This page tracks the new paper links made to our list of SIGGRAPH 2014 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
October 14, 2014
September 15, 2014
- Bilateral Texture Filtering
September 14, 2014
- Parametric Wave Field Coding for Precomputed Sound Propagation
- Boxelization: Folding 3D Objects Into Boxes
- Animation of Deformable Bodies with Quadratic Bezier Finite Elements
- Capturing and Stylizing Hair for 3D Fabrication
August 16, 2014
- Computational Design of Linkage-Based Characters
- Controllable High-Fidelity Facial Performance Transfer
- First-person Hyper-lapse videos
- Learning to be a depth camera for close-range human capture and interaction
- Pinlight Displays: Wide Field of View Augmented-Reality Eyeglasses Using Defocused Point Light Sources
- Reflectance Scanning: Estimating Shading Frame and BRDF with Generalized Linear Light Sources
- Sensitivity-optimized Rigging for Example-based Real-time Clothing Synthesis
- Spin-It: Optimizing Moment of Inertia for Spinnable Objects
- Subspace Clothing Simulation Using Adaptive Bases
- VideoSnapping: Interactive Synchronization of Multiple Videos
August 13, 2014
- Augmented MPM for Phase-Change and Varied Materials
August 10, 2014
- Design and Fabrication by Example
- PushPull++
- EZ-Sketching: Three-Level Optimization for Error-Tolerant Image Tracing
- Transient Attributes for High-Level Understanding and Editing of Outdoor Scenes
- The Visual Microphone: Passive Recovery of Sound from Video
- AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors
- Color Map Optimization for 3D Reconstruction with Consumer Depth Cameras
July 28, 2014
- High-contrast Computational Caustic Design
July 24, 2014
- Projective Dynamics: Fusing Constraint Projections for Fast Simulation
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- Wire Mesh Design
July 14, 2014
- Pixie Dust: Graphics Generated by Levitated and Animated Objects in a Computational Acoustic-Potential Field
- Fast Tile-Based Adaptive Sampling with User-Specified Fourier Spectra
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- Intrinsic Images in the Wild
- Defending Continuous Collision Detection against Errors
- Locally Injective Parametrization With Arbitrary Fixed Boundaries
- Active Volumetric Musculoskeletal Systems
- Robust Polylines Tracing for N-symmetry Direction Field on Triangulated Surfaces
- Physics-Inspired Adaptive Fracture Refinement
June 30, 2014
- Real-Time Non-Rigid Reconstruction Using an RGB-D Camera
- Simulating and compensating changes in appearance between day and night vision
- Real-Time Continuous Pose Recovery of Human Hands Using Convolutional Networks
- Look Over Here: Attention-Directing Composition of Manga Elements
- Pteromys: Interactive Design and Optimization of Free-formed Free-flight Model Airplanes
- Provably Good Planar Mappings
- Feature Matching With Bounded Distortion
(TOG Paper)
- Simulating and compensating changes in appearance between day and night vision
- Adaptive Nonlinearity for Collisions in Complex Rod Assemblies
June 17, 2014
- Bridging the Gap: Automated Steady Scaffoldings for 3D Printing
June 13, 2014
- From Capture to Simulation - Connecting Forward and Inverse Problems in Fluids
June 11, 2014
- Projective Dynamics: Fusing Constraint Projections for Fast Simulation
June 10, 2014
- Robust Field-Aligned Global Parametrization
- Poisson-based Continuous Surface Generation for Goal-based Caustics
(TOG Paper)
- Flower Modeling via X-ray Computed Tomography
- Learning a Manifold of Fonts
- AverageExplorer: Interactive Exploration and Alignment of Visual Data Collections
June 8, 2014
- Rendering Glints on High-Resolution Normal-Mapped Specular Surfaces
June 7, 2014
- genBRDF: Discovering New Analytic BRDFs with Genetic Programming
- Modeling and Optimizing Eye Vergence Response to Stereoscopic Cuts
- Relating Shapes via Geometric Symmetries and Regularities
- Extending the Graphics Pipeline with Adaptive, Multi-Rate Shading
- On-line Learning of Parametric Mixture Models for Light Transport Simulation
June 2, 2014
- Wire Mesh Design
- Designing Inflatable Structures
- Compressive Epsilon Photography for Post-Capture Control in Digital Imaging
- Interactive Manipulation of Large-Scale Crowd Animation
- Dynamic and Robust Local Clearance Triangulations
(TOG Paper)
- Build-to-Last: Strength to Weight 3D Printed Objects
May 27, 2014
- Compact Precomputed Voxelized Shadows
May 23, 2014
- Temporal Frequency Probing for 5D Analysis of Global Light Transport
- How Do People Edit Light Fields?
- Style Transfer for Headshot Portraits
- Transient Attributes for High-Level Understanding and Editing of Outdoor Scenes
- Vector Graphics Complexes
May 22, 2014
- Cascaded Displays: Spatiotemporal Superresolution using Offset Pixel Layers
- Proactive 3D Scanning of Inaccessible Parts
- Generalizing Locomotion Style to New Animals With Inverse Optimal Regression
May 19, 2014
- A Compressive Light Field Projection System
- A Constructive Theory of Sampling for Image Synthesis using Reproducing Kernel Bases
- Space-Time Editing of Elastic Motion through Material Optimization and Reduction
- Weighted Triangulations for Geometry Processing
- L1-based Construction of Polycube Maps from Complex Shapes
(TOG Paper)
- A Reflectance Display
- Authoring and Animating Painterly Characters
(TOG Paper)
- Boosting Monte Carlo Rendering by Ray Histogram Fusion
(TOG Paper)
- Breathing Life into Shape: Capturing, Modeling and Animating 3D Human Breathing
- Color Map Optimization for 3D Reconstruction with Consumer Depth Cameras
- Computational Light Routing: 3D Printed Fiber Optics for Sensing and Display
(TOG Paper)
- Context-based Coherent Surface Completion
(TOG Paper)
- Data-driven control of flapping flight
(TOG Paper)
- Diffusion Pruning for Rapidly and Robustly Selecting Global Correspondences using Local Isometry
(TOG Paper)
- Dynamic Ray Stream Traversal
- Flow complex based shape reconstruction from 3D curves
(TOG Paper)
- Flower Modeling via X-ray Computed Tomography
- Focus 3D: Compressive Accommodation Display
(TOG Paper)
- Form-finding with polyhedral meshes made simple
- Frame Fields: Anisotropic and Non-Orthogonal Cross Fields
- Harmonic Parameterization by Electrostatics
(TOG Paper)
- Indexing 3D Scenes Using the Interaction Bisector Surface
(TOG Paper)
- High-Order Diffraction and Diffuse Reflections for Interactive Sound Propagation in Large Environments
- Instant Convolution Shadows for Volumetric Detail Mapping
(TOG Paper)
- k-d Darts: Sampling by k-Dimensional Flat Searches
(TOG Paper)
- Look Over Here: Attention-Directing Composition of Manga Elements
- Mesh saliency via spectral processing
(TOG Paper)
- On-line Learning of Parametric Mixture Models for Light Transport Simulation
- Parallel chen-han (PCH) algorithm for discrete geodesics
(TOG Paper)
- Procedural design of exterior lighting for buildings with complex constraints
(TOG Paper)
- Progressive Light Transport Simulation on the GPU: Survey and Improvements
(TOG Paper)
- RayCore: A ray-tracing hardware architecture for mobile devices
(TOG Paper)
- The Connect-The-Dots Family of Puzzles: Design and Automatic Generation
- Automatic Editing of Footage from Multiple Social Cameras
- Image Completion using Planar Structure Guidance
- Online Motion Synthesis Using Sequential Monte Carlo
- Meta-representations of Shape Families
- Geometry and Context for Semantic Correspondences and Functionality Recognition in Man-Made 3D Shapes
- Temporal Frequency Probing for 5D Analysis of Global Light Transport
- Interactive Generalized Penetration Depth Computation for Rigid and Articulate Models Using Object Norm
(TOG Paper)
- Codimensional Surface Tension Flow on Simplicial Complexes
- Deformation Embedded for Point-Based Elastoplastic Simulation
(TOG Paper)
- An Asymptotic Numerical Method for Inverse Elastic Shape Design
- A Reduced Model for Interactive Hairs
- Displaced Dynamic Expression Regression for Real-time Facial Tracking and Animation
- Dynamic Ray Stream Traversal
May 17, 2014
- Unifying points, beams, and paths in volumetric light transport simulation
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- Point Morphology
- Eyeglasses-free Display: Towards Correcting Visual Aberrations with Computational Light Field Displays
May 15, 2014
- Interactive Shape Modeling using a Skeleton-Mesh Co-Representation
- 3D Object Manipulation in a Single Image using Stock 3D Models
- A Similarity Measure for Illustration Style
- Inverse Procedural Modeling of Facade Layouts
- Compressive Epsilon Photography for Post-Capture Control in Digital Imaging
- Fast Multipole Representation of Diffusion Curves and Points
May 14, 2014
- Self-Refining Games using Player Analytics
- Lifted Bijections for Low Distortion Surface Mappings
- Controlling Singular Values with Semidefinite Programming
- Adaptive Tearing and Cracking of Thin Sheets
- A Comprehensive Framework for Rendering Layered Materials
- Discrete Stochastic Microfacet Models
- VideoSnapping: Interactive Synchronization of Multiple Videos
- Intrinsic Images in the Wild
- Blending Liquids
- Exploratory Font Selection Using Crowdsourced Attributes
- Floating Scale Surface Reconstruction
- Multimaterial Mesh-Based Surface Tracking
- Learning Bicycle Stunts
- Continuous Projection for Fast L1 Reconstruction
- Robust Hair Capture Using Simulated Examples
- High-Order Similarity Relations in Radiative Transfer
- Earth Mover's Distances on Discrete Surfaces
- Robust and Accurate Skeletal Rigging from Mesh Sequences
- Factored Axis-Aligned Filtering for Rendering Multiple Distribution Effects
- DecoBrush: Drawing Structured Decorative Patterns by Example
- Image Completion using Planar Structure Guidance
- The Natural-Constraint Representation of the Path Space for Efficient Light Transport Simulation
- Multiplexed Metropolis Light Transport
- Intrinsic Video and Applications
- How Do People Edit Light Fields?
- Unified Particle Physics for Real-Time Applications
- Darkroom: Compiling High-Level Image Processing Code into Hardware Pipelines
May 10, 2014
- Unifying points, beams, and paths in volumetric light transport simulation
- Simulating articulated subspace self-contact
- Organizing Heterogeneous Scene Collections through Contextual Focal Points
- True2Form: 3D Curve Networks from 2D Sketches via Selective Regularization
- Embree - A Kernel Framework for Efficient CPU Ray Tracing
- Animating Deformable Objects using Sparse Spacetime Constraints
- Tangible and Modular Input Device for Character Articulation
- Cascaded Displays: Spatiotemporal Superresolution using Offset Pixel Layers
- Eigenmode Compression for Modal Sound Models
- Inverse-Foley Animation: Synchronizing rigid-body motions to sound
- Continuous Projection for Fast L1 Reconstruction
May 3, 2014
- Compressive Epsilon Photography for Post-Capture Control in Digital Imaging
- Detailed Water on Coarse Grids: Combining Surface Meshes and Adaptive Discontinuous Galerkin
- Embree - A Kernel Framework for Efficient CPU Ray Tracing
- Reflectance Scanning: Estimating Shading Frame and BRDF with Generalized Linear Light Sources
- Spin-It: Optimizing Moment of Inertia for Spinnable Objects
- Poisson-based Continuous Surface Generation for Goal-based Caustics
(TR)
(TOG Paper)
April 27, 2014
- Fast Tile-Based Adaptive Sampling with User-Specified Fourier Spectra
April 26, 2014
- Learning Bicycle Stunts
- Computational Design of Linkage-Based Characters
- Proactive 3D Scanning of Inaccessible Parts
- Refractive Radiative Transfer Equation
(TOG Paper)
- Painting-to-3D Model Alignment Via Discriminative Visual Elements
(TOG Paper)
- Fast Local Laplacian Filters: Theory and Applications
(TOG Paper)
- genBRDF: Discovering New Analytic BRDFs with Genetic Programming
- Automatic Editing of Footage from Multiple Social Cameras
- Boxelization: Folding 3D Objects Into Boxes
- Computing layouts with deformable templates
April 20, 2014
- Decoupling Noises and Features via Weighted l1-analysis Compressed Sensing
- Computing layouts with deformable templates
- Inverse Procedural Modeling of Facade Layouts
- PushPull++
- Provably Good Planar Mappings
- Lifted Bijections for Low Distortion Surface Mappings
- Simulating and compensating changes in appearance between day and night vision
- Shape2Pose: Human-Centric Shape Analysis
April 14, 2014
- Automatic scene inference for 3D object compositing
(TOG Paper)
- Topology-Varying 3D Shape Creation via Structural Blending
- Fast Tile-Based Adaptive Sampling with User-Specified Fourier Spectra
- Point Morphology
- Multimaterial Mesh-Based Surface Tracking
April 9, 2014
- Computing Smooth Surface Contours with Accurate Topology
(TOG Paper)
- Floating Scale Surface Reconstruction
April 7, 2014
- Interactive Manipulation of Large-Scale Crowd Animation
- Vector Graphics Complexes
- DecoBrush: Drawing Structured Decorative Patterns by Example
- A Local Frequency Analysis of Light Scattering and Absorption
- Metarepresentation of Shape Families
- Displaced Dynamic Expression Regression for Real-time Facial Tracking and Animation
- A Reduced Model for Interactive Hairs
- An Asymptotic Numerical Method for Inverse Elastic Shape Design
April 6, 2014
- Fast Tile-Based Adaptive Sampling with User-Specified Fourier Spectra
- Functional Map Networks for Analyzing and Browsing Large Shape Collections
- Learning 3D Attributes of Images through Shape Collection
- Relating Shapes via Geometric Symmetries and Regularities
- Build-to-Last: Strength to Weight 3D Printed Objects
- Proactive 3D Scanning of Inaccessible Parts
- Facial Performance Enhancement Using Dynamic Shape Space Analysis
- Unifying Points Beams and Paths in Volumetric Light Transport Simulation
- Multiplexed Metropolis Light Transport
- Wire Mesh Design
- Projective Dynamics: Fusing Constraint Projections for Fast Simulation
- Coupled Structure-from-Motion and 3D Symmetry Detection for Urban Facades
(TOG Paper)
- Design and Fabrication by Example
- Automatic Editing of Footage from Multiple Social Cameras
- Boxelization: Folding 3D Objects Into Boxes
- A Practical Algorithm for Rendering Interreflections with All-frequency BRDFs
(TOG Paper)
- Blending Liquids
- Exploratory Font Selection Using Crowdsourced Attributes
- 3D Object Manipulation in a Single Image using Stock 3D Models
- Extending the Graphics Pipeline with Adaptive, Multi-Rate Shading
- Self-Refining Games using Player Analytics
March 31, 2014
- Fast Multipole Representation of Diffusion Curves and Points
- Interactive Design and Optimization of Free-formed Free-flight Model Airplanes
- Sensitivity-optimized Rigging for Example-based Real-time Clothing Synthesis
- Intrinsic Images in the Wild
March 30, 2014
- Organizing Heterogeneous Scene Collections through Contextual Focal Points
- Topology-Varying 3D Shape Creation via Structural Blending
- Online Motion Synthesis Using Sequential Monte Carlo
- Automatic scene inference for 3D object compositing
(TOG Paper)
March 29, 2014
- Factored Axis-Aligned Filtering for Rendering Multiple Distribution Effects
March 28, 2014
- A Comprehensive Framework for Rendering Layered Materials
- Discrete Stochastic Microfacet Models
- Rendering Glints on High-Resolution Normal-Mapped Specular Surfaces
- Automating Image Morphing using Structural Similarity on a Halfway Domain
(TOG Paper)
- First-person Hyper-lapse videos
- Image Completion using Planar Structure Guidance
- Exposing Photo Manipulation from Shading and Shadows
(TOG Paper)
- Learning to be a depth camera for close-range human capture and interaction
- Exploring Quadrangulations
(TOG Paper)
- Edit Propagation using Geometric Relationship Functions
(TOG Paper)
- Geometry and Context for Semantic Correspondences and Functionality Recognition in Manmade 3D Shapes
(TOG Paper)
- Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters
(TOG Paper)
- How Do People Edit Light Fields?
- Intrinsic Video and Applications
- Capturing and Stylizing Hair for 3D Fabrication
- A Similarity Measure for Illustration Style
- Style Transfer for Headshot Portraits
- DecoBrush: Drawing Structured Decorative Patterns by Example
- Defending Continuous Collision Detection against Errors
- Robust Hair Capture Using Simulated Examples
- Physics-Inspired Adaptive Fracture Refinement
- High-contrast Computational Caustic Design
- High-Order Similarity Relations in Radiative Transfer
- Earth Mover's Distances on Discrete Surfaces
- Codimensional Surface Tension Flow on Simplicial Complices
- Robust and Accurate Skeletal Rigging from Mesh Sequences
- Smoke Rings from Smoke
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