-In-Cell Method
- Character Articulation through Profile Curves
- An Efficient B-Spline Lagrangian/Eulerian Method for Compressible Flow, Shock Waves, and Fracturing Solids
- Automatic Quantization for Physics-based Simulation
May 9, 2022
- Contact-Centric Deformation Learning
- DeepFaceVideoEditing: Sketch-based Deep Editing of Face Videos
- Position-free Multiple-bounce Computations for Smith Microfacet BSDFs
- Constant-Cost Spatio-Angular Prefiltering of Glinty Appearance Using Tensor Decomposition
- Neural Layered BRDFs
May 6, 2022
- Umbrella Meshes: Elastic Mechanisms for Freeform Shape Deployment
- MatBuilder: Mastering Sampling Uniformity Over Projections
- Active Exploration for Neural Global Illumination of Variable Scenes
May 5, 2022
- Filament Based Plasma
- Estimation of Yarn-Level Simulation Models for Production Fabrics
- NeAT: Neural Adaptive Tomography
- Artemis: Articulated Neural Pets with Appearance and Motion Synthesis
- A Clebsch Method for Free-Surface Vortical Flow Simulation
- Generalized Resampled Importance Sampling: Foundations of ReSTIR
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May 4, 2022
- Ecoclimates: Climate-Response Modeling of Vegetation
- DSG-Net: Learning Disentangled Structure and Geometry for 3D Shape Generation
- A Fast Unsmoothed Aggregation Algebraic Multigrid Framework for the Large-Scale Simulation of Incompressible Flow
- Dev2PQ: Planar Quadrilateral Strip Remeshing of Developable Surfaces
- DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact
- DiffusionNet: Discretization Agnostic Learning on Surfaces
- HRBF-Fusion: Accurate 3D reconstruction from RGB-D data using on-the-fly implicits
- LookOut! Interactive Camera Gimbal Controller for Filming Long Takes
- Motion Puzzle: Arbitrary Motion Style Transfer by Body Part
- Towards Practical Physical-Optics Rendering
- Tailored Reality: Perception-Aware Scene Restructuring for Adaptive VR Navigation
- Regression-based Monte Carlo Integration
- Perceptual Error Optimization for Monte Carlo Rendering
- Procedural Urban Forestry
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