This page tracks the new paper links made to my list of HPG 2010 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
April 15, 2011
- A Work-Efficient GPU Algorithm for Level Set Segmentation
September 28, 2010
- Task Management for Irregular-Parallel Workloads on the GPU
July 7, 2010
- HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing of Dynamic Geometry
- AnySL: Efficient and Portable Shading for Ray Tracing
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- Analytical Motion Blur Rasterization with Compression
- Task Management for Irregular-Parallel Workloads on the GPU
- Added EG Link
June 11, 2010
- A Lazy Object-Space Shading Architecture With Decoupled Sampling
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June 10, 2010
- Architecture Considerations for Tracing Incoherent Rays
June 2, 2010
- Restart Trail for Stackless BVH Traversal
May 28, 2010
- Efficient Bounding of Displaced Bezier Patches
- Parallel SAH k-D Tree Construction
May 26, 2009
- Texture Compression of Light Maps using Smooth Profile Functions
- AnySL: Efficient and Portable Shading for Ray Tracing
(Abstract)
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May 24, 2009
- A Work-Efficient GPU Algorithm for Level Set Segmentation
May 21, 2009
- Space-Time Hierarchical Occlusion Culling for Micropolygon Rendering with Motion Blur
May 19, 2009
- Real Time Volumetric Shadows using Polygonal Light Volumes
- Large Data Visualization on Distributed Memory Multi-GPU Clusters
- A Lazy Object-Space Shading Architecture With Decoupled Sampling
(Abstract)
May 18, 2009
- Edge Avoiding A-Trous Wavelet Transform for fast Global Illumination Filtering
- AnySL: Efficient and Portable Shading for Ray Tracing
(Abstract)
- GPU Random Numbers via the Tiny Encryption Algorithm
May 17, 2009
- Page Created
- Ambient Occlusion Volumes
- Hardware Implementation of Micropolygon Rasterization with Motion and Defocus Blur
- Real-time stochastic rasterization on conventional GPU architectures
- A Work-Efficient GPU Algorithm for Level Set Segmentation
kesen.huang@gmail.com