This page tracks the new paper links made to my list of SIGGRAPH Asia 2022 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
October 25, 2023
- Versatile Control of Fluid-Directed Solid Objects Using Multi-Task Reinforcement Learning
March 8, 2023
- SurfaceVoronoi: Efficiently Computing Voronoi Diagrams over Mesh Surfaces with Arbitrary Distance Solvers
- RFEPS: Reconstructing Feature-Line Equipped Polygonal Surface
January 5, 2023
- A Neural Galerkin Solver for Accurate Surface Reconstruction
- Neural Cloth Simulation
- PADL: Language Directed, Physics-Based Character Control
December 27, 2022
- StyleBin: Stylizing Video by Example in Stereo
- Scene Synthesis from Human Motion
- Neural Photo-Finishing
- Sprite-from-Sprite: Cartoon Animation Decomposition with Self-supervised Sprite Estimation
- 3QNet: 3D Point Cloud Geometry Quantization Compression Network
- Planar panels and planar supporting beams in architectural structures
- Progressive Simulation for Cloth Quasistatics
- Production-Ready Face Re-Aging for Visual Effects
- DynaGAN: Dynamic Few-shot Adaptation of GANs to Multiple Domains
- Dr.3D: Adapting 3D GANs to Artistic Drawings
- VideoReTalking: Audio-based Lip Synchronization for Talking Head Video Editing In the Wild
- Masked Lip-Sync Prediction by Audio-Visual Contextual Exploitation in Transformers
- Globally Injective Flattening via a Reduced Harmonic Subspace
- Animatomy: an Animator-centric, Anatomically Inspired System for 3D Facial Modeling, Animation and Transfer
- Continuous deformation based panelization for design rationalization
- Deep Adaptive Sampling and Reconstruction using Analytic Distributions
- Display Size and Targeting Performance: Small Hurts, Large May Help
- Efficient Neural Style Transfer For Volumetric Simulations
- Isotropic ARAP Energy Using Cauchy-Green Invariants
- Reconstructing Hand-Held Objects from Monocular Video
- VOCAL: Vowel and Consonant Layering for Expressive Animator-Centric Singing Animation
December 17, 2022
- MIPNet: Neural Normal-to-Anisotropic-Roughness MIP Mapping
- Green Coordinates for Triquad Cages in 3D
December 13, 2022
- S^3-Slicer: A general slicing framework for multi-axis 3D printing
- Make Your Own Sprites: Aliasing-Aware and Cell-Controllable Pixelization
- Computing Medial Axis Transform with Feature Preservation via Restricted Power Diagram
- Implicit Conversion of Manifold B-Rep Solids by Neural Halfspace Representation
- Look-Ahead Training with Learned Reflectance Loss for Single-Image SVBRDF Estimation
- ElastoMonolith: A Monolithic Optimization-based Liquid Solver for Contact-Aware Elastic-Solid Coupling
- Curl-Flow: Boundary-Respecting Pointwise Incompressible Velocity Interpolation for Grid-Based Fluids
- An Implicit Parametric Morphable Dental Model
- Asynchronous Collaborative Autoscanning with Mode Switching for Multi-Robot Scene Reconstruction
- Neural James-Stein Combiner for Unbiased and Biased Renderings
- Position-based Surface Tension Flow
- DeepJoin: Learning a Joint Occupancy, Signed Distance, and Normal Field Function for Shape Repair
- VIINTER: View Interpolation With Implicit Neural Representations of Images
- BoolSurf : Boolean Operations on Surfaces
- Capturing and Animation of Body and Clothing from Monocular Video
- Compressing Geodesic Information for Fast Point-to-Point Geodesic Distance Queries
- Direct acquisition of volumetric scattering phase function using speckle correlations
- Efficient Neural Radiance Fields for Interactive Free-viewpoint Video
- Fast Octree Neighborhood Search for SPH Simulations
- H💗rtDown: Document Processor for Executable Linear Algebra Papers
- Impact of correct and simulated focus cues on perceived realism
- Isometric Energies for Recovering Injectivity in Constrained Mapping
- LuisaRender: A High-Performance Rendering Framework with Layered and Unified Interfaces on Stream Architectures
- RFEPS: Reconstructing Feature-Line Equipped Polygonal Surface
- Shape from Release: Inverse Design and Fabrication of Controlled Release Structures
- SkinMixer: Blending 3D Animated Models
- UmeTrack: Unified multi-view end-to-end hand tracking for VR
November 24, 2022
- Neural Brushstroke Engine: Learning a Latent Style Space of Interactive Drawing Tools
October 31, 2022
- Rapid Face Asset Acquisition with Recurrent Feature Alignment
- Realistic Luminance in VR
- Reconstructing editable prismatic CAD from rounded voxel models
- Rhythmic Gesticulator: Rhythm-Aware Co-Speech Gesture Synthesis with Hierarchical Neural Embeddings
- ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characters
- Scene Synthesis from Human Motion
- Scalable multi-class sampling via filtered sliced optimal transport
- SCULPTOR: Skeleton-Consistent Face Creation Using a Learned Parametric Generator
- Simulation of Hand Anatomy Using Medical Imaging
- Sprite-from-Sprite: Cartoon Animation Decomposition with Self-supervised Sprite Estimation
- Stitch it in Time: GAN-Based Facial Editing of Real Videos
- Text2Light: Zero-Shot Text-Driven HDR Panorama Generation
- TiNeuVox: Fast Dynamic Radiance Fields with Time-Aware Neural Voxels
- Unicolor : A Unified Framework for Multi-Modal Colorization with Transformer
- Video-driven Neural Physically-based Facial Asset for Production
- VIINTER: View Interpolation With Implicit Neural Representations of Images
- Woven Fabric Capture from a Single Photo
- Lightweight Neural Basis Functions for All-Frequency Shading
- Unbiased Caustics Rendering Guided by Representative Specular Paths
- Reconstructing Personalized Semantic Facial NeRF Models From Monocular Video
October 27, 2022
- SHRED: 3D Shape Region Decomposition with Learned Local Operations
- Learning-Based Bending Stiffness Parameter Estimation by a Drape Tester
- Marginal multiple importance sampling
- Masked Lip-Sync Prediction by Audio-Visual Contextual Exploitation in Transformers
- MeshTaichi: A Compiler for Efficient Mesh-based Operations
- Metappearance: Meta-Learning for Visual Appearance Reproduction
- MoRig: Motion-Aware Rigging of Character Meshes from Point Clouds
- Motion In-betweening via Two-stage Transformers
- DeepMVSHair: Deep Hair Modeling from Sparse Views
- MyStyle: A Personalized Generative Prior
- Neural James-Stein Combiner for Unbiased and Biased Renderings
- Neural Parameterization for Dynamic Human Head Editing
- Neural Point Catacaustics for Novel-View Synthesis of Reflections
- Neural Wavelet-domain Diffusion for 3D Shape Generation
- NeuralMarker: A Framework for Learning General Marker Correspondence
- NeuralRoom: Geometry-Constrained Neural Implicit Surfaces for Indoor Scene Reconstruction
- Physical Interaction: Reconstructing Hand-object Interactions with Physics
- Pivotal Tuning for Latent-based Editing of Real Images
- Planar panels and planar supporting beams in architectural structures
- Position-based Surface Tension Flow
- Production-Ready Face Re-Aging for Visual Effects
- Progressive Simulation for Cloth Quasistatics
- QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction
- QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars
October 20, 2022
- DISCO: Disentangled Image Colorization via Global Anchors
- VideoReTalking: Audio-based Lip Synchronization for Talking Head Video Editing In the Wild
- LaplacianFusion: Detailed 3D Clothed-Human Body Reconstruction
- Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothing
- Garment Avatars: Realistic Cloth Driving using Pattern Registration
- Exact 3D Path Generation via 3D Cam-Linkage Mechanisms
- Asynchronous Collaborative Autoscanning with Mode Switching for Multi-Robot Scene Reconstruction
- FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editing
- Force-Aware Interface via Electromyography for Natural VR/AR Interaction
- Gaussian Blue Noise
- Geo-metric: A Perceptual Dataset of Distortions on Faces
- Constant Time Median Filter using 2D Wavelet Matrix
- Fast Editing of Singularities in Field-Aligned Stripe Patterns
- Learning to Generate 3D Shapes from a Single Example
- Globally Injective Flattening via a Reduced Harmonic Subspace
- Hidden Degrees of Freedom in Implicit Vortex Filaments
- Hierarchical Layout Blending with Recursive Optimal Correspondence
- High-Order Directional Fields
- Human Performance Modeling and Rendering via Neural Animated Mesh
- Hydrophobic and Hydrophilic Solid Fluid Interaction
- ICARUS: A Specialized Architecture for Neural Radiance Fields Rendering
- IDE-3D: Interactive Disentangled Editing for High-Resolution 3D-aware
- NH-Rep: Neural Halfspace Representations for Implicit Conversion of B-Rep Solids
- Learning Reconstructability for Drone Aerial Path Planning
- Lumos: Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation
October 14, 2022
- Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing
- LayoutEnhancer: Generating Good Indoor Layouts from Imperfect Data
- Differentiable rendering using RGBXY derivatives and optimal transport
- Differentiable Rendering of Neural SDFs through Reparameterization
- Look-Ahead Training with Learned Reflectance Loss for Single-Image SVBRDF Estimation
- Differentiable Simulation of Inertial Musculotendons
- Efficient Differentiation of Pixel Reconstruction Filters for Path-Space Differentiable Rendering
- Shape Completion with Points in the Shadow
- 3QNet: 3D Point Cloud Geometry Quantization Compression Network
- A Monte Carlo Method for Fluid Simulation
- Water Simulation and Rendering from a Still Photograph
- ElastoMonolith: A Monolithic Optimization-based Liquid Solver for Contact-Aware Elastic-Solid Coupling
- Curl-Flow: Boundary-Respecting Pointwise Incompressible Velocity Interpolation for Grid-Based Fluids
- AgileAvatar: Stylized 3D Avatar Creation via Cascaded Domain Bridging
- An Implicit Parametric Morphable Dental Model
- Assemble Them All: Physics-Based Planning for Generalizable Assembly by Disassembly
- Augmented Paths and Reodesics for Topologically-Stable Matching
- CLIP-Mesh: Generating textured meshes from text using pretrained image-text models
- Declarative Specification for Unstructured Mesh Editing Algorithm
- DeepJoin: Learning a Joint Occupancy, Signed Distance, and Normal Field Function for Shape Repair
- Differentiable Point-Based Radiance Fields for Efficient View Synthesis
- DifferSketching: How Differently Do People Sketch 3D Objects?
October 7, 2022
- Fluidic Topology Optimization with an Anisotropic Mixture Model
- Computing Medial Axis Transform with Feature Preservation via Restricted Power Diagram
- Scene Synthesis from Human Motion
- Transformer Inertial Poser: Real-time Human Motion Reconstruction from Sparse IMUs with Simultaneous Terrain Generation
- Pupil-aware Holography
- Neural Photo-Finishing
- DynaGAN: Dynamic Few-shot Adaptation of GANs to Multiple Domains
- Differentiable Point-Based Radiance Fields for Efficient View Synthesis
- Dr.3D: Adapting 3D GANs to Artistic Drawings
- NH-Rep: Neural Halfspace Representations for Implicit Conversion of B-Rep Solids
- TileGen: Tileable, Controllable Material Generation and Capture
- Disentangled Image Colorization via Global Anchors
- Sprite-from-Sprite: Cartoon Animation Decomposition with Self-supervised Sprite Estimation
- Color-Perception-Guided Display Power Reduction for Virtual Reality
October 4, 2022
- LayoutEnhancer: Generating Good Indoor Layouts from Imperfect Data
- Motion Guided Deep Dynamic 3D Garments
- Motion Guided Deep Dynamic 3D Garments
- CAD2Sketch: Generating Concept Sketches from CAD Sequences
- Differentiable Hybrid Traffic Simulation
- Breaking Good: Fracture Modes for Realtime Destruction
- Stochastic Poisson Surface Reconstruction
October 1, 2022
- Interactive Exploration of Tension-compression Mixed Shells
- Make Your Own Sprites: Aliasing-Aware and Cell-Controllable Pixelization
- Motion in-Between via Two-stage Transformers
- DeepMVSHair: Deep Hair Modeling from Sparse Views
- Reconstructing Personalized Semantic Facial NeRF Models From Monocular Video
September 29, 2022
- A Biologically Inspired Hair Aging Model
- Interactive and Robust Mesh Booleans
- Gloss management for consistent reproduction of real and virtual objects
- Affordable Spectral Measurements of Translucent Materials
- Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing
- VToonify: Controllable High-Resolution Portrait Video Style Transfer
August 25, 2022
- NeRFFaceEditing: Disentangled Face Editing in Neural Radiance Fields
- Page published
kesen.huang@gmail.com