Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library:
ACM Transactions on Graphics (TOG) Volume 32, Issue 4 (July 2013) Proceedings of ACM SIGGRAPH 2013
ACM Digital Library (DOI) Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Color & Compositing
- User-Assisted Image Compositing for Photographic Lighting
-
Ivaylo Boyadzhiev
(Cornell University),
Sylvain Paris
(Adobe Research),
Kavita Bala
(Cornell University)
- Probabilistic Color-by-Numbers: Suggesting Pattern Colorizations Using Factor Graphs
-
Sharon Lin,
Daniel Ritchie,
Matthew Fisher,
Pat Hanrahan
(Stanford University)
- Optimizing Color Consistency in Photo Collections
-
Yoav HaCohen
(Hebrew University of Jerusalem),
Eli Shechtman
(Adobe Research),
Dan Goldman
(Adobe Systems Incorporated),
Dani Lischinski
(Hebrew University of Jerusalem)
- Example-Based Video Color Grading
-
Nicolas Bonneel
(Harvard University),
Kalyan Sunkavalli,
Sylvain Paris
(Adobe Research),
Hanspeter Pfister
(Harvard University)
Faces & Hands
- Online Modeling For Realtime Facial Animation
-
Sofien Bouaziz,
(EPFL),
Yangang Wang,
(Tsinghua University, Beijing and EPFL),
Mark Pauly
(EPFL)
- 3D Shape Regression for Real-time Facial Animation
-
Chen Cao, Yanlin Weng
(Zhejiang University, China),
Stephen Lin
(Microsoft Research Asia),
Kun Zhou
(Zhejiang University, China)
- Realtime Facial Animation with On-the-fly Correctives
-
Hao Li
(Industrial Light & Magic / University of Southern California),
Jihun Yu,
Yuting Ye
(Industrial Light & Magic),
Chris Bregler
(Industrial Light & Magic / New York University)
- Video-based Hand Manipulation Capture Through Composite Motion Control
-
Yangang Wang,
(Tsinghua University, Beijing),
Jianyuan Min
(Texas A&M University),
Jianjie Zhang,
Yebin Liu,
Feng Xu,
Qionghai Dai
(Tsinghua University, Beijing),
Jinxiang Chai
(Texas A&M University)
Geometry & Topology
- An Efficient Computation of Handle and Tunnel Loops via Reeb Graphs
-
Tamal K. Dey,
Fengtao Fan,
Yusu Wang
(Ohio State University)
- Robust Inside-Outside Segmentation using Generalized Winding Numbers
-
Alec Jacobson
(ETH Zurich),
Ladislav Kavan
(University of Pennsylvania),
Olga Sorkine-Hornung
(ETH Zurich)
- Putting Holes in Holey Geometry: Topology Change for Arbitrary Surfaces
-
Gilbert Bernstein,
Chris Wojtan
(Institute of Science and Technology Austria)
- MeshGit: Diffing and merging meshes for polygonal modeling
-
Jonathan D. Denning,
Fabio Pellacini
(Dartmouth College)
Computational Light Capture
- Femto-Photography: Capturing and Visualizing the Propagation of Light
-
Andreas Velten
(MIT Media Lab),
Di Wu
(MIT Media Lab and Tsinghua University, Beijing),
Adrian Jarabo
(University of Zaragoza),
Belen Masia
(MIT Media Lab and University of Zaragoza),
Christopher Barsi
(MIT Media Lab),
Chinmaya Joshi
(Massachusetts Institute of Technology),
Everett Lawson
(MIT Media Lab),
Moungi Bawendi
(Massachusetts Institute of Technology),
Diego Gutierrez
(University of Zaragoza),
Ramesh Raskar
(MIT Media Lab)
- Low-budget Transient Imaging using Photonic Mixer Devices
-
Felix Heide,
Matthias Hullin,
James Gregson,
Wolfgang Heidrich
(University of British Columbia)
- High-Quality Computational Imaging Through Simple Lenses
(TOG Paper)
-
Felix Heide,
Mushfiqur Rouf,
Matthias B. Hullin
(University of British Columbia),
Bjorn Labitzke
(University of Siegen),
Wolfgang Heidrich
(University of British Columbia),
Andreas Kolb
(University of Siegen)
- Compressive Light Field Photography using Overcomplete Dictionaries and Optimized Projections
(
)
(
)
-
Kshitij Marwah
Gordon Wetzstein,
Yosuke Ban,
Ramesh Raskar
(MIT Media Lab)
- A Reconfigurable Camera Add-On for High-Dynamic-Range, Multi-Spectral, Polarization, and Light-Field Imaging
-
Alkhazur Manakov
(Universitat des Saarlandes and Max-Planck-Institut fur Informatik),
John Restrepo
(Universitat des Saarlandes),
Oliver Klehm,
Ramon Hegedus
(Max-Planck-Institut fur Informatik),
Elmar Eisemann
(TU Delft),
Hans-Peter Seidel
(Max-Planck-Institut fur Informatik),
Ivo Ihrke
(Universitat des Saarlandes and Max-Planck-Institut fur Informatik)
Line Drawing
- Handwriting Beautification Using Token Means
-
Larry Zitnick
(Microsoft Research)
- Real-Time Drawing Assistance Through Crowdsourcing
-
Alex Limpaecher,
Nicolas Feltman,
Adrien Treuille
(Carnegie Mellon University),
Michael Cohen
(Microsoft Research)
- Style and Abstraction in Portrait Sketching
-
Itamar Berger,
Ariel Shamir
(Interdisciplinary Center),
Moshe Mahler
(Disney Research Pittsburgh),
Elizabeth Carter
(Carnegie Mellon University),
Jessica Hodgins
(Carnegie Mellon University and Disney Research Pittsburgh)
- Topology-Driven Vectorization of Clean Line Drawings
(TOG Paper)
-
Gioacchino Noris
(ETH Zurich and Disney Research Zurich),
Alexander Sorkine-Hornung,
Robert W. Sumner
(Disney Research Zurich),
Markus Gross
(ETH Zurich and Disney Research Zurich)
- Interpreting Concept Sketches
-
Tianjia Shao
(Tsinghua University, Beijing),
Wilmot Li
(Adobe Research),
Kun Zhou
(Zhejiang University, China),
Weiwei Xu
(Microsoft Research Asia),
Baining Guo
(Microsoft Research Asia),
Niloy J. Mitra
(University College London (UCL))
- Stereoscopic 3D Line Drawing
-
Yongjin Kim
(POSTECH),
Yunjin Lee
(Ajou University),
Henry Kang
(University of Missouri - St. Louis),
Seungyong Lee
(POSTECH)
Rods & Shells
- Super Space Clothoids
-
Romain Casati,
Florence Bertails-Descoubes
(Inria / LJK, Grenoble, France)
- Thin Skin Elastodynamics
-
Duo Li
(University of British Columbia),
Shinjiro Sueda
(Massachusetts Institute of Technology),
Debanga Raj Neog,
Dinesh K. Pai
(University of British Columbia)
- Embedded Thin Shells for Wrinkle Simulation
-
Paul Kry,
Olivier Remillard
(McGill University)
- Folding and Crumpling Adaptive Sheets
-
Rahul Narain,
Tobias Pfaff,
James O'Brien
(University of California at Berkeley)
- Adaptive Fracture Simulation of Multi-Layered Thin Plates
-
Oleksiy Busaryev,
Tamal K. Dey,
Huamin Wang
(Ohio State University)
Perception
- Exposing Photo Manipulation with Inconsistent Shadows
(TOG Paper)
-
Eric Kee
(Dartmouth College),
James O'Brien
(University of California at Berkeley),
Hany Farid
(Dartmouth College)
- Gloss Perception in Painterly and Cartoon Rendering
(TOG Paper)
-
Adrien Bousseau
(REVES/INRIA Sophia-Antipolis),
James P. O Shea
(University of California at Berkeley),
(University of California, Berkeley),
Fredo Durand
(MIT CSAIL),
Ravi Ramamoorthi,
Maneesh Agrawala
(University of California at Berkeley)
- Perception of Perspective Distortions in Image-Based Rendering
-
Peter Vangorp
(REVES/INRIA Sophia-Antipolis / University of Giessen / MPI Informatik),
Christian Richardt
(REVES/INRIA Sophia-Antipolis),
Emily A. Cooper
(University of California, Berkeley),
Gaurav Chaurasia
(REVES/INRIA Sophia-Antipolis),
Martin S. Banks
(University of California, Berkeley),
George Drettakis
(REVES/INRIA Sophia-Antipolis)
- Understanding the Role of Phase Function in Translucent Appearance
(TOG Paper)
-
Ioannis Gkioulekas
(Harvard School of Engineering and Applied Sciences),
Bei Xiao
(Massachusetts Institute of Technology),
Shuang Zhao
(Cornell University),
Edward H. Adelson
(Massachusetts Institute of Technology),
Todd Zickler
(Harvard School of Engineering and Applied Sciences),
Kavita Bala
(Cornell University)
Surfaces & Differential Geometry
- Globally Optimal Direction Fields
-
Felix Knoppe,
Keenan Crane
(California Institute of Technology),
Ulrich Pinkall
(TU Berlin),
Peter Schroder
(California Institute of Technology)
- Geodesics in Heat: A New Approach to Computing Distance Based on Heat Flow
(TOG Paper)
-
Keenan Crane
(California Institute of Technology),
Clarisse Weischedel,
Max Wardetzky
(University of Gottingen)
- Weighted Averages on Surfaces
-
Daniele Panozzo,
(ETH Zurich),
Ilya Baran
(Belmont Technology, Inc.),
Olga Diamanti,
Olga Sorkine-Hornung
(ETH Zurich)
- Robust Fairing via Conformal Curvature Flow
-
Keenan Crane
(California Institute of Technology),
Ulrich Pinkall
(TU Berlin),
Peter Schroder
(California Institute of Technology)
Fluid Grids & Meshes
- Subspace Fluid Re-Simulation
-
Theodore Kim,
John Delaney
(University of California, Santa Barbara)
- Synthesizing Waves From Animated Height Fields
(TOG Paper)
-
Michael Nielsen
(Aarhus University),
Andreas Soderstrom
(Weta Digital),
Robert Bridson
(University of British Columbia)
- A New Grid Structure for Domain Extension
-
Bo Zhu,
Wenlong Lu,
Matthew Cong
(Stanford University),
Byungmoon Kim
(Adobe Research),
Ronald Fedkiw
(Stanford University)
- Simulating Liquids and Solid-Liquid Interactions with Lagrangian Meshes
(TOG Paper)
-
Pascal Clausen,
Martin Wicke,
Jonathan Shewchuk,
James O'Brien
(University of California at Berkeley)
Points
- Edge-Aware Point Set Resampling
(TOG Paper)
-
Hui Huang
(Shenzhen Key Lab of Visual Computing and Visual Analytics/SIAT),
Shihao Wu
(South China University of Technology, China),
Minglun Gong
(Memorial University of Newfoundland),
Daniel Cohen-Or
(Tel-Aviv University, Israel),
Uri Ascher
(University of British Columbia),
Hao (Richard) Zhang
(Simon Fraser University)
- Mesh Denoising Via L0 Minimization
-
Lei He
Scott Schaefer
(Texas A&M University)
- L1-Medial Skeleton of Point Cloud
-
Hui Huang
(VisuCA / SIAT),
Shihao Wu
(SCUT),
Daniel Cohen-Or
(Tel-Aviv University, Israel),
Minglun Gong,
Hao (Richard) Zhang
(Simon Fraser University),
Guiqing Li
(SCUT),
Baoquan Chen
(VisuCA/SIAT)
- Semantic Decomposition and Reconstruction of Residential Scenes from LiDAR Data
-
Hui Lin*,
Jizhou Gao*
(University of Kentucky),
Yu Zhou,
Guiliang Lu
(Nanjing University),
Mao Ye,
Chenxi Zhang
(University of Kentucky),
Ligang Liu
(University of Science and Technology of China),
Ruigang Yang
(University of Kentucky)
(* joint 1st authors)
Image-Based Reconstruction
- Scene Reconstruction From High Spatio-Angular Resolution Light Fields
-
Changil Kim
(ETH Zurich and Disney Research Zurich),
Henning Zimmer
(ETH Zurich),
Yael Pritch,
Alexander Sorkine-Hornung
(Disney Research Zurich),
Markus Gross
(ETH Zurich and Disney Research Zurich)
- Image-Based Reconstruction and Synthesis of Dense Foliage
-
Derek Bradley
(Disney Research Zurich),
Derek Nowrouzezahrai
(University of Montreal),
Paul Beardsley
(Disney Research Zurich)
- Dynamic Hair Manipulation in Images and Videos
-
Menglei Chai
(Zhejiang University, China),
Lvdi Wang
(Microsoft Research Asia),
Yanlin Weng,
Xiaogang Jin,
Kun Zhou
(Zhejiang University, China)
- Structure-Aware Hair Capture
-
Linjie Luo
(Princeton University),
Hao Li
(Industrial Light & Magic),
Szymon Rusinkiewicz
(Princeton University)
Shape Analysis
- Co-Hierarchical Analysis of Shape Structures
-
Oliver van Kaick
(Simon Fraser University),
Kai Xu
(National University of Defense Technology),
Hao Zhang
(Simon Fraser University),
Yanzhen Wang
(National University of Defense Technology),
Shuyang Sun
(Simon Fraser University),
Ariel Shamir
(Interdisciplinary Center),
Daniel Cohen-Or
(Tel Aviv University)
- Learning Part-based Templates from Large Collections of 3D Shapes
-
Vladimir G. Kim
(Princeton University),
Wilmot Li
(Adobe Research),
Niloy J. Mitra
(University College London (UCL)),
Siddhartha Chaudhuri
(Princeton University),
Stephen DiVerdi
(Adobe Research),
Tom Funkhouser
(Princeton University)
- Qualitative Organization of Collections of Shapes via Quartet Analysis
-
Shi-Sheng Huang
(Tsinghua University, Beijing),
Ariel Shamir
(The Interdisciplinary Center),
Chao-Hui Shen
(Tsinghua University, Beijing),
Hao Zhang
(Simon Fraser University),
Alla Sheffer
(University of British Columbia),
Shi-Min Hu
(Tsinghua University, Beijing),
Daniel Cohen-Or
(Tel Aviv University)
- Map-Based Exploration of Intrinsic Shape Differences and Variability
-
Raif Rustamov
(Stanford University),
Maks Ovsjanikov
(Ecole Polytechnique),
Omri Azencot,
Mirela Ben-Chen
(Technion - Israel Institute of Technology),
Frederic Chazal
(INRIA Saclay),
Leonidas Guibas
(Stanford University)
Voxels & Liquids
- VDB: High-Resolution Sparse Volumes With Dynamic Topology
(TOG Paper)
-
Ken Museth
(DreamWorks Animation)
- A Two-Continua Approach to Eulerian Simulation of Water Spray
-
Michael Nielsen,
Ole Osterby
(Aarhus University)
- Liquid Surface Tracking with Error Compensation
-
Morten Bojsen-Hansen,
Chris Wojtan
(Institute of Science and Technology Austria)
- Closest Point Turbulence for Liquid Surfaces
(TOG Paper)
-
Theodore Kim
(University of California, Santa Barbara),
Jerry Tessendorf
(Clemson University),
Nils Thurey
(Scanline VFX)
Data-Driven Animation
- Non-Polynomial Galerkin Projection on Deforming Meshes
-
Matt Stanton,
Yu Sheng
(Carnegie Mellon University),
Martin Wicke
(Otherlab),
Federico Perazzi
(ETH Zurich and Disney Research Zurich),
Amos Yuen,
Srinivasa Narasimhan
Adrien Treuille
(Carnegie Mellon University)
- Near-exhaustive Precomputation of Secondary Cloth Effects
-
Doyub Kim
(Carnegie Mellon University),
Woojong Koh,
Rahul Narain
(University of California at Berkeley),
Kayvon Fatahalian,
Adrien Treuille
(Carnegie Mellon University),
James O'Brien
(University of California at Berkeley)
- Modeling Friction and Air Effects between Cloth and Deformable Bodies
-
Zhili Chen,
Renguo Feng,
Huamin Wang
(Ohio State University)
- Dynamic-Element Textures
-
Chongyang Ma
(University of British Columbia and Tsinghua University, Beijing),
Li-Yi Wei
(University of Hong Kong and Microsoft Research),
Sylvain Lefebvre
(INRIA),
Xin Tong
(Microsoft Research Asia)
Design & Authoring
- Make It Stand: Balancing Shapes for 3D Fabrication
-
Romain Prevost,
Emily Whiting
(ETH Zurich),
Sylvain Lefebvre
(INRIA),
Olga Sorkine-Hornung
(ETH Zurich)
- Computational Design of Actuated Deformable Characters
-
Melina Skouras
(ETH Zurich),
Bernhard Thomaszewski,
Stelian Coros,
Bernd Bickel
(Disney Research Zurich),
Markus Gross
(ETH Zurich and Disney Research Zurich)
- Computational Design of Mechanical Characters
-
Stelian Coros,
Bernhard Thomaszewski,
Gioacchino Noris
(Disney Research Zurich),
Shinjiro Sueda,
Moira Forberg
(Disney Research),
Robert Sumner,
(Disney Research Zurich),
Wojciech Matusik
(Massachusetts Institute of Technology),
Bernd Bickel
(Disney Research Zurich)
- Interactive Authoring of Simulation-Ready Plants
-
Yili Zhao,
Jernej Barbic
(University of Southern California)
- Parsing Sewing Patterns Into 3D Garments
-
Floraine Berthouzoz
(University of California at Berkeley),
Akash Garg,
Danny Kaufman,
Eitan Grinspun
(Columbia University),
Maneesh Agrawala
(University of California at Berkeley)
Video & Warping
- Automated Video Looping with Progressive Dynamism
-
Zicheng Liao
(University of Illinois at Urbana-Champaign),
Neel Joshi,
Hugues Hoppe
(Microsoft Research)
- Bundled Camera Paths for Video Stabilization
-
Shuaicheng Liu
(National University of Singapore),
Lu Yuan
(Microsoft Research Asia),
Ping Tan
(National University of Singapore),
Jian Sun
(Microsoft Research Asia)
- Rectangling Panoramic Images via Warping
-
Kaiming He,
Huiwen Chang,
Jian Sun
(Microsoft Research Asia)
- Phase-based Video Motion Processing
-
Neal Wadhwa,
Michael Rubinstein
(Massachusetts Institute of Technology),
Fredo Durand
(MIT CSAIL),
William T. Freeman
(Massachusetts Institute of Technology)
- Depth Synthesis and Local Warps for Plausible Image-based Navigation
(TOG Paper)
-
Gaurav Chaurasia,
Sylvain Duchene
(REVES/INRIA Sophia-Antipolis),
Olga Sorkine-Hornung
(ETH Zurich),
George Drettakis
(REVES/INRIA Sophia-Antipolis)
Building Structures & Layouts
- Designing Unreinforced Masonry Models
-
Daniele Panozzo,
Philippe Block,
Olga Sorkine-Hornung
(ETH Zurich)
- Computing Self-Supporting Surfaces By Regular Triangulation
-
Yang Liu
(Microsoft Research Asia),
Pan Hao
(University of Hong Kong),
John Snyder
(Microsoft Research),
Wenping Wang
(University of Hong Kong),
Baining Guo
(Microsoft Research Asia)
- On the Equilibrium of Simplicial Masonry Structures
-
Fernando de Goes
(California Institute of Technology),
Pierre Alliez
(Inria Sophia-Antipolis),
Houman Owhadi,
Mathieu Desbrun
(California Institute of Technology)
- Reciprocal Frame Structures Made Easy
-
Peng Song*,
Chi-Wing Fu*,
Prashant Goswami,
Jianmin Zheng
(Nanyang Technological University),
Niloy J. Mitra
(University College London),
Daniel Cohen-Or
(Tel Aviv University).
(* joint 1st authors)
Global Illumination
- Robust Adaptive Photon Tracing using Photon Path Visibility
(TOG Paper)
-
Toshiya Hachisuka
Henrik Wann Jensen
(University of California, San Diego)
- Adaptive Progressive Photon Mapping
(TOG Paper)
-
Anton S. Kaplanyan,
Carsten Dachsbacher
(Karlsruhe Institute of Technology)
- Gradient-Domain Metropolis Light Transport
-
Jaakko Lehtinen
(NVIDIA Research / Aalto University),
Tero Karras,
Samuli Laine
(NVIDIA Research),
Fredo Durand
(MIT CSAIL),
Miika Aittala
(NVIDIA Research / Aalto University),
Timo Aila
(NVIDIA Research)
- Axis-Aligned Filtering for Interactive Physically Based Diffuse Indirect Lighting
-
Soham Uday Mehta,
Brandon Wang
Ravi Ramamoorthi
(University of California at Berkeley),
Fredo Durand
(MIT CSAIL)
Advanced Rendering
- A4: Asynchronous Adaptive Anti-Aliasing Using Shared Memory
-
Rasmus Barringer
(Lund University),
Tomas Akenine-Moller
(Lund University and Intel Corporation)
- High-Resolution Sparse Voxel DAGs
-
Viktor Kampe,
Erik Sintorn,
Ulf Assarsson
(Chalmers University of Technology)
- 5D Covariance Tracing for Efficient Depth of Field and Motion Blur
(TOG Paper)
-
Laurent Belcour
(Grenoble Universite),
Cyril Soler
(INRIA Rhone-Alpes),
Kartic Subr
(University College London),
Nicolas Holzschuch
(INRIA Rhone-Alpes),
Fredo Durand
(MIT CSAIL)
- Spectral Appearance Changes Induced by Light Exposure
(TOG Paper)
-
Bradley Kimmel,
Gladimir V. G. Baranoski,
T. Francis Chen,
Daniel Yim,
Erik Miranda
(University of Waterloo)
Quads & Meshing
- Sketch-Based Generation and Editing of Quad Meshes
-
Kenshi Takayama,
Daniele Panozzo
(ETH Zurich),
Alexander Sorkine-Hornung
(Disney Research Zurich),
Olga Sorkine-Hornung
(ETH Zurich)
- Integer-Grid Maps for Reliable Quad Meshing
-
David Bommes
(Inria Sophia-Antipolis),
Marcel Campen,
Hans-Christian Ebke
(RWTH Aachen University),
Pierre Alliez
(Inria Sophia-Antipolis),
Leif Kobbelt
(RWTH Aachen University)
- Particle-Based Anisotropic Surface Meshing
-
Zichun Zhong,
Xiaohu Guo
(University of Texas at Dallas),
Wenping Wang
(University of Hong Kong),
Bruno Levy
(Inria-Nancy Grand-Est),
Feng Sun
(University of Hong Kong),
Yang Liu
(NVIDIA Corporation),
Weihua Mao
(University of Texas Southwestern Medical Center at Dallas)
- Anisotropic Delaunay Meshes of Surfaces
(TOG Paper)
-
Jean-Daniel Boissonnat
(Inria Sophia-Antipolis),
Kan-Le Shi
(Tsinghua University, Beijing),
Jane Tournois
(GeometryFactory),
Mariette Yvinec
(Inria Sophia-Antipolis)
Water & Snow With Particles
- A Material-Point Method for Snow Simulation
-
Alexey Stomakhin,
Craig Schroeder
(University of California, Los Angeles),
Lawrence Chai
(Walt Disney Animation Studios),
Joseph Teran
(University of California, Los Angeles),
Andrew Selle
(Walt Disney Animation Studios)
- Highly Adaptive Liquid Simulations on Tetrahedral Meshes
-
Ryoichi Ando
(Kyushu Universit),
Nils Thurey
(Scanline VFX),
Chris Wojtan
(Institute of Science and Technology Austria)
- Position-Based Fluids
-
Miles Macklin,
Matthias Mueller Fischer
(NVIDIA)
- Reconstructing Surfaces of Particle-Based Fluids Using Ansotropic Kernels
-
Jihun Yu
(Industrial Light and Magic),
Greg Turk
(Georgia Institute of Technology)
Deformation & Distortion
- Controlled-Distortion Constrained Global Parametrization
-
Ashish Myles,
Denis Zorin
(New York University)
- Injective and Bounded Distortion Mappings in 3D
-
Noam Aigerman,
Yaron Lipman
(Weizmann Institute of Science)
- Subspace Integration With Local Deformations
-
David Harmon,
Denis Zorin
(New York University)
- Planar Shape Interpolation with Bounded Distortion
-
Renjie Chen
(Technion - Israel Institute of Technology),
Ofir Weber,
Daniel Keren
(University of Haifa),
Mirela Ben-Chen
(Technion - Israel Institute of Technology)
Materials
- A Practical Microcylinder Appearance Model for Cloth Rendering
(TOG Paper)
-
Iman Sadeghi,
Oleg Bisker,
Joachim De Deken,
Henrik Wann Jensen
(University of California, San Diego)
- Acquiring Reflectance and Shape From Continuous Spherical Harmonic Illumination
-
Borom Tunwattanapong,
Graham Fyffe,
Paul Graham,
Jay Busch,
Xueming Yu
(USC Institute for Creative Technologies),
Abhijeet Ghosh
(Imperial College London),
Paul Debevec
(USC Institute for Creative Technologies)
- Practical SVBRDF Capture in the Frequency Domain
-
Miika Aittala
(NVIDIA Research / Aalto University),
Tim Weyrich
(University College London),
Jaakko Lehtinen
(NVIDIA Research / Aalto University)
- OpenSurfaces: A Richly Annotated Catalog of Surface Appearance
-
Sean Bell,
Paul Upchurch,
Noah Snavely,
Kavita Bala
(Cornell University)
Surface Reconstruction
- Screened Poisson-Surface Reconstruction
(TOG Paper)
-
Michael Kazhdan
(Johns Hopkins University),
Hugues Hoppe
(Microsoft Research)
- A Benchmark for Surface Reconstruction
(TOG Paper)
-
Matthew Berger
(University of Utah),
Joshua A. Levine
(Clemson University),
Luis Gustavo Nonato
(Universidade de Sao Paulo),
Gabriel Taubin
(Brown University),
Claudio Silva
(Polytechnic Institute of New York University)
- Dense Scene Reconstruction with Points of Interest
-
Qian-Yi Zhou,
Vladlen Koltun
(Stanford University)
- Scalable Real-time Volumetric Surface Reconstruction
-
Jiawen Chen,
Dennis Bautembach,
Shahram Izadi
(Microsoft Research, Cambridge (UK))
Artistic Rendering & Stylization
- Painting by Feature: Texture Boundaries for Example-based Image Creation
-
Michal Lukáč,
Jakub Fišer
(CTU in Prague),
Jean-Charles Bazin
(ETH Zurich),
Ondřej Jamriška
(CTU in Prague),
Alexander Sorkine-Hornung
(Disney Research Zurich),
Daniel Sýkora
(CTU in Prague)
- RealBrush: Painting with Examples of Physical Media
-
Jingwan Lu
(Princeton University),
Connelly Barnes,
Stephen DiVerdi
(Adobe Research),
Adam Finkelstein
(Princeton University)
- Depicting Stylized Materials with Vector Shade Trees
-
Jorge Lopez-Moreno,
Stefan Popov,
Adrien Bousseau
(REVES/INRIA Sophia-Antipolis),
Maneesh Agrawala
(University of California at Berkeley),
George Drettakis
(REVES/INRIA Sophia-Antipolis)
- Stylizing Animation By Example
(
)
(
)
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Pierre Benard
(Pixar Animation Studios and University of Toronto),
Forrester Cole,
Michael Kass
(Pixar Animation Studios),
Igor Mordatch
(Pixar Animation Studios and University of Washington),
James Hegarty
(Pixar Animation Studios and Stanford University),
Martin Sebastian Senn,
Kurt Fleischer,
Davide Pesare
(Pixar Animation Studios),
Katherine Breeden
(Pixar Animation Studios and Stanford University)
- Opacity Optimization for 3D Line Fields
-
Tobias Gunther,
Christian Rossl,
Holger Theisel
(University of Magdeburg)
Sounds & Solids
- Wave-Based Sound Propagation in Large Open Scenes using an Equivalent Source Formulation
(TOG Paper)
-
Ravish Mehra
(University of North Carolina at Chapel Hill),
Nikunj Raghuvanshi
(Microsoft Research),
Lakulish Antani,
Anish Chandak,
Sean Curtis,
Dinesh Manocha
(University of North Carolina at Chapel Hill)
- Example-Guided Physically Based Modal Sound Synthesis
(TOG Paper)
-
Zhimin Ren,
Hengchin Yeh,
Ming C. Lin
(University of North Carolina at Chapel Hill )
- Eulerian-on-Lagrangian Simulation
-
Ye Fan,
Joshua Litven
(University of British Columbia),
David I.W. Levin
(MIT CSAIL),
Dinesh K. Pai
(University of British Columbia)
- Radial View Based Culling for Continuous Self-Collision Detection of Skeletal Models
-
Sai-Keung Wong,
Wen-Chieh Lin,
Chun-Hung Hung,
Yi-Jheng Huang,
Lii Shing-Yeu
(National Chiao Tung University)
- Real Time Dynamic Fracture with Volumetric Approximate Convex Decompositions
-
Matthias Muller,
Nuttapong Chentanez,
Tae-Yong Kim
(NVIDIA)
Structures, Faces & Building
- Layered Analysis of Irregular Facades via Symmetry Maximization
-
Hao Zhang
(Simon Fraser University),
Kai Xu
(VisuCA/SIAT and National University of Defense Technology),
Wei Jiang
(National University of Defense Technology),
Jinjie Lin
(VisuCA/SIAT),
Daniel Cohen-Or
(Tel Aviv University),
Baoquan Chen
(VisuCA/SIAT)
- Procedural Facade Variations from a Single Layout
(TOG Paper)
-
Fan Bao,
Michael Schwarz,
Peter Wonka
(Arizona State University)
- Generating and Exploring Good Building Layouts
-
Fan Bao
(Arizona State University),
Dong-Ming Yan
(KAUST),
Niloy J. Mitra
(University College London),
Peter Wonka
(Arizona State University)
- Sketch2Scene: Sketch-Based Co-Retrieval and Co-Placement of 3D Models
-
Kun Xu,
Kang Chen
(Tsinghua University, Beijing),
Hongbo Fu
(CIty University of Hong Kong),
Wei-Lun Sun,
Shi-Min Hu
(Tsinghua University, Beijing)
- O-Snap: Optimization-Based Snapping for Modeling Architecture
(TOG Paper)
-
Murat Arikan
(Vienna University of Technology),
Michael Schwarzler
(VRVis Research Center),
Simon Flory,
Michael Wimmer
(Vienna University of Technology),
Stefan Maierhofer
(VRVis Research Center)
Sampling
- Line Segment Sampling with Blue-Noise Properties
-
Xin Sun
(Microsoft Research Asia),
Kun Zhou
(Zhejiang University, China),
Jie Guo,
Guofu Xie
(Chinese Academy of Sciences),
Jingui Pan, Wencheng Wang,
Baining Guo
(Microsoft Research Asia),
- Blue Noise Sampling with Controlled Aliasing
(TOG Paper)
-
Daniel Heck,
Thomas Schlomer,
Oliver Deussen
(University of Konstanz)
- Gap Processing for Adaptive Maximal Poisson-Disk Sampling
(TOG Paper)
-
Dong-Ming Yan
(KAUST),
Peter Wonka
(Arizona State University)
- Fourier Analysis of Stochastic Sampling Strategies for Assessing Bias and Variance in Integration
-
Kartic Subr,
Jan Kautz
(University College London)
Skinning & Deformation
- Two-Layer Sparse Compression of Dense-Weight Blend Skinning
-
Binh H. Le,
Zhigang Deng
(University of Houston)
- Implicit Skinning: Real-Time Skin Deformation with Contact Modeling
-
Rodolphe Vaillant
(IRIT, Universite de Toulouse / University of Victoria),
Loic Barthe
(IRIT, Universite de Toulouse),
Gael Guennebaud
(INRIA),
Marie-Paule Cani
(LJK, Grenoble Universites, INRIA),
Damien Rhomer
(CPE Lyon, INRIA),
Brian Wyvill
(University of Victoria),
Olivier Gourmel,
(Mathias Paulin)
(IRIT, Universite de Toulouse)
- *Cages: A multi-level, multi-cage based system for mesh deformation
(TOG Paper)
-
Francisco Gonzalez,
Teresa Paradinas,
Narcis Coll,
Gustavo Patow
(Universitat de Girona)
- Cubic Mean Value Coordinates
-
Xian-Ying Li
(Tsinghua University, Beijing),
Tao Ju
(Washington University in St. Louis),
Shi-Min Hu
(Tsinghua University, Beijing)
Display Hardware
- Adaptive Image Synthesis for Compressive Displays
-
Felix Heide
(University of British Columbia),
Gordon Wetzstein,
Ramesh Raskar
(MIT Media Lab),
Wolfgang Heidrich
(University of British Columbia)
- Content-adaptive Lenticular Prints
-
James Tompkin
(Max-Planck-Institut fur Informatik),
Simon Heinzle
(Disney Research Zurich),
Jan Kautz
(University College London),
Wojciech Matusik
(Massachusetts Institute of Technology)
- 3D + 2D TV: 3D Displays With no Ghosting for Viewers Without Glasses
-
Steven Scher,
Jing Liu,
Rajan Vaish
(University of California, Santa Cruz),
Prabath Gunawardane
(Google),
James Davis
(University of California, Santa Cruz)
- AIREAL: Interactive Tactile Experiences in Free Air
-
Rajinder Sodhi
(University of Illinois),
Ivan Poupyrev,
Matthew Glisson,
Ali Israr
(Disney Research Pittsburgh)
Precomputed Rendering
- Path-Space Manipulation of Physically-Based Light Transport
-
Thorsten-Walther Schmidt,
Jan Novak,
Johannes Meng,
Anton Kaplanyan,
Tim Reiner
(Karlsruhe Institute of Technology),
Derek Nowrouzezahrai
(University of Montreal),
Carsten Dachsbacher
(Karlsruhe Institute of Technology)
- Interactive Albedo Editing in Path-Traced Volumetric Materials
(TOG Paper)
-
Milos Hasan
(Autodesk Inc.),
Ravi Ramamoorthi
(University of California at Berkeley)
- Global Illumination with Radiance Regression Functions
-
Peiran Ren
(Tsinghua University, Beijing),
Jiaping Wang,
Minmin Gong,
Stephen Lin,
Xin Tong
(Microsoft Research Asia),
Baining Guo
(Microsoft Research Asia and Tsinghua University, Beijing)
- Modular Flux Transfer: Efficient Rendering of High-Resolution Volumes with Repeated Structures
-
Shuang Zhao
(Cornell University),
Milos Hasan,
Ravi Ramamoorthi
(University of California at Berkeley),
Kavita Bala
(Cornell University)
Surface Modeling
- Toric Degenerations of Bezier Patches
(TOG Paper)
-
Luis David Garcia-Puente
(Sam Houston State University),
Frank Sottile
(Texas A&M University),
Chungang Zhu
(Dalian University of Technology)
- A Unified Interpolary Subdivision Scheme for Quadrilateral Meshes
-
Chongyang Deng
(Hangzhou Dianzi University),
Weiyin Ma
(CIty University of Hong Kong)
- A Gradient-Based Implicit Blend
(TOG Paper)
-
Olivier Gourmel,
Loic Barthe
(IRIT, Universite de Toulouse),
Marie-Paule Cani
(LJK, Grenoble Universites, INRIA),
Brian Wyvill
(University of Victoria),
Adrien Bernhardt
University of Grenoble INP-Ensimag and Laboratoire Jean Kuntzmann),
(Mathias Paulin)
(IRIT, Universite de Toulouse),
Herbert Grasberger
(University of Victoria)
3D Printing
- Spec2Fab: A Reducer-Tuner Model for Translating Specifications to 3D Prints
-
Desai Chen,
David Levin,
Pitchaya Sitthi-Amorn,
Piotr Didyk,
Wojciech Matusik
(Massachusetts Institute of Technology)
- OpenFab: A Programmable Pipeline for Multi-Material Fabrication
-
Kiril Vidimce,
Szu-Po Wang,
Jonathan Ragan-Kelley,
Wojciech Matusik
(Massachusetts Institute of Technology)
- Worst-Case Structural Analysis
-
Qingnan Zhou,
Julian Panetta,
Denis Zorin
(New York University)
- InfraStructs: Fabricating Information Inside Physical Objects for Imaging in the Terahertz Region
-
Karl Willis
(Carnegie Mellon University),
Andrew Wilson
(Microsoft Research)
Hardware Rendering
- A Hardware Unit for Fast SAH-optimised BVH Construction
-
Michael Doyle,
Colin Fowler,
Michael Manzke
(Trinity College Dublin)
- Cardinality-Constrained Texture Filtering
-
Josiah Manson,
Scott Schaefer
(Texas A&M University)
- Analytic Displacement Mapping Using Hardware Tessellation
(TOG Paper)
-
Matthias Niesner
(Friedrich-Alexander-Universitat Erlangen-Nurnberg),
Charles Loop
(Microsoft Research)
- A Sort-Based Deferred Shading Architecture for Decoupled Sampling
-
Petrik Clarberg,
Robert Toth,
Jacob Munkberg
(Intel Corporation)
Laplacians, Light Field & Layouts
- Efficient Preconditioning of Laplacian Matrices for Computer Graphics
-
Dilip Krishnan
(New York University),
Raanan Fattal
(Hebrew University of Jerusalem),
Richard Szeliski
(Microsoft Research)
- Near-Invariant Blur for Depth and 2D Motion via Time-Varying Light Field Analysis
-
Yosuke Bando
(TOSHIBA Corporation and MIT Media Lab),
Henry Holtzman,
Ramesh Raskar
(MIT Media Lab)
- Terrain Generation Using Procedural Models Based on Hydrology
-
Jean-David Genevaux,
Eric Galin,
Eric Guerin,
Adrien Peytavie
(LIRIS / Universite de Lyon),
Bedrich Benes
(Purdue University)
- Synthesis of Tiled Patterns using Factor Graphs
(TOG Paper)
-
Yi-ting Yeh,
Katherine Breeden,
Lingfeng Yang,
Matthew Fisher,
Pat Hanrahan
(Stanford University)
Appearance Fabrication
- Fabricating BRDFs at High Spatial Resolution Using Wave Optics
-
Anat Levin,
Daniel Glasner
(Weizmann Institute of Science),
Ying Xiong
(Harvard University),
Fredo Durand,
William T. Freeman,
Wojciech Matusik
(MIT CSAIL),
Todd Zickler
(Harvard University)
- Bi-Scale Appearance Fabrication
-
Yanxiang Lan
(Tsinghua University, Beijing),
Yue Dong
(Microsoft Research Asia),
Fabio Pellacini
(Dartmouth College),
Xin Tong
(Microsoft Research Asia)
- Fabricating Translucent Materials Using Continuous Pigment Mixtures
-
Marios Papas
(ETH Zurich and Disney Research Zurich),
Christian Regg,
Wojciech Jarosz,
Bernd Bickel
(Disney Research Zurich),
Philip Jackson
(Walt Disney Imagineering),
Wojciech Matusik
(MIT CSAIL),
Steve Marschner
(Cornell University),
Markus Gross
(ETH Zurich and Disney Research Zurich)
kesen.huang@gmail.com