This page tracks the new paper links made to my list of I3D 2010 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
October 30, 2010
- Assisted Texture Assignment
()
(
)
()
April 13 2010
- Synthesis and Editing of Personalized Stylistic Human Motion
()
(
)
February 28 2010
February 27 2010
- Real-Time Multi-Agent Path Planning on Arbitrary Surfaces
- Updated Cascaded Light Propagation Volumes for Real-time Indirect Illumination
February 26 2010
- Stochastic Transparency
- Simple Data-Driven Modeling of Brushes
February 24 2010
- LEAN Mapping
February 18 2010
- Efficient Sparse Voxel Octrees
February 13 2010
- Epipolar Sampling for Shadows and Crepuscular Rays in Participating Media with Single Scattering
- Cascaded Light Propagation Volumes for Real-time Indirect Illumination
January 31 2010
- Interactive Painterly Stylization of Images, Videos and 3D Animations
- Synthesis and Editing of Personalized Stylistic Human Motion
- On-the-Fly Decompression and Rendering of Multiresolution Terrain
January 20 2010
- Efficient Irradiance Normal Mapping
- Frankenrigs: Building Character Rigs From Multiple Sources
January 15 2010
- Radiance Scaling for Versatile Surface Enhancement
- Parallel Banding Algorithm to Compute Exact Distance Transform with the GPU
January 10 2010
- Volumetric Obscurance
January 6, 2010
- Fourier Opacity Mapping
January 4, 2010
- Efficient Sparse Voxel Octrees (Abstract)
- Assisted Texture Assignment
December 30, 2009
- Interactive Fluid-Particle Simulation using Translating Eulerian Grids
December 22, 2009
- Learning Skeletons for Shape and Pose
- A Programmable, Parallel Rendering Architecture for Efficient Multi-Fragment Effects
- Spatio-Temporal Upsampling on the GPU
- Fast Continuous Collision Detection using Deforming Non-Penetration Filters
December 21, 2009
- Interactive Fluid-Particle Simulation using Translating Eulerian Grids
- Interactive Volume Caustics in Single-Scattering Media
- Page Created and Published
kesen.huang@gmail.com