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Information here is provided with the permission of the ACM
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I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library:
ACM Transactions on Graphics (TOG) Volume 44, Issue 4 (July 2025) Proceedings of ACM SIGGRAPH 2025
SIG/TOG: Journal Paper for presentation at SIGGRAPH 2025
SIG: Conference Paper for presentation at SIGGRAPH 2025
TOG: Selected ACM TOG Paper for presentation at SIGGRAPH 2025
ACM Digital Library (DOI) Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Linear & Non-Linear AI Designs
- AssetDropper: Asset Extraction via Diffusion Models with Reward-Driven Optimization

-
Lanjiong Li*
(The Hong Kong University of Science and Technology (Guangzhou)),
Guanhua Zhao*
(Peking University),
Lingting Zhu*
(The University of Hong Kong),
Zeyu Cai
(The Hong Kong University of Science and Technology (Guangzhou)),
Lequan Yu
(The University of Hong Kong),
Jian Zhang
(Peking University),
Zeyu Wang
(The Hong Kong University of Science and Technology (Guangzhou) and The Hong Kong University of Science and Technology)
* Equal Contribution
- MoVer: Motion Verification for Motion Graphics Animations

-
Jiaju Ma,
Maneesh Agrawala
(Stanford University)
- EditDuet: A Multi-Agent System for Video Non-Linear Editing

-
Marcelo Sandoval-Castaneda
(Toyota Technological Institute at Chicago),
Bryan Russell
(Adobe),
Josef Sivic
(Adobe and Czech Technical University),
Gregory Shakhnarovich
(Toyota Technological Institute at Chicago),
Fabian David Caba Heilbron
(Adobe)
- Order Matters: Learning Element Ordering for Graphic Design Generation
(SIG/TOG)

-
Bo Yang,
Ying Cao
(ShanghaiTech University)
- DesignManager: An Agent-Powered Copilot for Designers to Integrate AI Design Tools into Creative Workflows
(SIG/TOG)

-
Weitao You,
Yinyu Lu,
Zirui Ma,
Nan Li,
Mingxu Zhou,
Xue Zhao,
Pei Chen,
Lingyun Sun
(Zhejiang University)
- Hybrid Tours: A Clip-based System for Authoring Long-take Touring Shots

-
Xinrui Liu,
Longxiulin Deng,
Abe Davis
(Cornell University)
Sample and Simulate: Make Some Noise
- Multi-Dimensional Procedural Wave Noise

-
Pascal Guehl
(LIX, Ecole Polytechnique, CNRS, Institut Polytechnique de Paris),
Remi Allegre
(ICube, Universite de Strasbourg, CNRS),
Guillaume Gilet
(Universite de Sherbrooke),
Basile Sauvage
(ICube, Universite de Strasbourg, CNRS),
Marie-Paule Cani
(LIX, Ecole Polytechnique, CNRS, Institut Polytechnique de Paris),
Jean-Michel Dischler
(ICube, Universite de Strasbourg, CNRS)
- Neurally Integrated Finite Elements for Differentiable Elasticity on Evolving Domains

-
Gilles Daviet
(NVIDIA),
Tianchang Shen
(NVIDIA / University of Toronto / Vector Institute),
Nicholas Sharp
(NVIDIA),
David Levin
(NVIDIA / University of Toronto)
- Lightning-fast Boundary Element Method

-
Jiong Chen
(Inria),
Florian Schafer
(Georgia Institute of Technology),
Mathieu Desbrun
(Inria))
- Solving partial differential equations in participating media

-
Bailey Miller
(Carnegie Mellon University),
Rohan Sawhney
(NVIDIA),
Keenan Crane,
Ioannis Gkioulekas
(Carnegie Mellon University)
- Conformal First Passage for Epsilon-free Walk-on-Spheres

-
Paul Himmler,
Tobias Gunther
(Friedrich-Alexander-Universitat Erlangen-Nurnberg)
- Guiding-Based Importance Sampling for Walk on Stars

-
Tianyu Huang,
Jingwang Ling
(School of Software and BNRist, Tsinghua University),
Shuang Zhao
(University of California Irvine),
Feng Xu
(School of Software and BNRist, Tsinghua University)
Stabilize and Personalize Your Pixels
- Motion Inversion for Video Customization

-
Luozhou Wang*,
Ziyang Mai*,
Guibao Shen,
Yixun Liang
(HKUST(GZ)),
Xin Tao,
Pengfei Wan,
Di Zhang
(Kuaishou),
Yijun Li
(Adobe Research),
Yingcong Chen
(HKUST(GZ) and HKUST)
* Indicates Equal Contribution
- GaVS: 3D-Grounded Video Stabilization via Temporally-Consistent Local Reconstruction and Rendering

-
Zinuo You
(ETH Zurich),
Stamatios Georgoulis
(Huawei Research Center),
Anpei Chen
(ETH Zurich and University of Tubingen),
Siyu Tang
(ETH Zurich),
Dengxin Dai
(Huawei Research Center)
- Nested Attention: Semantic-aware Attention Values for Concept Personalization

-
Or Patashnik
(Tel-Aviv University and Snap Research),
Rinon Gal
(Tel-Aviv University),
Daniil Ostashev,
Sergey Tulyakov,
Kfir Aberman
(Snap Research),
Daniel Cohen-Or
(Tel-Aviv University and Snap Research)
- TokenVerse: Versatile Multi-concept Personalization in Token Modulation Space
(SIG/TOG)

-
Daniel Garibi*
(Google DeepMind and Tel-Aviv University),
Shahar Yadin*
(Google DeepMind and Technion),
Roni Paiss,
Omer Tov,
Shiran Zada,
Ariel Ephrat
(Google DeepMind),
Tomer Michaeli
(Google DeepMind and Technion),
Inbar Mosseri
(Google DeepMind),
Tali Dekel
(Google DeepMind and Weizmann Institute)
* Equal first co-authors
- Dynamic Concepts Personalization from Single Videos

-
Rameen Abdal,
Or Patashnik,
Ivan Skorokhodov,
Willi Menapace,
Aliaksandr Siarohin,
Sergey Tulyakov,
Daniel Cohen-Or,
Kfir Aberman
(Snap Research)
- FlexiAct: Towards Flexible Action Control in Heterogeneous Scenarios
(SIG)

-
Shiyi Zhang*,
Junhao Zhuang*
(Tsinghua University and ARC Lab, Tencent PCG),
Zhaoyang Zhang,
(),
Ying Shan
(ARC Lab, Tencent PCG),
Yansong Tang
(Tsinghua University)
* Equal contribution
This is Fluid Simulation
- Adaptive Phase-Field-FLIP for Very Large Scale Two-Phase Fluid Simulation

-
Bernhard Braun
(Technical University of Munich),
Jan Bender
(RWTH Aachen University),
Nils Thuerey
(Technical University of Munich)
- Fast Subspace Fluid Simulation with a Temporally-Aware Basis
(SIG/TOG)

-
Siyuan Chen
(University of Toronto and Shanghai Jiao Tong University),
Yixin Chen,
Jonathan Panuelos,
Otman Benchekroun,
Yue Chang,
Eitan Grinspun,
Zhecheng Wang
(University of Toronto)
- Gaussian Fluids: A Grid-Free Fluid Solver based on Gaussian Spatial Representation
(SIG)

-
Jingrui Xing
(Peking University)
Bin Wang
(Independent Researcher),
Mengyu Chu,
Baoquan Chen
(Peking University)
- Quadtree Tall Cells for Eulerian Liquid Simulation
(SIG)

-
Fumiya Narita
(The University of Tokyo and GAME FREAK Inc.),
Nimiko Ochiai
(GAME FREAK Inc.),
Takashi Kanai
(The University of Tokyo),
Ryoichi Ando
(Independent Researcher)
- A Neural Particle Level Set Method for Dynamic Interface Tracking

-
Duowen Chen
(Georgia Institute of Technology),
Junwei Zhou
(University of Michigan),
Bo Zhu
(Georgia Institute of Technology)
All About Motion & Deformation
- Motion Control via Metric-Aligning Motion Matching

-
Naoki Agata,
Takeo Igarashi
(The University of Tokyo)
- AutoKeyframe: Autoregressive Keyframe Generation for Human Motion Synthesis and Editing

-
Bowen Zheng,
Ke Chen
(Zhejiang University),
Yuxin Yao
(University of Cambridge),
Zijiao Zeng, Xinwei Jiang
(Tencent Games),
He Wang
(University College London),
Joan Lasenby
(University of Cambridge),
Xiaogang Jin
(Zhejiang University and ZJU-Tencent Game and Intelligent Graphics Innovation Technology Joint Lab)
- Kinematic Motion Retargeting for Contact-Rich Anthropomorphic Manipulations
(SIG/TOG)

-
Arjun Lakshmipathy,
Jessica Hodgins,
Nancy Pollard
(Carnegie Mellon University)
- AnyTop: Character Animation Diffusion with Any Topology

-
Inbar Gat*,
Sigal Raab*,
Guy Tevet,
Yuval Reshef,
Amit Haim Bermano,
Daniel Cohen-Or
(Tel-Aviv University)
* Indicates Equal Contribution
- StiffGIPC: Advancing GPU IPC for stiff affine-deformable simulation

-
Kemeng Huang
(Carnegie Mellon University / The University of Hong Kong / TransGP),
Xinyu Lu
(TransGP),
Huancheng Lin
(Carnegie Mellon University / The University of Hong Kong / TransGP),
Taku Komura
(The University of Hong Kong and TransGP),
Minchen Li
(Carnegie Mellon University)
- JGS2: Near Second-order Converging Jacobi/Gauss-Seidel for GPU Elastodynamics

-
Lei Lan
Zixuan Lu,
Chun Yuan
(University of Utah),
Weiwei Xu
(State Key Lab of CAD and CG, Zhejiang University),
Hao Su
(University of California San Diego),
Huamin Wang
(Style3D Research),
Chenfanfu Jiang
(University of California, Los Angeles),
Yin Yang
(University of Utah)
- Hyper-Dimensional Deformation Simulation

-
Alvin Shi,
Haomiao Wu,
Theodore Kim
(Yale University)
Moving, Seeing, Touching & Eating in VR
- Transformer IMU Calibrator: Dynamic On-body IMU Calibration for Inertial Motion Capture
(SIG/TOG)

-
Chengxu Zuo,
Jiawei Huang,
Xiao Jiang,
Yuan Yao
(Xiamen University),
Xiangren Shi
(Bournemouth University),
Rui Cao
(Xiamen University),
Xinyu Yi,
Feng Xu
(Tsinghua University),
Shihui Guo
(Xiamen University),
Yipeng Qin
(Cardiff University)
- A Platform for Interactive AI Character Experiences
(SIG)

-
Rafael Wampfler,
Chen Yang,
Dillon Elste,
Nikola Kovacevic,
Philine Witzig,
Markus Gross
(ETH Zurich)
- Learning to Draw Is Learning to See: Analyzing Eye Tracking Patterns for Assisted Observational Drawing
(SIG)

-
Fengqi Liu,
Longji Huang,
Zhengyu Huang
(The Hong Kong University of Science and Technology (Guangzhou)),
Zeyu Wang
(The Hong Kong University of Science and Technology (Guangzhou) and The Hong Kong University of Science and Technology)
- HOIGaze: Gaze Estimation During Hand-Object Interactions in Extended Reality Exploiting Eye-Hand-Head Coordination
(SIG)

-
Zhiming Hu
(University of Stuttgart and The Hong Kong University of Science and Technology (Guangzhou)),
The Center for Bionic Intelligence Tuebingen Stuttgart
Daniel Haeufle
(University of Tuebingen and The Center for Bionic Intelligence Tuebingen Stuttgart),
Syn Schmitt
(University of Stuttgart and The Center for Bionic Intelligence Tuebingen Stuttgart),
Andreas Bulling
(University of Stuttgart)
- ForceGrip: Reference-Free Curriculum Learning for Realistic Grip Force Control in VR Hand Manipulation
(SIG)

-
DongHeun Han
(IIIXR LAB, Kyung Hee University),
Byungmin Kim
(IIIXR LAB, Korea University),
RoUn Lee
(IIIXR LAB, Kyung Hee University),
KyeongMin Kim
(IIIXR LAB, Korea University),
Hyoseok Hwang
(AIR Lab, Kyung Hee University),
HyeongYeop Kang
(IIIXR LAB, Korea University)
- VirCHEW Reality: On-Face Kinesthetic Feedback for Enhancing Food-Intake Experience in Virtual Reality
(SIG)

-
Qingqin Liu,
Ziqi Fang,
Jiayi Wu
(City University of Hong Kong),
Shaoyu Cai
(National University of Singapore),
Jianhui Yan
(City University of Hong Kong),
Tiande Mo,
Shuk Ching Chan
(Hong Kong Productivity Council),
Kening Zhu
(City University of Hong Kong)
Reconstruct it All
- Splat and Replace: 3D Reconstruction with Repetitive Elements
(SIG)

-
Nicolas Violante,
Andréas Meuleman,
Alban Gauthier
(Inria and Universite Cote d'Azur),
Fredo Durand
(CSAIL),
Thibault Groueix
(Adobe Research),
George Drettakis
- SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting
(SIG/TOG)

-
Sara Sabour,
Lily Goli
(Google DeepMind / University of Toronto),
George Kopanas,
Mark Matthews,
Dmitry Lagun
(Google DeepMind),
Leonidas Guibas
(Google DeepMind / Stanford University),
Alec Jacobson
(University of Toronto),
David Fleet
(Google DeepMind / University of Toronto),
Andrea Tagliasacchi
(Google DeepMind / University of Toronto / Simon Fraser University)
- Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Loss
(SIG)

-
Ziyi Zhang,
Nicolas Roussel
(EPFL),
Thomas Muller,
Tizian Zeltner,
Merlin Nimier-David,
Fabrice Rousselle
(NVIDIA Research),
Wenzel Jakob
(EPFL)
- Echoes of the Coliseum: Towards 3D Live streaming of Sports Events
(SIG/TOG)

-
Junkai Huang,
Saswat Subhajyoti Mallick,
Alejandro Amat,
Marc Ruiz Olle,
Albert Mosella-Montoro,
Bernhard Kerbl,
Francisco Vicente Carrasco,
Fernando de la Torre
(Carnegie Mellon University)
- NeST: Neural Stress Tensor Tomography by leveraging 3D Photoelasticity
(TOG)

-
Akshat Dave
(MIT Media Lab),
Tianyi Zhang*
(Rice University),
Aaron Young*,
Ramesh Raskar
(MIT Media Lab),
Wolfgang Heidrich
(KAUST),
Ashok Veeraraghavan
(Rice University)
* Indicates equal contribution
What's the Point?
- Revisiting Tradition and Beyond: A Customized Bilateral Filtering Framework for Point Cloud Denoising
(SIG/TOG)

-
Peng Li,
Zeyong Wei,
Honghua Chen,
Xuefeng Yan,
Mingqiang Wei
(Nanjing University of Aeronautics and Astronautics)
- A Closest Point Method for PDEs on Manifolds with Interior Boundary Conditions for Geometry Processing
(TOG)

-
Nathan King
(University of Waterloo),
Haozhe Su
(LightSpeed Studios),
Mridul Aanjaneya
(Rutgers University),
Steven Ruuth
(Simon Fraser University),
Christopher Batty
(University of Waterloo)
- A Divide-and-Conquer Approach for Global Orientation of Non-Watertight Scene-Level Point Clouds with 0-1 Integer Optimization
(SIG/TOG)

-
Zhuodong Li,
Fei Hou,
Wencheng Wang
(Institute of Software, Chinese Academy of Sciences),
Xuquan Lu
(The University of Western Australia),
Ying He
(Nanyang Technological University)
- Faraday Cage Estimation of Normals for Point Clouds and Ribbon Sketches
(SIG/TOG)

-
Daniel Scrivener,
Daniel Cui,
Ellis Coldren
(Boston University),
Mazdak Abulnaga
(Massachusetts Institute of Technology / Harvard Medical School),
Mikhail Bessmeltsev
(Universite de Montreal),
Edward Chien
(Boston University)
- A Polyhedral Construction of Empty Spheres in Discrete Distance Fields
(SIG)

-
Maximilian Kohlbrenner,
Marc Alexa
(TU Berlin)
- Variable Shared Template for Consistent Non-rigid ICP
-
Yucheol Jung,
Hyomin Kim,
Hyejeong Yoon,
Yoonha Hwang,
Seungyong Lee
(POSTECH)
Cloth & Other Thin Things
- Physics-inspired Estimation of Optimal Cloth Mesh Resolution

-
Diyang Zhang,
Zhendong Wang,
Zegao Liu
(Style3D Research),
Xinming Pei
(State Key Lab of CAD and CG, Zhejiang University and Style3D Research),
Weiwei Xu
(State Key Lab of CAD and CG, Zhejiang University),
Huamin Wang
(Style3D Research),
- Automated Task Scheduling for Cloth and Deformable Body Simulations in Heterogeneous Computing Environments
(SIG)

-
Chengzhu He
(Xiamen University and Style3D Research),
Zhendong Wang
(Style3D Research),
Zhaorui Meng,
Junfeng Yao,
Shihui Guo
(Xiamen University),
Huamin Wang
(Style3D Research)
- High-performance CPU Cloth Simulation Using Domain-decomposed Projective Dynamics

-
Zixuan Lu*,
Ziheng Liu*,
Lei Lan
(University of Utah),
Huamin Wang
(Style3D Research),
Yuko Ishiwaka
(SoftBank),
Chenfanfu Jiang
(University of California, Los Angeles),
Kui Wu
(LightSpeed Studios),
Yin Yang
(University of Utah)
* Indicates Equal Contribution
- Real-Time Knit Deformation and Rendering

-
Tao Huang*
(LightSpeed Studios),
Haoyang Shi*
(University of Utah),
Mengdi Wang*,
Yuxing Qiu
(LightSpeed Studios),
Yin Yang
(University of Utah),
Kui Wu
(LightSpeed Studios)
* equal contributors
- Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time
(SIG/TOG)

-
Jiayi Eris Zhang,
Doug L. James
(Stanford University),
Danny M. Kaufman
(Adobe Research)
- Lifting the Winding Number: Precise Discontinuities in Neural Fields for Physics Simulation
(SIG)

-
Yue Chang,
Mengfei Liu,
Zhecheng Wang
(University of Toronto),
Peter Yichen Chen
(MIT CSAIL),
Eitan Grinspun
(University of Toronto)
Computational Imaging, Lighting & Display
- Light Pipe Holographic Display: Bandwidth-preserved Kaleidoscopic Guiding for AR Glasses
(SIG/TOG)

-
Minseok Chae,
Chun Chen,
Seung-Woo Nam,
Yoonchan Jeong
(Seoul National University)
- HoloChrome: Polychromatic Illumination for Speckle Reduction in Holographic Near-Eye Displays
(TOG)

-
Florian Schiffers
(Northwestern University and Meta Reality Labs),
Grace Kuo,
Nathan Matsuda,
Douglas Lanman,
Oliver Cossairt
(Meta Reality Labs)
- Noise-Coded Illumination for Forensic and Photometric Video Analysis
(TOG)

-
Peter Michael
(Cornell University),
Zekun Hao
(Cornell Tech),
Serge Belongie
(University of Copenhagen),
Abe Davis
(Cornell University)
- Collaborative On-Sensor Array Cameras
(SIG/TOG)

-
Jipeng Sun
(Princeton University),
Kaixuan Wei
(King Abdullah University of Science and Technology),
Thomas Eboli
(Universite Paris-Saclay),
Congli Wang,
Cheng Zheng,
Zhihao Zhou,
Arka Majumdar
(University of Washington),
Wolfgang Heidrich
(King Abdullah University of Science and Technology),
Felix Heide
(Princeton University)
- A Monte Carlo Rendering Framework for Simulating Optical Heterodyne Detection
(SIG/TOG)

-
Juhyeon Kim
(Dartmouth College),
Craig Benko,
Magnus Wrenninge,
Ryusuke Villemin,
Zeb Barber
(Aurora Innovation),
Wojciech Jarosz,
Adithya Pediredla
(Dartmouth College)
- Gaussian Wave Splatting for Computer Generated Holography

-
Suyeon Choi*,
Brian Chao*,
Jackie Yang,
Manu Gopakumar,
Gordon Wetzstein
(Stanford University)
* equal contribution
Get a Head
- Facial Appearance Capture at Home with Patch-Level Reflectance Prior

-
Yuxuan Han,
Junfeng Lyu
(School of Software and BNRist, Tsinghua University),
Kuan Sheng
(ShanghaiTech University and Deemos Technology Co., Ltd.),
Minghao Que
(School of Software and BNRist, Tsinghua University),
Qixuan Zhang
(ShanghaiTech University and Deemos Technology Co., Ltd.),
Lan Xu
(ShanghaiTech University),
Feng Xu
(School of Software and BNRist, Tsinghua University)
- Text-based Animatable 3D Avatars with Morphable Model Alignment

-
Yiqian Wu
(ETH Zurich and Zhejiang University)
Malte Prinzler
(ETH Zurich),
Xiaogang Jin
(Zhejiang University),
Siyu Tang
(ETH Zurich)
- LAM: Large Avatar Model for One-shot Animatable Gaussian Head
(SIG)

-
Yisheng He*,
Xiaodong Gu*,
Xiaodan Ye,
Chao Xu,
Zhengyi Zhao,
Yuan Dong,
Weihao Yuan,
Zilong Dong,
Liefeng Bo
(Tongyi Lab, Alibaba Group)
* Equal Contribution
- SOAP: Style-Omniscient Animatable Portraits
(SIG)

-
Tingting Liao,
Yujian Zheng
(MBZUAI),
Yuliang Xiu
(Westlake University),
Adilbek Karmanov
(MBZUAI),
Liwen Hu
(Pinscreen),
Leyang Jin
(MBZUAI),
Hao Li
(MBZUAI and Pinscreen)
- 3DGH: 3D Head Generation with Composable Hair and Face
(SIG/TOG)

-
Chengan He
(Yale University),
Junxuan Li
(Meta Codec Avatars Lab),
Tobias Kirschstein,
Artem Sevastopolskiy
(Technical University of Munich),
Shunsuke Saito,
Qingyang Tan,
Javier Romero,
Chen Cao
(Meta Codec Avatars Lab),
Holly Rushmeier
(Yale University),
Giljoo Nam
(Meta Codec Avatars Lab)
- Facial Microscopic Structures Synthesis from a Single Unconstrained Image
(SIG)

-
Youyang Du,
Lu Wang
(Shandong University),
Beibei Wang
(Nanjing University)
Learning & Shapes
- NAM: Neural Adjoint Maps for refining shape correspondences
(SIG/TOG)

-
Giulio Vigano
(University of Milano-Bicocca),
Maks Ovsjanikov
(LIX, Ecole Polytechnique),
Simone Melzi
(University of Milano-Bicocca)
- GenAnalysis: Joint Shape Analysis by Learning Man-Made Shape Generators with Deformation Regularizations
(SIG/TOG)

-
Yuezhi Yang,
Haitao Yang
(The University of Texas at Austin),
George Kiyohiro Nakayama
(Stanford University),
Xiangru Huang
(Westlake University),
Leonidas Guibas
(Stanford University),
Qixing Huang
(The University of Texas at Austin)
- MASH: Masked Anchored SpHerical Distances for 3D Shape Representation and Generation

-
Changhao Li,
Yu Xin
(University of Science and Technology of China),
Xiaowei Zhou
(State Key Lab of CAD & CG, Zhejiang University),
Ariel Shamir
(Reichman University),
Hao Zhang
(Simon Fraser University),
Ligang Liu
(University of Science and Technology of China),
Ruizhen Hu
(Shenzhen University)
- Unsupervised Decomposition of 3D Shapes into Expressive and Editable Extruded Profile Primitives
(SIG)

-
Chunyi Sun
(Australian National University),
Junlin Han,
Runjia Li
(University of Oxford),
Weijian Deng,
Dylan Campbell,
Stephen Gould
(Australian National University)
- OctGPT: Octree-based Multiscale Autoregressive Models for 3D Shape Generation
(SIG)

-
Si-Tong Wei,
Rui-Huan Wang,
Chuan-Zhi Zhou
(Wangxuan Institute of Computer Technology, Peking University),
Baoquan Chen
(School of Intelligent Science and Technology, Peking University)
Peng-Shuai Wang
(Wangxuan Institute of Computer Technology, Peking University)
- BANG: Dividing 3D Assets via Generative Exploded Dynamics
(SIG/TOG)

-
Longwen Zhang,
Qixuan Zhang,
Haoran Jiang,
Yinuo Bai
(ShanghaiTech University and Deemos Technology),
Wei Yang
(Huazhong University of Science and Technology),
Lan Xu,
Jingyi Yu
(ShanghaiTech University)
Beautiful Effects
- Spherical Lighting with Spherical Harmonics Hessian
(SIG)

-
Kei Iwasaki
(Saitama University and Prometech CG Research),
Yoshinori Dobashi
(Hokkaido University and Prometech CG Research)
- Guided Lens Sampling for Efficient Monte Carlo Circle-of-Confusion Rendering
- Jiawei Huang
Shaokun Zheng
Kun Xu
Yoshifumi Kitamura
Jiaping Wang
(),
(),
(),
(),
(),
(),
(),
()
- Bernstein Bounds for Caustics

-
Zhimin Fan,
Chen Wang, Yiming Wang, Boxuan Li, Yuxuan Guo
(State Key Lab for Novel Software Technology, Nanjing University),
Ling-Qi Yan
(University of California, Santa Barbara),
Yanwen Guo,
Jie Guo
(State Key Lab for Novel Software Technology, Nanjing University)
- Reservoir Splatting for Temporal Path Resampling and Motion Blur

-
Jeffrey Liu
(University of California, San Diego),
Daqi Lin,
Markus Kettunen,
Chris Wyman,
(NVIDIA),
Ravi Ramamoorthi
(NVIDIA and University of California, San Diego)
- Kernel Predicting Neural Shadow Maps
- Xuejun Hu
Jinfan Lu
Kun Xu
(),
(),
(),
(),
(),
(),
(),
()
- Stroke Transfer for Participating Media
- Naoto Shirashima
Hideki Todo
Yuki Yamaoka
Shizuo Kaji
Kunihiko Kobayashi
Haruna Shimotahira
Yonghao Yue
(),
(),
(),
(),
(),
(),
(),
()
- Modeling and Rendering Glow Discharge

-
Venkataram Edavamadathil Sivaram,
Ravi Ramamoorthi,
Tzu-Mao Li
(University of California, San Diego)
Interactive Reality & Perception
- Painting with 3D Gaussian Splat Brushes
- Karran Pandey
Anita Hu
Clement Fuji Tsang
Or Perel
Karan Singh
Maria Shugrina
(),
(),
(),
(),
(),
(),
(),
()
- What is HDR? Perceptual Impact of Luminance and Contrast in Immersive Displays
- Kenneth Chen
Nathan Matsuda
Jon McElvain
Yang Zhao
Thomas Wan
Qi Sun
Alexandre Chapiro
(),
(),
(),
(),
(),
(),
(),
()
- FaceExpressions-70k: A Dataset of Perceived Expression Differences
- Avinab Saha
Yu-Chih Chen
Jean-Charles Bazin
Christian Häne
Ioannis Katsavounidis
Alexandre Chapiro
Alan Bovik
(),
(),
(),
(),
(),
(),
(),
()
- A Deep Learning-based Virtual Oculoplastic Surgery Simulator
- Seonghyeon Kim
Chang Wook Seo
Kwanggyoon Seo
Seung Han Song
Junyong Noh
(),
(),
(),
(),
(),
(),
(),
()
- Towards Understanding Depth Perception in Foveated Rendering

-
Sophie Kergassner,
Taimoor Tariq,
Piotr Didyk
(USI Lugano)
- QUASAR: Quad-based Adaptive Streaming And Rendering
- Edward Lu
Anthony Rowe
(),
(),
(),
(),
(),
(),
(),
()
- VR-Doh: Hands-on 3D Modeling in Virtual Reality

-
Zhaofeng Luo*
(Carnegie Mellon University and Peking University),
Zhitong Cui*
(Carnegie Mellon University and Zhejiang University),
Shijian Luo
(Zhejiang University),
Mengyu Chu
(Peking University),
Minchen Li
(Carnegie Mellon University)
* Equal Contribution
Shapes, Surfaces and Forms
- Shape Space Spectra
(SIG/TOG)

-
Yue Chang,
Otman Benchekroun,
(University of Toronto),
Maurizio M. Chiaramonte
(Meta Reality Labs Research),
Peter Yichen Chen
(MIT CSAIL),
Eitan Grinspun
(University of Toronto)
- Discrete Torsion of Connection Forms on Simplicial Meshes
- Theo Braune
Mark Gillespie
Yiying Tong
Mathieu Desbrun
(),
(),
(),
(),
(),
(),
(),
()
- Designing 3D Anisotropic Frame Fields with Odeco Tensors
(SIG/TOG)

-
Haikuan Zhu,
Hongbo Li
(Wayne State University),
Hsueh-Ti Derek Liu
(Roblox and University of British Columbia),
Wenping Wang
(Texas A&M University),
Jing Hua,
Zichun Zhong
(Wayne State University)
- Piecewise Ruled Approximation for Freeform Mesh Surfaces
- Yiling Pan
Zhixin Xu
Bin Wang
Bailin Deng
(),
(),
(),
(),
(),
(),
(),
()
- Meschers: Geometry Processing of Impossible Objects
- Ana Dodik
Isabella Yu
Kartik Chandra
Jonathan Ragan-Kelley
Joshua Tenenbaum
Vincent Sitzmann
Justin Solomon
(),
(),
(),
(),
(),
(),
(),
()
- End-to-end Surface Optimization for Light Control
- Yuou Sun
Bailin Deng
Juyong Zhang
(),
(),
(),
(),
(),
(),
(),
()
- Patch-Grid: An Efficient and Feature-Preserving Neural Implicit Surface Representation
(SIG/TOG)

-
Guying Lin*,
Lei Yang*,
Congyi Zhang
(The University of Hong Kong),
Hao Pan
(Microsoft Reasearch Asia),
Yuhan Ping,
Guodong Wei,
Taku Komura
(The University of Hong Kong),
John Keyser,
Wenping Wang
(Texas A&M University)
* Both authors contributed equally to this research
Tailor Made
- Fast Physics-Based Modeling of Knots and Ties using Templates

-
Dewen Guo
(Peking University and Style3D Research),
Zhendong Wang,
Zegao Liu
(Style3D Research),
Sheng Li,
Guoping Wang
(Peking University),
Yin Yang
(University of Utah),
Huamin Wang
(Style3D Research)
- Intersection-Free Garment Retargeting

-
Zizhou Huang
(Roblox and New York University),
Chrystiano Araujo,
Andrew Kunz
(Roblox),
Denis Zorin,
Daniele Panozzo
(New York University),
Victor Zordan
(Roblox)
- Rags2Riches: Computational Garment Reuse

-
Anran Qi
(Centre Inria d’Universite Cote d’Azur),
Nico Pietroni
(University of Technology Sydney),
Maria Korosteleva
(ETH Zurich and Meshcapade),
Olga Sorkine-Hornung
(ETH Zurich),
Adrien Bousseau
(Centre Inria d’Universite Cote d’Azur)
- GarmentImage: Raster Encoding of Garment Sewing Patterns with Diverse Topologies

-
Yuki Tatsukawa
(The University of Tokyo),
Anran Qi
(The University of Tokyo and Centre Inria d’Universite Cote d’Azur),
I-Chao Shen,
Takeo Igarashi
(The University of Tokyo)
- Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics

-
Xuan Li*,
Chang Yu*,
Wenxin Du*,
Ying Jiang*,
Tianyi Xie,
Yunuo Chen
(University of California, Los Angeles),
Yin Yang
(University of Utah),
Chenfanfu Jiang
(University of California, Los Angeles)
* Equal Contributions
- Single View Garment Reconstruction Using Diffusion Mapping Via Pattern Coordinates

-
Ren Li
(CvLab, EPFL),
Cong Cao
(MBZUAI),
Corentin Dumery,
Yingxuan You
(CvLab, EPFL),
Hao Li
(MBZUAI and Pinscreen),
Pascal Fua
(CvLab, EPFL)
Cages, Deformation, & Interpolation
- On Planar Shape Interpolation With Logarithmic Metric Blending
- Alon Feldman
Mirela Ben-Chen
(),
(),
(),
(),
(),
(),
(),
()
- Closed-form Generalized Winding Numbers of Rational Parametric Curves for Robust Containment Queries

-
Shibo Liu,
Ligang Liu,
Xiao-Ming Fu
(University of Science and Technology of China)
- Variational Green and Biharmonic Coordinates for 2D Polynomial Cages
- Elie Michel
Alec Jacobson
Siddhartha Chaudhuri
Jean-Marc Thiery
(),
(),
(),
(),
(),
(),
(),
()
- Polynomial 2D Biharmonic Coordinates for High-order Cages

-
Shibo Liu,
Tielin Dai,
Ligang Liu,
Xiao-Ming Fu
(University of Science and Technology of China)
- Flexible 3D Cage-based Deformation via Green Coordinates on Bezier Patches
- Dong Xiao
Renjie Chen
(),
(),
(),
(),
(),
(),
(),
()
- CageNet: A Meta-Framework for Learning on Wild Meshes
- Michal Edelstein
Hsueh-Ti Derek Liu
Mirela Ben-Chen
(),
(),
(),
(),
(),
(),
(),
()
Illuminating Light
- RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination

-
Chong Zeng
(State Key Lab of CAD and CG, Zhejiang University and Microsoft Research Asia),
Yue Dong
(Microsoft Research Asia),
Pieter Peers
(College of William & Mary),
Hongzhi Wu
(State Key Lab of CAD and CG, Zhejiang University),
Xin Tong
(Microsoft Research Asia)
- WishGI: Lightweight Static Global Illumination Baking via Spherical Harmonics Fitting
- Junke Zhu
Zehan Wu
Qixing Zhang
Cheng Liao
Zhangjin Huang
(),
(),
(),
(),
(),
(),
(),
()
- Dual-Band Feature Fusion for Neural Global Illumination with Multi-Frequency Reflections
- Shaohua Mo
Chuankun Zheng
Zihao Lin
Dianbing Xi
Qi Ye
Rui Wang
Hujun Bao
Yuchi Huo
(),
(),
(),
(),
(),
(),
(),
()
- Gaussian Compression for Precomputed Indirect Illumination
- Zhi Zhou
Chao Li
Zhenyuan Zhang
Mingcong Tang
Zibin Li
Shuhang Luan
Zhangjin Huang
(),
(),
(),
(),
(),
(),
(),
()
- Segment-based Light Transport Simulation
- Wenyou Wang
Rex West
Toshiya Hachisuka
(),
(),
(),
(),
(),
(),
(),
()
- Neural Importance Sampling of Many Lights

-
Pedro Figueiredo,
Qihao He
(Texas A&M University),
Steve Bako
(Aurora Innovation),
Nima Khademi Kalantari
(Texas A&M University)
Motion From X
- xADA: Controllable and Expressive Audio-Driven Animation
- Sarah Taylor
Salvador Medina
Jonathan Windle
Erica Alcusa SĂ¡ez
Iain Matthews
(),
(),
(),
(),
(),
(),
(),
()
- DuetGen: Music Driven Two-Person Dance Generation via Hierarchical Masked Modeling
- Anindita Ghosh
Bing Zhou
Rishabh Dabral
Jian Wang
Vladislav Golyanik
Christian Theobalt
Philipp Slusallek
Chuan Guo
(),
(),
(),
(),
(),
(),
(),
()
- ELGAR: Expressive Cello Performance Motion Generation for Audio Rendition
- Zhiping Qiu
Yitong Jin
Yuan Wang
Yi Shi
Chao Tan
Chongwu Wang
Xiaobing Li
Feng Yu
Tao Yu
Qionghai Dai
(),
(),
(),
(),
(),
(),
(),
()
- Motion-example-controlled Co-speech Gesture Generation Leveraging Large Language Models
- Bohong Chen
Yumeng Li
Youyi Zheng
Yao-Xiang Ding
(),
(),
(),
(),
(),
(),
(),
Kun Zhou
(State Key Lab of CAD & CG, Zhejiang University)
- Semantically Consistent Text-to-Motion with Unsupervised Styles

-
Linjun Wu,
Xiangjun Tang
(Zhejiang University),
Jingyuan Cong
(University of California San Diego),
He Wang
(University College London),
Bo Hu, Xu Gong, Songnan Li, Yuchen Liao
(Tencent Technology Co., Ltd.),
Yiqian Wu,
Chen Liu,
Xiaogang Jin
(Zhejiang University)
- Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animation
- Lei Zhong
Chuan Guo
Yiming Xie
Jiawei Wang
Changjian Li
(),
(),
(),
(),
(),
(),
(),
()
Video Generation
- CineMaster: A 3D-Aware and Controllable Framework for Cinematic Text-to-Video Generation
- Qinghe Wang
Yawen Luo
Xiaoyu Shi
Xu Jia
Huchuan Lu
Tianfan Xue
Xintao Wang
Pengfei Wan
Di Zhang
Kun Gai
(),
(),
(),
(),
(),
(),
(),
()
- MotionCanvas: Cinematic Shot Design with Controllable Image-to-Video Generation

-
Jinbo Xing
(The Chinese University of Hong Kong),
Long Mai,
Cusuh Ham,
Jiahui Huang,
Aniruddha Mahapatra
(Adobe Research),
Chi-Wing Fu
(The Chinese University of Hong Kong),
Tien-Tsin Wong
(Monash University),
Feng Liu
(Adobe Research)
- Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control

-
Zekai Gu
(The Hong Kong University of Science and Technology),
Rui Yan
(Zhejiang University),
Jiahao Lu,
Peng Li
(The Hong Kong University of Science and Technology),
Zhiyang Dou
(The University of Hong Kong),
Chenyang Si
(Nanyang Technological University),
Zhen Dong
(Wuhan University),
Qifeng Liu
(The Hong Kong University of Science and Technology),
Cheng Lin
(The University of Hong Kong),
Ziwei Liu
(Nanyang Technological University),
Wenping Wang
(Texas A&M University),
https://liuyuan-pal.github.io/
(The Hong Kong University of Science and Technology)
- Mobius: Text to Seamless Looping Video Generation via Latent Shift
- Xiuli Bi
Jianfei Yuan
Bo Liu
Yong Zhang
Xiaodong Cun
Chi Man Pan
Bin Xiao
(),
(),
(),
(),
(),
(),
(),
()
- LayerFlow: A Unified Model for Layer-aware Video Generation
- Sihui Ji
Hao Luo
Xi Chen
Yuanpeng Tu
Yiyang Wang
Hengshuang Zhao
(),
(),
(),
(),
(),
(),
(),
()
- Interspatial Attention for Efficient 4D Human Video Generation
- Ruizhi Shao
Yinghao Xu
Yujun Shen
Ceyuan Yang
Yang Zheng
Changan Chen
Yebin Liu
Gordon Wetzstein
(),
(),
(),
(),
(),
(),
(),
()
- Generative Video Matting
- Yongtao Ge
Kangyang Xie
Guangkai Xu
Mingyu Liu
Li Ke
Longtao Huang
Hui Xue
Hao Chen
Chunhua Shen
(),
(),
(),
(),
(),
(),
(),
()
Differentiable & Inverse Rendering
- Image-space Adaptive Sampling for Fast Inverse Rendering

-
Kai Yan
(University of California Irvine),
Cheng Zhang,
Sebastien Speierer
(Meta Reality Labs Research),
Guangyan Cai
(University of California Irvine),
Yufeng Zhu,
Zhao Dong
(Meta Reality Labs Research),
Shuang Zhao
(University of California Irvine)
- James-Stein Gradient Combiner for Inverse Monte Carlo Rendering
- Jeongmin Gu
Bochang Moon
(),
(),
(),
(),
(),
(),
(),
()
- Unbiased Differential Visibility Using Fixed-Step Walk-on-Spherical-Caps And Closest Silhouettes

-
Lifan Wu,
Nathan Morrical,
Sai Praveen Bangaru,
Rohan Sawhney,
Shuang Zhao,
Chris Wyman,
Ravi Ramamoorthi,
Aaron Lefohn
(NVIDIA)
- Moment Bounds are Differentiable: Efficiently Approximating Measures in Inverse Rendering

-
Markus Worchel,
Marc Alexa
(TU Berlin)
- Quadric-Based Silhouette Sampling for Differentiable Rendering

-
Mariia Soroka
(Cornell University and Intel),
Christoph Peters
(Delft University of Technology and Intel),
Steve Marschner
(Cornell University)
- Differentiable Geometric Acoustic Path Tracing using Time-Resolved Path Replay Backpropagation

-
Ugo Finnendahl,
Markus Worchel,
Tobias Juterbock,
Daniel Wujecki,
Fabian Brinkmann,
Stefan Weinzierl,
Marc Alexa
(TU Berlin)
Do it With Style & Fashion
- StableMakeup: When Real-World Makeup Transfer Meets Diffusion Model
- Yuxuan Zhang
Yirui Yuan
Yiren Song
Jiaming Liu
(),
(),
(),
(),
(),
(),
(),
()
- FashionComposer: Compositional Fashion Image Generation
- Sihui Ji
Yiyang Wang
Xi Chen
Xiaogang Xu
Hao Luo
Hengshuang Zhao
(),
(),
(),
(),
(),
(),
(),
()
- ReStyle3D: Scene-Level Appearance Transfer with Semantic Correspondences

-
Liyuan Zhu,
Shengqu Cai*
(Stanford University),
Shengyu Huang*
(NVIDIA Research),
Gordon Wetzstein
(Stanford University),
Naji Khosravan
(Zillow Group),
Iro Armeni
(Stanford University)
* Equal contribution
- 3D Stylization via Large Reconstruction Model
- Ipek Oztas
Duygu Ceylan
Aysegul Dundar
(),
(),
(),
(),
(),
(),
(),
()
- Style Customization of Text-to-Vector Generation with Image Diffusion Priors

-
Peiying Zhang
(City University of Hong Kong),
Nanxuan Zhao
(Adobe Research),
Jing Liao
(City University of Hong Kong)
- Cobra: Efficient Line Art COlorization with BRoAder References
- Junhao Zhuang
Lingen Li
Xuan Ju
Zhaoyang Zhang
Chun Yuan
Ying Shan
(),
(),
(),
(),
(),
(),
(),
()
Reconstruction & Neural Fields
- IMLS-Splatting: Efficient Mesh Reconstruction from Multi-view Images via Point Representation
- Kaizhi Yang
Liu Dai
Isabella Liu
Xiaoshuai Zhang
Xiaoyan Sun
Xuejin Chen
Zexiang Xu
Hao Su
(University of California San Diego),
(),
(),
(),
(),
(),
(),
(),
()
- Spline Deformation Field
(SIG)

-
Mingyang Song
(DisneyResearch|Studios and ETH Zurich),
Yang Zhang
(DisneyResearch|Studios),
Marko Mihajlovic,
Siyu Tang
(ETH Zurich),
Markus Gross
(DisneyResearch|Studios and ETH Zurich),
Tunc Ozan Aydin
(DisneyResearch|Studios)
- Stochastic Preconditioning for Neural Field Optimization
- Selena Ling
Merlin Nimier-David
Alec Jacobson
Nicholas Sharp
(),
(),
(),
(),
(),
(),
(),
()
- Diffusing Winding Gradients (DWG): A Parallel and Scalable Method for 3D Reconstruction from Unoriented Point Clouds
- Weizhou Liu
Jiaze Li
Xuhui Chen
Fei Hou
Shiqing Xin
Xingce Wang
Zhongke Wu
Chen Qian
Ying He
(),
(),
(),
(),
(),
(),
(),
()
- Variational Surface Reconstruction Using Natural Neighbors
- Jianjun Xia
Tao Ju
(),
(),
(),
(),
(),
(),
(),
()
- CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image
- Kaixin Yao
Longwen Zhang
Xinhao Yan
Yan Zeng
Qixuan Zhang
Jiayuan Gu
Wei Yang
Lan Xu
(),
(),
(),
(),
(),
(),
(),
Jingyi Yu
(ShanghaiTech University)
Stable & Accurate Elasticity
- ANIME-Rod: Adjustable Nonlinear Isotropic Materials for Elastic Rods

-
Huanyu Chen,
Jiahao Wen,
Jernej Barbic
(University of Southern California)
- Stable Cosserat Rods

-
Jerry Hsu
(University of Utah),
Tongtong Wang,
Kui Wu
(LightSpeed Studios),
Cem Yuksel
(University of Utah)
- Fast But Accurate: A Real-Time Hyperelastic Simulator with Robust Frictional Contact
- Ziqiu Zeng
Siyuan Luo
Fan Shi
Zhongkai Zhang
(),
(),
(),
(),
(),
(),
(),
()
- Optimal r-Adaptive In-Timestep Remeshing for Elastodynamics

-
Jiahao Wen,
Jernej Barbic
(University of Southern California),
Danny M. Kaufman
(Adobe Research)
- Variational Elastodynamic Simulation
- Leticia Mattos Da Silva
Silvia SellĂ¡n
Natalia Pacheco-Tallaj
Justin Solomon
(),
(),
(),
(),
(),
(),
(),
()
- Augmented Vertex Block Descent

-
Chris Giles
(Roblox),
Elie Diaz,
Cem Yuksel
(University of Utah)
Diffusion & Generation
- CLR-Wire: Towards Continuous Latent Representations for 3D Curve Wireframe Generation

-
Xueqi Ma,
Yilin Liu,
Tianlong Gao,
Qirui Huang,
Hui Huang
(Shenzhen University)
- PDT: Point Distribution Transformation with Diffusion Models
(SIG)

-
Jionghao Wang*
(Texas A&M University),
Cheng Lin*
(The University of Hong Kong),
Yuan Liu
(Hong Kong University of Science and Technology),
Rui Xu,
Zhiyang Dou
(The University of Hong Kong),
Xiaoxiao Long
(Nanjing University),
Haoxiang Guo
(Skywork AI),
Taku Komura
(The University of Hong Kong),
Wenping Wang,
Xin Li
(Texas A&M University)
- RELATE3D: REfocusing Latent Adapter for Targeted local Enhancement and Editing in 3D Generation
- Xiao-Lei Li
Hao-Xiang Chen
Yanni Zhang
Kai Ma
Alan Zhao
Tai-Jiang Mu
Haoxiang Guo
Ran Zhang
(),
(),
(),
(),
(),
(),
(),
()
- Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splatting
- Yansong Qu
Dian Chen
Xinyang Li
Xiaofan Li
Shengchuan Zhang
Liujuan Cao
Rongrong Ji
(),
(),
(),
(),
(),
(),
(),
()
- CMD: Controllable Multiview Diffusion for 3D Editing and Progressive Generation
(SIG)

-
Peng Li
(HKUST),
Suizhi Ma
(Johns Hopkins University),
Jialiang Chen,
Yuan Liu
(HKUST),
Congyi Zhang
(University of British Columbia),
Wei Xue,
Wenhan Luo
(HKUST),
Alla Sheffer
(University of British Columbia),
Wenping Wang
(Texas A&M University),
Yike Guo
(HKUST)
- SwiftSketch: A Diffusion Model for Image-to-Vector Sketch Generation

-
Ellie Arar,
Yarden Frenkel,
Daniel Cohen-Or
(Tel-Aviv University),
Ariel Shamir
(Reichman University),
Yael Vinker
(Tel-Aviv University and MIT CSAIL)
Flow, Flow, Flow Your Boat
- Fluid Simulation on Vortex Particle Flow Maps

-
Sinan Wang,
(Georgia Institute of Technology),
Junwei Zhou
(University of Michigan),
Fan Feng
(Dartmouth College),
Zhiqi Li,
Yuchen Sun,
Duowen Chen,
Greg Turk,
Bo Zhu
(Georgia Institute of Technology)
- Clebsch Gauge Fluid on Particle Flow Maps

-
Zhiqi Li,
Candong Lin,
Duowen Chen,
Xinyi Zhou
(Georgia Institute of Technology),
Shiying Xiong
(Zhejiang University),
Bo Zhu
(Georgia Institute of Technology)
- Cirrus: Adaptive Hybrid Particle-Grid Flow Maps on GPU

-
Mengdi Wang
(Georgia Institute of Technology),
Fan Feng
(Dartmouth College),
Junlin Li,
Bo Zhu
(Georgia Institute of Technology)
- Leapfrog Flow Maps for Real-Time Fluid Simulation

-
Yuchen Sun,
Junlin Li,
Ruicheng Wang,
Sinan Wang,
Zhiqi Li
(Georgia Institute of Technology),
Bart G. van Bloemen Waanders
(Sandia National Laboratories),
Bo Zhu
(Georgia Institute of Technology)
- Fluid Simulation on Compressible Flow Maps

-
Duowen Chen*,
Zhiqi Li*
(Georgia Institute of Technology),
Taiyuan Zhang,
Jinjin He
(Dartmouth College),
Junwei Zhou
(University of Michigan),
Bart G. van Bloemen Waanders
(Sandia National Laboratories),
Bo Zhu
(Georgia Institute of Technology)
* Joint First Author
- EDGE: Epsilon-Difference Gradient Evolution for Buffer-Free Flow Maps

-
Zhiqi Li*,
Ruicheng Wang*,
Junlin Li*,
Duowen Chen,
Sinan Wang,
Bo Zhu
(Georgia Institute of Technology)
* Co-first Authors
Monte-Carlo Rendering & Sampling
- Sobol' Sequences with Guaranteed-Quality 2D Projections

-
Nicolas Bonneel,
David Coeurjolly
(CNRS / Univ. Lyon 1),
Jean-Claude Iehl,
Victor Ostromoukhov
(Univ. Lyon 1 / CNRS)
- Correct your balance heuristic: Optimizing balance-style multiple importance sampling weights
- Qingqin Hua
Pascal Grittmann
Philipp Slusallek
(),
(),
(),
(),
(),
(),
(),
()
- Histogram Stratification for Spatio-Temporal Reservoir Sampling
- Corentin Salaun
Martin Balint
Laurent Belcour
Eric Heitz
Gurprit Singh
Karol Myszkowski
(),
(),
(),
(),
(),
(),
(),
()
- Multiple Importance Reweighting for Path Guiding

-
Zhimin Fan,
Yiming Wang, Chenxi Zhou
(State Key Lab for Novel Software Technology, Nanjing University),
Ling-Qi Yan
(University of California, Santa Barbara),
Yanwen Guo,
Jie Guo
(State Key Lab for Novel Software Technology, Nanjing University)
- Vector-Valued Monte Carlo Integration Using Ratio Control Variates

-
Haolin Lu
(University of California, San Diego and Max Planck Institute for Informatics),
Delio Vicini
(Google Inc.),
Wesley Chang,
Tzu-Mao Li
(University of California, San Diego)
- Practical Stylized Nonlinear Monte Carlo Rendering
- Xiaochun Tong
Toshiya Hachisuka
(),
(),
(),
(),
(),
(),
(),
()
Robots in the World
- Learning to Assemble with Alternative Plans
- Ziqi Wang
Wenjun Liu
Jingwen Wang
Gabriel Vallat
Fan Shi
Stefana Parascho
Maryam Kamgarpour
(),
(),
(),
(),
(),
(),
(),
()
- AMOR: Adaptive Character Control through Multi-Objective Reinforcement Learning
- Lucas N. Alegre
Agon Serifi
Ruben Grandia
David Muller
Espen Knoop
Moritz Bacher
(),
(),
(),
(),
(),
(),
(),
()
- Designing Pin-pression Gripper and Learning its Dexterous Grasping with Online In-hand Adjustment
- Hewen Xiao
Xiuping Liu
Hang Zhao
Jian Liu
Kai Xu
(),
(),
(),
(),
(),
(),
(),
()
- CueTip: An Interactive and Explainable Physics-aware Pool Assistant
- Sean Memery
Kevin DenamganaĂ¯
Jiaxin Zhang
Zehai Tu
Yiwen Guo
Kartic Subr
(),
(),
(),
(),
(),
(),
(),
()
- Creating Fluid-Interactive Virtual Agents by an Efficient Simulator with Local-domain Control
- Wenbin Song
Heng Zhang
Yang Wang
Xiaopei Liu
(),
(),
(),
(),
(),
(),
(),
()
- Aerial Path Online Planning for Urban Scene Updation

-
Mingfeng Tang*
(Shenzhen University),
Ningna Wang*
(University of Texas at Dallas),
Ziyuan Xie
(Shenzhen University),
Jianwei Hu
(QiYuan Lab),
Ke Xie
(Shenzhen University),
Xiaohu Guo
(University of Texas at Dallas),
Hui Huang
(Shenzhen University)
* Joint first authors
Avatars
- Model See Model Do: Speech-Driven Facial Animation with Style Control

-
Yifang Pan,
Karan Singh
(University of Toronto),
Luiz Gustavo Hafemann
(Ubisoft La Forge)
- Tiny is not small enough: High quality, low-resource facial animation models through hybrid knowledge distillation
- Zhen Han
Mattias Teye
Derek Yadgaroff
Judith Butepage
(),
(),
(),
(),
(),
(),
(),
()
- StreamME: Simplify 3D Gaussian Avatar within Live Stream

-
Luchuan Song
(University of Rochester and Adobe Research),
Yang Zhou,
Zhan Xu,
Yi Zhou,
Deepali Aneja
(Adobe Research),
Chenliang Xu
(University of Rochester)
- ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions
- Shivangi Aneja
Sebastian Weiss
Irene Baeza
Prashanth Chandran
Gaspard Zoss
Matthias Niessner
Derek Bradley
(),
(),
(),
(),
(),
(),
(),
()
- SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars
- Forrest Iandola
Stanislav Pidhorskyi
Igor Santesteban
Divam Gupta
Anuj Pahuja
Nemanja Bartolovic
Frank Yu
Emanuel Garbin
Tomas Simon
Shunsuke Saito
(),
(),
(),
(),
(),
(),
(),
()
- Transforming Unstructured Hair Strands into Procedural Hair Grooms

-
Wesley Chang,
Andrew Russell
(University of California, San Diego),
Stephane Grabli,
Matt Chiang,
Christophe Hery,
Doug Roble
(Meta Reality Labs),
Ravi Ramamoorthi,
Tzu-Mao Li
(University of California, San Diego),
Olivier Maury
(Meta Reality Labs)
Deep Image Editing
- Be Decisive: Noise-Induced Layouts for Multi-Subject Generation

-
Omer Dahary
(Tel-Aviv University and Snap Research),
Yehonathan Cohen
(Tel-Aviv University),
Or Patashnik
(Tel-Aviv University and Snap Research),
Kfir Aberman
(Snap Research),
Daniel Cohen-Or
(Tel-Aviv University and Snap Research)
- Cora: Correspondence-aware image editing using few step diffusion
- Amirhossein Alimohammadi
Aryan Mikaeili
Sauradip Nag
Negar Hassanpour
Andrea Tagliasacchi
Ali Mahdavi-Amiri
(),
(),
(),
(),
(),
(),
(),
()
- IntrinsicEdit: Precise generative image manipulation in intrinsic space

-
Linjie Lyu
(Max Planck Institute for Informatics, Saarland Informatics Campus and Adobe Research),
Valentin Deschaintre,
Yannick Hold-Geoffroy,
Milos Hasan,
Jae Shin Yoon
(Adobe Research),
Thomas Leimkuehler,
Christian Theobalt
(Max Planck Institute for Informatics, Saarland Informatics Campus),
Iliyan Georgiev
(Adobe Research)
- 3D-Fixup: Advancing Photo Editing with 3D Priors

-
Yen-Chi Cheng
(University of Illinois Urbana-Champaign),
Krishna Kumar Singh,
Jae Shin Yoon
(Adobe Research),
Alexander Schwing,
Liang-Yan Gui
(University of Illinois Urbana-Champaign),
Matheus Gadelha,
Paul Guerrero,
Nanxuan Zhao
(Adobe Research)
- MonetGPT: Solving Puzzles Enhances MLLMs’ Image Retouching Skills

-
Niladri Shekhar Dutt
(University College London),
Duygu Ceylan
(Adobe Research),
Niloy Mitra
(University College London and Adobe Research)
- PartEdit: Fine-Grained Image Editing using Pre-Trained Diffusion Models

-
Aleksandar Cvejic*,
Abdelrahman Eldesokey*,
Peter Wonka
(King Abdullah University of Science and Technology)
* Denotes equal contribution
- Instance Segmentation of Scene Sketches Using Natural Image Priors

-
Mia Tang
(Stanford University),
Yael Vinker
(MIT CSAIL),
Chuan Yan,
Lvmin Zhang,
Maneesh Agrawala
(Stanford University)
Directions in Parameterization
- Power-Linear Polar Directional Fields
- Jiabao Brad Wang
Amir Vaxman
(),
(),
(),
(),
(),
(),
(),
()
- NeurCross: A Neural Approach to Computing Cross Fields for Quad Mesh Generation

-
Qiujie Dong
(Shandong University / The University of Hong Kong / TransGP),
Huibiao Wen
(Shandong University),
Rui Xu
(The University of Hong Kong),
Shuangmin Chen
(Qingdao University of Science and Technology),
Jiaran Zhou
(Ocean University of China),
Shiqing Xin,
Changhe Tu
(Shandong University),
Taku Komura
(The University of Hong Kong),
Wenping Wang
(Texas A&M University)
- Field Smoothness-Controlled Partition for Quadrangulation

-
Zhongxuan Liang,
Wei Du,
Xiao-Ming Fu
(University of Science and Technology of China)
- Feature-Aligned Parametrization in Penner Coordinates

-
Ryan Capouellez,
Rodrigo Singh
(New York University),
Martin Heistermann,
David Bommes
(University of Bern),
Denis Zorin
(New York University)
- Rectangular Surface Parameterization

-
Etienne Corman
(Universite de Lorraine, CNRS, LORIA),
Keenan Crane
(Carnegie Mellon University)
- Divide-and-Conquer Embedding
-
Yuan-Yuan Cheng,
Qing Fang,
Ligang Liu,
Xiao-Ming Fu
(University of Science and Technology of China)
Splatting Bigger, Faster, and Adaptive
- 3DGS2: Near Second-order Converging 3D Gaussian Splatting

-
Lei Lan
(University of Utah),
Tianjia Shao
(State Key Lab of CAD & CG, Zhejiang University),
Zixuan Lu,
Yu Zhang
(University of Utah),
Chenfanfu Jiang
(University of California, Los Angeles),
Yin Yang
(University of Utah)
- FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering
- Yunji Seo
Young Sun Choi
HyunSeung Son
Youngjung Uh
(),
(),
(),
(),
(),
(),
(),
()
- Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenes

-
Xijie Yang
(Zhejiang University and Shanghai Artificial Intelligence Laboratory),
Linning Xu
(The Chinese University of Hong Kong),
Lihan Jiang
(University of Science and Technology of China and Shanghai Artificial Intelligence Laboratory),
Dahua Lin
(The Chinese University of Hong Kong and Shanghai Artificial Intelligence Laboratory),
Bo Dai
(The University of Hong Kong and Feeling AI)
- Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Medias

-
Jorge Condor
(Meta Reality Labs and USI Lugano),
Sebastien Speierer,
Lukas Bode,
Aljaz Bozic,
Simon Green
(Meta Reality Labs),
Piotr Didyk
(USI Lugano),
Adrian Jarabo
(Meta Reality Labs)
- When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering

-
Keyang Ye,
Tianjia Shao
Kun Zhou
(State Key Lab of CAD & CG, Zhejiang University)
- Deformable Beta Splatting

-
Rong Liu*,
Dylan Sun*,
Meida Chen,
Yue Wang,
Andrew Feng
(University of Southern California)
* Co-first authors
- Image-GS: Content-Adaptive Image Representation via 2D Gaussians
- Yunxiang Zhang
Bingxuan Li
Alexandr Kuznetsov
Akshay Jindal
Stavros Diolatzis
Kenneth Chen
Anton Sochenov
Anton Kaplanyan
Qi Sun
(),
(),
(),
(),
(),
(),
(),
()
CAD & B-Reps
- BrepDiff: Single-Stage B-rep Diffusion Model
- Mingi Lee
Dongsu Zhang
Clément Jambon
Young Min Kim
(),
(),
(),
(),
(),
(),
(),
()
- Boolean Operation for CAD Models Using a Hybrid Representation
- Yingyu Yang
Xiaohong Jia
Bolun Wang
Jieyin Yang
Shiqing Xin
Dong-Ming Yan
(),
(),
(),
(),
(),
(),
(),
()
- PS-CAD: Local Geometry Guidance via Prompting and Selection for CAD Reconstruction

-
Bingchen Yang,
Haiyong Jiang
(University of the Chinese Academy of Sciences),
Hao Pan
(Tsinghua University),
Guosheng Lin
(Nanyang Technological University),
Jun Xiao
(University of the Chinese Academy of Sciences),
Peter Wonka
(King Abdullah University of Science and Technology)
- Stitch-A-Shape: Bottom-up Learning for B-Rep Generation
- Pu Li
Wenhao Zhang
Jinglu Chen
Dongming Yan
(),
(),
(),
(),
(),
(),
(),
()
- DeFillet: Detection and Removal of Fillet Regions in Polygonal CAD Models
(SIG/TOG)

-
Jing-En Jiang
(Shandong University),
Hanxiao Wang
(CASIA, Chinese Academy of Sciences and University of Chinese Academy of Sciences),
Mingyang Zhao
(AMSS, Chinese Academy of Sciences and University of Chinese Academy of Sciences),
Dong-Ming Yan
(CASIA, Chinese Academy of Sciences and University of Chinese Academy of Sciences),
Shuangmin Chen
(Qingdao University of Science and Technology),
Shiqing Xin,
Changhe Tu
(Shandong University),
Wenping Wang
(Texas A&M University)
- HoLa: B-Rep Generation using a Holistic Latent Representation

-
Yilin Liu,
Duoteng Xu,
Xingyao Yu
(Shenzhen University),
Xiang Xu
(Simon Fraser University),
Daniel Cohen-Or
(Shenzhen University and Tel-Aviv University),
Hao Zhang
(Simon Fraser University),
Hui Huang
(Shenzhen University)
Light & Relight
- Physically Controllable Relighting of Photographs

-
Chris Careaga,
Yagız Aksoy
(Simon Fraser University)
- LightLab: Controlling Light Sources in Images with Diffusion Models
- Nadav Magar
Amir Hertz
Eric Tabellion
Yael Pritch
Alex Rav-Acha
Ariel Shamir
(Reichman University),
Yedid Hoshen
(),
(),
(),
(),
(),
(),
(),
()
- Spatiotemporally Consistent Indoor Lighting Estimation with Diffusion Priors
- Mutian Tong
Rundi Wu
Changxi Zheng
(),
(),
(),
(),
(),
(),
(),
()
- GSHeadRelight: Fast Relightability for 3D Gaussian Head Synthesis
- Henglei Lv
Bailin Deng
Jianzhu Guo
Xiaoqiang Liu
Pengfei Wan
Di Zhang
Lin Gao
(),
(),
(),
(),
(),
(),
(),
()
- Practical Inverse Rendering of Textured and Translucent Appearance

-
Philippe Weier
(Google and Saarland University),
Jeremy Riviere,
Ruslan Guseinov,
Stephan Garbin
(Google),
Philipp Slusallek
(DFKI and Saarland University),
Bernd Bickel,
Thabo Beeler,
Delio Vicini
(Google)
- LayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene Generation

-
Shuai Yang*
(Shanghai Jiao Tong University and Shanghai AI Laboratory),
Jing Tan*
(The Chinese University of Hong Kong and Shanghai AI Laboratory),
Mengchen Zhang
(Zhejiang University and Shanghai AI Laboratory),
Tong Wu,
Yixuan Li
(The Chinese University of Hong Kong and Shanghai AI Laboratory),
Gordon Wetzstein
(Stanford University),
Ziwei Liu
(S-Lab, Nanyang Technological University),
Dahua Lin
(The Chinese University of Hong Kong and Shanghai AI Laboratory)
* Equal Contribution
Numerics & Parallelization
- Linear-Time Transport with Rectified Flows

-
Khoa Do
(University of Michigan),
David Coeurjolly
(CNRS / Univ. Lyon 1),
Pooran Memari
(CNRS / LIX / Ecole Polytechnique / INRIA / IP Paris),
Nicolas Bonneel
(CNRS / Univ. Lyon 1)
- Accelerated Gamut Discovery via Massive Parallelization
- Navid Ansari
HANS-PETER SEIDEL
Vahid Babaei
(),
(),
(),
(),
(),
(),
(),
()
- Adaptive Algebraic Reuse of Reordering in Cholesky Factorizations with Dynamic Sparsity Patterns

-
Behrooz Zarebavani
(University of Toronto),
Danny M. Kaufman
(Adobe Research),
David I.W. Levin,
Maryam Mehri Dehnavi
(University of Toronto)
- MiSo: A DSL for Robust and Efficient Solve and Minimize Problems

-
Federico Sichetti,
Enrico Puppo
(Universita di Genova),
Zizhou Huang
(New York University),
Marco Attene
(CNR IMATI),
Denis Zorin,
Daniele Panozzo
(New York University)
- MGPBD: A Multigrid Accelerated Global XPBD Solver
- Chunlei Li
Peng Yu
Tiantian Liu
Siyuan Yu
Yuting Xiao
Shuai Li
Aimin Hao
Yang Gao
Qinping Zhao
(),
(),
(),
(),
(),
(),
(),
()
Rigging & Interaction
- RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assets

-
Isabella Liu
(University of California San Diego),
Zhan Xu,
Yifan Wang,
Hao Tan
(Adobe Research),
Zexiang Xu
(Hillbot Inc.),
Xiaolong Wang
(University of California San Diego),
Hao Su
(University of California San Diego and Hillbot Inc.),
Zifan Shi
(Adobe Research)
- One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
- Jia-Peng Zhang
Cheng-Feng Pu
Meng-Hao Guo
Yan-Pei Cao
Shi-Min Hu
(),
(),
(),
(),
(),
(),
(),
()
- Anymate: A Dataset and Baselines for Learning 3D Object Rigging
- Yufan Deng
Yuhao Zhang
Chen Geng
Shangzhe Wu
Jiajun Wu
(),
(),
(),
(),
(),
(),
(),
()
- Multi-Person Interaction Generation from Two-Person Motion Priors
- Wenning Xu
Shiyu Fan
Paul Henderson
Edmond S. L. Ho
(),
(),
(),
(),
(),
(),
(),
()
- Large-Scale Multi-Character Interaction Synthesis

-
Ziyi Chang
(Durham University),
He Wang
(University College London),
George Koulieris,
Hubert Shum
(Durham University)
- SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations
- Runyi Yu
Yinhuai Wang
Qihan Zhao
Hok Wai Tsui
Jingbo Wang
Ping Tan
Qifeng Chen
(),
(),
(),
(),
(),
(),
(),
()
Gaussian Reconstruction
- Splat4D: Diffusion-Enhanced 4D Gaussian Splatting for Temporally and Spatially Consistent Content Creation
- Minghao Yin
Yukang Cao
Songyou Peng
Kai Han
(),
(),
(),
(),
(),
(),
(),
()
- 4D Gaussian Videos with Motion Layering
- Pinxuan Dai
Peiquan Zhang
Zheng Dong
Ke Xu
Yifan Peng
Dandan Ding
Yujun Shen
Yin Yang
(University of Utah)
Xinguo Liu
Rynson W.H. Lau
Weiwei Xu
(State Key Lab of CAD and CG, Zhejiang University),
(),
(),
(),
(),
(),
(),
(),
()
- Photoreal Scene Reconstruction from an Egocentric Device
- Zhaoyang Lv
Maurizio Monge
Ka Chen
Yufeng Zhu
Michael Goesele
Jakob Engel
Zhao Dong
(Meta Reality Labs Research),
Richard Newcombe
(),
(),
(),
(),
(),
(),
(),
()
- On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images

-
Andreas Meuleman,
Ishaan Shah,
Alexandre Lanvin
(Inria and Universite Cote d'Azur),
Bernhard Kerbl
(TU Wien),
George Drettakis
(Inria and Universite Cote d'Azur)
- Monocular Online Reconstruction with Enhanced Detail Preservation

-
Songyin Wu
(Meta Reality Labs Research and University of California, Santa Barbara),
Zhaoyang Lv,
Yufeng Zhu,
Duncan Frost,
Zhengqin Li
(Meta Reality Labs Research),
Ling-Qi Yan
(University of California, Santa Barbara),
Carl Ren,
Richard Newcombe,
Zhao Dong
(Meta Reality Labs Research)
- TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians

-
Letian Huang,
Dongwei Ye,
Jialin Dan,
Chengzhi Tao
(State Key Lab for Novel Software Technology, Nanjing University),
Huiwen Liu
(TMCC, College of Computer Science, Nankai University),
Kun Zhou
(State Key Lab of CAD & CG, Zhejiang University and Institute of Hangzhou Holographic Intelligent Technology),
Yuanqi Li,
Yanwen Guo,
Jie Guo
(State Key Lab for Novel Software Technology, Nanjing University)
Image Representation, Editing, & Generation
- pOps: Photo-Inspired Diffusion Operators

-
Elad Richardson,
Yuval Alaluf
(Tel-Aviv University),
Ali Mahdavi-Amiri
(Simon Fraser University),
Daniel Cohen-Or
(Tel-Aviv University)
- Generating Past and Future in Digital Painting Processes
-
Lvmin Zhang,
Chuan Yan
(Stanford University)
Yuwei Guo,
Jinbo Xing
(The Chinese University of Hong Kong),
Maneesh Agrawala
(Stanford University)
- Pocket Time-Lapse
- Eric Chen
Ziga Kovacic
Madhav Aggarwal
Abe Davis
(),
(),
(),
(),
(),
(),
(),
()
- InstanceGen: Image Generation with Instance-level Instructions
- Etai Sella
Yanir Kleiman
Hadar Averbuch-Elor
(),
(),
(),
(),
(),
(),
(),
()
- IP-Prompter: Training-Free Theme-Specific Image Generation via Dynamic Visual Prompting
- Yuxin Zhang
Minyan Luo
Weiming Dong
Xiao Yang
Haibin Huang
Chongyang Ma
Oliver Deussen
Tong-Yee Lee
Changsheng Xu
(),
(),
(),
(),
(),
(),
(),
()
- DreamMask: Boosting Open-vocabulary Panoptic Segmentation with Synthetic Data
- Yuanpeng Tu
Xi Chen
Ser-Nam Lim
Hengshuang Zhao
(),
(),
(),
(),
(),
(),
(),
()
- IP-Composer: Semantic Composition of Visual Concepts

-
Sara Dorfman,
Dana Cohen-Bar
(Tel-Aviv University)
Rinon Gal
(NVIDIA Research),
Daniel Cohen-Or
(Tel-Aviv University)
Microstructures & Materials
- MIND: Microstructure INverse Design with Generative Hybrid Neural Representation
- Tianyang Xue
Longdu Liu
Lin Lu
Paul Henderson
Pengbin Tang
Haochen Li
Jikai Liu
Haisen Zhao
Hao Peng
Bernd Bickel
(),
(),
(),
(),
(),
(),
(),
()
- Neural Co-Optimization of Structural Topology, Manufacturable Layers, and Path Orientations for Fiber-Reinforced Composites

-
Tao Liu*,
Tianyu Zhang*,
Yongxue Chen,
Weiming Wang,
Yu Jiang,
Yuming Huang,
Charlie C.L. Wang
(The University of Manchester)
* Joint first authors
- Data-Efficient Discovery of Hyperelastic TPMS Metamaterials with Extreme Energy Dissipation
- Maxine Perroni-Scharf
Zachary Ferguson
Thomas Butruille
Carlos Portela
Mina Konakovic Lukovic
(),
(),
(),
(),
(),
(),
(),
()
- Inverse Design of Discrete Interlocking Materials with Desired Mechanical Behavior
- Pengbin Tang
Bernhard Thomaszewski
Stelian Coros
Bernd Bickel
(),
(),
(),
(),
(),
(),
(),
()
- Asymptotic analysis and design of linear elastic shell lattice metamaterials
- Di Zhang
(),
(),
(),
(),
(),
(),
(),
Ligang Liu
(University of Science and Technology of China)
- Computational Modeling of Gothic Microarchitecture

-
Aviv Segall,
Jing Ren
(ETH Zurich),
Martin Schwarz
(University of Basel),
Olga Sorkine-Hornung
(ETH Zurich)
- Color Matching and Biomimicry for Multi-material Dental 3D Printing
- Andras Simon
Danwu Chen
Philipp Urban
Vincent Duveiller
Henning Lubbe
(),
(),
(),
(),
(),
(),
(),
()
Physics-Based Human Characters
- Policy-Space Diffusion for Physics-Based Character Animation
- Michele Rocca
Sune Darkner
Kenny Erleben
Sheldon Andrews
(),
(),
(),
(),
(),
(),
(),
()
- MAGNET: Muscle Activation Generation Networks for Diverse Human Movement
- Jungnam Park
Euikyun Jung
Jehee Lee
Jungdam Won
(),
(),
(),
(),
(),
(),
(),
()
- PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers

-
Michael Xu,
Yi Shi,
KangKang Yin
(Simon Fraser University),
Xue Bin Peng
(Simon Fraser University and NVIDIA)
- PhysicsFC: Learning User-Controlled Skills for a Physics-Based Football Player Controller

-
Minsu Kim,
Eunho Jung,
Yoonsang Lee
(Hanyang University)
- ViSA: Physics-based Virtual Stunt Actors for Ballistic Stunts
- Minseok Kim
Wonjeong Seo
Sung-Hee Lee
Jungdam Won
(),
(),
(),
(),
(),
(),
(),
()
- PLT: Part-Wise Latent Tokens as Adaptable Motion Priors for Physically Simulated Characters
- Jinseok Bae
Younghwan Lee
Donggeun Lim
Young Min Kim
(),
(),
(),
(),
(),
(),
(),
()
- Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Control
- Xiaoyu Huang
Takara Truong
Yunbo Zhang
Fangzhou Yu
Jean Pierre Sleiman
Jessica Hodgins
Koushil Sreenath
Farbod Farshidian
(),
(),
(),
(),
(),
(),
(),
()
Beautiful Materials
- MaterialPicker: Multi-Modal DiT-Based Material Generation

-
Xiaohe Ma
(Zhejiang University),
Valentin Deschaintre,
Milos Hasan,
Fujun Luan
(Adobe Research),
Kun Zhou,
Hongzhi Wu
(Zhejiang University),
Yiwei Hu
(Adobe Research)
- MatCLIP: Light- and Shape-Insensitive Assignment of PBR Material Models

-
Michael Birsak
(King Abdullah University of Science and Technology),
John Femiani
(Miami University),
Biao Zhang
Peter Wonka
(King Abdullah University of Science and Technology)
- Predicting Fabric Appearance Through Thread Scattering and Inversion
- Mengqi Xia
Zhaoyang Zhang
Sumit Chaturvedi
Yutong Yi
Rundong Wu
Holly Rushmeier
Julie Dorsey
(),
(),
(),
(),
(),
(),
(),
()
- Position-Normal Manifold for Efficient Glint Rendering on High-Resolution Normal Maps

-
Liwen Wu
(University of California, San Diego),
Fujun Luan,
Milos Hasan
(Adobe Research),
Ravi Ramamoorthi
(University of California, San Diego)
- A Fluorescent Material Model for Non-Spectral Editing & Rendering
- Laurent Belcour
Alban Fichet
Pascal Barla
(),
(),
(),
(),
(),
(),
(),
()
- A Fully-statistical Wave Scattering Model for Heterogeneous Surfaces
- Zhengze Liu
Yuchi Huo
Yifan Peng
Rui Wang
(),
(),
(),
(),
(),
(),
(),
()
Filtering Super-Res, & Visual Quality
- A Fast Parallel Median Filtering Algorithm Using Hierarchical Tiling
- Louis Sugy
(),
(),
(),
(),
(),
(),
(),
()
- Fast Isotropic Median Filtering

-
Ben Weiss
(Google Research)
- High-Fidelity Novel View Synthesis via Splatting-Guided Diffusion
(SIG)

-
Xiang Zhang
(DisneyResearch|Studios and ETH Zurich),
Yang Zhang,
Lukas Mehl
(DisneyResearch|Studios),
Markus Gross
(DisneyResearch|Studios and ETH Zurich),
Christopher Schroers
(DisneyResearch|Studios)
- Compensating Spatiotemporally Inconsistent Observations for Online Dynamic 3D Gaussian Splatting

-
Youngsik Yun,
x`Jeongmin Bae,
Hyunseung Son
(Yonsei University),
Seoha Kim,
Hahyun Lee, Gun Bang,
Youngjung Uh
(Electronics and Telecommunications Research Institute)
- DAM-VSR: Disentanglement of Appearance and Motion for Video Super-Resolution
- Zhe Kong
Le Li
Yong Zhang
Feng Gao
Shaoshu Yang
Tao Wang
Kaihao Zhang
Zhuoliang Kang
Xiaoming Wei
Guanying Chen
Wenhan Luo
(),
(),
(),
(),
(),
(),
(),
()
- DC-VSR: Spatially and Temporally Consistent Video Super-Resolution with Video Diffusion Prior

-
Janghyeok Han,
Gyujin Sim,
Geonung Kim
(POSTECH),
Hyun-Seung Lee,
Kyuha Choi,
Youngseok Han
(Visual Display Business, Samsung Electronics),
Sunghyun Cho
(POSTECH)
Lightning Fast Geometry
- Dynamic Mesh Processing on the GPU

-
Ahmed H. Mahmoud
(Massachusetts Institute of Technology),
Serban D. Porumbescu,
John D. Owens
(University of California, Davis)
- Stochastic Barnes-Hut Approximation for Fast Summation on the GPU
- Abhishek Madan
Nicholas Sharp
Francis Williams
Ken Museth
David I.W. Levin
(),
(),
(),
(),
(),
(),
(),
()
- Fast Determination and Computation of Self-intersections for NURBS Surfaces
- Kai Li
Xiaohong Jia
Falai Chen
(),
(),
(),
(),
(),
(),
(),
()
- Sphere Carving: Bounding Volumes for Signed Distance Fields

-
Hugo Schott
(Universite de Lyon and Adobe),
Theo Thonat,
Thibaud Lambert
(Adobe),
Eric Guerin,
Eric Galin
(Universite de Lyon),
Axel Paris
(Adobe)
- In Search of Empty Spheres: 3D Apollonius Diagrams on GPU
- Cyprien Plateau--Holleville
Benjamin Stamm
Vincent Nivoliers
Maxime Maria
Stephane Merillou
(),
(),
(),
(),
(),
(),
(),
()
- UltraMeshRenderer: Efficient Structure and Management of GPU Out-of-core Memory for Real-time Rendering of Gigantic 3D Meshes
- Huadong Zhang
Lizhou Cao
Chao Peng
(),
(),
(),
(),
(),
(),
(),
()
The Shape of You
- GAIA: Generative Animatable Interactive Avatars with Expression-conditioned Gaussians
(SIG)

-
Zhengming Yu
(NVIDIA and Texas A&M University),
Tianye Li
(NVIDIA),
Jingxiang Sun
(NVIDIA and Tsinghua University),
Omer Shapira,
Seonwook Park,
Michael Stengel,
Matthew Chan
(NVIDIA),
Xin Li,
Wenping Wang
(Texas A&M University),
Koki Nagano,
Shalini De Mello
(NVIDIA)
- TeGA: Texture Space Gaussian Avatars for High-Resolution DynamicHead Modeling

-
Gengyan Li
(ETH Zurich and Google),
Paulo Gotardo,
Timo Bolkart,
Stephan Garbin,
Kripasindhu Sarkar,
Abhimitra Meka,
Alexandros Lattas,
Thabo Beeler
(Google)
- MyTimeMachine: Personalized Facial Age Transformation
- Luchao Qi
Jiaye Wu
Bang Gong
Annie Wang
David Jacobs
Roni Sengupta
(),
(),
(),
(),
(),
(),
(),
()
- InstantRestore: Single-Step Personalized Face Restoration with Shared-Image Attention
- Howard Zhang
Yuval Alaluf
Sizhuo Ma
Achuta Kadambi
Jian Wang
Kfir Aberman
(Snap Research),
(),
(),
(),
(),
(),
(),
(),
()
- Relightable Full-Body Gaussian Codec Avatars
- Shaofei Wang
Tomas Simon
Igor Santesteban
Timur Bagautdinov
Junxuan Li
Vasu Agrawal
Fabian Prada
Shoou-I Yu
Pace Nalbone
Matt Gramlich
Roman Lubachersky
Chenglei Wu
Javier Romero
Jason Saragih
Michael Zollhoefer
Andreas Geiger
Siyu Tang
Shunsuke Saito
(),
(),
(),
(),
(),
(),
(),
()
- EVA: Expressive Virtual Avatars from Multi-view Videos

-
Hendrik Junkawitsch,
Guoxing Sun,
Heming Zhu
(Max Planck Institute for Informatics, Saarland Informatics Campus),
Christian Theobalt,
Marc Habermann
(Max Planck Institute for Informatics, Saarland Informatics Campus and VIA Research Center)
Loco/Motion Capture
- Elastic Locomotion with Mixed Second-order Differentiation

-
Siyuan Shen,
Tianjia Shao
Kun Zhou
(State Key Lab of CAD & CG, Zhejiang University),
Chenfanfu Jiang
(University of California, Los Angeles),
Sheldon Andrews
(ETS Montreal and Roblox),
Victor Zordan
(Clemson University),
Yin Yang
(University of Utah)
- Inverse Geometric Locomotion

-
Quentin Becker*
(EPFL),
Oliver Gross*
(University of California, San Diego and EPFL),
Mark Pauly
(EPFL)
* joint first authrors
- Improving Global Motion Estimation in Sparse IMU-based Motion Capture with Physics
- Xinyu Yi
Shaohua Pan
Feng Xu
(),
(),
(),
(),
(),
(),
(),
()
- Encoded Marker Clusters for Auto-Labeling in Optical Motion Capture
- Hao Wang
Taogang Hou
Tianhui Liu
Jiaxin Li
Tianmiao Wang
PresentersHao Wang
Taogang Hou
(),
(),
(),
(),
(),
(),
(),
()
- DAMO: A Deep Solver for Arbitrary Marker Configuration in Optical Motion Capture
- KyeongMin Kim
SeungWon Seo
DongHeun Han
HyeongYeop Kang
PresenterKyeongMin Kim
(),
(),
(),
(),
(),
(),
(),
()
- HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformers
- Zhiyuan Yu
Zhe Li
Hujun Bao
Can Yang
Xiaowei Zhou
(),
(),
(),
(),
(),
(),
(),
()
Meshes: Extract & Repair
- Instant Self-Intersection Repair for 3D Meshes

-
Wonjong Jang,
Yucheol Jung,
Gyeongmin Lee,
Seungyong Lee
(POSTECH)
- Feature-Preserving Mesh Repair via Restricted Power Diagram
(SIG)

-
Huibiao Wen,
Guilong He
(Shandong University),
Rui Xu
(The University of Hong Kong),
Shuangmin Chen
(Qingdao University of Science and Technology),
Shiqing Xin
(Shandong University),
Zhenyu Shu
(NingboTech University),
Taku Komura
(The University of Hong Kong),
Jieqing Feng
(Zhejiang University),
Wenping Wang
(Texas A&M University),
Changhe Tu
(Shandong University)
- Topological Offsets

-
Daniel Zint,
Zhouyuan Chen,
Yifei Zhu,
Denis Zorin,
(New York University),
Teseo Schneider
(University of Victoria),
Daniele Panozzo
(New York University)
- Single Edge Collapse Quad-Dominant Mesh Reduction

-
Julian Knodt
(Lightspeed Studios)
- TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization

-
Alexandre Binninger,
Ruben Wiersma
(ETH Zurich),
Philipp Herholz
(Zurich),
Olga Sorkine-Hornung
(ETH Zurich)
- HexHex: Highspeed Extraction of Hexahedral Meshes

-
Tobias Luc Kohler,
Martin Heistermann,
David Bommes
(University of Bern)
Unconventional Fluids
- Unified Pressure, Surface Tension and Friction for SPH Fluids
- Timo Probst
Matthias Teschner
(),
(),
(),
(),
(),
(),
(),
()
- A Hybrid Near-wall Model for Kinetic Simulation of Turbulent Boundary Layer Flows
- Mengyun Liu
Kai Bai
Xiaopei Liu
(),
(),
(),
(),
(),
(),
(),
()
- Controllable Complex Freezing Dynamics Simulation on Thin Films

-
Yijie Liu*
(TMCC, College of Computer Science, Nankai University),
Taiyuan Zhang*
(Dartmouth College and TMCC, College of Computer Science, Nankai University)
Xiaoxiao Yan,
Nuoming Liu,
Bo Ren
(TMCC, College of Computer Science, Nankai University)
* Both authors contributed equally to the paper
- Digital Animation of Powder-Snow Avalanches
- Filipe Nascimento
Fabricio S. Sousa
Afonso Paiva
(),
(),
(),
(),
(),
(),
(),
()
- Arenite: A Physics-based Sandstone Simulator

-
Zhanyu Yang
(Purdue University),
Aryamaan Jain,
Guillaume Cordonnier
(Inria and Universite Cote d'Azur),
Marie-Paule Cani
( Ecole Polytechnique CNRS(LIX) / INRIA / IP Paris),
(Ecole Polytechnique, CNRS (LIX)),
Zhaopeng Wang,
Bedrich Benes
(Purdue University)
- CK-MPM: A Compact-Kernel Material Point Method

-
Michael Liu
(Carnegie Mellon University),
Xinlei Wang
(NetEase Games Messiah Engine),
Minchen Li
(Carnegie Mellon University)
Very Vivid Videos
- VideoAnydoor: High-fidelity Video Object Insertion with Precise Motion Control
- Yuanpeng Tu
Luo Hao
Chen Xi
Sihui Ji
Xiang Bai
Zhao Hengshuang
(),
(),
(),
(),
(),
(),
(),
()
- Sketch3DVE: Sketch-based 3D-Aware Scene Video Editing
- Feng-Lin Liu
Shi-Yang Li
Yan-Pei Cao
Hongbo Fu
Lin Gao
(),
(),
(),
(),
(),
(),
(),
()
- VideoPainter: Any-length Video Inpainting and Editing with Plug-and-Play Context Control
- Yuxuan Bian
Zhaoyang Zhang
Xuan Ju
Mingdeng Cao
Liangbin Xie
Ying Shan
Qiang Xu
(),
(),
(),
(),
(),
(),
(),
()
- ColorSurge: Bringing Vibrancy and Efficiency to Automatic Video Colorization via Dual-Branch Fusion
- Hongbo Zhao
Jiaxing Li
Peiyi Zhang
Peng Xiao
Jianxin Lin
Yijun Wang
(),
(),
(),
(),
(),
(),
(),
()
- Controllable Tracking-Based Video Frame Interpolation
(SIG)

-
Karlis Martins Briedis
(DisneyResearch|Studios and ETH Zurich),
Abdelaziz Djelouah,
Raphael Ortiz
(DisneyResearch|Studios)
Markus Gross
(DisneyResearch|Studios and ETH Zurich),
Christopher Schroers
(DisneyResearch|Studios)
- Reenact Anything: Semantic Video Motion Transfer Using Motion-Textual Inversion
(SIG)

-
Manuel Kansy
(ETH Zurich and DisneyResearch|Studios),
Jacek Naruniec,
Christopher Schroers
(DisneyResearch|Studios),
Markus Gross
(ETH Zurich and DisneyResearch|Studios),
Romann Weber
(DisneyResearch|Studios)
Geometry in Action
- Stressful Tree Modeling: Breaking Branches with Strands

-
Bosheng Li
(Purdue University),
Nikolas Schwarz
(Kiel University),
Wojtek Palubicki
(Adam Mickiewicz University),
Soren Pirk
(Kiel University),
Dominik L. Michels
(KAUST),
Bedrich Benes
(Purdue University)
- Hand-Shadow Poser

-
Hao Xu*,
Yinqiao Wang*
(The Chinese University of Hong Kong),
Niloy Mitra
(University College London and Adobe Research),
Shuaicheng Liu
(UESTC),
Pheng Ann Heng,
Chi-Wing Fu
(The Chinese University of Hong Kong)
* Equal contribution
- Curl Quantization for Automatic Placement of Knit Singularities

-
Rahul Mitra,
Matteo Couplet
(Boston University),
Tongtong Wang,
(LightSpeed Studios),
Megan Hoffman
(Northeastern University),
Kui Wu
(LightSpeed Studios),
Edward Chien
(Boston University)
- C-Tubes: Design and Optimization of Tubular Structures Composed of Developable Strips

-
Michele Vidulis*,
Klara Mundilova*,
Quentin Becker*,
Florin Isvoranu,
Mark Pauly
(EPFL)
* joint first authrors
- DeepMill: Neural Accessibility Learning for Subtractive Manufacturing

-
Fanchao Zhong*,
Yang Wang*
(Shandong University),
Peng-Shuai Wang
(Peking University),
Lin Lu,
Haisen Zhao
(Shandong University)
* Equal contribution
- DualMS: Implicit Dual-Channel Minimal Surface Optimization for Heat Exchanger Design
- Weizheng Zhang
Hao Pan
Lin Lu
Xiaowei Duan
Xin Yan
Ruonan Wang
Qiang Du
(),
(),
(),
(),
(),
(),
(),
()
Neural Materials & LOD
- Towards Comprehensive Neural Materials: Dynamic Structure-Preserving Synthesis with Accurate Silhouette at Instant Inference Speed
(SIG)

-
Zilin Xu
(University of California, Santa Barbara),
Xiang Chen
(Shandong University),
Chen Liu
(Zhejiang Lingdi Digital Technology Co.,Ltd),
Beibei Wang
(University of Manchester),
Lu Wang
(Shandong University),
Zahra Montazeri
(Nanjing University),
Ling-Qi Yan
(University of California, Santa Barbara)
- Generative Neural Materials

-
Nithin Raghavan*
(University of California, San Diego),
Krishna Mullia*
(Adobe Research),
Alexander Trevithick
(University of California, San Diego),
Fujun Luan,
Milos Hasan
(Adobe Research),
Ravi Ramamoorthi
(University of California, San Diego)
* Both authors contributed equally to this research
- Neural BRDF Importance Sampling by Reparameterization

-
Liwen Wu
(University of California, San Diego),
Sai Bi
(Adobe Research),
Zexiang Xu
(Hillbot),
Hao Tan,
Kai Zhang,
Fujun Luan
(Adobe Research),
Haolin Lu
(Max Planck Institute for Informatics),
Ravi Ramamoorthi
(University of California, San Diego)
- RNA: Relightable Neural Assets

-
Krishna Mullia,
Fujun Luan,
Xin Sun,
Milos Hasan
(Adobe Research),
- Generative detail enhancement for physically based materials

-
Saeed Hadadan
(University of Maryland, College Park and NVIDIA),
Benedikt Bitterli,
Tizian Zeltner,
Jan Novak,
Fabrice Rousselle,
Jacob Munkberg,
Jon Hasselgren,
Bartlomiej Wronski
(NVIDIA),
Matthias Zwicker
(University of Maryland, College Park)
- Appearance-Preserving Scene Aggregation for Level-of-Detail Rendering

-
Yang Zhou,
Tao Huang
(University of California, Santa Barbara),
Ravi Ramamoorthi
(University of California, San Diego),
Pradeep Sen,
Ling-Qi Yan
(University of California, Santa Barbara)
Rigid Bodies & Contacts
- Putting Rigid Bodies to Rest

-
Hossein Baktash
(Carnegie Mellon University),
Nicholas Sharp
(NVIDIA Research),
Qingnan Zhou
(Adobe Research),
Keenan Crane
(Carnegie Mellon University),
Alec Jacobson
(University of Toronto and Adobe Research)
- A Versatile Quaternion-Based Constrained Rigid Body Dynamics
- Moritz Bacher
Ruben Grandia
Espen Knoop
Guirec Maloisel
Christian Schumacher
(),
(),
(),
(),
(),
(),
(),
()
- Painless Differentiable Rotation Dynamics

-
Magi Romanya Serrasolsas,
Juan J. Casafranca,
Miguel A. Otaduy
(Universidad Rey Juan Carlos)
- Geometric Contact Potential

-
Zizhou Huang,
Maxwell Paik,
Zachary Ferguson,
Daniele Panozzo,
Denis Zorin
(New York University)
- C5D: Sequential Continuous Convex Collision Detection Using Cone Casting
-
Xiaodi Yuan
(University of California San Diego),
Fanbo Xiang
(Hillbot),
Yin Yang
(University of Utah),
Hao Su
(University of California San Diego)
- Offset Geometric Contact

-
Anka H. Chen
(University of Utah and NVIDIA),
Jerry Hsu,
Ziheng Liu
(University of Utah),
Miles Macklin
(NVIDIA),
Yin Yang,
Cem Yuksel
(University of Utah)
Textures, Tiles & Codes
- Elevating 3D Models: High-Quality Texture and Geometry Refinement from a Low-Quality Model
-
Nuri Ryu
Jiyun Won
Jooeun Son
Minsu Gong
Joo-Haeng Lee
(),
(),
(),
(),
(),
(),
(),
Sunghyun Cho
(POSTECH)
- Texture Size Reduction Through Symmetric Overlap and Texture Carving

-
Julian Knodt,
Xifeng Gao
(Lightspeed Studios)
- AlignTex: Pixel-Precise Texture Generation from Multi-view Artwork

-
Yuqing Zhang,
Hao Xu,
Yiqian Wu,
Sirui Chen, Sirui Lin, Xiang Li,
Xifeng Gao,
Xiaogang Jin
(Zhejiang University)
- The Mokume Dataset and Inverse Modeling of Solid Wood Textures

-
Maria Larsson
(The University of Tokyo),
Hodaka Yamaguchi
(Gifu Prefectural Research Institute for Human Life Technology and Nihon University),
Ehsan Pajouheshgar
(EPFL),
I-Chao Shen,
Kenji Tojo
(The University of Tokyo),
Chia-Ming Chang
(National Taiwan University of Arts),
Lars Hansson
(Lulea University of Technology and Norwegian University of Science and Technology),
Olof Broman
(Lulea University of Technology),
Takashi Ijiri
(Shibaura Institute of Technology),
Ariel Shamir
(Reichman University),
Wenzel Jakob
(The University of Tokyo and EPFL),
Takeo Igarashi
(The University of Tokyo)
- Escher Tile Deformation via Closed-Form Solution
- Crane He Chen
Vladimir Kim
(),
(),
(),
(),
(),
(),
(),
()
- Claycode: Stylable and Deformable 2D Scannable Codes
- Marco Maida
Alberto Crescini
Marco Perronet
Elena Camuffo
(),
(),
(),
(),
(),
(),
(),
()
More Than it Looks Like
- Synchronized tracing of primitive-based implicit volumes
- Cedric Zanni
(),
(),
(),
(),
(),
(),
(),
()
- PaRas: A Rasterizer for Large-Scale Parametric Surfaces
- Kechun Wang
Renjie Chen
(),
(),
(),
(),
(),
(),
(),
()
- Appearance-aware Multi-view SVBRDF Reconstruction via Deep Reinforcement Learning
- Pengfei Zhu
Jie Guo
Yifan Liu
Qi Sun
Yanxiang Wang
Keheng Xu
Ligang Liu
(University of Science and Technology of China)
Yanwen Guo
(),
(),
(),
(),
(),
(),
(),
()
- Uncertainty for SVBRDF Acquisition using Frequency Analysis

-
Ruben Wiersma
(ETH Zurich / TU Delft / Adobe Research),
Julien Philip
(Adobe Research / Netflix Eyeline Studios),
Milos Hasan,
Krishna Mullia,
Fujun Luan
(Adobe Research),
Elmar Eisemann
(TU Delft),
Valentin Deschaintre
(Adobe Research)
- Streaming-Aware Neural Monte Carlo Rendering Framework with Unified Denoising-Compression and Client Collaboration
- Hangming Fan
Yuchi Huo
Chuankun Zheng
Chonghao Hu
Yazhen Yuan
Rui Wang
(),
(),
(),
(),
(),
(),
(),
()
- Feeling Blue or Seeing Red? Investigating the effect of light color, shadow and realism on the perception of emotion of real and virtual humans
- Rachel McDonnell
Bharat Vyas
Uros Sikimic
Pisut Wisessing
(),
(),
(),
(),
(),
(),
(),
()
Packing in Structure
- PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive transformer
- Jingwen Ye
Yuze He
Yanning Zhou
Yiqin Zhu
Kaiwen Xiao
Yong-Jin Liu
Wei Yang
Xiao Han
(),
(),
(),
(),
(),
(),
(),
()
- Image-Space Collage and Packing with Differentiable Rendering
- Zhenyu Wang
Min Lu
(),
(),
(),
(),
(),
(),
(),
()
- BuildingBlock: A Hybrid Approach for Structured Building Generation
- Junming Huang
Chi Wang
Letian Li
Changxin Huang
Qiang Dai
Weiwei Xu
(State Key Lab of CAD and CG, Zhejiang University),
(),
(),
(),
(),
(),
(),
(),
()
- StructRe: Rewriting for Structured Shape Modeling
(TOG)

-
Jiepeng Wang,
(The University of Hong Kong and Microsoft Reasearch Asia),
Hao Pan,
Yang Liu,
Xin Tong
(Microsoft Reasearch Asia),
Taku Komura
(The University of Hong Kong),
Wenping Wang
(Texas A&M University)
- Interactive Optimization of Scaffolded Procedural Patterns
- Davide Sforza
Marzia Riso
Filippo Muzzini
Nicola Capodieci
Fabio Pellacini
(),
(),
(),
(),
(),
(),
(),
()
kesen.huang@gmail.com