This page tracks the new paper links made to my list of I3D 2013 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
April 19, 2013
- A Subdivision-Based Representation for Vector Image Editing
- Rational BRDF
April 2, 2013
- Flip-Flop: Convex Hull Construction via Star-Shaped Polyhedron in 3D
- Hybrid Transparency
March 5, 2013
- Simple and Efficient Example-based Texture Synthesis Using Tiling and Deformation
February 5, 2013
- Volume Stylizer: Tomography-based Volume Painting
January 28, 2013
- Depth-fighting Aware Methods for Multi-fragment Rendering
(TVCG paper presentation)
January 24, 2013
- Hybrid Transparency
January 17, 2013
- Texture brush: an interactive surface texturing interface
January 7, 2013
January 1, 2013
- Toward Practical Real-Time Photon Mapping: Efficient GPU Density Estimation
- Fast Light-Map Computation with Virtual Polygon Lights
- Fast Percentage Closer Soft Shadows using Temporal Coherence
- Multi-view Ambient Occlusion with Importance Sampling
December 30, 2012
- Interactive Mesostructures
- Multi-view Ambient Occlusion with Importance Sampling
December 25, 2012
- Texture brush: an interactive surface texturing interface
- Fast Global Illumination for Interactive Volume Visualization
December 21, 2012
- WYSIWYG Stereo Painting
- Hybrid Long-Range Collision Avoidance for Crowd Simulation
- Filtering Color Mapped Textures and Surfaces
- Efficient Motion Retrieval in Large Motion Databases
- ADAPT: The Agent Development and Prototyping Testbed
- A Practical Analytic Model for the Radiosity of Translucent Scenes
- FasTC: A tool for accelerated texture compression
- Multi-view Ambient Occlusion with Importance Sampling
- Page Created and Published
kesen.huang@gmail.com