This page tracks the new paper links made to our list of SIGGRAPH 2017 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
December 21, 2020
- Deep Extraction of Manga Structural Lines
September 3, 2017
- An Adaptive Point Sampler on a Regular Lattice
August 5, 2017
- Spectral Remapping for Image Downscaling
July 28, 2017
- Topology-Controlled Reconstruction of Multi-Labelled Domains From Cross-Sections
- Interactive Design of Animated Plushies
- A Computational Design Tool for Compliant Mechanisms
- Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder
- A Compressed Representation for Ray Tracing Parametric Surfaces
- Real-Time Planning for Automated Multi-View Drone Cinematography
- All's Well That Ends Well: Guaranteed Resolution of Simultaneous Rigid-Body Impact
- Improving the GJK Algorithm for Faster and More Reliable Distance Queries Between Convex Objects
(TOG Paper)
- Interactive Design Space Exploration and Optimization for CAD Models
July 18, 2017
- Nautilus: Recovering Regional Symmetry Transformations for Image Editing
- Playful Palette: An Interactive Parametric Color Mixer for Artists
July 16, 2017
- Synthesizing Obama: Learning Lip Sync from Audio
- Color contoning for 3D printing
- k-Curves: Interpolation at Local Maximum Curvature
- Example-Based Synthesis of Stylized Facial Animations
- Design and Volume Optimization of Space Structures
July 4, 2017
- Spatiotemporal Atlas Parameterization for Evolving Meshes
June 26, 2017
- A Deep Learning Approach for Generalized Speech Animation
- Water Wave Packets
- Two-Scale Topology Optimization with Microstructures
(TOG Paper)
June 18, 2017
- Modeling Surface Appearance From a Single Photograph Using Self-Augmented Convolutional Neural Networks
- Fluxed Animated Boundary Method
- Spherical Orbifold Tutte Embeddings
- Infinite Continuous Adaptivity for Incompressible SPH
- Animating Elastic Rods with Sound
- Quasi-Newton Methods for Real-Time Simulation of Hyperelastic Materials
(TOG Paper)
- Mixed-primary Factorization for Dual-frame Computational Displays
June 16, 2017
- Practical Acquisition and Rendering of Diffraction Effects in Surface Reflectance
(TOG Paper)
June 7, 2017
- Dip Transform for 3D Shape Reconstruction
June 6, 2017
- CoLux: Multi-Object 3D Micro-Motion Analysis Using Speckle Imaging
June 5, 2017
- CoLux: Multi-Object 3D Micro-Motion Analysis Using Speckle Imaging
- Optimal Discrete Slicing
(TOG Paper)
- Globally and Locally Consistent Image Completion
- Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder
May 31, 2017
- Aether: An Embedded Domain Specific Sampling Language for Monte Carlo Rendering
- Quasi-Newton Methods for Real-Time Simulation of Hyperelastic Materials
(TOG Paper)
- Deep Compositing Using Lie Algebras
- Computational Video Editing for Dialogue-Driven Scenes
- Non-Uniform Spatial Deformation of Light Fields by Locally Linear Transformations
(TOG Paper)
- Anisotropic Elastoplasticity for Cloth, Knit, and Hair Frictional Contact
May 30, 2017
- Bounding Proxies for Shape Approximation
- Hiding of Phase-Based Stereo Disparity for Ghost-Free Viewing Without Glasses.
- Virtual Rephotography: Novel View Prediction Error for 3D Reconstruction
(TOG Paper)
- 4D Imaging through Spray-On Optics
May 28, 2017
- Water Wave Packets
May 27, 2017
- Robust Hex-Dominant Mesh Generation using Field-Guided Polyhedral Agglomeration
- Efficient Optimal Control of Smoke using Spacetime Multigrid
(TOG Paper)
- Quasi-Newton Methods for Real-Time Simulation of Hyperelastic Materials
(TOG Paper)
- A Schur Complement Preconditioner for Scalable Parallel Fluid Simulation
- Non-Uniform Spatial Deformation of Light Fields by Locally Linear Transformations
(TOG Paper)
May 26, 2017
- Momentum-mapped Inverted Pendulum Models for Controlling Dynamic Human Motions
(TOG Paper)
- Virtual Rephotography: Novel View Prediction Error for 3D Reconstruction
(TOG Paper)
- Saccade Landing Position Prediction for Gaze-Contingent Rendering
- Constrained Palette-Space Exploration
- Convolutional Neural Networks on Surfaces via Seamless Toric Covers
- A Data-driven Approach to Four-view Image-based Hair Modeling
- Example-Based Synthesis of Stylized Facial Animations
- Domain of Attraction Expansion for Physics-Based Character Control
(TOG Paper)
- An Adaptive Point Sampler on a Regular Lattice
- Fast Weather Simulation for Inverse Procedural Design of 3D Urban Models
(TOG Paper)
- Printing Anisotropic Appearance with Magnetic Flakes
- Geometric Optimization via Composite Majorization
- Regularized Kelvinlets: Sculpting Brushes based on Fundamental Solutions of Elasticity
- Phase-Functioned Neural Networks for Character Control
- Movie Editing and Cognitive Event Segmentation in Virtual Reality Video
- CurveUps: Shaping Objects from Flat Plates with Tension-Actuated Curvature
- Functionality-aware Retargeting of Mechanisms to 3D Shapes
- String Actuated Curved Folded Surfaces
- Fluxed Animated Boundary Method
- A Spatial Target Function for Metropolis Photon Tracing
(TOG Paper)
- BundleFusion: Real-time Globally Consistent 3D Reconstruction using Online Surface Re-integration
(TOG Paper)
- Holographic Near-Eye Displays for Virtual and Augmented Reality
- Focal Surface Displays
- VoCo: Text-based Insertion and Replacement in Audio Narration
- Nautilus: Recovering Regional Symmetry Transformations for Image Editing
- Portrait Lighting Transfer using a Mass Transport Approach
- Hexahedral-dominant meshing
(TOG Paper)
- Interactive Sound Propagation and Rendering for Large Multi-Source Scenes
(TOG Paper)
- Visual Attribute Transfer through Deep Image Analogy
- Audio-Driven Facial Animation by Joint End-to-End Learning of Pose and Emotion
- Computational Design of Telescoping Structures
- Implicit Crowds: Optimization Integrator for Robust Crowd Simulation
- Dynamics-Aware Numerical Coarsening for Fabrication Design
May 18, 2017
- Skippy: Single View 3D Curve Interactive Modeling
- Convolutional Neural Networks on Surfaces via Seamless Toric Covers
- Interactive Design Space Exploration and Optimization for CAD Models
- Authoring Landscapes by Combining Ecosystem and Terrain Erosion Simulation
- Data-Driven Physics for Human Soft Tissue Animation
- ClothCap: Seamless 4D Clothing Capture and Retargeting
- Deep Bilateral Learning for Real-Time Image Enhancement
May 16, 2017
- Bounce Maps: An Improved Restitution Model for Real-Time Rigid-Body Impact
May 15, 2017
- Saccade Landing Position Prediction for Gaze-Contingent Rendering
- Field-Aligned Online Surface Reconstruction
- Spatiotemporal Atlas Parameterization for Evolving Meshes
- Bounding Proxies for Shape Approximation
- Fusing State Spaces for Markov Chain Monte Carlo Rendering
- Computational Zoom: A Framework for Post-Capture Image Composition
- Image-based Reconstruction of Wire Art
- Implicit Crowds: Optimization Integrator for Robust Crowd Simulation
- Globally and Locally Consistent Image Completion
- Harmonic Global Parametrization with Rational Holonomy
- Multi-species simulation of porous sand and water mixtures
- Regular Meshes from Polygonal Patterns
- Boundary Element Octahedral Fields in Volumes
(TOG Paper)
- Learning Hierarchical Shape Segmentation and Labeling from Online Repositories
- Accommodation and Comfort in Head-Mounted Displays
- Constrained Palette-Space Exploration
- Computational Design and Automated Fabrication of Kirchhoff-Plateau Surfaces
May 13, 2017
- Epipolar Time-of-Flight Imaging
May 11, 2017
- Programmable 2D Arrangements for Element Texture Design
(TOG Paper)
- Antialiasing Complex Global Illumination Effects in Path-space
(TOG Paper)
May 10, 2017
- A Spherical Cap Preserving Parameterization for Spherical Distributions
- Real-Time User-Guided Image Colorization with Learned Deep Priors
- Convergence Analysis for Anisotropic Monte Carlo Sampling Spectra
(TR)
- Beyond Points and Beams: Higher-Dimensional Photon Samples for Volumetric Light Transport
- Similarity Maps and Field-Guided T-Splines: a Perfect Couple
May 9, 2017
- A Forward Scattering Dipole Model from a Functional Integral Approximation
- Patch-Based Optimization for Image-Based Texture Mapping
May 8, 2017
- Understanding the Impact of Animated Gesture Performance on Personality Perceptions
PERFORM: Perceptual Approach for Adding OCEAN Personality to Human Motion using Laban Movement Analysis
(TOG Paper)
- A Stiffly Accurate Integrator for Elastodynamic Problems
May 7, 2017
- Variance-Minimizing Transport Plans for Inter-surface Mapping
- Light Field Video Capture Using a Learning-Based Hybrid Imaging System
- Tanks and Temples: Benchmarking Large-Scale Scene Reconstruction
- Lightweight Structure Design Under Force Location Uncertainty
- Example-Based Damping Design
- Botanical Materials Based on Biomechanics
- Consistent Functional Cross Field Design for Mesh Quadrangulation
- Power Diagrams and Sparse Paged Grids for High Resolution Adaptive Liquids
May 6, 2017
- Deep High Dynamic Range Imaging of Dynamic Scenes
- Kernel-predicting Convolutional Networks for Denoising Monte Carlo Renderings
- A Practical Extension to Microfacet Theory for the Modeling of Varying Iridescence
- A Two-Scale Microfacet Reflectance Model Combining Reflection and Diffraction
- Lighting Grid Hierarchy for Self-illuminating Explosions
May 5, 2017
- Data-Driven Synthesis of Smoke Flows with CNN-based Feature Descriptors
- Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder
- Audio-Driven Facial Animation by Joint End-to-End Learning of Pose and Emotion
- Spectral and Decomposition Tracking for Rendering Heterogeneous Volumes
- O-CNN: Octree-based Convolutional Neural Networks for 3D Shape Analysis
- Phace: Physics-based Face Modeling and Animation
- Facial Retargeting with Automatic Range of Motion Alignment
May 3, 2017
- Scalable Locally Injective Maps
(TOG Paper)
- Inside Fluids: Clebsch Maps for Visualization and Processing
(the youtube page includes a link to the paper )
- Image-based Reconstruction of Wire Art
- Deep Correlations for Texture synthesis
(TOG Paper)
- VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera
- Example-Based Expressive Animation of 2D Rigid Bodies
- Generic Objective Vortices for Flow Visualization
- Interpolations of Smoke and Liquid Simulations
(TOG Paper)
- Robust eXtended Finite Elements for Complex Cutting of Deformables
- Perceptual Evaluation of Liquid Simulation Methods
- Data-Driven Synthesis of Smoke Flows with CNN-based Feature Descriptors
- Dip Transform for 3D Shape Reconstruction
May 2, 2017
- BendSketch: Modeling Freeform Surfaces Through 2D Sketching
- Sequential Line Search for Efficient Visual Design Optimization by Crowds
- Computational Zoom: A Framework for Post-Capture Image Composition
- Time Slice Video Synthesis by Robust Video Alignment
- FlowRep: Descriptive Curve Networks for Free-Form Design Shapes
May 1, 2017
- Accommodation-invariant Computational Near-eye Displays
- Understanding and Exploiting Object Interaction Landscapes
(TOG Paper)
- 3DTV at Home: Eulerian-Lagrangian Stereo-to-Multiview Conversion
April 30, 2017
- Deformation-Driven Shape Correspondence via Shape Recognition
- Co-Locating Style-Defining Elements on 3D Shapes
(TOG Paper)
- GRASS: Generative Recursive Autoencoders for Shape Structures
April 29, 2017
- Rainbow Particle Imaging Velocimetry for Dense 3D Fluid Velocity Imaging
- DeepLoco: Dynamic Locomotion Skills Using Hierarchical Deep
- Shader Components: Modular and High Performance Shader Development
- Kernel-predicting Convolutional Networks for Denoising Monte Carlo Renderings
- An Efficient and Practical Near and Far Field Fur Reflectance Model
- Power Diagrams and Sparse Paged Grids for High Resolution Adaptive Liquids
- Variational Stokes: A Unified Pressure-Viscosity Solver for Accurate Viscous Liquids
- Multi-Contact Locomotion Using a Contact Graph with Feasibility Predictors
(TOG Paper)
- Patch-Based Optimization for Image-Based Texture Mapping
- 4D Imaging through Spray-On Optics
- Fusing State Spaces for Markov Chain Monte Carlo Rendering
- Sequential Line Search for Efficient Visual Design Optimization by Crowds
- Robust eXtended Finite Elements for Complex Cutting of Deformables
- GRASS: Generative Recursive Autoencoders for Shape Structures
- Deep Extraction of Manga Structural Lines
- Design and Volume Optimization of Space Structures
April 28, 2017
- DeepSketch2Face: A Deep Learning Based Sketching System for 3D Face and Caricature Modeling
- Bounding Proxies for Shape Approximation
- Consistent Functional Cross Field Design for Mesh Quadrangulation
- Functional Characterization of Intrinsic and Extrinsic Geometry
(TOG Paper)
April 27, 2017
- A Multi-Scale Model for Simulating Liquid-Hair Interactions
- Variational Stokes: A Unified Pressure-Viscosity Solver for Accurate Viscous Liquids
April 26, 2017
- Charted Metropolis Light Transport
April 20, 2017
- Field-Aligned Online Surface Reconstruction
- Robust Hex-Dominant Mesh Generation using Field-Guided Polyhedral Agglomeration
April 15, 2017
- Patch-Based Optimization for Image-Based Texture Mapping
- Deep High Dynamic Range Imaging of Dynamic Scenes
- Lightweight Structure Design Under Force Location Uncertainty
- Interactive High-Quality Green-Screen Keying via Color Unmixing
(TOG Paper)
- Unmixing-Based Soft Color Segmentation for Image Manipulation
(TOG Paper)
- Example-Based Damping Design
- Botanical Materials Based on Biomechanics
April 10, 2017
- GRASS: Generative Recursive Autoencoders for Shape Structures
- Real-time Geometry, Albedo and Motion Reconstruction Using a Single RGBD Camera
(TOG Paper)
- Interactive Design and Stability Analysis of Decorative Joinery for Furniture
(TOG Paper)
- Decomposing Images into Layers via RGB-space Geometry
(TOG Paper)
- Retrieval on Parametric Shape Collections
(TOG Paper)
- Color contoning for 3D printing
- Dynamics-Aware Numerical Coarsening for Fabrication Design
- 3DTV at Home: Eulerian-Lagrangian Stereo-to-Multi-view Conversion
- Interactive Design Space Exploration and Optimization for CAD Models
- Two-Scale Topology Optimization with Microstructures
April 8, 2017
- Real-Time User-Guided Image Colorization with Learned Deep Priors
- Light Field Video Capture Using a Learning-Based Hybrid Imaging System
- A stiffly accurate integrator for elastodynamic problems
- 4D Imaging through Spray-On Optics
- Monte Carlo Convergence Analysis for Anisotropic Sampling Power Spectra
(TR)
- Multi-Contact Locomotion Using a Contact Graph with Feasibility Predictors
(TOG Paper)
- Tanks and Temples: Benchmarking Large-Scale Scene Reconstruction
- Skippy: Single View 3D Curve Interactive Modeling
- Authoring Landscapes by Combining Ecosystem and Terrain Erosion Simulation
- DeepSketch2Face: A Deep Learning Based Sketching System for 3D Face and Caricature Modeling
kesen.huang@gmail.com