This page tracks the new paper links made to my list of EGSR 2010 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
January 7, 2013
- Patch-based Texture Interpolation
- A PCA Decomposition for Realtime BRDF Editing and Relighting with Global Illumination
December 29, 2011
- On Floating-Point Normal Vectors
April 24, 2011
- On the Effective Dimension of Light Transport
- Interactive Editing of Lighting and Materials using a Bivariate BRDF Representation
August 5, 2010
- A Closed-Form Solution to Single Scattering for General Phase Functions and Light Distributions
- Fragment-Parallel Composite and Filter
- Patch-based Texture Interpolation
July 19, 2010
June 25, 2010
- An Optimizing Compiler for Automatic Shader Bounding
June 18, 2010
- Multi-Image Based Photon Tracing for Interactive Global Illumination of Dynamic Scenes
June 15, 2010
- Compressive estimation for signal integration in rendering
June 13, 2010
- An Image-Based Approach for Stochastic Volumetric and Procedural Details
June 12, 2010
- Bounding the Albedo of the Ward Reflectance Model (TR)
June 3, 2010
- Spectralization: Reconstructing spectra from sparse data
- Layered Particle-Based Fluid Model for Real-Time Rendering of Water
- Semi-Stochastic Tilings for Example-Based Texture Synthesis
June 2, 2010
- Invisible Seams
- A Dynamic Noise Primitive for Coherent Stylization
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- SafeGI: Type Checking to Improve Correctness in Rendering System Implementation
- BendyLights: Artistic Control of Direct Illumination by Curving Light Rays
- Visibility Editing For All-Frequency Shadow Design
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- Adaptive Volumetric Shadow Maps
- Fast Estimation and Rendering of Indirect Highlights
- Two Methods for Fast Ray-Cast Ambient Occlusion
May 28, 2010
- Sparsely Precomputing The Light Transport Matrix for Real-Time Rendering
- Interactive Rendering of Non-Constant, Refractive Media using the Ray Equations of Gradient-Index Optics
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May 26, 2009
- Interactive, Multiresolution Image-Space Rendering for Dynamic Area Lighting
- On Floating-Point Normal Vectors
May 23, 2010
- Fragment-Parallel Composite and Filter
- Page published
kesen.huang@gmail.com