Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library:
ACM Transactions on Graphics (TOG) Volume 38, Issue 4 (July 2019) Proceedings of ACM SIGGRAPH 2019
ACM Digital Library (DOI) Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
1. Image Science
- Hyperparameter Optimization in Black-box Image Processing using Differentiable Proxies
-
Ethan Tseng,
Felix Yu,
Yuting Yang
(Princeton University),
Fahim Mannan,
Karl St. Arnaud
(Algolux),
Derek Nowrouzezahrai
(McGill University),
Jean-Francois Lalonde
(Universite Laval),
Felix Heide
(Princeton University and Algolux)
- Handheld Multi-Frame Super-Resolution
-
B. Wronski,
I. Garcia-Dorado,
Manfred Ernst, Damien Kelly, Michael Krainin,
Chia-Kai Liang,
M. Levoy,
P. Milanfar
(Google Research)
- A Unified Framework for Compression and Compressed Sensing of Light Fields and Light Field Videos
-
Ehsan Miandji,
Saghi Hajisharif,
Jonas Unger
(Linkoping University)
- Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines
-
Ben Mildenhall*,
Pratul Srinivasan*
(UC Berkeley),
Rodrigo Ortiz-Cayon
(Fyusion Inc.),
Nima Khademi Kalantari
(Texas A&M University),
Ravi Ramamoorthi
(University of California, San Diego),
Ren Ng
(UC Berkeley),
Abhishek Kar
(Fyusion Inc.)
*denotes equal contribution
- Synthetic Defocus and Look-Ahead Autofocus for Casual Videography
-
Xuaner (Cecilia) Zhang
(UC Berkeley),
Kevin Matzen
(Facebook),
Vivien Nguyen, Dillon Yao, You Zhang,
Ren Ng
(UC Berkeley)
2. Shape Science
- Visual Smoothness of Polyhedral Surfaces
-
Davide Pellis,
Martin Kilian,
Felix Dellinger
(TU Wien),
Johannes Wallner
(TU Graz),
Helmut Pottmann
(KAUST)
- Progressive Embedding
-
Hanxiao Shen,
Zhongshi Jiang,
Denis Zorin,
Daniele Panozzo
(New York University)
- Atlas Refinement with Bounded Packing Efficiency
-
Haoyu Liu, Xiao-Ming Fu, Chunyang Ye, Shuangming Chai,
Ligang Liu
(University of Science and Technology of China)
- Weaving Geodesic Foliations
-
Josh Vekhter
(The University of Texas at Austin and Foolish Products, LLC),
Jiacheng Zhuo,
Luisa F. Gil Fandino,
Qixing Huang,
Etienne Vouga
(The University of Texas at Austin)
- Gaussian-Product Subdivision Surfaces
-
Reinhold Preiner
(TU Graz),
Tamy Boubekeur
(Telecom-ParisTech),
Michael Wimmer
(TU Wien)
3. Light Science
- Hierarchical Russian Roulette for Vertex Connections
-
Yusuke Tokuyoshi
(Square Enix CO., LTD.),
Takahiro Harada
(AMD)
- Optimal Multiple Importance Sampling
-
Ivo Kondapaneni,
Petr Vevoda
(Charles University),
Pascal Grittmann
(Saarland University),
Tomas Skrivan
(IST Austria),
Philipp Slusallek
(Saarland University),
Jaroslav Krivanek
(Charles University)
- Ellipsoidal Path Connections For Time-Gated Rendering
-
Adithya Pediredla
(Rice University and Carnegie Mellon University),
Ashok Veeraraghavan
(Rice University),
Ioannis Gkioulekas
(Carnegie Mellon University)
- A Monte Carlo Framework for Rendering Speckle Statistics in Scattering Media
-
Chen Bar,
Marina Alterman
(Technion),
Ioannis Gkioulekas
(Carnegie Mellon University),
Anat Levin
(Technion)
- Rodent: Generating Renderers without Writing a Generator
-
Arsene Perard-Gayot
(Saarland University),
Richard Membarth
(DFKI and Saarland University),
Roland Leissa,
Sebastian Hack
(Saarland University),
Philipp Slusallek
(DFKI and Saarland University)
4. Capture Control
- Deformation Capture via Soft and Stretchable Sensor Arrays
-
Oliver Glauser
(ETH Zurich),
Daniele Panozzo
(New York University),
Otmar Hilliges,
Olga Sorkine-Hornung
(ETH Zurich)
- Interactive Hand Pose Estimation using a Stretch-Sensing Soft Glove
-
Oliver Glauser,
Shihao Wu
(ETH Zurich),
Daniele Panozzo
(New York University),
Otmar Hilliges,
Olga Sorkine-Hornung
(ETH Zurich)
- Learning To Fly: Computational Controller Design For Hybrid UAVs With Reinforcement Learning
-
Jie Xu,
Tao Du,
Michael Foshey,
Beichen Li
(MIT CSAIL),
Bo Zhu
(Dartmouth College),
Adriana Schulz
(University of Washington),
Wojciech Matusik
(MIT CSAIL)
- Designing Chain Reaction Contraptions from Causal Graphs
-
Robin Roussel
(University College London),
Marie-Paule Cani
(Ecole Polytechnique),
Jean-Claude Leon
(University of Grenoble INP),
Niloy Mitra
(University College London)
5. Advanced Volume Rendering
- Volume Path Guiding Based on Zero-Variance Random Walk Theory
(TOG Paper)
-
Sebastian Herholz
(Universitat Tubingen),
Yangyang Zhao
(McGill University),
Oskar Elek
(Charles University),
Derek Nowrouzezahrai
(McGill University),
Hendrik Lensch
(Universitat Tubingen),
Jaroslav Krivanek
(Charles University)
- A null-scattering path integral formulation of light transport
-
Bailey Miller
(Dartmouth College),
Iliyan Georgiev
(Autodesk),
Wojciech Jarosz
(Dartmouth College)
- Fractional Gaussian Fields for Modeling and Rendering of Spatially-Correlated Media
-
Jie Guo, Yanjun Chen, Bingyang Hu
(Nanjing University),
Ling-Qi Yan
(University of California, Santa Barbara),
Yanwen Guo, Yuntao Liu
(Nanjing University)
- Photon surfaces for robust, unbiased volumetric density estimation
-
Xi Deng,
Shaojie Jiao,
Benedikt Bitterli,
Wojciech Jarosz
(Dartmouth College)
6. Human Capture and Modeling
- Creating Impactful Characters: Correcting Human Impact Accelerations Using High-Rate IMUs in Dynamic Activities
-
Calvin Kuo,
Ziheng Liang
(University of British Columbia),
Ye Fan
(University of British Columbia and Vital Mechanics Research),
Jean-Sebastien Blouin
(University of British Columbia),
Dinesh K. Pai
(University of British Columbia and Vital Mechanics Research)
- LiveCap: Real-time Human Performance Capture from Monocular Video
(TOG Paper)
-
Marc Habermann,
Weipeng Xu
(Max Planck Institute for Informatics),
Michael Zollhoefer
(Stanford University),
Gerard Pons-Moll,
Christian Theobalt
(Max Planck Institute for Informatics)
- InteractionFusion: Real-Time Reconstruction of Hand Poses and Deformable Objects in Hand-object Interactions
-
Hao Zhang,
Zi-Hao Bo,
Jun-Hai Yong,
Feng Xu
(Tsinghua University)
- Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Camera
-
Franziska Mueller
(Max Planck Institute for Informatics and Saarland Informatics Campus),
Micah Davis
(Universidad Rey Juan Carlos),
Florian Bernard,
Oleksandr Sotnychenko
(Max Planck Institute for Informatics and Saarland Informatics Campus),
Mickeal Verschoor,
Miguel A. Otaduy,
Dan Casas
(Universidad Rey Juan Carlos),
Christian Theobalt
(Max Planck Institute for Informatics and Saarland Informatics Campus)
- Accurate Markerless Jaw Tracking for Facial Performance Capture
-
Gaspard Zoss
(Disney Research and ETH Zurich),
Thabo Beeler
(Disney Research),
Markus Gross
(Disney Research and ETH Zurich),
Derek Bradley
(Disney Research)
7. Meshing
- Parametrization Quantization with Free Boundaries for Trimmed Quad Meshing
-
Max Lyon
(RWTH Aachen University),
Marcel Campen
(Osnabruck University),
David Bommes
(University of Bern),
Leif Kobbelt
(RWTH Aachen University)
- TriWild: Robust Triangulation with Curve Constraints
-
Yixin Hu,
Teseo Schneider,
Xifeng Gao
(New York University),
Qingnan Zhou
(Adobe Research),
Alec Jacobson
(University of Toronto),
Denis Zorin,
Daniele Panozzo
(New York University)
- Finding Hexahedrizations for Small Quadrangulations of the Sphere
-
Kilian Verhetsel,
Jeanne Pellerin,
Jean-Francois Remacle
(Universite catholique de Louvain)
- Harmonic Triangulations
-
Marc Alexa
(TU Berlin)
- Navigating Intrinsic Triangulations
-
Nicholas Sharp,
Yousuf Soliman,
Keenan Crane
(Carnegie Mellon University)
8. High Performance Rendering
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction
(TOG Paper)
-
Matias Koskela,
Kalle Immonen,
Markku Makitalo,
Alessandro Foi,
Timo Viitanen,
Pekka Jaaskelainen,
Heikki Kultala,
Jarmo Takala
(Tampere University)
- Iterative Depth Warping
(TOG Paper)
-
Sungkil Lee, Younguk Kim
(Sungkyunkwan University),
Elmar Eisemann
(TU Delft)
- Beyond Trilinear Interpolation: Higher Quality for Free
-
Cs%c3%a9bfalvi Bal%c3%a1zs
(Budapest University of Technology and Economics)
- Procedural Phasor Noise
-
Thibault Tricard,
Semyon Efremov,
Cedric Zanni,
Fabrice Neyret,
Jonas Martinez,
Sylvain Lefebvre
(INRIA)
- TileGAN: Synthesis of Large-Scale Non-Homogeneous Textures
-
Anna Fruhstuck,
Ibraheem Alhashim,
Peter Wonka
(KAUST)
9. Photo Science
- Semantic Photo Manipulation With a Generative Image Prior
-
David Bau
(Massachusetts Institute of Technology and MIT-IBM Watson AI Lab),
Hendrik Strobelt
(IBM Research and MIT-IBM Watson AI Lab),
William Peebles,
Jonas Wulff
(Massachusetts Institute of Technology),
Bolei Zhou
(The Chinese University of Hong Kong),
Jun-Yan Zhu,
Antonio Torralba
(Massachusetts Institute of Technology)
- Progressive Color Transfer with Dense Semantic Correspondences
(TOG Paper)
-
Mingming He
(HKUST)
Jing Liao
(City University of Hong Kong),
Dongdong Chen
(University of Science and Technology of China (USTC)),
Lu Yuan
(Microsoft Research Asia),
Pedro V. Sander
(HKUST)
- The Face of Art: Landmark Detection and Geometric Style in Portraits
-
Jordan Yaniv,
Yael Newman,
Ariel Shamir
(The Interdisciplinary Center)
- Distortion-Free Wide-Angle Portraits on Camera Phones
-
YiChang Shih,
Wei-Sheng Lai,
Chia-Kai Liang
(Google)
10. Textiles and Fabrication
- Wallpaper Pattern Alignment along Garment Seams
-
Katja Wolff,
Olga Sorkine-Hornung
(ETH Zurich)
- Visual Knitting Machine Programming
-
Vidya Narayanan*
(Carnegie Mellon University),
Kui Wu*,
Cem Yuksel
(University of Utah),
Jim McCann
(Carnegie Mellon University)
(* joint first authors)
- Knittable Stitch Meshes
(TOG Paper)
-
Kui Wu,
Hannah Swan,
Cem Yuksel
(University of Utah)
- Computational Peeling Art Design
-
Hao Liu, Xiaoteng Zhang, Xiao-Ming Fu, Zhichao Dong,
Ligang Liu
(University of Science and Technology of China)
11. Neural Rendering
- Neural Volumes: Learning Dynamic Renderable Volumes From Images
-
Stephen Lombardi,
Tomas Simon,
Jason Saragih,
Gabriel Schwartz,
Andreas Lehrmann,
Yaser Sheikh
(Facebook, Inc.)
- Deferred Neural Rendering: Image Synthesis using Neural Textures
-
Justus Thies
(Technical University of Munich),
Michael Zollhofer
(Stanford University),
Matthias Niessner
(Technical University of Munich)
- Neural Rendering and Reenactment of Human Actor Videos
(TOG Paper)
-
Lingjie Liu
(Max Planck Institute for Informatics and University of Hong Kong),
Weipeng Xu
(Max Planck Institute for Informatics),
Michael Zollhoefer
(Max Planck Institute for Informatics and Stanford University),
Hyeongwoo Kim,
Florian Bernard,
Marc Habermann
(Max Planck Institute for Informatics),
Wenping Wang
(University of Hong Kong),
Christian Theobalt
(Max Planck Institute for Informatics)
- VR Facial Animation via Multiview Image Translation
-
Shih-En Wei, Jason Saragih, Tomas Simon, Adam W. Harley, Stephen Lombardi, Michal Perdoch, Alexander Hypes, Dawei Wang, Hernan Badino, Yaser Sheikh
(Facebook Reality Labs)
- Text-based Editing of Talking-head Video
-
Ohad Fried
(Stanford University),
Ayush Tewari
(Max Planck Institute for Informatics),
Michael Zollhofer
(Stanford University),
Adam Finkelstein
(Princeton University),
Eli Shechtman
(Adobe Research),
Dan B Goldman
(),
Kyle Genova
(Princeton University),
Zeyu Jin
(Adobe Research),
Christian Theobalt
(Max Planck Institute for Informatics),
Maneesh Agrawala
(Stanford University)
12. Deformation and FEM
- Analytic Eigensystems for Isotropic Distortion Energies
(TOG Paper)
-
Breannan Smith,
Fernando De Goes,
Theodore Kim
(Pixar Animation Studios)
- Anisotropic elasticity for inversion-safety and element rehabilitation
-
Theodore Kim,
Fernando de Goes,
Hayley Iben
(Pixar Animation Studios)
- Decomposed Optimization Time Integrator for Large-Step Elastodynamics
-
Minchen Li
(University of Pennsylvania and Adobe Research),
Ming Gao
(University of Pennsylvania),
Timothy Langlois
(Adobe Research),
Chenfanfu Jiang
(University of Pennsylvania),
Danny M. Kaufman
(Adobe Research)
- Affine Interpolation in a Lie Group Framework
-
Sumukh Bansal,
Aditya Tatu
(DA-IICT)
- Poly-Spline Finite Element Method
-
Teseo Schneider
(New York University),
Jeremie Dumas
(New York University and nTopology Inc.),
Xifeng Gao
(New York University and Florida State University),
Mario Botsch
(Bielefeld University),
Daniele Panozzo,
Denis Zorin
(New York University)
13. Learning to Move
- Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation
-
Yifeng Jiang
(Georgia Institute of Technology),
Tom Wouwe,
Friedl De Groote
(KU Leuven),
C. Karen Liu
(Georgia Institute of Technology)
- Scalable Muscle-actuated Human Simulation and Control
-
Seunghwan Lee
(Seoul National University),
Kyoungmin Lee,
Moonseok Park
(Seoul National University Bundang Hosiptial),
Jehee Lee
(Seoul National University)
- Physics-based Full-body Soccer Motion Control for Dribbling and Shooting
-
Seokpyo Hong,
Daseong Han,
Kyungmin Cho,
Joseph S. Shin(formerly Sung Yong Shin),
Junyong Noh
(KAIST)
- Learning Character-Agnostic Motion for Motion Retargeting in 2D
-
Kfir Aberman
(Beijing Film Academy and Tel Aviv University),
Rundi Wu
(Peking University),
Dani Lischinski
(The Hebrew University of Jerusalem),
Baoquan Chen
(Peking University),
Daniel Cohen-Or
(Tel Aviv University)
14. Relighting and View Synthesis
- Deep View Synthesis from Sparse Photometric Images
-
Zexiang Xu,
Sai Bi
(University of California, San Diego),
Kalyan Sunkavalli
(Adobe Research),
Sunil Hadap,
Hao Su,
Ravi Ramamoorthi
(University of California, San Diego)
- Deep Reflectance Fields - High-Quality Facial Reflectance Field Inference From Color Gradient Illumination
-
Abhimitra Meka
(Max Planck Institute for Informatics / Saarland Informatics Campus / Google),
Christian Haene,
Rohit Pandey
(Google),
Michael Zollhofer
(Max Planck Institute for Informatics and Stanford University),
Sean Fanello,
Graham Fyffe,
Adarsh Kowdle,
Xueming Yu,
Jay Busch,
Jason Dourgarian,
Peter Denny,
Sofien Bouaziz,
Peter Lincoln,
Matt Whalen,
Geoff Harvey,
Jonathan Taylor,
Shahram Izadi,
Andrea Tagliasacchi,
Paul Debevec
(Google),
Christian Theobalt
(Max Planck Institute for Informatics and Saarland Informatics Campus),
Julien Valentin,
Christoph Rhemann
(Google)
- Multi-view Relighting using a Geometry-Aware Network
-
Julien Philip
(Universite Cote d'Azur, Inria),
Michael Gharbi
(Adobe),
Tinghui Zhou,
Alexei (Alyosha) Efros
(UC Berkeley),
George Drettakis
(Universite Cote d'Azur, Inria)
- Single Image Portrait Relighting
-
Tiancheng Sun
(University of California, San Diego),
Jonathan T. Barron,
Yun-Ta Tsai
(Google Research),
Zexiang Xu
(University of California, San Diego),
Xueming Yu,
Graham Fyffe,
Christoph Rhemann,
Jay Busch,
Paul Debevec
(Google),
Ravi Ramamoorthi
(University of California, San Diego)
15. Fabrication
- LineUp: Computing Chain-Based Physical Transformation
(TOG Paper)
-
Minjing Yu,
Zipeng Ye,
Yong-Jin Liu
(Tsinghua University),
Ying He
(Nanyang Technological University),
Charlie C. L. Wang
(The Chinese University of Hong Kong)
)
- Surface2Volume: Surface Segmentation Conforming Assemblable Volumetric Partition
-
Chrystiano Araujo*,
(University of British Columbia),
Daniela Cabiddu*,
Marco Attene,
Marco Livesu
(CNR-IMATI),
Nicholas Vining,
Alla Sheffer
(University of British Columbia)
(* joint first authors)
- CurviSlicer: Slightly curved slicing for 3-axis printers
-
Jimmy Etienne
(Université de Lorraine and INRIA),
Nicolas Ray
(INRIA),
Daniele Panozzo
(New York University),
Samuel Hornus,
(INRIA),
Charlie C. L. Wang
(The Chinese University of Hong Kong),
Jonas Martinez, Sara McMains
(),
Marc Alexa
(TU Berlin),
Brian Wyvill
(University of Victoria),
Sylvain Lefebvre
(INRIA)
- Star-Shaped Metrics for Mechanical Metamaterial Design
-
Jonas Martinez
(INRIA),
Melina Skouras
(IMAGINE),
Christian Schumacher
(ETH Zurich),
Samuel Hornus,
Sylvain Lefebvre
(INRIA),
Bernhard Thomaszewski
(Universite de Montreal)
- X-Shells: A New Class of Deployable Beam Structures
-
Julian Panetta,
Mina Konakovic,
Florin Isvoranu
(EPFL),
Etienne Bouleau
(INGENI SA Geneve),
Mark Pauly
(EPFL)
16. Scene and Object Reconstruction
- Plan3D: Viewpoint and Trajectory Optimization for Aerial Multi-View Stereo Reconstruction
(TOG Paper)
-
Benjamin Hepp
(ETH Zurich),
Matthias Niessner
(Technical University of Munich),
Otmar Hilliges
(ETH Zurich)
- Multi-Robot Collaborative Dense Scene Reconstruction
-
Siyan Dong
(Shandong University),
Kai Xu
(National University of Defense Technology (NUDT)),
Qiang Zhou
(Shandong University),
Andrea Tagliasacchi
(University of Victoria),
Shiqing Xin
(Shandong University),
Matthias Niebner
(Technical University of Munich),
Baoquan Chen
(Shandong University and Peking University)
- A Symmetric Objective Function for ICP
-
Szymon Rusinkiewicz
(Princeton University)
- Warp-and-Project Tomography for Rapidly Deforming Objects
-
Guangming Zang,
Ramzi Idoughi,
Ran Tao,
Gilles Lubineau,
Peter Wonka,
Wolfgang Heidrich
(KAUST)
- Surface Reconstruction Based on Modified Gauss Formula
(TOG Paper)
-
Wenjia Lu,
Zuoqiang Shi
Jian Sun,
Bin Wang
(Tsinghua University)
17. Transport: Parallel and Optimal
- Symmetric Moving Frames
-
Etienne Corman
(University of Toronto),
Keenan Crane
(Carnegie Mellon University)
- Optimal Transport-Based Polar Interpolation of Directional Fields
-
Justin Solomon
(Massachusetts Institute of Technology),
Amir Vaxman
(Utrecht University)
- The Vector Heat Method
-
Nicholas Sharp,
Yousuf Soliman,
Keenan Crane
(Carnegie Mellon University)
- Vectorization of Line Drawings via PolyVector Fields
(TOG Paper)
-
Mikhail Bessmeltsev
(Universite de Montreal and Massachusetts Institute of Technology),
Justin Solomon
(Massachusetts Institute of Technology)
- SPOT: Sliced Partial Optimal Transport
-
Nicolas Bonneel,
David Coeurjolly
(Univ. Lyon - CNRS)
18. Off the Deep End
- MeshCNN: A Network with an Edge
-
Rana Hanocka,
Amir Hertz,
Noa Fish,
Raja Giryes
(Tel Aviv University),
Shachar Fleishman
(Amazon),
Daniel Cohen-Or
(Tel Aviv University)
- SAGNet: Structure-aware Generative Network for 3D-Shape Modeling
-
Zhijie Wu,
Xiang Wang,
Di Lin
(Shenzhen University),
Dani Lischinski
(The Hebrew University of Jerusalem),
Daniel Cohen-Or,
Hui Huang
(Shenzhen University)
- GRAINS: Generative Recursive Autoencoders for Indoor Scenes
(TOG Paper)
-
Manyi Li
(Shandong University and Simon Fraser University),
Akshay Gadi Patil
(Simon Fraser University),
Kai Xu
(National University of Defense Technology (NUDT)),
Siddhartha Chaudhuri
(Adobe Research and IIT Bombay),
Owais Khan
(IIT Bombay),
Ariel Shamir
(The Interdisciplinary Center),
Changhe Tu
(Shandong University),
Baoquan Chen
(Peking University),
Daniel Cohen-Or
(Tel Aviv University),
Hao Zhang
(Simon Fraser University)
- iMapper: Interaction-guided Scene Mapping from Monocular Videos
-
Aron Monszpart,
Paul Guerrero
(University College London),
Duygu Ceylan
(Adobe Research),
Ersin Yumer
(Uber ATG),
Niloy Mitra
(University College London)
19. Fluids I
- Interlinked SPH Pressure Solvers for Strong Fluid-Rigid Coupling
(TOG Paper)
-
Christoph Gissler
(University of Freiburg and FIFTY2 Technology),
Andreas Peer,
Stefan Band
(University of Freiburg),
Jan Bender
(RWTH Aachen),
Matthias Teschner
(University of Freiburg)
- On the Accurate Large-scale Simulation of Ferrofluids
-
Libo Huang,
Torsten Haedrich,
Dominik L. Michels
(KAUST)
- An Adaptive Variational Finite Difference Framework for Efficient Symmetric Octree Viscosity
-
Ryan Goldade,
Yipeng Wang
(University of Waterloo),
Mridul Aanjaneya
(Rutgers University),
Christopher Batty
(University of Waterloo)
- Mixing Sauces: A Viscosity Blending Model for Shear Thinning Fluids
-
Kentaro Nagasawa*,
Takayuki Suzuki
(The University of Tokyo),
Ryohei Seto
(Kyoto University),
Masato Okada
(The University of Tokyo),
Yonghao Yue*
(The University of Tokyo and Aoyama Gakuin University)
*Authors contributed equally
20. VR and AR
- SurfaceBrush: From Virtual Reality Drawings to Manifold Surfaces
-
Enrique Rosales
(University of British Columbia and Universidad Panamericana),
Jafet Rodriguez
(Universidad Panamericana),
Alla Sheffer
(University of British Columbia)
- Perceptual Rasterization for Head-mounted Display Image Synthesis
(TOG Paper)
-
Tobias Ritschel,
Sebastian Friston,
Anthony Steed
(University College London)
- Luminance-Contrast-Aware Foveated Rendering
-
Okan Tarhan Tursun
(MPI Informatik),
Elena Arabadzhiyska
(MPI Informatik and Saarland University),
Marek Wernikowski
(MPI Informatik and West Pomeranian University of Technology),
Radosław Mantiuk
(West Pomeranian University of Technology),
Hans-Peter Seidel,
Karol Myszkowski
(MPI Informatik),
Piotr Didyk
(Universita della Svizzera italiana)
- Foveated AR: Dynamically-Foveated Augmented Reality Display
-
Jonghyun Kim,
Youngmo Jeong,
Michael Stengel,
Kaan Aksit,
Rachel Albert,
Ward Lopes,
Trey Greer,
Ben Boudaoud,
Alexander Majercik,
Josef Spjut,
Morgan McGuire,
David Luebke
(NVIDIA research)
- Vidgets: Modular Mechanical Widgets for Mobile Devices
-
Chang Xiao
(Columbia University),
Karl Bayer
(Snap Inc.),
Changxi Zheng
(Columbia University),
Shree K. Nayar
(Snap Inc.)
21. Motion is in Control
- Tangent-Space Optimization for Interactive Animation Control
-
Loic Ciccone
(ETH Zurich),
Cengiz Oztireli
(Disney Research Studios),
Robert Sumner
(Disney Research Studios and ETH Zurich)
- Vibration-Minimizing Motion Retargeting for Robotic Characters
-
Shayan Hoshyari
(Disney Research and University of British Columbia),
Hongyi Xu,
Espen Knoop
(Disney Research),
Stelian Coros
(ETH Zurich),
Moritz Bacher
(Disney Research)
- PuppetMaster: Robotic Animation of Marionettes
-
Simon Zimmermann
(and ETH Zurich),
Roi Poranne
(and ETH Zurich and University of Haifa),
James Bern,
Stelian Coros
(and ETH Zurich)
- Non-Smooth Newton Methods for Deformable Multi-Body Dynamics
-
Miles Macklin
(NVIDIA and University of Copenhagen),
Kenny Erleben
(University of Copenhagen),
Matthias Muller,
Nuttapong Chentanez,
Stefan Jeschke,
Viktor Makoviychuk
(NVIDIA)
- REDMAX: Efficient & Flexible Approach for Articulated Dynamics
-
Ying Wang,
Nicholas J. Weidner,
Margaret A. Baxter,
Yura Hwang
(Texas A&M University),
Danny M. Kaufman
(Adobe Research),
Shinjiro Sueda
(Texas A&M University)
22. Maps and Operators
- Functional Characterization of Deformation Fields
(TOG Paper)
-
Etienne Corman
(University of Toronto),
Maks Ovsjanikov
(Ecole Polytechnique)
- Spectral Coarsening of Geometric Operators
-
Hsueh-Ti Derek Liu,
Alec Jacobson
(University of Toronto),
Maks Ovsjanikov
(Ecole Polytechnique)
- Steklov Spectral Geometry for Extrinsic Shape Analysis
(TOG Paper)
-
Yu Wang
(Massachusetts Institute of Technology),
Mirela Ben-Chen
(Israel Institute of Technology),
Iosif Polterovich
(Universite de Montreal),
Justin Solomon
(Massachusetts Institute of Technology)
- Tensor Maps for Synchronizing Heterogeneous Shape Collections
-
Qixing Huang,
Zhenxiao Liang
(The University of Texas at Austin),
Haoyun Wang
(Tsinghua University),
Simiao Zuo,
Chandrajit Bajaj
(The University of Texas at Austin)
- Reversible Harmonic Maps between Discrete Surfaces
(TOG Paper)
-
Danielle Ezuz
(Israel Institute of Technology),
Justin Solomon
(Massachusetts Institute of Technology),
Mirela Ben-Chen
(Israel Institute of Technology)
23. Video
- Stylizing Video by Example
-
Ondrej Jamriska,
Sarka Sochorova,
Ondeej Texler
(Czech Technical University in Prague),
Michal Lukac,
Jakub Fiser,
Jingwan Lu,
Eli Shechtman
(Adobe Research),
Daniel Sykora
(Czech Technical University in Prague)
- Video Extrapolation Using Neighboring Frames
(TOG Paper)
-
Sangwoo Lee
(KAIST and KAI Inc.),
Jungjin Lee
(KAI Inc.),
Bumki Kim
(KAIST),
Kyehyun Kim
(KAIST and KAI Inc.),
Junyong Noh
(KAIST)
- Interactive and Automatic Navigation for 360° Video Playback
-
Kyoungkook Kang,
Sunghyun Cho
(DGIST)
- Joint Direction and Stabilization for 360° Videos
(TOG Paper)
-
Chengzhou Tang
(Simon Fraser University),
Oliver Wang
(Adobe Systems Inc.),
Feng Liu
(Portland State University),
Ping Tan
(Simon Fraser University)
24. Fabricated Results
- Computational design of fabric formwork
-
Xiaoting Zhang, Guoxin Fang, Melina Skouras, Gwenda Gieseler,
Charlie C. L. Wang
(The Chinese University of Hong Kong),
Emily Whiting
(Boston University)
- Volume-Aware Design of Composite Molds
-
Thomas Alderighi
(University of Pisa and ISTI - CNR),
Luigi Malomo,
Daniela Giorgi
(ISTI - CNR),
Bernd Bickel
(IST Austria),
Paolo Cignoni
(ISTI - CNR),
Nico Pietroni
(University of Technology Sydney and ISTI - CNR)
- Geometry-Aware Scattering Compensation for 3D Printing
-
Denis Sumin
(MPI Informatik),
Tobias Rittig
(Charles University),
Vahid Babaei
(MPI Informatik),
Thomas Nindel,
Alexander Wilkie
(Charles University),
Piotr Didyk
(Universita della Svizzera italiana),
Bernd Bickel
(IST Austria),
Jaroslav Krivanek
(Charles University),
Karol Myszkowski
(MPI Informatik),
Tim Weyrich
(University College London)
- LayerCode: Optical Barcodes for 3D Printed Shapes
-
Henrique Teles Maia
(Columbia University),
Dingzeyu Li
(Adobe Research),
Yuan Yang,
Changxi Zheng
(Columbia University)
25. Animation and Skinning
- Direct Delta Mush Skinning and Variants
-
Binh Huy Le
(SEED - Electronic Arts),
JP Lewis
(Google AI)
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks
-
Lijuan Liu, Youyi Zheng, Di Tang, Yi Yuan, Changjie Fan,
Kun Zhou
(Zhejiang University)
- Spline Interface for Intuitive Skinning Weight Editing
(TOG Paper)
-
Seungbae Bang,
Sung-Hee Lee
(KAIST)
- Hand Modeling and Simulation Using Stabilized Magnetic Resonance Imaging
-
Bohan Wang,
George Matcuk,
Jernej Barbic
(University of Southern California)
26. Computational Imaging
- Coding Optimization for Fast Fluorescence Lifetime Imaging
(TOG Paper)
-
Jongho Lee,
Jenu Varghese Chacko,
Bing Dai,
Syed Azer Reza,
Abdul Kader Sagar,
Kevin W. Eliceiri,
Andreas Velten,
Mohit Gupta
(University of Wisconsin-Madison)
- Non-line-of-sight Imaging with Partial Occluders and Surface Normals
(TOG Paper)
-
Felix Heide,
Matthew O'Toole,
Kai Zang,
David Lindell,
Steven Diamond,
Gordon Wetzstein
(Stanford University)
- Wave-based Non-line-of-sight Imaging using Fast fk-Migration
-
David Lindell,
Matthew O'Toole,
Gordon Wetzstein
(Stanford University)
- Compact Snapshot Hyperspectral Imaging with Diffracted Rotation
-
Daniel S. Jeon,
Seung-Hwan Baek,
Shinyoung Yi
(KAIST),
Qiang Fu,
Xiong Dun,
Wolfgang Heidrich
(KAUST),
Min H. Kim
(KAIST)
27. MPM and Collision
- Silly Rubber: An Implicit Material Point Method for Simulating Non-equilibrated Viscoelastic and Elastoplastic Solids
-
Yu Fang,
Minchen Li,
Ming Gao,
Chenfanfu Jiang
(University of Pennsylvania)
- CD-MPM: Continuum Damage Material Point Methods for Dynamic Fracture Animation
-
Joshuah Wolper,
Yu Fang,
Minchen Li,
Jiecong Lu,
Ming Gao,
Chenfanfu Jiang
(University of Pennsylvania)
- Efficient and Accurate Collision Response for Elastically Deformable Models
(TOG Paper)
-
Mickeal Verschoor
(Eindhoven University of Technology and Universidad Rey Juan Carlos),
Andrei C. Jalba
(Eindhoven University of Technology)
- Implicit Untangling: A robust solution for modeling layered clothing
-
Thomas Buffet,
Damien Rohmer
(Ecole Polytechnique),
Loic Barthe
(IRIT),
Laurence Boissieux
(INRIA),
Marie-Paule Cani
(Ecole Polytechnique)
28. Sound Graphics
- Learning to Optimize Halide with Tree Search and Random Programs
-
Andrew Adams
(Facebook AI Research),
Karima Ma
(UC Berkeley),
Luke Anderson
Riyadh Baghdadi,
Michael Gharbi
Tzu-Mao Li
Benoit Steiner
(),
Steven Johnson
(),
Kayvon Fatahalian
(Stanford University),
Fredo Durand
(MIT CSAIL),
Jonathan Ragan-Kelley
(UC Berkeley)
- KleinPAT: Optimal Mode Conflation for Time-Domain Precomputation of Acoustic Transfer
-
Jui-Hsien Wang
(Stanford University),
Doug L. James
(Stanford University and Pixar Animation Studios)
- Physically Based Statistical Simulation of Rain Sound
-
Shiguang Liu,
Haonan Cheng
(Tianjin University),
Yiying Tong
(Michigan State University)
- Variational Implicit Point Set Surfaces
-
Zhiyang Huang
(Washington University in St. Louis),
Nathan Carr
(Adobe Research),
Tao Ju
(Washington University in St. Louis)
29. Machine Learning for Rendering
- Sample-Based Monte Carlo Denoising Using a Kernel-Splatting Network
-
Michael Gharbi
(Adobe),
Tzu-Mao Li,
Miika Aittala
(MIT CSAIL),
Jaakko Lehtinen
(Aalto University),
Fredo Durand
(MIT CSAIL)
- Deep Convolutional Reconstruction for Gradient-Domain Rendering
-
Markus Kettunen,
Erik Harkonen,
Jaakko Lehtinen
(Aalto University)
- Neural Importance Sampling
(TOG Paper)
-
Thomas Muller
(Disney Research and ETH Zurich),
Brian McWilliams,
Fabrice Rousselle
(Disney Research),
Markus Gross
(Disney Research and ETH Zurich),
Jan Novak
(Disney Research)
- A Learned Shape-Adaptive Subsurface Scattering Model
-
Delio Vicini
(EPFL),
Vladlen Koltun
(Intel Labs),
Wenzel Jakob
(EPFL)
30. Fluids II
- Efficient and Conservative Fluids Using Bidirectional Mapping
-
Ziyin Qu*
(AICFVE and University of Pennsylvania),
Xinxin Zhang*
(AICFVE),
Ming Gao,
Chenfanfu Jiang
(University of Pennsylvania),
Baoquan Chen
(Peking University)
(*joint 1st authors)
- On Bubble Rings and Ink Chandeliers
-
Marcel Padilla,
Albert Chern,
Felix Knoppel,
Ulrich Pinkall
(Technische Universitat Berlin),
Peter Schroder
(Caltech)
- Fundamental solutions for water wave animation
-
Camille Schreck,
Christian Hafner,
Chris Wojtan
(IST Austria)
- Editing Fluid Animation using Flow Interpolation
(TOG Paper)
-
Syuhei Sato
(Dwango CG Research),
Yoshinori Dobashi
(Hokkaido University and Dwango CG Research),
Tomoyuki Nishita
(Dwango CG Research and Hiroshima Shudo University)
31. Design and Layout
- Synthetic Silviculture: Multi-scale Modeling of Plant Ecosystems
-
Milosz Makowski
(Adam Mickiewicz University),
Torsten Hadrich,
Jan Scheffczyk,
Dominik L. Michels
(KAUST),
Soren Pirk
(Google Brain),
Wojciech Palubicki
(Adam Mickiewicz University)
- PlanIT: Planning and Instantiating Indoor Scenes with Relation Graph and Spatial Prior Networks
-
Kai Wang,
Yu-an Lin,
Ben Weissmann
(Brown University),
Manolis Savva
Angel X. Chang
(Simon Fraser University),
Daniel Ritchie
(Brown University)
- Content-aware Generative Modeling of Graphic Design Layouts
-
Xinru Zheng*,
Xiaotian Qiao*,
Ying Cao,
Rynson Lau
(City University of Hong Kong)
(* joint first authors)
- EasyFont: A Style Learning-Based System to Easily Build Your Large-Scale Handwriting Fonts
(TOG Paper)
-
Zhouhui Lian,
Bo Zhao, Xudong Chen, Jianguo Xiao
(Peking University)
32. Acquiring, Perceiving and Rendering Material Appearance
- Deep Inverse Rendering for High-resolution SVBRDF Estimation from an Arbitrary Number of Images
-
Duan Gao*,
Xiao Li*
(University of Science and Technology of China and Microsoft Research Asia),
Yue Dong
(Microsoft Research Asia),
Pieter Peers
(College of William & Mary),
Kun Xu
(Tsinghua University),
Xin Tong
(Microsoft Research Asia)
*Equal contribution
- A Similarity Measure for Material Appearance
-
Manuel Lagunas,
Sandra Malpica,
Ana Serrano
(Universidad de Zaragoza, I3A),
Elena Garces
(Universidad Rey Juan Carlos),
Diego Gutierrez,
Belen Masia
(Universidad de Zaragoza, I3A)
- Using moments to represent bounded signals for spectral rendering
-
Christoph Peters,
Sebastian Merzbach
(Bonn University),
Johannes Hanika,
Carsten Dachsbacher
(Karlsruhe Institute of Technology)
- Accurate Appearance Preserving Prefiltering for Rendering Displacement-Mapped Surfaces
-
Lifan Wu
(University of California, San Diego),
Shuang Zhao
(University of California, Irvine),
Ling-Qi Yan
(University of California, Santa Barbara),
Ravi Ramamoorthi
(University of California, San Diego)
kesen.huang@gmail.com