This page tracks the new paper links made to our list of SIGGRAPH 2019 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
February 14, 2022
- Visual Smoothness of Polyhedral Surfaces
December 17, 2019
- Ellipsoidal Path Connections For Time-Gated Rendering
October 14, 2019
- Weaving Geodesic Foliations
August 7, 2019
- InteractionFusion: Real-Time Reconstruction of Hand Poses and Deformable Objects in Hand-object Interactions
- Vibration-Minimizing Motion Retargeting for Robotic Characters
July 22, 2019
- Volume Path Guiding Based on Zero-Variance Random Walk Theory
(TOG Paper)
- Hyperparameter Optimization in Black-box Image Processing using Differentiable Proxies
July 19, 2019
- Volume-Aware Design of Composite Molds
- KleinPAT: Optimal Mode Conflation for Time-Domain Precomputation of Acoustic Transfer
July 18, 2019
- X-Shells: A New Class of Deployable Beam Structures
July 15, 2019
- Foveated AR: Dynamically-Foveated Augmented Reality Display
- Accurate Markerless Jaw Tracking for Facial Performance Capture
- Tangent-Space Optimization for Interactive Animation Control
- Non-Smooth Newton Methods for Deformable Multi-Body Dynamics
- Content-aware Generative Modeling of Graphic Design Layouts
July 5, 2019
- Stylizing Video by Example
- Perceptual Rasterization for Head-mounted Display Image Synthesis
(TOG Paper)
- Semantic Photo Manipulation With a Generative Image Prior
June 26, 2019
- Neural Volumes: Learning Dynamic Renderable Volumes From Images
June 22, 2019
- Computational Peeling Art Design
- Atlas Refinement with Bounded Packing Efficiency
June 21, 2019
- A Unified Framework for Compression and Compressed Sensing of Light Fields and Light Field Videos
- Deep Inverse Rendering for High-resolution SVBRDF Estimation from an Arbitrary Number of Images
- Stylizing Video by Example
- The Face of Art: Landmark Detection and Geometric Style in Portraits
- Ellipsoidal Path Connections For Time-Gated Rendering
- Hand Modeling and Simulation Using Stabilized Magnetic Resonance Imaging
- Tensor Maps for Synchronizing Heterogeneous Shape Collections
- Weaving Geodesic Foliations
- VR Facial Animation via Multiview Image Translation
- Sample-Based Monte Carlo Denoising Using a Kernel-Splatting Network
- Text-based Editing of Talking-head Video
- Using moments to represent bounded signals for spectral rendering
- Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Camera
- Optimal Multiple Importance Sampling
- Neural Volumes: Learning Dynamic Renderable Volumes From Images
- Variational Implicit Point Set Surfaces
June 3, 2019
- PuppetMaster: Robotic Animation of Marionettes
- Interactive and Automatic Navigation for 360° Video Playback
May 29, 2019
- REDMAX: Efficient & Flexible Approach for Articulated Dynamics
- Learning to Optimize Halide with Tree Search and Random Programs
May 28, 2019
- iMapper: Interaction-guided Scene Mapping from Monocular Videos
- Compact Snapshot Hyperspectral Imaging with Diffracted Rotation
- Implicit Untangling: A robust solution for modeling layered clothing
- Computational design of fabric formwork
- Deep Reflectance Fields - High-Quality Facial Reflectance Field Inference From Color Gradient Illumination
- LineUp: Computing Chain-Based Physical Transformation
(TOG Paper)
May 22, 2019
- A Monte Carlo Framework for Rendering Speckle Statistics in Scattering Media
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction
(TOG Paper)
- SurfaceBrush: From Virtual Reality Drawings to Manifold Surfaces
- Coding Optimization for Fast Fluorescence Lifetime Imaging
(TOG Paper)
- Surface2Volume: Surface Segmentation Conforming Assemblable Volumetric Partition
- Deep Reflectance Fields
- Efficient and Accurate Collision Response for Elastically Deformable Models
(TOG Paper)
- Fundamental solutions for water wave animation
- Hierarchical Russian Roulette for Vertex Connections
- Iterative Depth Warping
(TOG Paper)
- LineUp: Computing Chain-Based Physical Transformation
(TOG Paper)
- Perceptual Rasterization for Head-mounted Display Image Synthesis
(TOG Paper)
- Plan3D: Viewpoint and Trajectory Optimization for Aerial Multi-View Stereo Reconstruction
(TOG Paper)
- PlanIT: Planning and Instantiating Indoor Scenes with Relation Graph and Spatial Prior Networks
- Poly-Spline Finite Element Method
- Procedural Phasor Noise
- Rodent: Generating Renderers without Writing a Generator
- Steklov Spectral Geometry for Extrinsic Shape Analysis
(TOG Paper)
- Surface Reconstruction Based on Modified Gauss Formula
(TOG Paper)
- The Face of Art: Landmark Detection and Geometric Style in Portraits
- Vectorization of Line Drawings via PolyVector Fields
(TOG Paper)
- Visual Smoothness of Polyhedral Surfaces
May 15, 2019
- Interlinked SPH Pressure Solvers for Strong Fluid-Rigid Coupling
(TOG Paper)
May 14, 2019
- LayerCode: Optical Barcodes for 3D Printed Shapes
- Volume Path Guiding Based on Zero-Variance Random Walk Theory
(TOG Paper)
- Photon surfaces for robust, unbiased volumetric density estimation
- A null-scattering path integral formulation of light transport
- An Adaptive Variational Finite Difference Framework for Efficient Symmetric Octree Viscosity
- Gaussian-Product Subdivision Surfaces
- Synthetic Defocus and Look-Ahead Autofocus for Casual Videography
May 11, 2019
- Wave-based Non-line-of-sight Imaging using Fast fk-Migration
May 10, 2019
- MeshCNN: A Network with an Edge
May 9, 2019
- Functional Characterization of Deformation Fields
(TOG Paper)
- Synthetic Silviculture: Multi-scale Modeling of Plant Ecosystems
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks
- CurviSlicer: Slightly curved slicing for 3-axis printers
- Vidgets: Modular Mechanical Widgets for Mobile Devices
- Direct Delta Mush Skinning and Variants
- Star-Shaped Metrics for Mechanical Metamaterial Design
- A Similarity Measure for Material Appearance
- Sample-Based Monte Carlo Denoising Using a Kernel-Splatting Network
- Deep Convolutional Reconstruction for Gradient-Domain Rendering
- Multi-view Relighting using a Geometry-Aware Network
- Interactive Hand Pose Estimation using a Stretch-Sensing Soft Glove
- Wallpaper Pattern Alignment along Garment Seams
- Deformation Capture via Soft and Stretchable Sensor Arrays
May 7, 2019
- Learning Character-Agnostic Motion for Motion Retargeting in 2D
May 6, 2019
- Designing Chain Reaction Contraptions from Causal Graphs
- TriWild: Robust Triangulation with Curve Constraints
- Progressive Embedding
- Vidgets: Modular Mechanical Widgets for Mobile Devices
- Content-aware Generative Modeling of Graphic Design Layouts
- Deep View Synthesis from Sparse Photometric Images
- Tangent-Space Optimization for Interactive Animation Control
- LiveCap: Real-time Human Performance Capture from Monocular Video
(TOG Paper)
- Learning To Fly: Computational Controller Design For Hybrid UAVs With Reinforcement Learning
- Spline Interface for Intuitive Skinning Weight Editing
(TOG Paper)
- Progressive Color Transfer with Dense Semantic Correspondences
(TOG Paper)
- Synthetic Defocus and Look-Ahead Autofocus for Casual Videography
May 5, 2019
- Harmonic Triangulations
- Fractional Gaussian Fields for Modeling and Rendering of Spatially-Correlated Media
- Accurate Appearance Preserving Prefiltering for Rendering Displacement-Mapped Surfaces
- Geometry-Aware Scattering Compensation for 3D Printing
- Neural Importance Sampling
(TOG Paper)
- Reversible Harmonic Maps between Discrete Surfaces
(TOG Paper)
- A Symmetric Objective Function for ICP
- Optimal Transport-Based Polar Interpolation of Directional Fields
- Navigating Intrinsic Triangulations
- Silly Rubber: An Implicit Material Point Method for Simulating Non-equilibrated Viscoelastic and Elastoplastic Solids
- Decomposed Optimization Time Integrator for Large-Step Elastodynamics
- CD-MPM: Continuum Damage Material Point Methods for Dynamic Fracture Animation
- Efficient and Conservative Fluids Using Bidirectional Mapping
- Single Image Portrait Relighting
- SurfaceBrush: From Virtual Reality Drawings to Manifold Surfaces
- Finding Hexahedrizations for Small Quadrangulations of the Sphere
- REDMAX: Efficient & Flexible Approach for Articulated Dynamics
- Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation
- Computational Peeling Art Design
- Atlas Refinement with Bounded Packing Efficiency
- SAGNet: Structure-aware Generative Network for 3D-Shape Modeling
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks
- Parametrization Quantization with Free Boundaries for Trimmed Quad Meshing
- Visual Knitting Machine Programming
- Knittable Stitch Meshes
(TOG Paper)
- Computational design of fabric formwork
- CurviSlicer: Slightly curved slicing for 3-axis printers
- Foveated AR: Dynamically-Foveated Augmented Reality Display
- Editing Fluid Animation using Flow Interpolation
(TOG Paper)
May 3, 2019
- Anisotropic elasticity for inversion-safety and element rehabilitation
- Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines
- Physics-based Full-body Soccer Motion Control for Dribbling and Shooting
- Luminance-Contrast-Aware Foveated Rendering
- Video Extrapolation Using Neighboring Frames
(TOG Paper)
May 2, 2019
- Multi-Robot Collaborative Dense Scene Reconstruction
- Spectral Coarsening of Geometric Operators
- Symmetric Moving Frames
- TileGAN: Synthesis of Large-Scale Non-Homogeneous Textures
May 1, 2019
- The Vector Heat Method
- Navigating Intrinsic Triangulations
- Symmetric Moving Frames
- Vidgets: Modular Mechanical Widgets for Mobile Devices
- Synthetic Silviculture: Multi-scale Modeling of Plant Ecosystems
- On Bubble Rings and Ink Chandeliers
- Distortion-Free Wide-Angle Portraits on Camera Phones
- Handheld Multi-Frame Super-Resolution
- Mixing Sauces: A Viscosity Blending Model for Shear Thinning Fluids
- A Learned Shape-Adaptive Subsurface Scattering Model
- TriWild: Robust Triangulation with Curve Constraints
- Deferred Neural Rendering: Image Synthesis using Neural Textures
April 30, 2019
- On the Accurate Large-scale Simulation of Ferrofluids
April 26, 2019
- SPOT: Sliced Partial Optimal Transport
- Warp-and-Project Tomography for Rapidly Deforming Objects
- Video Extrapolation Using Neighboring Frames
(TOG Paper)
April 24, 2019
- Surface2Volume: Surface Segmentation Conforming Assemblable Volumetric Partition
April 23, 2019
- Neural Rendering and Reenactment of Human Actor Videos
(TOG Paper)
- EasyFont: A Style Learning-Based System to Easily Build Your Large-Scale Handwriting Fonts
(TOG Paper)
- Learning to Optimize Halide with Tree Search and Random Programs
- Scalable Muscle-actuated Human Simulation and Control
- Implicit Untangling: A robust solution for modeling layered clothing
- A System for Efficient 3D Printed Stop-Motion Face Animation
- Spectral Coarsening of Geometric Operators
April 20, 2019
- Analytic Eigensystems for Isotropic Distortion Energies
(TOG Paper)
April 19, 2019
- Distortion-Free Wide-Angle Portraits on Camera Phones
- Surface2Volume: Surface Segmentation Conforming Assemblable Volumetric Partition
- Luminance-Contrast-Aware Foveated Rendering
April 18, 2019
- Multi-Robot Collaborative Dense Scene Reconstruction
- GRAINS: Generative Recursive Autoencoders for Indoor Scenes
(TOG Paper)
- Deep View Synthesis from Sparse Photometric Images
- iMapper: Interaction-guided Scene Mapping from Monocular Videos
- Designing Chain Reaction Contraptions from Causal Graphs
- Progressive Embedding
- Non-line-of-sight Imaging with Partial Occluders and Surface Normals
(TOG Paper)
- Joint Direction and Stabilization for 360° Videos
(TOG Paper)
- Compact Snapshot Hyperspectral Imaging with Diffracted Rotation
- Hyperparameter Optimization in Black-box Image Processing using Differentiable Proxies
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