This page tracks the new paper links made to our list of SIGGRAPH 2012 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
February 24, 2013
- Naive Ray Tracing: A Divide-And-Conquer Approach
(TOG Paper)
January 17, 2013
- Image Melding: combining inconsistent images using patch-based synthesis
October 6, 2012
- Synthesizing Open Worlds with Constraints Using Locally Annealed Reversible Jump MCMC
September 26, 2012
- Printing Spatially-Varying Reflectance for Reproducing HDR Images
September 16, 2012
- Rig-Space Physics
- Manifold Exploration: A Markov Chain Monte Carlo technique for rendering scenes with difficult specular transport
September 4, 2012
- 3D Imaging Spectroscopy for Measuring Hyperspectral Patterns on Solid Objects
August 31, 2012
- Push it Real: Perceiving Causality in Virtual Interactions
- Render me Real? Investigating the Effect of Render Style on the Perception of Animated Virtual Humans
August 27, 2012
- Synthesizing Open Worlds with Constraints Using Locally Annealed Reversible Jump MCMC
- REVEL: Tactile Feedback Technology for Augmented Reality
August 23, 2012
- Diffusion Curve Textures for Resolution Independent Texture Mapping
August 20, 2012
August 12, 2012
- Mass Splitting for Jitter-Free Parallel Rigid Body Simulation
- Edge-Guided Resolution Enhancement in Projectors via Optical Pixel Sharing
- Position Correcting Tools for 2D Digital Fabrication
- Physical Face Cloning
- Coupled 3D Reconstruction of Sparse Facial Hair and Skin
August 6, 2012
- Practical Temporal Consistency for Image-Based Graphics Applications
August 4, 2012
- Guided Exploration of Physically Valid Shapes for Furniture Design
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August 3, 2012
- Design Preserving Garment Transfer
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)
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July 30, 2012
- Object-Space Multiphase Implicit Functions
- Panorama Weaving: Fast and Flexible Seam Processing
July 29, 2012
- Design Preserving Garment Transfer
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)
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- Simple Formulas For Quasiconformal Plane Deformations
()
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)
(TOG Paper)
- Reconstructing the Indirect Light Field for Global Illumination
- Deformable Objects Alive!
- Fabricating Articulated Characters from Skinned Meshes
- Mass Splitting for Jitter-Free Parallel Rigid Body Simulation
July 11, 2012
- Highlight Microdisparity for Improved Gloss Depiction
- Bilinear Spatiotemporal Basis Models
(TOG Paper)
July 9, 2012
- Panorama Weaving: Fast and Flexible Seam Processing
- Realistic Perspective Projections for Virtual Objects and Environments
(TOG Paper)
- Eyecatch: simulating visuomotor coordination for object interception
June 24, 2012
- Virtual Ray Lights for Rendering Scenes with Participating Media
()
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- Interactive Images: Cuboid Proxies for Smart Image Manipulation
- Guided Exploration of Physically Valid Shapes for Furniture Design
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)
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- Primal-Dual Coding to Probe Light Transport
June 21, 2012
- Videoscapes: Exploring Sparse, Unstructured Video Collections
June 20, 2012
- Surface Flows for Image-Based Shading Design
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- Motion-Driven Concatenative Synthesis of Cloth Sounds
- Topology-Adaptive Interface Tracking Using the Deformable Simplicial Complex
(TOG Paper)
June 17, 2012
- Functional Maps: A Flexible Representation of Maps Between Shapes
- Robust Modeling of Constant Mean Curvature Surfaces
- Bounded Distortion Mapping Spaces For Triangular Meshes
June 16, 2012
- Video-Based 3D Motion Capture through Biped Control
- Discovery of Complex Behaviors Through Contact-Invariant Optimization
- Fit and Diverse: Set Evolution for Inspiring 3D Shape Galleries
()
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)
- Symmetry-Guided Texture Synthesis and Manipulation
(TOG Paper)
- Energy-based Self-Collision Culling for Arbitrary Mesh Deformations
- Steady Affine Motions and Morphs
SAMFeb2011.pdf
(TOG Paper)
- Plastic Trees: Interactive Self-Adapting Botanical Tree Models
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June 4, 2012
- Printing Reflectance Functions
(TOG Paper)
- CrossShade: Shading Concept Sketches Using Cross-Section Curves
- DRAPE : DRessing Any PErson
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(higher resolution))
(
)
- Sparse Zonal Harmonic Factorization for Efficient SH Rotation
(TOG Paper)
- Virtual Ray Lights for Rendering Scenes with Participating Media
()
()
- Guided Exploration of Physically Valid Shapes for Furniture Design
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)
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)
- Adaptive Manifolds for Real-Time High-Dimensional Filtering
- Symmetry-Guided Texture Synthesis and Manipulation
(TOG Paper)
- Interactive Images: Cuboid Proxies for Smart Image Manipulation
- Surface Flows for Image-Based Shading Design
- What makes Paris look like Paris?
May 29, 2012
May 24, 2012
- Ghost SPH for Animating Water
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- Versatile Rigid-Fluid Coupling for Incompressible SPH
May 23, 2012
- Efficient Geometrically Exact Continuous Collision Detection
()
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- K-Clustered Tensor Approximation: A Sparse Multi-Linear Model for Real-Time Rendering
(TOG Paper)
- Interactive spacetime control of deformable objects
- Dual Loops Meshing: Quality Quad Layouts on Manifolds
May 22, 2012
- Adaptive Image-based Intersection Volume
- Image Melding: combining inconsistent images using patch-based synthesis
- Tensor Displays: Compressive Light Field Synthesis using Multilayer Displays with Directional Backlighting
- 3D Imaging Spectroscopy for Measuring Hyperspectral Patterns on Solid Objects
May 20, 2012
- Variational mesh decomposition
(TOG Paper)
- Specular Reflection from Woven Cloth
(TOG Paper)
- High-Quality Image Deblurring With Panchromatic Pixels
(TOG Paper)
- A Theory of Monte Carlo Visibility Sampling
(TOG Paper)
- Naive Ray Tracing: A Divide-And-Conquer Approach
(TOG Paper)
- Fast Simulation of Skeleton-Driven Deformable Body Characters
(TOG Paper)
- Feature-Adaptive GPU Rendering of Catmull-Clark Subdivision Surfaces
(TOG Paper)
- Perceptual models of viewpoint preference
(TOG Paper)
- Fluid Simulation Using Laplacian Eigenfunctions
(TOG Paper)
- A Probabilistic Model for Component-Based Shape Synthesis
- Optimizing Locomotion Controllers Using Biologically-Based Actuators and Objectives
- An Algebraic Model for Parameterized Shape Editing
- Soft Body Locomotion
- Tools for Placing Cuts and Transitions in Interview Video
- Synthesis of Detailed Hand Manipulations Using Contact Sampling
- Tailored Displays to Compensate for Visual Aberrations
- Single-View Hair Modeling for Portrait Manipulation
- Precomputed Acceleration Noise for Improved Rigid-body Sound
- Image-Based Rendering for Scenes with Reflections
- Surface Flows for Image-Based Shading Design
- Understanding and Improving the Realism of Image Composites
- Design of Self-supporting Surfaces
- Point Sampling with General Noise Spectrum
- Selectively De-Animating Video
- Eulerian Video Magnification for Revealing Subtle Changes in the World
- Video Deblurring of Hand-held Cameras using Patch-based Synthesis
- Animating Bubble Interactions in a Liquid Foam
- Bidirectional Lightcuts
- Beady: Interactive Beadwork Design and Construction
- How do humans sketch objects?
- DRAPE : DRessing Any PErson
- Sketch-Based Shape Retrieval
May 18, 2012
- Videoscapes: Exploring Sparse, Unstructured Video Collections
- Decoupling Algorithms from Schedules for Easy Optimization of Image Processing Pipelines
May 13, 2012
- Tracking Surfaces with Evolving Topology
May 12, 2012
- Interactive Editing of Deformable Simulations
- Reflections on Simultaneous Impact
- Discrete Viscous Sheets
May 11, 2012
- Manifold Exploration: A Markov Chain Monte Carlo technique for rendering scenes with difficult specular transport
- Fast Automatic Skinning Transformations
- Robust Modeling of Constant Mean Curvature Surfaces
- Push it: Perceiving Causality in Virtual Interactions
- Render me Real? Investigating the Effect of Render Style on the Perception of Animated Virtual Humans
- Bounded Distortion Mapping Spaces For Triangular Meshes
- Dual Loops Meshing: Quality Quad Layouts on Manifolds
- Fields on Symmetric Surfaces
- Structure-aware Synthesis for Predictive Woven Fabric Appearance
- An Analytic Model for Full Spectral Sky-Dome Radiance
May 10, 2012
- Three-dimensional Proxies for Hand-drawn Characters
(TOG Paper)
- Bilinear Spatiotemopral Basis Models
(TOG Paper)
- Exploring Collections of 3D Models using Fuzzy Correspondences
- Stochastic Tomography and its Applications in 3D Imaging of Mixing Fluids
- PolyDepth: Real-time Penetration Depth Computation using Iterative Contact-Space Projection
(TOG Paper)
- Global parametrization by incremental flattening
- Interactive Sound Propagation using Compact Acoustic Transfer Operators
(TOG Paper)
- Interactive Sound Propagation using Compact Acoustic Transfer Operators
(TOG Paper)
- Continuous Character Control with Low-Dimensional Embeddings
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)
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)
- Gabor Noise by Example
- Lagrangian Vortex Sheets for Animating Fluids
- Ghost SPH for animating water
- MultiFLIP for Energetic Two-Phase Fluid Simulation
(TOG Paper)
- Schelling Points on 3D Surface Meshes
- Stitch Meshes for Modeling Knitted Clothing with Yarn-Level Detail
- HelpingHand: Example-Based Stroke Stylization
- Exploring Collections of 3D Models using Fuzzy Correspondences
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- Underwater Rigid Body Dynamics
- Stress Relief: Improving Structural Strength of 3D Printable Objects
April 25, 2012
- Efficient Geometrically Exact Continuous Collision Detection
April 24, 2012
- Reflectance Model for Diffraction
(TOG Paper)
- What makes Paris look like Paris?
- PolyDepth: Real-time Penetration Depth Computation using Iterative Contact-Space Projection
(TOG Paper)
- Animation Cartography - Intrinsic Reconstruction of Shape and Motion
(TOG Paper)
- 3D Imaging Spectroscopy for Measuring Hyperspectral Patterns on Solid Objects
- Interactive spacetime control of deformable objects
- Interactive surface modeling using modal analysis
(TOG Paper)
April 18, 2012
- Guided Exploration of Physically Valid Shapes for Furniture Design
April 17, 2012
- Primal-Dual Coding to Probe Light Transport
April 16, 2012
- Reflectance Model for Diffraction
- Understanding and Improving the Realism of Image Composites
- Selectively De-Animating Video
- Underwater Rigid Body Dynamics
April 13, 2012
- Interactive Images: Cuboid Proxies for Smart Image Manipulation
- Design Preserving Garment Transfer
- Tensor Displays: Compressive Light Field Synthesis using Multilayer Displays with Directional Backlighting
- Eyecatch: simulating visuomotor coordination for object interception
April 11, 2012
- CrossShade: Shading Concept Sketches Using Cross-Section Curves
- Stochastic Tomography and its Applications in 3D Imaging of Mixing Fluids
- Reconstructing the Indirect Light Field for Global Illumination
April 10, 2012
- Manifold Exploration: A Markov Chain Monte Carlo technique for rendering scenes with difficult specular transport
- Single-View Hair Modeling for Portrait Manipulation
April 9, 2012
- Spacetime Expression Cloning for Blendshapes
- Interactive Editing of Deformable Simulations
- Beady: Interactive Beadwork Design and Construction
- Image Melding: combining inconsistent images using patch-based synthesis
- A Probabilistic Model for Component-Based Shape Synthesis
- Optimizing Locomotion Controllers Using Biologically-Based Actuators and Objectives
- An Algebraic Model for Parameterized Shape Editing
- Continuous Character Control with Low-Dimensional Embeddings
- Discrete Viscous Sheets
- Video Deblurring of Hand-held Cameras using Patch-based Synthesis
- Fit and Diverse: Set Evolution for Inspiring 3D Shape Galleries
- Theory, Analysis and Applications of 2D Global Illumination
(TOG Paper)
April 3, 2012
- Animating Bubble Interactions in a Liquid Foam
April 2, 2012
- Interactive Images: Cuboid Proxies for Smart Image Manipulation
- Guided Exploration of Physically Valid Shapes for Furniture Design
- Practical Temporal Consistency for Image-Based Graphics Applications
- A Framework for Content-Adaptive Photo Manipulation Macros: Application to Face, Landscape and Global Manipulations
(TOG Paper)
- Resolution Enhancement by Vibrating Displays
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)
(
)
(TOG Paper)
April 1, 2012
- Structure-aware Synthesis for Predictive Woven Fabric Appearance
- Physically-Based Simulation of Rainbows
(TOG Paper)
- Continuous Penalty Forces
- Energy-based Self-Collision Culling for Arbitrary Mesh Deformations
- Precomputed Acceleration Noise for Improved Rigid-body Sound
- Point Sampling with General Noise Spectrum
- Self-supporting surfaces
- A Probabilistic Model for Component-Based Shape Synthesis
- Learning Hatching for Pen-and-Ink Illustration of Surfaces
(TOG Paper)
- How do humans sketch objects?
March 31, 2012
- Temporally Coherent Completion of Dynamic Shapes
(TOG Paper)
- Tracking Surfaces with Evolving Topology
- Micro Perceptual Human Computation
(TOG Paper)
- Fast High-Resolution Appearance Editing Using Superimposed Projections
(TOG Paper)
- Edge-Guided Resolution Enhancement in Projectors via Optical Pixel Sharing
- Plastic Trees: Interactive Self-Adapting Botanical
- Resolution Enhancement by Vibrating Displays
(TOG Paper)
- Image-Based Rendering for Scenes with Reflections
- Exploring Collections of 3D Models using Fuzzy Correspondences
- Simple Formulas For Quasiconformal Plane Deformations
(TOG Paper)
- Symmetry-Guided Texture Synthesis and Manipulation
(TOG Paper)
- K-Clustered Tensor Approximation: A Sparse Multi-Linear Model for Real-Time Rendering
(TOG Paper)
- Updated Sparse Cholesky Factors for Co-Rotational Elastodynamics
(TOG Paper)
- Exposing Photo Manipulation with Inconsistent Reflections
(TOG Paper)
March 26, 2012
- Video Stabilization using Epipolar Geometry
December 14, 2011
- Learning Hatching for Pen-and-Ink Illustration of Surfaces
- Physically-based Simulation of Rainbows
- On Filtering the Noise from the Random Parameters in Monte Carlo Rendering
- Robust Adaptive Photon Tracing using Photon Path Visibility
- VolCCD: Fast continuous collision culling between deforming volume meshes
kesen.huang@gmail.com