This page tracks the new paper links made to my list of EGSR 2011 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
October 12, 2011
- Direct Ray Tracing of Phong Tessellation
July 5, 2011
- Guided Image Filtering for Interactive High-quality Global Illumination Filtering
July 4, 2011
- Anaglyph Stereo Without Ghosting
July 3, 2011
- Progressive Expectation-Maximization for Hierarchical Volumetric Photon Mapping
June 27, 2011
- Variable Bit Rate GPU Texture Decompression
June 17, 2011
- Stratified Sampling for Stochastic Transparency
June 16, 2011
- Coherent Out-of-Core Point-Based Global Illumination
June 11, 2011
- Efficient Computation of Blue Noise Point Sets through Importance Sampling
June 8, 2011
- Efficient Packing of Arbitrary Shaped Charts for Automatic Texture Atlas Generation
June 7, 2011
- Importance Point Projection for GPU-based Final Gathering
- A Ray Tracing Approach to Diffusion Curves
- Improved Model- and View-Dependent Pruning of Large Botanical Scenes
- Guided Image Filtering for Interactive High-quality Global Illumination Filtering
- Least Squares Vertex Baking
June 4, 2011
- Efficient Packing of Arbitrary Shaped Charts for Automatic Texture Atlas Generation
- Making Imperfect Shadow Maps View-Adaptive: High-Quality Global Illumination in Large Dynamic Scenes
June 3, 2011
- ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination
- Stone Weathering in a Photograph
- Direct ray tracing of Phong Tessellation
June 2, 2011
- Perceptual Global Illumination Cancellation in Complex Projection Environments
- Improved Stochastic Progressive Photon Mapping with Metropolis Sampling
May 31, 2011
- A Volumetric Approach to Predictive Rendering of Fabrics
- Perception of Visual Artifacts in Image-based Rendering of Facades
- Silhouette-aware Warping for Image-based Rendering
- A Physically Plausible Model for Light Emission from Glowing Solid Objects
May 30, 2011
- An Energy-Conserving Hair Reflectance Model
- Optimizing Environment Maps for Material Depiction
- A Physically Plausible Model for Light Emission from Glowing Solid Objects
May 25, 2011
- ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination
- Silhouette-aware Warping for Image-based Rendering
- Perception of Visual Artifacts in Image-based Rendering of Facades
- Importance Point Projection for GPU-based Final Gathering
- A Ray Tracing Approach to Diffusion Curves
May 24, 2011
- A Volumetric Approach to Predictive Rendering of Fabrics
- Page published
kesen.huang@gmail.com