This page tracks the new paper links made to my list of Eurographics 2012 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
May 3, 2013
- Realtime Disparity Map based Pictorial Depth Cue Enhancement
October 17, 2012
- Automatic multi-view surface matching
- Robust Outlier Removal from Point Clouds Acquired with Structured Light
August 12, 2012
- Mesh Colorization
- Coding Depth through Mask Structure
- Robust Outlier Removal from Point Clouds Acquired with Structured Light
- Growing Cell Structures Learning a Progressive Mesh During Surface Reconstruction
- Improved Obstacle Relevancy, Distance, and Angle for Crowds Constrained to Arbitrary Manifolds in 3D Space
June 16, 2012
- Interactive Self-Organizing Windows
June 4, 2012
- ST4: Illustrative Flow Visualization: State of the Art, Trends and Challenges
- A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence
May 29, 2012
- ST7: State of the Art in Quad Meshing
- Super-Clothoids
- Data-Driven Estimation of Cloth Simulation Models
- Unsharp Masking, Countershading and Halos: Enhancements or Artifacts?
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- Pixel Art with Refracted Light by Rearrangeable Sticks
- Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing
- Shape Reconstruction from Raw Point Clouds using Depth Carving
- GPU based ARAP Deformation using Volumetric Lattices
- Physically-Based Depth of Field in Augmented Reality
May 24, 2012
- S-buffer: Sparsity-aware Multi-Fragment Rendering
May 23, 2012
- Computational Design of Rubber Balloons
- Novel-View Synthesis of Outdoor Sport Events Using an Adaptive View-Dependent Geometry
- Black Is Green: Adaptive Color Transformation For Reduced Ink Usage
April 24, 2012
- Iterative Image Warping
- Incoherent Ray Tracing without Acceleration Structures
April 1, 2012
- Skeleton based importance sampling for path tracing
March 31, 2012
- Interactive Editing of GigaSample Terrain Fields
- Hyperplane Culling for Stochastic Rasterization
March 27, 2012
- GPU based ARAP Deformation using Volumetric Lattices
- ST7: State of the Art in Quad Meshing
March 26, 2012
- ST6: Perceptual Metrics for Static and Dynamic Triangle Meshes
- Forward+: Bringing Deferred Lighting to the Next Level
- Variation-Factored Encoding of Facade Images
- Efficient Evaluation of Semi-Smooth Creases in Catmull-Clark Subdivision Surfaces
- Geometric details on skeleton-based implicit surfaces
- Image-based Animation of Clothes
- Reflective Shadow Map Clustering for Real-Time Global Illumination
- Scented Sliders for Procedural Textures
- Steady state Stokes flow interpolation for fluid control
- FTLE Computation Beyond First-Order Approximation
- Automatic Line Handles for Freeform Deformation
March 23, 2012
- ST2: Symmetry in 3D Geometry: Extraction and Applications
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March 21, 2012
- Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian
- ST1: A Survey of Urban Reconstruction
March 19, 2012
- ST2: Symmetry in 3D Geometry: Extraction and Applications
- A Cell-Based Light Interaction Model for Human Blood(Thesis)
- Generalized Swept Mid-Structure for Polygonal Models
- Pixel Art with Refracted Light by Rearrangeable Sticks
February 28, 2012
- ST5: Interactive Simulation of Rigid Body Dynamics in Computer Graphics
February 26, 2012
February 23, 2012
- Creating Picture Legends for Group Photos
- A Cell-Based Light Interaction Model for Human Blood(Thesis)
February 20, 2012
- Super-Clothoids
February 16, 2012
- Rasterized Bounding Volume Hierarchies
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February 12, 2012
- Procedural Texture Preview
- ShadowPIX: Multiple Images from Self-Shadowing
February 7, 2012
- Manufacturing Layered Attenuators for Multiple Prescribed Shadow Images
February 5, 2012
- ST3: Interactive Volume Rendering with Volumetric Illumination
- Interactive Multi-perspective Imagery from Photos and Videos
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- Analytic Anti-Aliasing of Linear Functions on Polytopes
- Multitouch Gestures for Constrained Transformation of 3D Objects
- Unstructured Light Fields
January 26, 2012
- Explicit Mesh Surfaces for Particle Based Fluids
- Pixel Art with Refracted Light by Rearrangeable Sticks
January 23, 2012
- Interactive Simulation of Rigid Body Dynamics in Computer Graphics
- SimpleFlow: A Non-iterative, Sublinear Optical Flow Algorithm
- A Survey of Urban Reconstruction
- Rasterized Bounding Volume Hierarchies
- Interactive Multi-perspective Imagery from Photos and Videos
January 21, 2012
- Exploring Shape Variations by 3D-Model Decomposition and Part-based Recombination
- 3D Material Style Transfer
- A Computational Model of Afterimages
- State of the Art in Interactive Global Illumination
- Generalized Swept Mid-Structure for Polygonal Models
January 20, 2012
- Selective Inspection and Interactive Visualization of Light Transport in Virtual Scenes
January 17, 2012
- Manipulation of Flexible Objects by Geodesic Control
- A Simple Algorithm for Maximal Poisson-Disk Sampling in High Dimensions
- SMAA: Enhanced Subpixel Morphological Antialiasing
January 15, 2012
- How Not to Be Seen ¡X Object Removal from Videos of Crowded Scenes
- Metering for Exposure Stacks
- Centroidal Voronoi Tessellations for Line Segments and Graphs
- Procedural Texture Preview
- Generalized Swept Mid-Structure for Polygonal Models
- Soft Stacking
- Advected Tangent Curves: A General Scheme for Characteristic Curves of Flow Fields
- Procedural Interpolation of Historical City Maps
- Rationalization of Triangle-Based Point-Folding Structures
- Linear Analysis of Nonlinear Constraints for Interactive Geometric Modeling
- Data-Driven Object Manipulation in Images
January 10, 2012
- Stochastic Progressive Photon Mapping for Dynamic Scenes
- Coherent Spatiotemporal Filtering, Upsampling and Rendering of RGBZ Videos
January 9, 2012
- Interactive Editing of GigaSample Terrain Fields
- Black Is Green: Adaptive Color Transformation For Reduced Ink Usage / Lior Shapira, Boris Oicherman
- crdbrd: Shape Fabrication by Sliding Planar Slices
January 6, 2012
- Automatically Rigging Multi-component Characters
- Interactive Coherence-Based Facade Modeling
January 2, 2012
- Unsharp Masking, Countershading and Halos: Enhancements or Artifacts?
- Coherent Spatiotemporal Filtering, Upsampling and Rendering of RGBZ Videos
- Stochastic Progressive Photon Mapping for Dynamic Scenes
- Metering for Exposure Stacks
January 1, 2012
- Interactive Multi-perspective Imagery from Photos and Videos
- How Not to Be Seen ¡X Object Removal from Videos of Crowded Scenes
December 29, 2011
- A Simple Algorithm for Maximal Poisson-Disk Sampling in High Dimensions
- Selective Inspection and Interactive Visualization of Light Transport in Virtual Scenes
- Unsharp Masking, Countershading and Halos: Enhancements or Artifacts?
- NoRM: No-Reference Image Quality Metric for Realistic Image Synthesis
December 27, 2011
- Analytic Anti-Aliasing of Linear Functions on Polytopes
- A continuous, editable representation for deforming mesh sequences with separate signals for time, pose and shape
- Factored Facade Acquisition using Symmetric Line Arrangements
- Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes
- Repetition Maximization based Texture Rectification
December 21, 2011
- Practical Spectral Photography
- Repetition Maximization based Texture Rectification
- Automatically Rigging Multi-component Characters
- Importance Caching for Complex Illumination
- Interactive Coherence-Based Facade Modeling
- Factored Facade Acquisition using Symmetric Line Arrangements
December 18, 2011
- Rasterized Bounding Volume Hierarchies
- A Computational Model of Afterimages
- 3D Material Style Transfer
- Data-Driven Object Manipulation in Images
- Robust Image Retargeting via Axis-Aligned Deformation
- Automatically Rigging Multi-component Characters
- Procedural Generation of Parcels in Urban Modeling
December 14 2011
- Real-time Realistic Rendering and Lighting of Forests
- Exploring Shape Variations by 3D-Model Decomposition and Part-based Recombination
- Retrieval of Interactions by abstraction of spacetime relationships
- Manipulation of Flexible Objects by Geodesic Control
- Robust Image Retargeting via Axis-Aligned Deformation
- Interactive Coherence-Based Facade Modeling
- Factored Facade Acquisition using Symmetric Line Arrangements
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