This page tracks the new paper links made to our list of SIGGRAPH 2018 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
August 16, 2018
- An Omnistereoscopic Video Pipeline for Capture and Display of Real-World VR
- Parametric Directional Coding for Precomputed Sound Propagation
August 15, 2018
- T-junctions in Spline Surfaces
(TOG Paper)
August 13, 2018
- Space-time Tomography for Continuously Deforming Objects
August 12, 2018
- Efficient Reflectance Capture Using an Autoencoder
August 10, 2018
- An Empirical Rig for Jaw Animation
- Metamolds: Computational Design of Silicone Molds
August 9, 2018
- CoreCavity: Interactive Shell Decomposition for Fabrication with Two-Piece Rigid Molds
- Deep Appearance Models for Face Rendering
- Deep Learning of Biomimetic Sensorimotor Control for Biomechanical Human Animation
- Mechanical Characterization of Structured Sheet Materials
- The Human Touch: Measuring Contact with Real Human Soft Tissues
- Methodology for Assessing Mesh-Based Contact Point Methods
(TOG Paper)
July 25, 2018
- Deep Examplar-Based Colorization
- Robust Solving of Optical Motion Capture Data by Denoising
July 15, 2018
- Progressive Parameterizations
- Implicitizing Rational Tensor Product Surfaces Using the Resultant of Three Moving Planes
(TOG Paper)
- An Extended Partitioned Method for Conservative Solid-Fluid Coupling
- Fabricating Reflectors for Displaying Multiple Images
July 12, 2018
- A High-Performance Software Graphics Pipeline Architecture for the GPU
July 9, 2018
- StrokeAggregator: Consolidating Raw Sketches into Artist-Intended Curve Drawings
- Learning Basketball Dribbling Skills Using Trajectory Optimization and Deep Reinforcement Learning
June 28, 2018
- Rapid Deployment of Curved Surfaces via Programmable Auxetics
June 24, 2018
- Laplacian Kernel Splatting for Efficient Depth-of-field and Motion Blur Synthesis or Reconstruction
- Interactive Exploration of Design Trade-Offs
June 20, 2018
- Blended Cured Quasi-Newton for Distortion Optimization
- Reconstructing Scenes with Mirror and Glass Surfaces
- Progressive Parameterizations
- Support-free volume printing by multi-axis motion
- Synthetic Depth-of-Field with a Single-Camera Mobile Phone
- Skaterbots: Optimization-Based Design and Motion Synthesis for Robotic Creatures with Legs and Wheels
June 11, 2018
- Voxel Cores: Efficient, Robust, and Provably Good Approximation of 3D Medial Axes
- Robust Optimization for Topological Surface Reconstruction
- Towards Virtual Reality Infinite Walking: Dynamic Saccadic Redirection
- Instant 3D Photography
June 6, 2018
- Fast and Deep Deformation Approximations
June 5, 2018
- Online Optical Marker-based Hand Tracking with Deep Labels
- Deep Context-Aware Descreening and Rescreening of Halftone Images
June 3, 2018
- An Implicit Frictional Contact Solver for Adaptive Cloth Simulation
- Example-based Turbulence Style Transfer
- Spoke-Darts for High-Dimensional Blue-Noise Sampling
(TOG Paper)
- Magnetization Dynamics for Magnetic Object Interactions
- Perception-Aware Modeling and Fabrication of Digital Drawing Tools
- Scanner: Efficient Video Analysis at Scale
- Box Cutter: Atlas Refinement for Efficient Packing via Void Elimination
- VisemeNet: Audio-Driven Animator-Centric Speech Animation
June 2, 2018
- Fast Winding Numbers for Soups and Clouds
- Stereo Magnification: Learning View Synthesis Using Multiplane Images
- The Layer Laboratory: A Calculus for Additive and Subtractive Composition of Anisotropic Surface Reflectance
- Hyper-Reduced Projective Dynamics
- 3D Printing Spatially Varying Color and Translucency
- Robust Solving of Optical Motion Capture Data by Denoising
May 30, 2018
- Developability of Triangle Meshes
- Optimal Cone Singularities for Conformal Flattening
- Variational Surface Cutting
- Semantic Soft Segmentation
May 24, 2018
- Scalable Laplacian Eigenfluids
May 23, 2018
- What Characterizes Personalities of Graphic Designs?
- Non-Stationary Texture Synthesis by Adversarial Expansion
- MergeTree: A Fast Hardware HLBVH Constructor for Animated Ray Tracing
- Computing a High-Dimensional Euclidean Embedding from an Arbitrary Smooth Riemannian Metric
- In the Blink of an Eye: Leveraging Blink-Induced Suppression for Imperceptible Position and Orientation Redirection in Virtual Reality
- Semantic Soft Segmentation
- A Radiative Transfer Framework for Spatially Correlated Materials
- Optimizing for Aesthetically Pleasing Quadrotor Camera Motion
- Automatically Distributing Eulerian and Hybrid Fluid Simulations in the Cloud
(TOG Paper)
- StrokeAggregator: Consolidating Raw Sketches into Artist-Intended Curve Drawings
- FaceShop: Deep Sketch-based Image Editing
- Multi-Scale Simulation of Nonlinear Thin-Shell Sound with Wave Turbulence
- Perception-Driven Semi-Structured Boundary Vectorization
- FoldSketch: Enriching Garments with Physically Reproducible Folds
- Support-free volume printing by multi-axis motion
- CoreCavity: Interactive Shell Decomposition for Fabrication with Two-Piece Rigid Molds
- Slang: language mechanisms for building extensible real-time shading systems
- Predictive and Generative Neural Networks for Object Functionality
- Box Cutter: Atlas Refinement for Efficient Packing via Void Elimination
- High-Fidelity Facial Reflectance and Geometry Inference from an Unconstrained Image
May 20, 2018
- Progressive Parameterizations
- Anderson Acceleration for Geometry Optimization and Physics Simulation
- Immersion of Self-Intersecting Solids and Surfaces
- Implicitizing Rational Tensor Product Surfaces Using the Resultant of Three Moving Planes
(TOG Paper)
- A Radiative Transfer Framework for Spatially Correlated Materials
- Learning Three-dimensional Flow for Interactive Aerodynamic Design
- Integer-Only Cross Field Computation
- Real-Time Data-Driven Interactive Rough Sketch Inking
- Scale-Aware Black-and-White Abstraction of 3D Shapes
- Deep Video Portraits
May 19, 2018
- ToonSynth: Example-Based Synthesis of Hand-Colored Cartoon Animations
- Designing Patterns using Triangle-Quad Hybrid Meshes
- Gradient-Domain Processing within a Texture Atlas
- Gradient-domain Volumetric Photon Density Estimation
- A Material Point Method for Thin Shells with Frictional Contact
- Active Animations of Reduced Deformable Models with Environment Interactions
- Autocomplete 3D Sculpting
- Automatic Machine Knitting of 3D Meshes
- Automatically Distributing Eulerian and Hybrid Fluid Simulations in the Cloud
(TOG Paper)
- Bayesian online regression for adaptive direct illumination sampling
- Computational Design of Transforming Pop-up Books
(TOG Paper)
- Curved Optimal Delaunay Triangulation
- Numerical Coarsening using Discontinuous Shape Functions
- Quadrangulation through Morse-Parameterization Hybridization
- Denoising with Kernel Prediction and Asymmetric Loss Functions
- Deep Video Portraits
- Differentiable Programming for Image Processing and Deep Learning in Halide
- Directing Cinematographic Drones
(TOG Paper)
- Discrete Geodesic Nets for Modeling Developable Surfaces
(TOG Paper)
- Example-based Turbulence Style Transfer
- Fabricating Reflectors for Displaying Multiple Images
- FEPR: Fast Energy Projection for Real-Time Simulation of Deformable Objects
- Stabilizing Integrators for Real-Time Physics
(TOG Paper)
- Fluid Directed Rigid Body Control using Deep Reinforcement Learning
- Tetrahedral Meshing in the Wild
- Generalized Motorcycle Graphs for Imperfect Quad-Dominant Meshes
- Stitch Meshing
- HeadOn: Real-time Reenactment of Human Portrait Videos
(TOG Paper)
- Laplacian Kernel Splatting for Efficient Depth-of-field and Motion Blur Synthesis or Reconstruction
- Mastering Sketching: Adversarial Augmentation for Structured Prediction
(TOG Paper)
- Mode-Adaptive Neural Networks for Quadruped Motion Control
- Modeling n-Symmetry Vector Fields using Higher-Order Energies
(TOG Paper)
- Natural Boundary Conditions for Smoothing in Geometry Processing
(TOG Paper)
- Physics-Inspired Garment Recovery from a Single-View Image
(TOG Paper)
- Pressure Boundaries for Implicit Incompressible SPH
(TOG Paper)
- Rule-Free Sewing Pattern Adjustment with Precision and Efficiency
- Scalable Laplacian Eigenfluids
- Shape Representation by Zippable Ribbons
(TOG Paper)
- Woven Fabric Model Creation from a Single Image
(TOG Paper)
- Spoke Darts for High-Dimensional Blue Noise Sampling
(TOG Paper)
- Single-Image SVBRDF Capture with a Rendering-Aware Deep Network
- Towards Virtual Reality Infinite Walking: Dynamic Saccadic Redirection
- What Are Optimal Coding Functions for Time-of-Flight Imaging?
- What Characterizes Personalities of Graphic Designs?
- DSCarver: Decompose-and-Spiral-Carve for Subtractive Manufacturing
May 17, 2018
- An Advection-Reflection Solver for Detail-Preserving Fluid Simulation
May 16, 2018
- Toward Wave-based Sound Synthesis for Computer Animation
May 15, 2018
- Eulerian-on-Lagrangian Cloth Simulation
- Neural Best-Buddies: Sparse Cross-Domain Correspondence
May 14, 2018
- Computational Design of Nanostructural Color for Additive Manufacturing
May 13, 2018
- End-to-end Optimization of Optics and Image Processing for Achromatic Extended Depth of Field and Super-resolution Imaging
- Single-Photon 3D Imaging with Deep Sensor Fusion
May 12, 2018
- Dynamic Kelvinlets: Secondary Motions based on Fundamental Solutions of Elastodynamics
- Rendering Specular Microgeometry with Wave Optics
- Deep Image-Based Relighting from Optimal Sparse Samples
- Analytic Spherical Harmonic Coefficients for Polygonal Area Lights
- A Multi-Scale Model for Simulating Liquid-Fabric Interactions
- Scene-Aware Audio for 360° Videos
May 11, 2018
May 9, 2018
- Toward Wave-based Sound Synthesis for Computer Animation
- Efficient Rendering of Layered Materials using an Atomic Decomposition with Statistical Operators
- Integrating Clipped Spherical Harmonics Expansions
(TOG Paper)
May 8, 2018
- Object-Aware Guidance for Autonomous Scene Reconstruction
- Creating and Chaining Camera Moves for Quadrotor Videography
- Predictive and Generative Neural Networks for Object Functionality
May 4, 2018
- Megapixel Adaptive Optics: Towards Correcting Large-scale Distortions in Computational Cameras
April 30, 2018
- Precomputed Panel Solver for Aerodynamics Simulation
(TOG Paper)
- Polyhedral Voronoi diagrams for additive manufacturing
- A Moving Least Squares Material Point Method with Displacement Discontinuity and Two-Way Rigid Body Coupling
- Looking to Listen at the Cocktail Party: A Speaker-Independent Audio-Visual Model for Speech Separation
- Learning Symmetry and Low-energy Locomotion
- Dexterous Manipulation and Control with Volumetric Muscles
- Animating Fluid Sediment Mixture in Particle-Laden Flows
- Megapixel Adaptive Optics: Towards Correcting Large-scale Distortions in Computational Cameras
- Scanner: Efficient Video Analysis at Scale
- Full 3D Reconstruction of Transparent Objects
- Non-Stationary Texture Synthesis by Adversarial Expansion
April 27, 2018
- Single-Photon 3D Imaging with Deep Sensor Fusion
April 26, 2018
- Water Surface Wavelets
- Space-time Tomography for Continuously Deforming Objects
April 25, 2018
- Blended Cured Quasi-Newton for Distortion Optimization
April 22, 2018
- Stitch Meshing
- Tetrahedral Meshing in the Wild
- Full 3D Reconstruction of Transparent Objects
- Non-Stationary Texture Synthesis by Adversarial Expansion
- Predictive and Generative Neural Networks for Object Functionality
- Appearance Modeling via Proxy-to-Image Alignment
(TOG Paper)
April 14, 2018
- Scanner: Efficient Video Analysis at Scale
- Support-free volume printing by multi-axis motion
- DSCarver: Decompose-and-Spiral-Carve for Subtractive Manufacturing
- DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills
- Perception-Aware Modeling and Fabrication of Digital Drawing Tools
- Dataset and metrics for predicting local visible differences
(TOG Paper)
- Rendering Specular Microgeometry with Wave Optics
- Progressive Parameterizations
- Anderson Acceleration for Geometry Optimization and Physics Simulation
April 13, 2018
- Differentiable Image Processing in Halide
- A Radiative Transfer Framework for Spatially-Correlated Materials
- Opt: A Domain Specific Language for Non-linear Least Squares Optimization in Graphics and Imaging
(TOG Paper)
April 12, 2018
- Point Convolutional Neural Networks by Extension Operators
- Gaussian Material Synthesis
April 11, 2018
- Deep Examplar-Based Colorization
- Neural Best-Buddies: Sparse Cross-Domain Correspondence
- Gigapixel Panorama Video Loops
(TOG Paper)
- Discrete Time Evolution Process Descriptor for Shape Analysis and Matching
(TOG Paper)
- MonoPerfCap: Human Performance Capture from Monocular Video
(TOG Paper)
- FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality
(TOG Paper)
- Learning Local Shape Descriptors from Part Correspondences with Multiview Convolutional Networks
(TOG Paper)
- FaceShop: Deep Sketch-based Image Editing
- Computing a High-Dimensional Euclidean Embedding from an Arbitrary Smooth Riemannian Metric
- An Implicit Frictional Contact Solver for Adaptive Cloth Simulation
- An Advection-Reflection Solver for Detail-Preserving Fluid Simulation
April 7, 2018
- Object-Aware Guidance for Autonomous Scene Reconstruction
- Creating and Chaining Camera Moves for Quadrotor Videography
- FoldSketch: Enriching Garments with Physically Reproducible Folds
- Perception-Driven Semi-Structured Boundary Vectorization
- StrokeAggregator: Consolidating Raw Sketches into Artist-Intended Curve Drawings
- Box Cutter: Atlas Refinement for Efficient Packing via Void Elimination
April 5, 2018
- Immersion of Self-Intersecting Solids and Surfaces
- Space-time Tomography for Continuously Deforming Objects
- Megapixel Adaptive Optics: Towards Correcting Large-scale Distortions in Computational Cameras
- Computational Design of Nanostructural Color for Additive Manufacturing
- End-to-end Optimization of Optics and Image Processing for Achromatic Extended Depth of Field and Super-resolution Imaging
April 4, 2018
- Gaussian Material Synthesis
- Efficient Reflectance Capture Using an Autoencoder
- Deep Convolutional Priors for Indoor 3D Scene Synthesis
- CoreCavity: Interactive Shell Decomposition for Fabrication with Two-Piece Rigid Molds
- Dexterous Manipulation and Control with Volumetric Muscles
- tempoGAN: A Temporally Coherent, Volumetric GAN for Super-resolution Fluid Flow
- Slang: language mechanisms for building extensible real-time shading systems
- A Moving Least Squares Material Point Method with Displacement Discontinuity and Two-Way Rigid Body Coupling
- Animating Fluid Sediment Mixture in Particle-Laden Flows
- Exposure: A White-Box Photo Post-Processing Framework
(TOG Paper)
- P2P-NET: Bidirectional Point Displacement Net for Shape Transform
- Semi-Supervised Co-Analysis of 3D Shape Styles from Projected Lines
(TOG Paper)
April 3, 2018
- High-Fidelity Facial Reflectance and Geometry Inference from an Unconstrained Image
March 28, 2018
- Stable Neo-Hookean Flesh Simulation
(TOG Paper)
March 27, 2018
- A Multi-Scale Model for Simulating Liquid-Fabric Interactions
- FontCode: Embedding Information in Text Documents Using Glyph Perturbation
(TOG Paper)
- Scene-Aware Audio for 360° Videos
- Multi-Scale Simulation of Nonlinear Thin-Shell Sound with Wave Turbulence
- The Layer Laboratory: A Calculus for Additive and Subtractive Composition of Anisotropic Surface Reflectance
- Reversible Jump Metropolis Light Transport using Inverse Mappings
(TOG Paper)
- Second-order occlusion-aware volumetric radiance caching
(TOG Paper)
March 26, 2018
- Boundary First Flattening
(TOG Paper)
- Variational Surface Cutting
- Optimal Cone Singularities for Conformal Flattening
- Developable Surface Flow
- Rapid Deployment of Curved Surfaces via Programmable Auxetics
kesen.huang@gmail.com