Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: ACM Transactions on Graphics (TOG) Volume 27 , Issue 5 (December 2008) Proceedings of ACM SIGGRAPH Asia 2008
the ACM Digital Library (DOI) Link for the paper
the link of author version paper
the link of project page
Changelog
Shape Modelling
- Single Image Tree Modeling
-
Ping Tan
(National University of Singapore),
Tian Fang,
Jianxiong Xiao,
Peng Zhao,
Long Quan
(The Hong Kong University of Science and Technology)
- Sketch-Based Tree Modelling Using Markov Random Field
-
Xuejin Chen
(University of Science and Technology of China),
Boris Neubert
(University of Konstanz),
Ying-Qing Xu
(Microsoft Research Asia),
Oliver Deussen
(University of Konstanz),
Sing Bing Kang
(Microsoft Research)
- Space-time Surface Reconstruction Using Incompressible Flow
-
Andrei Sharf,
Dan A. Alcantara
(University of California at Davis),
Thomas Lewiner
(PUC - Rio de Janeiro),
Chen Greif,
Alla Sheffer
(University of British Columbia),
Nina Amenta
(University of California at Davis),
Daniel Cohen-Or
(Tel Aviv University)
- Non-homogeneous Resizing of Complex Models
-
Vladislav Kraevoy,
Alla Sheffer
(University of British Columbia),
Daniel Cohen-Or
(Tel Aviv University),
Ariel Shamir
(The Interdisciplinary Center)
Character Animation I
- Animating Responsive Characters with Dynamic Constraints in Near-Unactuated Coordinates
-
Yuting Ye,
C. Karen Liu
(Georgia Institute of Technology)
- Synthesis of Constrained Walking Skills
-
Stelian Coros,
Philippe Beaudoin,
KangKang Yin,
Michiel van de Panne
(University of British Columbia)
- Interaction Patches for Multi-Character Animation
-
Hubert P.H. Shum,
Taku Komura
(University of Edinburgh),
Masashi Shiraishi
(Waseda University),
Shuntaro Yamazaki
(National Institute of Advanced Industrial Science and Technology)
- Motion Overview of Human Actions
-
Jackie Assa,
Daniel Cohen-Or
(Tel Aviv University),
I-Cheng Yeh,
Tong-Yee Lee
(National Cheng Kung University, Taiwan)
- Mesh Ensemble Motion Graphs: Data-Driven Mesh Animation With Constraints
-
Doug L. James
(Cornell University),
Christopher D. Twigg,
Andrew A. Cove,
Robert Y. Wang
(Carnegie Mellon University)
(Published in: ACM Transactions on Graphics 26(4), October 2007)
Fun With Single Images
- Deep Photo: Model-Based Photograph Enhancement and Viewing
-
Johannes Kopf,
Boris Neubert
(Universität Konstanz),
Billy Chen
(Virtual Earth),
Michael Cohen
(Microsoft Research),
Daniel Cohen-Or
(Tel Aviv University),
Oliver Deussen
(Universität Konstanz),
Matt Uyttendaele
(Microsoft Research),
Dani Lischinski
(The Hebrew University of Jerusalem)
- Animating Animal Motion from Still
-
Xuemiao Xu,
(Chinese University of Hong Kong),
Liang Wan,
(Chinese University of Hong Kong/City University of Hong Kong),
Xiaopei Liu,
Tien-Tsin Wong
(Chinese University of Hong Kong),
Liansheng Wang,
Chi-Sing Leung,
(City University of Hong Kong)
- Optimized Scale-and-Stretch for Image Resizing
-
Yu-Shuen Wang
(National Cheng Kung University, Taiwan),
Chiew-Lan Tai
(Hong Kong University of Science & Technology),
Olga Sorkine
(New York University),
Tong-Yee Lee
(National Cheng Kung University, Taiwan)
- Interactive Normal Reconstruction from a Single Image
-
Tai-Pang Wu,
Jian Sun
(Microsoft Research Asia)
Chi-Keung Tang
(The Hong Kong University of Science and Technology),
Heung-Yeung Shum
(Microsoft)
- Depicting Procedural Caustics in Single Images
-
Diego Gutierrez,
Jorge Lopez-Moreno,
Jorge Fandos,
Francisco J. Seron,
Maria P. Sanchez
(Universidad de Zaragoza),
Erik Reinhard
(University of Bristol)
Character Animation II
- Facial Performance Synthesis using Deformation-Driven Polynomial Displacement Maps
-
Wan-Chun Ma
(National Taiwan University/University of Southern California Institute for Creative Technologies),
Andrew Jones
(University of Southern California Institute for Creative Technologies),
Jen-Yuan Chiang
(National Taiwan University),
Tim Hawkins,
Sune Frederiksen,
Pieter Peers,
(University of Southern California Institute for Creative Technologies),
Marko Vukovic
(Sony Pictures Imageworks),
Ming Ouhyoung
(National Taiwan University),
Paul Debevec
(University of Southern California Institute for Creative Technologies)
- Reusable Skinning Templates Using Cage-based Deformations
-
Tao Ju
(Washington University in St. Louis),
Qian-Yi Zhou
(University of Southern California),
Michiel van de Panne
(University of British Columbia),
Daniel Cohen-Or
(Tel Aviv University),
Ulrich Neumann
(University of Southern California)
- Accelerometer-based User Interfaces for the Control of a Physically Simulated Character
-
Takaaki Shiratori,
Jessica K. Hodgins
(Carnegie Mellon University)
- Video Puppetry: A Performative Interface for Cutout Animation
-
Connelly Barnes,
David E. Jacobs,
Jason Sanders,
(Princeton University),
Dan Goldman
(Adobe),
Szymon Rusinkiewicz,
Adam Finkelstein
(Princeton University),
Maneesh Agrawala
(University of California, Berkeley)
- Laughing Out Loud: Control for Modeling Anatomically Inspired Laughter using Audio
-
Paul C. DiLorenzo,
Victor Zordan,
Ben Sanders
(University of California, Riverside)
Lighting, Shading, and GPUs
- Real-Time KD-Tree Construction on Graphics Hardware
-
Kun Zhou
(Zhejiang University),
Qiming Hou
(Tsinghua University),
Rui Wang
(Zhejiang University),
Baining Guo
(Microsoft Research Asia)
- Automated Reprojection-Based Pixel Shader Optimization
-
Pitchaya Sitthi-amorn,
Jason Lawrence
(University of Virginia),
Yang Lei,
Pedro V. Sander
(The Hong Kong University of Science and Technology),
Diego Nehab
(Microsoft Research),
Jiahe Xi
(Zhejiang University),
- Fast, Realistic Lighting and Material Design using Nonlinear Cut Approximation
-
Ewen Cheslack-Postava
(Stanford University),
Rui Wang,
Oskar Akerlund
(University of Massachusetts),
Fabio Pellacini
(Dartmouth College)
- Imperfect Shadow Maps for Efficient Computation of Indirect Illumination
-
Tobias Ritschel,
Thorsten Grosch
(Max-Planck-Institut Informatik),
Min H. Kim
(University College London, UK),
Hans-Peter Seidel
(Max-Planck-Institut Informatik)
Carsten Dachsbacher
(University Stuttgart),
Jan Kautz
(University College London, UK)
- Progressive Photon Mapping
-
Toshiya Hachisuka
(University of California, San Diego),
Shinji Ogaki
(School of Mathematical Sciences, The University of Nottingham),
Henrik Wann Jensen
(University of California, San Diego)
Image-Based Capture
- Shield Fields: Modeling and Capturing 3D Occluders
-
Douglas Lanman
(Brown University),
Ramesh Raskar
(MIT Media Lab),
Amit Agrawal
(Mitsubishi Electric Research Labs (MERL)),
Gabriel Taubin
(Brown University)
- Time-resolved 3D Capture of Non-stationary Gas Flows
-
Bradley Atcheson,
Ivo Ihrke,
Wolfgang Heidrich
(The University of British Columbia),
Art Tevs
(Max-Planck-Institut fur Informatik),
Derek Bradley
(The University of British Columbia),
Marcus Magnor
(Braunschweig University),
Hans-Peter Seidel
(Max-Planck-Institut fur Informatik)
- A Photometric Approach for Estimating Normals and Tangents
-
Michael Holroyd,
Jason Lawrence,
Greg Humphreys
(University of Virginia),
Todd Zickler
(Harvard University)
- Extracting Depth and Matte using a Color-Filtered Aperture
-
Yosuke Bando
(TOSHIBA Corporation/The University of Tokyo),
Bing-Yu Chen
(National Taiwan University),
Tomoyuki Nishita
(The University of Tokyo)
Texture
- Random-Access Rendering of General Vector Graphics
-
Diego Nehab,
Hugues Hoppe
(Microsoft Research)
- Texture Amendment: Reducing Texture Distortion in Constrained Parameterization
-
Yu-Wing Tai,
Michael S. Brown
(National University of Singapore),
Chi-Keung Tang
(The Hong Kong University of Science and Technology),
Heung-Yeung Shum
(Microsoft)
- IGT: Inverse Geometric Textures
-
Ismael Garcia,
Gustavo Patow
(University of Girona)
- A Psychophysically Validated Metric for Bidirectional Texture Data Reduction
-
Jiří Filip,
Michael J. Chantler,
Patrick R. Green (Heriot-Watt University),
Michal Haindl (Institute of Information Theory and Automation of the ASCR)
Reflectance & Subdivision
- Practical Modeling and Acquisition of Layered Facial Reflectance
-
Abhijeet Ghosh,
Tim Hawkins,
Pieter Peers,
Sune Frederiksen,
Paul Debevec
(University of Southern California Institute for Creative Technologies)
- A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin
-
Craig Donner
(Columbia University),
Tim Weyrich
(Princeton University and University College London),
Eugene d'Eon
(NVIDIA),
Ravi Ramamoorthi
(Columbia University),
Szymon Rusinkiewicz
(Princeton University)
- Phong Tessellation
-
Tamy Boubekeur,
Marc Alexa
(Technische Universitat Berlin)
- Subdivision Shading
-
Marc Alexa,
Tamy Boubekeur
(Technische Universitat Berlin)
- Real-Time Reyes-Style Adaptive Surface Subdivision
-
Anjul Patney,
John D. Owens
(University of California, Davis)
Mesh Processing
- Efficient Traversal of Mesh Edges using Adjacency Primitives
-
Pedro V. Sander
(The Hong Kong University of Science and Technology),
Diego Nehab
(Microsoft Research),
Eden Chlamtac
(Princeton),
Hugues Hoppe
(Microsoft Research)
- Randomized Cuts for 3D Mesh Analysis
-
Aleksey Golovinskiy,
Thomas Funkhouser
(Princeton)
- Deduction of Interpolating Subdivision Schemes From Approximating Subdivision Schemes
-
Shujin Lin,
Xiaonan Luo,
Fang You,
Zheng Li
(Sun Yat-sen University)
- Spectral Quadrangulation with Orientation and Alignment Control
-
Jin Huang,
Muyang Zhang, Jin Ma,
Xinguo Liu
(Zhejiang University),
Leif Kobbelt
(RWTH Aachen),
Hujun Bao
(Zhejiang University)
- Quadrilateral Mesh Simplification
-
Joel Daniels,
Claudio Silva
(University of Utah),
Jason Shepherd
(CUBIT Mesh Generation Toolkit),
Elaine Cohen
(University of Utah)
Colourisation & Upsampling
- A Virtual Restoration Stage for Real-World Objects
-
Daniel G. Aliaga,
Alvin J. Law,
Yu Hong Yeung
(Purdue University)
- Superimposing Dynamic Range
-
Oliver Bimber
(Bauhaus-University Weimar),
Daisuke Iwai
(Osaka University)
- VirtualStudio2Go: Digital Videocomposition for Real Environments
-
Anselm Grundhoefer,
Oliver Bimber
(Bauhaus-University Weimar)
- Intrinsic Colorization
-
Xiaopei Liu
(Chinese University of Hong Kong),
Liang Wan,
(Chinese University of Hong Kong/City University of Hong Kong),
Yingge Qu,
Tien-Tsin Wong,
(Chinese University of Hong Kong),
Stephen Lin
(Microsoft Research Asia),
Chi-Sing Leung
(City University of Hong Kong),
Pheng-Ann Heng
(Chinese University of Hong Kong)
- Fast Image/Video Upsampling
-
Qi Shan, Zhaorong Li,
Jiaya Jia
(The Chinese University of Hong Kong),
Chi-Keung Tang
(The Hong Kong University of Science and Technology)
Non-Photorealistic Rendering
- Adaptive Cutaways for Comprehensible Rendering of Polygonal Scenes
-
Michael Burns
Adam Finkelstein
(Princeton University),
- Richness-Preserving Manga Screening
-
Yingge Qu,
Wai-Man Pang,
Tien-Tsin Wong,
Pheng-Ann Heng
(Chinese University of Hong Kong)
- Line-art Illustration of Dynamic and Specular Surfaces
-
Yongjin Kim
(POSTECH),
Jingyi Yu,
Xuan Yu
(University of Delaware),
Seungyong Lee
(POSTECH)
- Demarcating Curves for Shape Illustration
-
Michael Kolomenkin
(Technion - Israel Institute of Technology),
Ilan Shimshoni
(University of Haifa),
Ayellet Tal
(Technion - Israel Institute of Technology)
Urban Modeling
- Continuous Model Synthesis
-
Paul Merrell,
Dinesh Manocha
(University of North Carolina at Chapel Hill)
- Interactive 3D Architectural Modeling from Unordered Photo Collections
-
Sudipta N. Sinha
(UNC Chapel Hill),
Drew Steedly
(Microsoft Live Labs),
Richard Szeliski
(Microsoft Research),
Maneesh Agrawala
(UC Berkeley),
Marc Pollefeys
(ETH Zurich)
- Interactive Example-Based Urban Layout Synthesis
-
Daniel G. Aliaga,
Carlos A. Vanegas,
Bedrich Benes
(Purdue University)
- Image-based Facade Modeling
-
Jianxiong Xiao,
Tian Fang,
Peng Zhao
(The Hong Kong University of Science and Technology),
Ping Tan
(National University of Singapore),
Eyal Ofek
(Virtual Earth),
Long Quan
(The Hong Kong University of Science and Technology)
Physically Based Animation
- Magnets in Motion
-
Bernhard Thomaszewski,
Andreas Gumann,
Simon Pabst,
Wolfgang Strasser
(University of Tubingen)
- Real-time Control of Physically Based Simulations using Gentle Forces
-
Jernej Barbič,
Jovan Popović
(MIT Computer Science and Artificial Intelligence Laboratory)
- Staggered Projections for Frictional Contact in Multibody Systems
-
Danny M. Kaufman,
Shinjiro Sueda
(University of British Columbia),
Doug James
(Cornell University),
Dinesh K. Pai
(University of British Columbia)
- Optimizing Cubature for Efficient Integration of Subspace Deformations
-
Steven An,
Theodore Kim,
Doug James
(Cornell University)
- Fast Animation of Turbulence Using Energy Transport and Procedural Synthesis
-
Rahul Narain,
Jason Sewall
(University of North Carolina at Chapel Hill),
Mark Carlson
(DreamWorks Animation SKG),
Ming Lin
(University of North Carolina at Chapel Hill)
kesen.huang@gmail.com