This page tracks the new paper links made to my list of SCA 2010 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
June 24, 2012
- Animating Non-Humanoid Characters with Human Motion Data
June 21, 2012
- Point Cloud Glue: Constraining simulations using the Procrustes transform
October 28, 2010
- Reconstructing Surfaces of Particle-Based Fluids Using Anisotropic Kernels
- Interactive SPH Simulation and Rendering on the GPU
- Performace capture with physical interaction
August 5, 2010
- Real-time Simulation of Large Bodies of Water with Small Scale Details
- Augmenting Hand Animation with Three-Dimensional Secondary Motion
- A Real-time Cinematography System for 3D Environments
- Practical Animation of Compressible Flow for Shock Waves and Related Phenomena
June 25, 2010
- A parallel multigrid Poisson solver for fluids simulation on large grids
- Practical Animation of Compressible Flow for Shock Waves and Related Phenomena
- BoLeRO: A Principled Technique for Including Bone Length Constraints in Motion Capture Occlusion Filling
June 18, 2010
- Shortest Paths with Arbitrary Clearance from Navigation Meshes
- Enhancing Fluid Animation with Adaptive, Controllable and Intermittent Turbulence
- Control Systems for Human Running using an Inverted Pendulum Model and a Reference Motion Capture Sequence
June 15, 2010
- Wrinkle Meshes
June 9, 2010
- Editing Dynamic Human Motions via Momentum and Force
May 30, 2010
- Goal-Directed Stepping with Momentum Control
May 28, 2010
- PLEdestrians: A Least-Effort Approach to Crowd Simulation
May 26, 2010
- A Bayesian Interactive Optimization Approach to Procedural Animation Design
May 23, 2010
- Constraint-Based Simulation of Adhesive Contact
May 22, 2010
- Fast Local and Global Similarity Searches in Large Motion Capture Databases
- Modeling Style and Variation in Human Motion
- Augmenting Hand Animation with Three-Dimensional Secondary Motion
- Control Systems for Human Running using an Inverted Pendulum Model and a Reference Motion Capture Sequence
- FASTCD: Fracturing-Aware Stable Collision Detection
May 16 2010
- Page published
- A Bayesian Interactive Optimization Approach to Procedural Animation Design
kesen.huang@gmail.com