Symposium on Interactive 3D Graphics and Games 2023 papers on the web

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Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the 2023 symposium on Interactive 3D graphics and games

ACM DOI ACM Digital Library (DOI) Link for the paper   Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Papers 1: Neural Rendering and Image Warping

NeRFshop: Interactive Editing of Neural Radiance Fields Author Preprint Paper Video
Clement Jambon, Bernhard Kerbl, Georgios Kopanas, Stavros Diolatzis, Thomas Leimkuhler, George Drettakis
NeRFahedron: A Primitive for Animatable Neural Rendering with Interactive Speed
Zackary P. T. Sin, Peter H. F. Ng, Hong Va Leong
Metameric Inpainting for Image Warping Paper Abstract Author Preprint Paper Video Demo Program or Source Code (invited TVCG paper presentation)
Rafael Kuffner Dos Anjos, David R. Walton, Sebastian Friston, David Swapp, Kaan Aksit, Anthony Steed, Tobias Ritschel

Papers 2: Rendering and Sampling

Efficient Rendering for Light Field Displays using Tailored Projective Mappings
Laura Fink, Svenja Strobel, Linus Franke, Marc Stamminger
Barycentric Quad Rasterization Paper Abstract Author Preprint (invited JCGT paper presentation)
Jules Bloomenthal
Efficient Spatial Resampling Using the PDF Similarity Author Preprint Paper Video
Yusuke Tokuyoshi

Papers 3: Points and Manipulation

Eye-Based Point Rendering for Dynamic Multiview Effects
Ajinkya Gavane, Benjamin Watson
Unpaired Translation of 3D Point Clouds with Multi-part Shape Representation
Chih-Chia Li, I-Chen Lin
ManiLoco: A VR-Based Locomotion Method for Concurrent Object Manipulation (Thesis)
Dayu Wan, Xiaolei Guo, Jiahui Dong, Christos Mousas, Yingjie Chen

Papers 4: Ray Tracing

Subspace Culling for Ray-Box Intersection Author Preprint
Atsushi Yoshimura, Takahiro Harada
Performance Comparison of Bounding Volume Hierarchies for GPU Ray Tracing Paper Abstract Author Preprint Demo Program or Source Code (invited JCGT paper presentation)
Daniel Meister, Jiri Bittner
Accelerated Photon Mapping for Hardware-based Ray Tracing Paper Abstract Author Preprint Demo Program or Source Code (invited JCGT paper presentation)
Rene Kern, Felix Brull, Thorsten Grosch
Importance-Based Ray Strategies for Dynamic Diffuse Global Illumination
Zihao Liu, Jing Huang, Allan Rocha, Jim Malmros, Jerry Zhang

Papers 5: Neural Denoising and Motion

Joint Neural Denoising of Surfaces and Volumes
Nikolai Hofmann, Jon Hasselgren, Jacob Munkberg
Pixel-wise Guidance for Utilizing Auxiliary Features in Monte Carlo Denoising Paper Abstract Author Preprint Demo Program or Source Code
Kyu Beom Han, Olivia G. Odenthal, Woo Jae Kim, Sung-Eui Yoon
An Interactive Framework for Visually Realistic 3D Motion Synthesis using Evolutionarily-trained Spiking Neural Networks
Ioannis Polykretis, Aditi Patil, Mridul Aanjaneya, Konstantinos Michmizos

Papers 6: Dynamics

G2 Blending Ball B-Spline Curve by B-Spline
Yuming Zhao, Zhongke Wu, Xingce Wang
Fast Position-based Multi-Agent Group Dynamics Paper Video
Tomer Weiss
Real-Time Sand Dune Simulation
Brennen Taylor, John Keyser
Differentiable Curl-Noise: Boundary-Respecting Procedural Incompressible Flows Without Discontinuities
Xinwen Ding, Christopher Batty

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