This page tracks the new paper links made to my list of I3D 2021 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
April 1, 2021
- Synthesizing Indoor Scene Layouts in Complicated Architecture Using Dynamic Convolution Networks
March 29, 2021
- Am I Playing Better Now? The Effects of G-SYNC in 60Hz Gameplay
- Robust Vision-Based Cheat Detection in Competitive Gaming
- Efficient Hyperparameter Optimization for Physics-based Character Animation
- Data-Driven Particle-Based Liquid Simulation with Deep Learning Utilizing Sub-Pixel Convolution
- Active Learning for Interactive Audio-Animatronic Performance Design
- HeterSkinNet: A Heterogeneous Network for Skin Weights Prediction
- Interactive Path Tracing And Reconstruction of Sparse Volumes
March 18, 2021
- Guided Visibility Sampling++
March 17, 2021
- Real-Time Subsurface Control Variates: Temporally Stable Adaptive Sampling
March 16, 2021
- Unorganized Unit Vectors Sets Quantization
(JCGT paper presentation)
- Interactive Meshing of User-Defined Point Sets
(JCGT paper presentation)
- Detecting Bias in Monte Carlo Renderers using Welch’s t-test
(JCGT paper presentation)
- Hash Functions for GPU Rendering
(JCGT paper presentation)
- Interaction-Based Redirected Walking
- Real-Time Geometric Glint Anti-aliasing with Normal Map Filtering
- Stochastic-Depth Ambient Occlusion
- Interactive Architectural Design with Diverse Solution Exploration
(TVCG paper presentation)
- Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game
- An Evaluation Testbed for Locomotion in Virtual Reality
(TVCG paper presentation)
- FaceBlit: Instant Real-time Example-based Style Transfer to Facial Videos
- Hybrid Image-based Rendering for Free-view Synthesis
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