This page tracks the new paper links made to our list of SIGGRAPH 2021 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
October 25, 2023
- Unified Particle System for Multiple-fluid Flow and Porous Material
August 30, 2021
- Learning Time-Critical Responses for Interactive Character Control
August 9, 2021
- Dynamic Closest Color Warping to Sort and Compare Palettes
- Beyond Blur: Ventral Metamers for Foveated Rendering
July 21, 2021
- Self-Similar Fractal Drawings Inspired by M.C. Escher's Print Square Limit
- DeepFormableTag: End-to-end Generation and Recognition of Deformable Fiducial Markers
July 14, 2021
- StyleCariGAN: Caricature Generation via StyleGAN Feature Map Modulation
July 13, 2021
- DeepFormableTag: End-to-end Generation and Recognition of Deformable Fiducial Markers
- Constrained Willmore Surfaces
July 8, 2021
- The effect of shape and illumination on material perception: model and applications
June 25, 2021
- Interactive Modelling of Volumetric Musculoskeletal Anatomy
- Real-time Neural Radiance Caching for Path Tracing
- Surface Multigrid via Intrinsic Prolongation
- Neural Scene Graph Rendering
- PanoMan: Sparse Localized Components Based Model for Full Human Motions
- Transfer Matrix Based Layered Materials Rendering
- Free-form Scanning of Non-planar Appearance with Neural Trace Photography
- SP-GAN: Sphere-Guided 3D Shape Generation and Manipulation
- Real-time 3D Neural Facial Animation from Binocular Video
- Unsupervised Learning for Cuboid Shape Abstraction via Joint Segmentation from Point Clouds
- Learning Meaningful Controls for Fluids
- ChoreoMaster: Choreography-oriented Music-driven Dance Synthesis
June 22, 2021
- Control Strategies for Physically Simulated Characters Performing Two-player Competitive Sports
- Fast quasi-harmonic weights for geometric data interpolation
June 18, 2021
- Dirty Pixels: Towards End-to-End Image Processing and Perception
- Thallo - Scheduling for High-Performance Large-scale Non-linear Least-Squares Solvers
June 15, 2021
- A Non-Exponential Transmittance Model for Volumetric Scene Representations
- AgileGAN: Stylizing Portraits by Inversion-Consistent Transfer Learning
- An Inverse Method for the Exploration of Layered Material Appearance
- Frictional Contact on Smooth Elastic Solids
- Optimizing UI Layouts for Deformable Face-Rig Manipulation
- Seamless Manga Inpainting with Semantics Awareness
- TryOnGAN: Body-aware Try-on via Layered Interpolation
- Low-Cost SPAD Sensing for Non-Line-Of-Sight Tracking, Material Classification and Depth Imaging
June 12, 2021
- BRDF Importance Sampling for Polygonal Lights
- Learning an Animatable Detailed 3D Face Model from In-The-Wild Images
- Authoring Consistent Landscapes with Flora and Fauna
June 10, 2021
- SP-GAN: Sphere-Guided 3D Shape Generation and Manipulation
June 3, 2021
- Swept Volumes via Spacetime Numerical Continuation
- Boundary-Sampled Halfspaces: A New Representation for Constructive Solid Modeling
May 27, 2021
- Reliable Feature-Line Driven Quad-Remeshing
- Thin-Film Smoothed Particle Hydrodynamics Fluid
- Clebsch Gauge Fluid
- Incompressible Flow Simulation on Vortex Segment Clouds
- Constrained Projective Dynamics: Real-time Simulation of Deformable Objects With Energy-momentum Conservation
- Driving-Signal Aware Full-Body Avatars
May 26, 2021
- Solid-Fluid Interaction with Surface-Tension-Dominant Contact
- Thin-Film Smoothed Particle Hydrodynamics Fluid
- ManipNet: Neural Manipulation Synthesis with a Hand-Object Spatial Representation
- DeepFaceEditing: Deep Face Generation and Editing with Disentangled Geometry and Appearance Control
- Endless Loops: Detecting and Animating Periodic Patterns in Still Images
- A Mathematical Foundation for Foundation Paper Pieceable Quilts
- ChoreoMaster: Choreography-oriented Music-driven Dance Synthesis
- Designing Actuation Systems for Animatronic Figures via Globally Optimal Discrete Search
- Learning Meaningful Controls for Fluids
- Optimized Refinement for Spatially Adaptive SPH
- SANM: A Symbolic Asymptotic Numerical Solver with Applications in Mesh Deformation
May 19, 2021
- DAG Amendment for Inverse Control of Parametric Shapes
May 18, 2021
- A Time-independent Deformer for Elastic Contacts
- FovVideoVDP: A Visible Difference Predictor for Wide Field-of-View Video
- Neural Animation Layering for Synthesizing Martial Arts Movements
- Guaranteed-Quality Higher-Order Triangular Meshing of 2D Domains
- SIERE: a hybrid semi-implicit exponential integrator for efficiently simulating stiff deformable objects
- StyleCariGAN: Caricature Generation via StyleGAN Feature Map Modulation
- The effect of shape and illumination on material perception: model and applications
- Weakly-Supervised Contrastive Learning in Path Manifold for Monte Carlo Image Reconstruction
May 17, 2021
- WRAPD: Weighted Rotation-aware ADMM for Parameterization and Deformation
- ROSEFusion: Random Optimization for Online Dense Reconstruction under Fast Camera Motion
- A Safe and Fast Repulsion Method for GPU-based Cloth Self Collisions
- KnitKit - A flexible system for machine knitting of customizable textiles
May 14, 2021
- 3D Morphable Face Models - Past, Present and Future
- A Conversational Agent Framework with Multi-modal Personality Expression
- A Momentum-Conserving Implicit Material Point Method for Surface Tension with Contact Angles and Spatial Gradients
- GPU-Based Simulation of Cloth Wrinkles at Submillimeter Levels
- A Time-independent Deformer for Elastic-rigid Contacts
- A Unified Second-Order Accurate in Time MPM Formulation for Simulating Viscoelastic Liquids with Phase Change
- An unbiased ray-marching transmittance estimator
- DAG Amendment for Inverse Control of Parametric Shapes
- DeepFaceEditing: Deep Face Generation and Editing with Disentangled Geometry and Appearance Control
- Designing an Encoder for StyleGAN Image Manipulation
- DiffAqua: A Differentiable Computational Design Pipeline for Soft Underwater Swimmers with Shape Interpolation
- Discrete Conformal Equivalence of Polyhedral Surfaces
- Dynamic Closest Color Warping to Sort and Compare Palettes
- Editable Free-viewpoint Video Using a Layered Neural Representation
- Foldover-free maps in 50 lines of code
- Fusion 360 Gallery: A Dataset and Environment for Programmatic CAD Reconstruction
- Geometry and tool motion planning for curvature adapted CNC machining
- High-order Differentiable Autoencoder for Nonlinear Model Reduction
- Scalable Image-based Indoor Scene Rendering with Reflections
- A Safe and Fast Repulsion Method for GPU-based Cloth Self Collisions
- HodgeNet: Learning Spectral Geometry on Triangle Meshes
- Imaging with local speckle intensity correlations: theory and practice
- Iterative Text-based Editing of Talking-heads Using Neural Retargeting
- Vid2Player: Controllable Video Sprites That Behave and Appear Like Professional Tennis Players
- WireRoom: Model-guided Explorative Design of Abstract Wire Art
- Vectorization for Fast, Analytic, and Differentiable Visibility
- Thallo - Scheduling for High-Performance Large-scale Non-linear Least-Squares Solvers
- Temporally Adaptive Shading Reuse for Real-Time Rendering and Virtual Reality
- Systematically Differentiating Parametric Discontinuities
- StyleFlow: Attribute-conditioned Exploration of StyleGAN-generated Images Using Conditional Continuous Normalizing Flows
- ShapeMOD: Macro Operation Discovery for 3D Shape Programs
- Real-time Neural Radiance Caching for Path Tracing
- Real-time Deep Dynamic Characters
- Real-time 3D Neural Facial Animation from Binocular Video
- Only a Matter of Style: Age Transformation Using a Style-Based Regression Model
- Neural Monocular 3D Human Motion Capture With Physical Awareness
- Neural Light Transport for Relighting and View Synthesis
- Multiscale Cholesky Preconditioning for Ill-conditioned Problems
- Modeling of Personalized Anatomy using Plastic Strains
- Learning Time-Critical Responses for Interactive Character Control
- Learning an Animatable Detailed 3D Face Model from In-The-Wild Images
- Learning a family of motor skills from a single motion clip
- KnitKit - A flexible system for machine knitting of customizable textiles
May 13, 2021
- Pareto Gamuts: Exploring Optimal Designs Across Varying Contexts
- Medial IPC: Accelerated Incremental Potential Contact With Medial Elastics
- Mixture of Volumetric Primitives for Efficient Neural Rendering
- Neural Complex Luminaires: Representation and Rendering
- Volumetric Appearance Stylization With Stylizing Kernel Prediction Network
- Highlight-Aware Two-Stream Network for Single-Image SVBRDF Acquisition
- Learning Contact Corrections for Handle-Based Subspace Dynamics
- Mid-Air Drawing of Curves on 3D Surfaces in Virtual Reality
May 12, 2021
- MOCCA: Modeling and Optimizing Cone-joints for Complex Assemblies
- Computational design of Weingarten surfaces
- 3D Weaving with Curved Ribbons
- Computational Inverse Design of Surface-based Inflatables
- Bistable Auxetic Surface Structures
- The Shape Matching Element Method: Direct Animation of Curved Surface Models
- TransPose: Real-time 3D Human Translation and Pose Estimation with Six Inertial Sensors
- Stream-Guided Smoke Simulations
- Solid-Fluid Interaction with Surface-Tension-Dominant Contact
- Knitting 4D Garment with Elasticity Controlled for Body Motion
- PH-CPF: Planar Hexagonal Meshing Using Coordinate Power Fields
- Codimensional Incremental Potential Contact
- Guaranteed Globally Injective 3D Deformation Processing (IDP)
- Intersection-free Rigid Body Dynamics
- Medial IPC: Accelerated Incremental Potential Contact With Medial Elastics
- Displaced Signed Distance Fields for Additive Manufacturing
- StrokeStrip: Joint Parameterization and Fitting of Stroke Clusters
- Dirty Pixels: Towards End-to-End Image Processing and Perception
- ACORN: Adaptive Coordinate Networks for Neural Representation
- Optimizing Dyadic Nets
May 11, 2021
- Tracing Versus Freehand for Evaluating Computer-Generated Drawings
- Coarse-to-Fine: Facial Structure Editing of Portrait Images via Latent Space Classifications
May 10, 2021
- Learning Skeletal Articulations with Neural Blend Shapes
- Interactive Monte Carlo Denoising using Affinity of Neural Features
- Unconventional Patterns on Surfaces
- PH-CPF: Planar Hexagonal Meshing Using Coordinate Power Fields
- PhotoApp: Photorealistic Appearance Editing of Head Portraits
- Constrained Willmore Surfaces
- ManipNet: Neural Manipulation Synthesis with a Hand-Object Spatial Representation
- Neural Animation Layering for Synthesizing Martial Arts Movements
- WRAPD: Weighted Rotation-aware ADMM for Parameterization and Deformation
- Direct Delta Mush Skinning Compression with Continuous Examples
- Coarse-to-Fine: Facial Structure Editing of Portrait Images via Latent Space Classifications
- Capturing Detailed Deformations of Moving Human Bodies
- SWAGAN: A Style-based WAvelet-driven Generative Model
- Orienting Point Clouds with Dipole Propagation
- QuanTaichi: A Compiler for Quantized Simulations
- Bijective and Coarse High-Order Tetrahedral Meshes
May 7, 2021
- Thin-Film Smoothed Particle Hydrodynamics Fluid
- Using Isometries for Computational Design and Fabrication
- Computational design of Weingarten surfaces
- Single Depth View-Based Real-time Reconstruction of Hand-object Interactions
(TOG Paper)
- NeuMIP: Multi-Resolution Neural Materials
- Deep Relightable Appearance Models for Animatable Faces
- Hierarchical Neural Reconstruction for Path Guiding Using Hybrid Path and Photon Samples
May 6, 2021
- End-to-End Complex Lens Design with Differentiable Ray Tracing
- RXMesh: A GPU Mesh Data Structure
- Physical validation of simulators in Computer Graphics: A new framework dedicated to slender elastic structures and frictional contact
- Antithetic Sampling for Monte Carlo Differentiable Rendering
- Differentiable Compound Optics and Processing Pipeline Optimization for End-to-end Camera Design
- Surface Multigrid via Intrinsic Prolongation
- Swept Volumes via Spacetime Numerical Continuation
- Interactive Modelling of Volumetric Musculoskeletal Anatomy
- A Perceptual Model for Eccentricity-dependent Spatio-temporal Flicker Fusion and its Applications to Foveated Graphics
- Selective Region-based Photo Color Adjustment for Graphic Designs
- Fire in Paradise: Mesoscale Simulation of Wildfires
- General Virtual Sketching Framework for Vector Line Art
- A Gradient-Based Framework for 3D Print Appearance Optimization
- Fast Linking Numbers for Topology Verification of Loopy Structures
- Unsupervised Learning for Cuboid Shape Abstraction via Joint Segmentation from Point Clouds
May 5, 2021
- A Fitted Radiance and Attenuation Model for Realistic Atmospheres
- Monte Carlo Estimators for Differential Light Transport
- Path Replay Backpropagation: Differentiating Light Paths using Constant Memory and Linear Time
May 4, 2021
- Thin-Film Smoothed Particle Hydrodynamics Fluid
- Clebsch Gauge Fluid
- Incompressible Flow Simulation on Vortex Segment Clouds
- The Design Space of Plane Elastic Curves
May 3, 2021
- A Gradient-Based Framework for 3D Print Appearance Optimization
- SP-GAN: Sphere-Guided 3D Shape Generation and Manipulation
- Using Isometries for Computational Design and Fabrication
- RXMesh: A GPU Mesh Data Structure
- Video Recoloring via Spatial-Temporal Geometric Palettes
- Knit Sketching: from Cut & Sew Patterns to Machine-Knit Garments
- Path-Space Differentiable Rendering of Participating Media
- A Generic Framework for Physical Light Transport
- Kelvin Transformations for Simulations on Infinite Domains
- Total Relighting: Learning to Relight Portraits for Background Replacement
- Computing Minimal Surfaces with Differential Forms
- Stream-Guided Smoke Simulations
- Solid-Fluid Interaction with Surface-Tension-Dominant Contact
- Learning Skeletal Articulations with Neural Blend Shapes
- ROSEFusion: Random Optimization for Online Dense Reconstruction under Fast Camera Motion
- Discovering Diverse Athletic Jumping Strategies
- DeepFormableTag: End-to-end Generation and Recognition of Deformable Fiducial Markers
- Knitting 4D Garment with Elasticity Controlled for Body Motion
April 27, 2021
- General Virtual Sketching Framework for Vector Line Art
April 26, 2021
- Mechanics-Aware Deformation of Yarn Pattern Geometry
- Learning Multimodal Affinities for Textual Editing in Images
- AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control
- Selective Region-based Photo Color Adjustment for Graphic Designs
- Dynamic Upsampling of Smoke through Dictionary-based Learning
(TOG Paper)
- Revisiting Integration in the Material Point Method: A Scheme for Easier Separation and Less Dissipation
- Fire in Paradise: Mesoscale Simulation of Wildfires
- Free-form Scanning of Non-planar Appearance with Neural Trace Photography
April 23, 2021
- Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations
(TOG Paper)
April 22, 2021
- Scalable Image-based Indoor Scene Rendering with Reflections
- Surface Multigrid via Intrinsic Prolongation
- Differentiable Compound Optics and Processing Pipeline Optimization for End-to-end Camera Design
- Real-time Global Illumination Decomposition of Videos
(TOG Paper)
- Real-time 3D Human Pose Estimation with Six Inertial Sensors
- Single Depth View-Based Real-time Reconstruction of Hand-object Interactions
(TOG Paper)
- FovVideoVDP: A Visible Difference Predictor for Wide Field-of-View Video
- A Perceptual Model for Eccentricity-dependent Spatio-temporal Flicker Fusion and its Applications to Foveated Graphics
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