This page tracks the new paper links made to my list of Eurographics 2014 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
June 8, 2014
- Optimizing Stereo-to-Multiview Conversion for Autostereoscopic Displays
- Rate-distortion Optimized Compression of Motion Capture Data
- Clean color: Improving multi-filament 3D prints
May 25, 2014
- Interactive Cloth Rendering of Microcylinder Appearance Model under Environment Lighting
March 30, 2014
- Dual-Color Mixing for Fused Deposition Modeling Printers
March 28, 2014
- Interactive Motion Mapping for Real-time Character Control
- Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications
March 15, 2014
- Efficient Monte Carlo rendering with realistic lenses
- Spatio-Temporal Geometry Fusion for Multiple Hybrid Cameras using Moving Least Squares Surfaces
- Detection and Reconstruction of Freeform Sweeps
- Multi-style Paper Pop-up Designs from 3D Models
- Efficient Enforcement of Hard Articulation Constraints in the Presence of Closed Loops and Contacts
- Parameter Estimation and Comparative Evaluation of Crowd Simulations
- Optimizing Stereo-to-Multiview Conversion for Autostereoscopic Displays
- Art-Photographic Detail Enhancement
- Customizable LoD for Procedural Architecture
- Crowd Sculpting: A space-time sculpting method for populating virtual environments
- Game Level Layout from Design Specification
- Curve Style Analysis in a Set of Shapes
- Sketch-To-Design: Context-Based Part Assembly
- On-line Real-time Physics-based Predictive Motion Control with Balance Recovery
- Non-oriented MLS Gradient Fields
- SCALe-invariant Integral Surfaces
- Efficient Nonlinear Optimization via Multiscale Gradient Filtering
- Simulation of Morphology Changes in Drying Leaves
- Fast insertion-Based Optimization of Bounding Volume Hierarchies
February 28, 2014
- Compressing dynamic meshes with geometric Laplacian
- ShapeSynth: Parameterizing Model Collections for Coupled Shape Exploration and Synthesis
February 14, 2014
- Clean color: Improving multi-filament 3D prints
- IISPH-FLIP for Incompressible Fluids
- Recurring Part Arrangements in Shape Collections
- ShapeSynth: Parameterizing Model Collections for Coupled Shape Exploration and Synthesis
- Combining Inertial Navigation and ICP for Real-time 3D Surface Reconstruction
- Crack-free rendering of dynamically tesselated B-Rep models
- Perceptual Depth Compression for Stereo Applications
- Manipulating Refractive and Reflective Binocular Disparity
February 7, 2014
- SimSelect: similarity-based selection for 3D surfaces
February 6, 2014
- SAFE: Structure-aware Facade Editing
- Thumbnail Galleries for Procedural Models
- ExploreMaps: Efficient Construction and Ubiquitous Exploration of Panoramic View Graphs of Complex 3D Environments
January 30, 2014
- Automatic Generation of Tourist Brochures
- Accurate and Efficient Lighting for Skinned Models
- Content-Aware Surface Parameterization for Interactive Restoration of Historical Documents
- Object Detection and Classification from Large-Scale Cluttered Indoor Scans
- SAFE: Structure-aware Facade Editing
- Thumbnail Galleries for Procedural Models
- Parallel Generation of Architecture on the GPU
- On-the-fly Generation and Rendering of Infinite Cities on the GPU
- Hierarchical Opacity Optimization for Sets of 3D Line Fields
- ExploreMaps: Efficient Construction and Ubiquitous Exploration of Panoramic View Graphs of Complex 3D Environments
- IISPH-FLIP for Incompressible Fluids
- ShapeSynth: Parameterizing Model Collections for Coupled Shape Exploration and Synthesis
- Recurring Part Arrangements in Shape Collections
- 3D Timeline: Reverse Engineering of a Part-based Provenance from Consecutive 3D Models
- Flower Reconstruction from a Single Photo
- Analogy-Driven 3D Style Transfer
- Pathline Glyphs
- Self-similarity for accurate compression of point sampled surfaces
- Feedback Control for Rotational Movements in Feature Space
- Optimizing BRDF orientations for the Manipulation of Anisotropic Highlights
- A Randomized Algorithm for Natural Object Colorization
- Deformation with enforced metrics on length, area and volume
- Adaptive Texture Space Shading for Stochastic Rendering
- Designing Large-Scale Interactive Traffic Animations for Urban Modeling
- Clean color: Improving multi-filament 3D prints
- Interactive Motion Mapping for Real-time Character Control
- Laplacian colormaps: a framework for structure-preserving color transformations
- 4D Video Textures for Interactive Character Appearance
January 11, 2014
- Pose Partitioning for Multi-resolution Segmentation of Arbitrary Mesh Animations
- Panorama Light-Field Imaging
- Coded Exposure HDR Light-Field Video Recording
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