This page tracks the new paper links made to our list of SIGGRAPH 2013 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
September 24, 2013
- A Material-Point Method for Snow Simulation
June 26, 2015
- Geodesics in Heat: A New Approach to Computing Distance Based on Heat Flow
(TOG Paper)
August 23, 2013
- Subspace Fluid Re-Simulation
- Closest Point Turbulence for Liquid Surfaces
(TOG Paper)
- Terrain Generation Using Procedural Models Based on Hydrology
- Bundled Camera Paths for Video Stabilization
August 11, 2013
- A New Grid Structure for Domain Extension
- Subspace Integration With Local Deformations
- Scalable Real-time Volumetric Surface Reconstruction
- InfraStructs: Fabricating Information Inside Physical Objects for Imaging in the Terahertz Region
- Stylizing Animation By Example
(
)
(
)
August 4, 2013
- Worst-Case Structural Analysis
- Style and Abstraction in Portrait Sketching
- Scene Reconstruction From High Spatio-Angular Resolution Light Fields
- Computational Design of Actuated Deformable Characters
- Computational Design of Mechanical Characters
- Rectangling Panoramic Images via Warping
- Sketch-Based Generation and Editing of Quad Meshes
- AIREAL: Interactive Tactile Experiences in Free Air
- Content-adaptive Lenticular Prints
July 22, 2013
- 3D + 2D TV: 3D Displays With no Ghosting for Viewers Without Glasses
July 21, 2013
- OpenFab: A Programmable Pipeline for Multi-Material Fabrication
July 19, 2013
- Spec2Fab: A Reducer-Tuner Model for Translating Specifications to 3D Prints
- Thin Skin Elastodynamics
- Reciprocal Frame Structures Made Easy
July 17, 2013
- Fabricating Translucent Materials Using Continuous Pigment Mixtures
- Painting by Feature: Texture Boundaries for Example-based Image Creation
July 12, 2013
- Geodesics in Heat: A New Approach to Computing Distance Based on Heat Flow
(TOG Paper)
July 5, 2013
- Online Modeling For Realtime Facial Animation
- Layered Analysis of Irregular Facades via Symmetry Maximization
- MeshGit: Diffing and merging meshes for polygonal modeling
- Planar Shape Interpolation with Bounded Distortion
- Globally Optimal Direction Fields
June 20, 2013
- Putting Holes in Holey Geometry: Topology Change for Arbitrary Surfaces
- AIREAL: Interactive Tactile Experiences in Free Air
June 19, 2013
- Femto-Photography: Capturing and Visualizing the Propagation of Light
June 5, 2013
- A Sort-Based Deferred Shading Architecture for Decoupled Sampling
- Bi-Scale Appearance Fabrication
- Path-Space Manipulation of Physically-Based Light Transport
- Style and Abstraction in Portrait Sketching
- Qualitative Organization of Collections of Shapes via Quartet Analysis
- Compressive Light Field Photography using Overcomplete Dictionaries and Optimized Projections
(
)
(
)
- Implicit Skinning: Real-Time Skin Deformation with Contact Modeling
May 26, 2013
- Interpreting Concept Sketches
- Online Modeling For Realtime Facial Animation
- Video-based Hand Manipulation Capture Through Composite Motion Control
- A Practical Microcylinder Appearance Model for Cloth Rendering
- Map-Based Exploration of Intrinsic Shape Differences and Variability
- Phase-based Video Motion Processing
- Radial View Based Culling for Continuous Self-Collision Detection of Skeletal Models
- Closest Point Turbulence for Liquid Surfaces
(TOG Paper)
- Subspace Fluid Re-Simulation
- A4: Asynchronous Adaptive Anti-Aliasing Using Shared Memory
- Analytic Displacement Mapping Using Hardware Tessellation
(TOG Paper)
- Embedded Thin Shells for Wrinkle Simulation
- Gradient-Domain Metropolis Light Transport
- Injective and Bounded Distortion Mappings in 3D
- High-Resolution Sparse Voxel DAGs
May 14, 2013
- Semantic Decomposition and Reconstruction of Residential Scenes from LiDAR Data
- Qualitative Organization of Collections of Shapes via Quartet Analysis
May 10, 2013
- Radial View Based Culling for Continuous Self-Collision Detection of Skeletal Models
- Stereoscopic 3D Line Drawing
May 9, 2013
- Low-budget Transient Imaging using Photonic Mixer Devices
- Generating and Exploring Good Building Layouts
- Real-Time Drawing Assistance Through Crowdsourcing
- Embedded Thin Shells for Wrinkle Simulation
May 7, 2013
- 3D Shape Regression for Real-time Facial Animation
- Line Segment Sampling with Blue-Noise Properties
- Super Space Clothoids
- Automated Video Looping with Progressive Dynamism
- Rectangling Panoramic Images via Warping
May 6, 2013
- Structure-Aware Hair Capture
May 5, 2013
- Dynamic Hair Manipulation in Images and Videos
May 4, 2013
- Dense Scene Reconstruction with Points of Interest
May 3, 2013
- Highly Adaptive Liquid Simulations on Tetrahedral Meshes
May 2, 2013
- Planar Shape Interpolation with Bounded Distortion
- Compressive Light Field Photography using Overcomplete Dictionaries and Optimized Projections
- Axis-Aligned Filtering for Interactive Physically Based Diffuse Indirect Lighting
- Particle-Based Anisotropic Surface Meshing
- Modeling Friction and Air Effects between Cloth and Deformable Bodies
- Adaptive Fracture Simulation of Multi-Layered Thin Plates
April 30, 2013
- User-Assisted Image Compositing for Photographic Lighting
- OpenSurfaces: A Richly Annotated Catalog of Surface Appearance
- Example-Based Video Color Grading
April 29, 2013
- Optimizing Color Consistency in Photo Collections
April 28, 2013
- Sketch2Scene: Sketch-Based Co-Retrieval and Co-Placement of 3D Models
April 27, 2013
- 5D Covariance Tracing for Efficient Depth of Field and Motion Blur
- Reconstructing Surfaces of Particle-Based Fluids Using Ansotropic Kernels
- Controlled-Distortion Constrained Global Parametrization
- Screened Poisson-Surface Reconstruction
(TOG Paper)
- A Benchmark for Surface Reconstruction
(TOG Paper)
- Interactive Albedo Editing in Path-Traced Volumetric Materials
(TOG Paper)
- Global Illumination with Radiance Regression Functions
- Near-Invariant Blur for Depth and 2D Motion via Time-Varying Light Field Analysis
- Fabricating BRDFs at High Spatial Resolution Using Wave Optics
- A Two-Continua Approach to Eulerian Simulation of Water Spray
- Parsing Sewing Patterns Into 3D Garments
- A Practical Microcylinder Appearance Model for Cloth Rendering
(TOG Paper)
- Synthesizing Waves From Animated Height Fields
(TOG Paper)
- Acquiring Reflectance and Shape From Continuous Spherical Harmonic Illumination
- Anisotropic Delaunay Meshes of Surfaces
(TOG Paper)
- Optimizing Color Consistency in Photo Collections
- Probabilistic Color-by-Numbers: Suggesting Pattern Colorizations Using Factor Graphs
- Adaptive Fracture Simulation of Multi-Layered Thin Plates
- Planar Shape Interpolation with Bounded Distortion
- OpenSurfaces: A Richly Annotated Catalog of Surface Appearance
- Implicit Skinning: Real-Time Skin Deformation with Contact Modeling
- Cubic Mean Value Coordinates
- Toric Degenerations of Bezier Patches
(TOG Paper)
April 26, 2013
- A Reconfigurable Camera Add-On for High-Dynamic-Range, Multi-Spectral, Polarization, and Light-Field Imaging
- Topology-Driven Vectorization of Clean Line Drawings
(TOG Paper)
- Gloss Perception in Painterly and Cartoon Rendering
(TOG Paper)
- Understanding the Role of Phase Function in Translucent Appearance
(TOG Paper)
- Mesh Denoising Via L0 Minimization
- Cardinality-Constrained Texture Filtering
- Depicting Stylized Materials with Vector Shade Trees
- Image-Based Reconstruction and Synthesis of Dense Foliage
- Path-Space Manipulation of Physically-Based Light Transport
- Non-Polynomial Galerkin Projection on Deforming Meshes
- Dynamic-Element Textures
- Computing Self-Supporting Surfaces By Regular Triangulation
- On the Equilibrium of Simplicial Masonry Structures
April 24, 2013
- Real Time Dynamic Fracture with Volumetric Approximate Convex Decompositions
- Painting by Feature: Texture Boundaries for Example-based Image Creation
- Position Based Fluids
April 23, 2013
- Thin Skin Elastodynamics
- Robust Fairing via Conformal Curvature Flow
- Online Modeling For Realtime Facial Animation
- Video-based Hand Manipulation Capture Through Composite Motion Control
- Layered Analysis of Irregular Facades via Symmetry Maximization
- Co-Hierarchical Analysis of Shape Structures
- Realtime Facial Animation with On-the-fly Correctives
- Opacity Optimization for 3D Line Fields
- Designing Unreinforced Masonry Models
- Make It Stand: Balancing Shapes for 3D Fabrication
- Sketch-Based Generation and Editing of Quad Meshes
- Weighted Averages on Surfaces
- Dense Scene Reconstruction with Points of Interest
- Adaptive Image Synthesis for Compressive Displays
- Efficient Preconditioning of Laplacian Matrices for Computer Graphics
- Cubic Mean Value Coordinates
- Residential Scene Reconstruction from LiDAR Data
- Two-Layer Sparse Compression of Dense-Weight Blend Skinning
- Modeling Friction and Air Effects between Cloth and Deformable Bodies
- Practical SVBRDF Capture in the Frequency Domain
- Modular Flux Transfer: Efficient Rendering of High-Resolution Volumes with Repeated Structures
- Handwriting Beautification Using Token Means
- Rectangling Panoramic Images via Warping
- Eulerian-on-Lagrangian Simulation
- Learning Part-based Templates from Large Collections of 3D Shapes
- Generating and Exploring Good Building Layouts
- Interpreting Concept Sketches
- Compressive Light Field Photography using Overcomplete Dictionaries and Optimized Projections
- Fourier Analysis of Stochastic Sampling Strategies for Assessing Bias and Variance in Integration
April 22, 2013
- Stereoscopic 3D Line Drawing
- Near-exhaustive Precomputation of Secondary Cloth Effects
- Folding and Crumpling Adaptive Sheets
- Liquid Surface Tracking with Error Compensation
- Qualitative Organization of Collections of Shapes via Quartet Analysis
- RealBrush: Painting with Examples of Physical Media
- Interactive Authoring of Simulation-Ready Plants
- Terrain Generation Using Procedural Models Based on Hydrology
- An Efficient Computation of Handle and Tunnel Loops via Reeb Graphs
- OpenFab: A Programmable Pipeline for Multi-Material Fabrication
- Stylizing Animation By Example
- Modular Flux Transfer: Efficient Rendering of High-Resolution Volumes with Repeated Structures
April 19, 2013
- Automated Video Looping with Progressive Dynamism
- L1-Medial Skeleton of Point Cloud
- Line Segment Sampling with Blue-Noise Properties
- Dynamic Hair Manipulation in Images and Videos
- 3D Shape Regression for Real-time Facial Animation
- Exposing Photo Manipulation with Inconsistent Shadows
(TOG Paper)
- Adaptive Image Synthesis for Compressive Displays
- Compressive Light Field Photography using Overcomplete Dictionaries and Optimized Projections
- Interactive Authoring of Simulation-Ready Plants
- Robust Inside-Outside Segmentation using Generalized Winding Numbers
- Phase-based Video Motion Processing
- Perception of Perspective Distortions in Image-Based Rendering
- *Cages: A multi-level, multi-cage based system for mesh deformation
- Depth Synthesis and Local Warps for Plausible Image-based Navigation
(TOG Paper)
- Adaptive Image Synthesis for Compressive Displays
- Low-budget Transient Imaging using Photonic Mixer Devices
- A Hardware Unit for Fast SAH-optimised BVH Construction
- Terrain Generation Using Procedural Models Based on Hydrology
- Fourier Analysis of Stochastic Sampling Strategies for Assessing Bias and Variance in Integration
- Content-adaptive Lenticular Prints
- Integer-Grid Maps for Reliable Quad Meshing
April 11, 2013
- Femto-Photography: Capturing and Visualizing the Propagation of Light
April 9, 2013
- Adaptive Progressive Photon Mapping
(TOG Paper)
April 8, 2013
- Learning Part-based Templates from Large Collections of 3D Shapes
- Generating and Exploring Good Building Layouts
- Interpreting Concept Sketches
- Spectral Appearance Changes Induced by Light Exposure
(TOG Paper)
April 7, 2013
- Super Space Clothoids
- Layered Analysis of Irregular Facades via Symmetry Maximization
- Co-Hierarchical Analysis of Shape Structures
- Planar Shape Interpolation with Bounded Distortion
- Eulerian-on-Lagrangian Simulation
- Progressive Photon Relaxation
(TOG Paper)
April 5, 2013
- Rectangling Panoramic Images via Warping
- Bundled Camera Paths for Video Stabilization
April 3, 2013
- Closest Point Turbulence for Liquid Surfaces
(TOG Paper)
- Handwriting Beautification Using Token Means
- Example-Guided Physically Based Modal Sound Synthesis
April 2, 2013
- Wave-Based Sound Propagation in Large Open Scenes using an Equivalent Source Formulation
(TOG Paper)
- VDB: High-Resolution Sparse Volumes With Dynamic Topology
(TOG Paper)
- Progressively Dynamic Video
- Edge-Aware Point Set Resampling
(TOG Paper)
- Efficient Preconditioners for Laplacians Arising in Computer Graphics and Computational Photography
- Two-layer Sparse Compression of Dense Weight Blend Skinning
- Modular Flux Transfer: Efficient Rendering of High-Resolution Volumes with Repeated Structures
- Folding and Crumpling Adaptive Sheets
- Exposing Photo Manipulation with Inconsistent Shadows
(TOG Paper)
April 1, 2013
- Position Based Fluids
- Modeling Friction and Air Effects between Cloth and Deformable Bodies
- Adaptive Fracture Simulation of Multi-Layered Thin Plates
- An Efficient Computation of Handle and Tunnel Loops via Reeb Graphs
- Blue Noise Sampling with Controlled Aliasing
(TOG Paper)
- Near-exhaustive Precomputation of Secondary Cloth Effects
- Two-layer Sparse Compression of Dense Weight Blend Skinning
- Synthesis of Tiled Patterns using Factor Graphs
(TOG Paper)
- High-Quality Computational Imaging Through Simple Lenses
(TOG Paper)
- Highly Adaptive Liquid Simulations on Tetrahedral Meshes
- Liquid Surface Tracking with Error Compensation
- Putting Holes in Holey Geometry: Topology Change for Arbitrary Surfaces
- MeshGit: Diffing and merging meshes for polygonal modeling
- O-Snap: Optimization-Based Snapping for Modeling Architecture
(TOG Paper)
- Residential Scene Reconstruction from LiDAR Data
- Cubic Mean Value Coordinates
- Gap Processing for Adaptive Maximal Poisson-Disk Sampling
(TOG Paper)
- Procedural Facade Variations from a Single Layout
(TOG Paper)
-
-
-
-
-
-
-
-
March 29, 2013
- Real Time Dynamic Fracture with Volumetric Approximate Convex Decompositions
March 28, 2013
- Robust Fairing via Conformal Curvature Flow
- Globally Optimal Direction Fields
- Geodesics in Heat: A New Approach to Computing Distance Based on Heat Flow
(TOG Paper)
- A Gradient-Based Implicit Blend
(TOG Paper)
- Implicit Skinning: Real-Time Skin Deformation with Contact Modeling
- Gradient-Domain Metropolis Light Transport
- Practical SVBRDF Capture in the Frequency Domain
- Real Time Dynamic Fracture with Volumetric Approximate Convex Decompositions
March 27, 2013
- Structure-Aware Hair Capture
- Realtime Facial Animation with On-the-fly Correctives
- Reciprocal Frame Structures Made Easy
kesen.huang@gmail.com