This page tracks the new paper links made to my list of I3D 2016 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
April 5, 2016
- Adaptive Impulse Response Modeling for Interactive Sound Propagation
- Augmented Reality Instruction for Object Assembly based on Markerless Tracking
- Data-Driven Adaptive History List for Image Editing
- Precomputed Illuminance Composition for Real-Time Global Illumination
March 1, 2016
- PRECISION: Precomputed Environment Semantics for Contact-Rich Character Animation
February 11, 2016
- Exploiting Coherence in Time-Varying Voxel Data
February 8, 2016
- Real-time Hair Mesh Simulation
- Interactive Modal Sound Synthesis Using Generalized Proportional Damping
February 5, 2016
- A Phenomenological Scattering Model for Order-Independent Transparency
January 29, 2016
- Accurate Analytic Approximations For Real-Time Specular Area Lighting
January 25, 2016
- Path Patterns: Analyzing and Comparing Real and Simulated Crowds
January 22, 2016
- Barehanded Music: Real-time Hand Interaction for Virtual Piano
January 19, 2016
- Real-time Rendering of Procedural Multiscale Materials
January 6, 2016
- Sequential Monte Carlo Instant Radiosity
(Thesis)
January 5, 2016
- On the Efficiency of Image Metrics for Evaluating the Visual Quality of 3D Models
(IEEE TVCG Paper Presentation)
- Guided Ecological Simulation for Artistic Editing of Plant Distributions in Natural Scenes
(JCGT Paper Presentation)
- New Controls for Combining Images in Correspondence
(IEEE TVCG Paper Presentation)
- CloudLight: A System of Amortizing Indirect Lighting in Real-Time Rendering
(JCGT Paper Presentation)
- An Evaluation of Multi-Hit Ray Traversal in a BVH using Existing First-Hit/Any-Hit Kernels
(JCGT Paper Presentation)
- A Multiview and Multilayer Approach for Interactive Ray Tracing
- SSVDAGs: Symmetry-aware Sparse Voxel DAGs
- Beyond Hard Shadows: Moment Shadow Maps for Single Scattering, Soft Shadows and Translucent Occluders
- Sequential Monte Carlo Instant Radiosity
(Thesis)
- Accurate Analytic Approximations For Real-Time Specular Area Lighting
(SIGGRAPH 2015 Talks)
- Data-driven Adaptive History for Image Editing
(TR)
- Ductile Fracture for Clustered Shape Matching
- Dynamically Balanced and Plausible Trajectory Planning for Human-Like Characters
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