This page tracks the new paper links made to my list of HPG 2011 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
October 18, 2011
- Active Thread Compaction for GPU Path Tracing
September 5, 2011
August 20, 2011
- An Inexpensive Bounding Representation for Offsets of Quadratic Curves
August 18, 2011
August 15, 2011
- Simpler and Faster HLBVH with Work Queues
- Rapid Simplification of Multi-Attribute Meshes
August 4, 2011
July 27, 2011
- VoxelPipe: A Programmable Pipeline for 3D Voxelization
July 24, 2011
- Real-Time Diffuse Global Illumination Using Radiance Hints
July 19, 2011
- Real-Time Diffuse Global Illumination Using Radiance Hints
June 22, 2011
- High-Performance Software Rasterization on GPUs
June 21, 2011
- VoxelPipe: A Programmable Pipeline for 3D Voxelization
- Simpler and Faster HLBVH with Work Queues
- Improving SIMD Efficiency for Parallel Monte Carlo Light Transport on the GPU
- Farthest-Point Optimized Point Sets with Maximized Minimum Distance
- Depth Buffer Compression for Stochastic Motion Blur Rasterization
June 18, 2011
June 17, 2011
- High-Performance Software Rasterization on GPUs
June 15, 2011
- Hierarchical Stochastic Motion Blur Rasterization
June 11, 2011
June 8, 2011
- Farthest-Point Optimized Point Sets with Maximized Minimum Distance
June 7, 2011
- Rapid Simplification of Multi-Attribute Meshes
- MSBVH: An Efficient Acceleration Data Structure for Ray Traced Motion Blur
June 5, 2011
- The Alchemy Screen-Space Ambient Obscurance Algorithm
- SSLPV: Subsurface Light Propagation Volumes
June 4, 2011
- Page Created
- Voxelized Shadow Volumes
- SSLPV: Subsurface Light Propagation Volumes
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