This page tracks the new paper links made to my list of I3D 2019 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
August 26, 2020
- Fast Non-uniform Radiance Probe Placement and Tracing
July 5, 2019
- Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields
(JCGT paper)
- Adaptive Gaussian Mixture Trajectory Model for Physical Model Control using Motion Capture Data
- Agent-based cooperative animation for box-manipulation using reinforcement learning
May 28, 2019
- Multi-touch 3D Positioning with the Pantograph Technique
May 22, 2019
- Real-Time Fluid Simulation on the Surface of a Sphere
- Visually Lossless Content and Motion Adaptive Shading in Games
May 6, 2019
- Dendry : A procedural Model for Dendritic Patterns
April 29, 2019
- Efficient Block Pivoting for Multibody Simulations with Contact
- Fast Non-uniform Radiance Probe Placement and Tracing
- Sampling Projected Spherical Caps in Real Time
April 15, 2019
- Deep Precomputed Radiance Transfer for Deformable Objects
- High-Quality Object-Space Dynamic Ambient Occlusion for Characters using Bi-level Regression
- Efficient Block Pivoting for Multibody Simulations with Contact
- Adaptive Point cloud Segmentation for Assisted Interactions
- Incrementally Baked Global Illumination
March 26, 2019
- A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering
(JCGT paper)
- View-warped Multi-view Soft Shadowing for Local Area Lights
(JCGT paper)
- Cube-to-sphere projections for procedural texturing and beyond
(JCGT paper)
- Sampling the GGX Distribution of Visible Normals
(JCGT paper)
- Celestial Walk: A Terminating, Memoryless Walk for Convex Subdivisions
(JCGT paper)
- Aura Projection for Scalable Real-Time Physics
- Incrementally Baked Global Illumination
- RGBD Temporal Resampling for Real-Time Occlusion Removal
- RLFC: Random Access Light Field Compression using Key Views and Bounded Sequence Integer Encoding
- Real-time Hierarchical Facial Performance Capture
- 3D Mesh Animation Compression based on Adaptive Spatio-temporal Segmentation
- Dual-Split Trees
- Real-Time Rendering with Lighting Grid Hierarchy
- Fast Ray-Scene Intersection for Interactive Shadow Rendering with Thousands of Dynamic Lights
(TVCG paper)
- Improved Geometric Specular Antialiasing
- PaperCraft3D: Paper-Based 3D Modeling and Scene Fabrication
(TVCG paper)
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