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If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library:
ACM Transactions on Graphics (TOG) Volume 30, Issue 4 (July 2011) Proceedings of ACM SIGGRAPH 2011
ACM Digital Library (DOI) Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
- ShadowDraw: Real-Time User Guidance for Freehand Drawing
-
Yong Jae Lee
(University of Texas at Austin),
Larry Zitnick,
Michael F. Cohen
(Microsoft Research)
- OverCoat: An Implicit Canvas for 3D Painting
-
Johannes Schmid, Martin Sebastian Senn,
Markus Gross
(ETH Zurich and Disney Research Zurich),
Robert Sumner
(Disney Research Zurich)
- A Programmable System for Artistic Volumetric Lighting
-
Derek Nowrouzezahrai
(Disney Research Zurich),
Jared Johnson
Andrew Selle,
Dylan Lacewell,
Michael Kaschalk
(Walt Disney Animation Studios),
Wojciech Jarosz
(Disney Research Zurich)
- Coherent Noise for Non-Photorealistic Rendering
-
Michael Kass,
Davide Pesare
(Pixar Animation Studios)
- Physically-valid Statistical Motion Models for Human Motion Generation
(TOG Paper)
-
Xiaolin Wei,
Jianyuan Min,
Jin-Xiang Chai
(Texas A&M University)
- Motion Capture From Body-Mounted Cameras
-
Takaaki Shiratori
(Disney Research, Pittsburgh),
Hyun Soo Park
(Carnegie Mellon University),
Leonid Sigal
(Disney Research, Pittsburgh),
Yaser Sheikh
(Carnegie Mellon University),
Jessica Hodgins
(Carnegie Mellon University and Disney Research, Pittsburgh)
- Motion Reconstruction Using Sparse Accelerometer Data
(TOG Paper)
-
Jochen Tautges,
Arno Zinke,
Bjorn Kruger,
Jan Baumann,
Andreas Weber
(Universitat Bonn),
Thomas Helten,
Meinard Muller,
Hans-Peter Seidel
(Max-Planck-Institut Informatik),
Bernd Eberhardt
(Universitat Bonn)
- Video-based Characters - Creating New Human Performances from a Multi-view Video Database
-
Feng Xu
(Tsinghua University, Beijing),
Yebin Liu,
Carsten Stoll
(Max-Planck-Institut Informatik),
James Tompkin
(University College London),
Gaurav Bharaj
(Max-Planck-Institut Informatik),
Qionghai Dai
(Tsinghua University, Beijing),
Hans-Peter Seidel
(Max-Planck-Institut Informatik),
Jan Kautz
(University College London),
Christian Theobalt
(Max-Planck-Institut Informatik)
- Exploration of Continuous Variability in Collections of 3D Shapes
-
Maksim Ovsjanikov
(Stanford University),
Wilmot Li
(Adobe Systems, Inc.),
Leonidas Guibas
(Stanford University),
Niloy J. Mitra
(KAUST)
- Characterizing Structural Relationships in Scenes Using Graph Kernels
-
Matthew Fisher,
Manolis Savva,
Pat Hanrahan
(Stanford University)
- Probabilistic Reasoning for Assembly-Based 3D Modeling
-
Siddhartha Chaudhuri,
Evangelos Kalogerakis,
Leonidas Guibas,
Vladlen Koltun
(Stanford University)
- Shape google: Geometric words and expressions for invariant shape retrieval
(TOG Paper)
-
Alexander Bronstein
(Tel Aviv University),
Michael Bronstein
(Universita della Svizzera Italiana),
Leonidas Guibas
Maksim Ovsjanikov
(Stanford University)
- Eulerian Solid Simulation With Contact
-
David I.W. Levin,
Joshua Litven,
Garrett L. Jones,
Shinjiro Sueda,
Dinesh Pai
(University of British Columbia)
- Efficient Elasticity for Character Skinning with Contact and Collisions
-
Aleka McAdams,
(Walt Disney Animation Studios and University of California, Los Angeles),
Yongning Zhu
(PDI/Dreamworks),
Andrew Selle,
Mark Empey, Rasmus Tamstorf
(Walt Disney Animation Studios),
Joseph M. Teran,
(University of California, Los Angeles),
Eftychios Sifakis
(University of Wisconsin-Madison)
- Toward High-Quality Modal Contact Sound
-
Changxi Zheng,
Doug James
(Cornell University)
- A Nonsmooth Newton Solver for Capturing Exact Coulomb Friction in Fiber Assemblies
(TOG Paper)
-
Florence Bertails-Descoubes,
Florent Cadoux,
Gilles Daviet,
Vincent Acary
(INRIA)
- Large-Scale Dynamic Simulation of Highly Constrained Strands
-
Shinjiro Sueda,
Garrett L. Jones,
David I.W. Levin,
Dinesh Pai
(University of British Columbia)
- HDR-VDP-2: A calibrated visual metric for visibility and quality predictions in all luminance conditions
-
Rafal Mantiuk
(Bangor University),
Kil Joong Kim
(Seoul National University),
Allan G. Rempel,
Wolfgang Heidrich
(University of British Columbia)
- A Versatile HDR Video Production System
(
)
(
_
-
Mike Tocci
(University of New Mexico and Contrast Optical),
Chris Kiser
(University of New Mexico),
Nora Tocci
(Contrast Optical),
Pradeep Sen
(UNM Advanced Graphics Lab)
- Perceptually Based Tone Mapping for Low-Light Conditions
-
Adam G. Kirk,
James F. O'Brien
(University of California, Berkeley)
- Illumination Decomposition for Material Recoloring with Consistent Interreflections
-
Rob Carroll,
Ravi Ramamoorthi,
Maneesh Agrawala,
(University of California, Berkeley)
- Building Volumetric Appearance Models of Fabric using Micro CT Imaging
-
Shuang Zhao,
Wenzel Jakob,
Steve Marschner,
Kavita Bala
(Cornell University)
- Pocket Reflectometry
-
Peiran Ren
(Tsinghua University),
Jiaping Wang
(Microsoft Research Asia),
John Snyder
(Microsoft Research),
Xin Tong,
Baining Guo
(Microsoft Research Asia)
- Microgeometry Capture Using an Elastomeric Sensor
-
Micah Johnson,
Forrester Cole,
Alvin Raj,
Edward Adelson
(Massachusetts Institute of Technology)
- CATRA: Interactive Measuring and Modeling of Cataracts
-
Vitor F. Pamplona,
Erick Baptista Passos,
Jan Zizka
(MIT Media Lab),
Manuel M. Oliveira
(Instituto de Informatica - UFRGS),
Esteban Clua
(UFF/Brazil),
Ramesh Raskar
(MIT Media Lab)
- Blue-Noise Point Sampling using Kernel Density Model
-
Raanan Fattal
(The Hebrew University of Jerusalem)
- Efficient Maximal Poisson-Disk Sampling
-
Mohamed S. Ebeida
(Sandia National Laboratories),
Anjul Patney
(University of California, Davis),
Scott A. Mitchell
(Sandia National Laboratories),
Andrew Davidson
(University of California, Davis),
Patrick M. Knupp
(Sandia National Laboratories),
John D. Owens
(University of California, Davis)
- Differential Domain Analysis for Non-uniform Sampling
-
Li-Yi Wei
(Microsoft Research),
Rui Wang
(University of Massachusetts)
- Filtering Solid Gabor Noise
-
Ares Lagae
(Katholieke Universiteit Leuven and REVES/INRIA Sophia-Antipolis),
George Drettakis
(REVES/INRIA Sophia-Antipolis)
- GlobFit: Consistently Fitting Primitives by Discovering Global Relations
(
)
(
)
-
Yangyan Li
(Shenzhen Institutes of Advanced Technology (SIAT)),
Xiaokun Wu
(Shenzhen Institutes of Advanced Technology (SIAT) and Zhejiang University),
Yiorgos Chrysanthou
(University of Cyprus),
Andrei Sharf
(Ben-Gurion University and Shenzhen Institutes of Advanced Technology (SIAT)),
Daniel Cohen-Or
(Tel Aviv University),
Niloy J. Mitra
(KAUST)
- Global Registration of Dynamic Range Scans for Articulated Model Reconstruction
(TOG Paper)
-
Will Chang,
(University of California San Diego),
Matthias Zwicker
(University of Bern)
- Texture-Lobes for Tree Modelling
(
)
(
)
-
Yotam Livny
(Shenzhen Institutes of Advanced Technology (SIAT)),
Soeren Pirk
(University of Konstanz),
Zhanglin Cheng
Feilong Yan,
(Shenzhen Institutes of Advanced Technology (SIAT)),
Oliver Deussen
(University of Konstanz),
Daniel Cohen-Or
(Tel Aviv University),
Baoquan Chen
(Shenzhen Institutes of Advanced Technology (SIAT))
- L1-sparse Reconstruction of Sharp Point Set Surfaces
(TOG Paper)
-
Haim Avron
(Tel Aviv University),
Andrei Sharf
(Ben-Gurion University),
Chen Greif
(University of British Columbia),
Daniel Cohen-Or
(Tel Aviv University)
- High-Quality Spatio-Temporal Rendering using Semi-Analytical Visibility
-
Carl Johan Gribel,
Rasmus Barringer
(Lund University),
Tomas Akenine-Moller
(Lund University and Intel Corporation)
- Frequency Analysis and Sheared Filtering for Shadow Light Fields of Complex Occluders
(TOG Paper)
-
Kevin Egan
(Columbia University),
Florian Hecht
(University of California, Berkeley),
Fredo Durand
(MIT CSAIL),
Ravi Ramamoorthi
(University of California, Berkeley)
- Temporal Light Field Reconstruction for Rendering Distribution Effects
(
)
(
)
-
Jaakko Lehtinen,
Timo Aila
(NVIDIA Research),
Jiawen Chen
(MIT CSAIL),
Samuli Laine
(NVIDIA Research),
Fredo Durand
(MIT CSAIL)
- The Area Perspective Transform: A Homogeneous Transform for Efficient In-Volume Queries
(TOG Paper)
-
Warren Hunt,
Greg Johnson
(Intel Corporation)
- A Quantized-Diffusion Model for Rendering Translucent Materials
-
Eugene d'Eon,
Geoffrey Irving
(Weta Digital)
- A Comprehensive Theory of Volumetric Radiance Estimation using Photon Points and Beams
(TOG Paper)
-
Wojciech Jarosz
(Disney Research Zurich and University of California San Diego),
Derek Nowrouzezahrai
(Disney Research Zurich and University of Toronto),
Iman Sadeghi,
Henrik Wann Jensen
(University of California San Diego)
- Progressive Photon Mapping: A Probabilistic Approach
(TOG Paper)
-
Claude Knaus,
Matthias Zwicker
(University of Bern)
- Cache-Oblivious Ray Reordering
(TOG Paper)
-
Bochang Moon,
Youngyong Byun,
Tae-Joon Kim,
Pio Claudio
(KAIST),
Hye-sun Kim,
Yun-ji Ban,
Seung Woo Nam
(Electronics and Telecommunications Research Institute (ETRI)),
Sung-Eui Yoon
(KAIST)
- Interactive and Anisotropic Geometry Processing Using the Screened Poisson Equation
-
Ming Chuang,
Michael Kazhdan
(Johns Hopkins University)
- Dinus: Double insertion, nonuniform, stationary subdivision surfaces
(TOG Paper)
-
Kerstin Muller,
Christoph Funfzig,
Lars Reusche
(Technical University Kaiserslautern, Germany),
Dianne Hansford,
Gerald Farin
(Arizona State University),
Hans Hagen
(Technical University Kaiserslautern, Germany)
- An Efficient Scheme for Curve and Surface Construction Based on a Set of Interpolatory Basis Functions
(TOG Paper)
-
Ren-Jiang Zhang
(Zhejiang Gongshang University and City University of Hong Kong),
Weiyin Ma
(City University of Hong Kong)
- Space-time Planning with Parameterized Locomotion Controllers
(TOG Paper)
-
Sergey Levine
(Stanford University),
Yongjoon Lee
(University of Washington),
Vladlen Koltun
(Stanford University),
Zoran Popovic
(University of Washington)
- Articulated Swimming Creatures
-
Jie Tan,
Yuting Gu,
Greg Turk,
C. Karen Liu
(Georgia Institute of Technology)
- Locomotion Skills for Simulated Quadrupeds
-
Stelian Coros
(Disney Research Zurich),
Andrej Karpathy,
Ben Jones
(University of British Columbia),
Lionel Reveret
(INRIA, Grenoble University, CNR),
Michiel van de Panne
(University of British Columbia)
- Composite Control of Physically Simulated Characters
(TOG Paper)
-
Uldarico Muico
(University of Washington),
Jovan Popovic
(Adobe Systems, Inc.),
Zoran Popovic
(University of Washington)
- Character Animation in Two-player Adversarial Games
(TOG Paper)
-
Kevin Wampler,
Erik Andersen,
Evan Herbst,
Yongjoon Lee,
Zoran Popovic
(University of Washington)
- Expression Flow for 3D-Aware Face Component Transfer
-
Fei Yang
(Rutgers University),
Jue Wang,
Eli Shechtman,
Lubomir Bourdev
(Adobe Systems, Inc.),
Dimitris Metaxas
(Rutgers University)
- Image-Guided Weathering: A New Approach Applied to Flow Phenomena
()
(
)
(TOG Paper)
-
Carles Bosch
(Yale University and REVES/INRIA Sophia-Antipolis),
Pierre-Yves Laffont
(REVES/INRIA Sophia-Antipolis),
Holly Rushmeier,
Julie Dorsey
(Yale University),
George Drettakis
(REVES/INRIA Sophia-Antipolis)
- Exploring Photobios
-
Ira Kemelmacher-Shlizerman,
Rahul Garg,
Steven M. Seitz
(University of Washington),
Eli Shechtman
(Adobe Systems, Inc.)
- Discrete Element Textures
-
Chongyang Ma
(Tsinghua University),
Li-Yi Wei
(Microsoft Research),
Xin Tong
(Microsoft Research Asia)
- Color Compatibility from Large Datasets
-
Peter O'Donovan
(University of Toronto),
Aseem Agarwala
(Adobe Systems, Inc.),
Aaron Hertzmann
(University of Toronto)
- Edge-Aware Color Appearance
(TOG Paper)
-
Min H. Kim
(Yale University and University College London) ,
Tobias Ritschel
(Telecom ParisTech and Max-Planck-Institut Informatik),
Jan Kautz
(University College London)
- Example-based Image Color and Tone Style Enhancement
-
Baoyuan Wang
(Zhejiang University),
Yizhou Yu
(University of Illinois at Urbana-Champaign and Zhejiang University),
Ying-Qing Xu
(Microsoft Research Asia)
- Switchable Primaries Using Shiftable Layers of Color Filter Arrays
-
Behzad Sajadi,
Aditi Majumder
(University of California, Irvine),
Kazuhiro Hiwada (Toshiba Corporation),
Atsuto Maki (Toshiba Research Europe, Cambridge),
Ramesh Raskar
(MIT Media Lab)
- Contributing Vertices-Based Minkowski Sum of a Non-Convex--Convex Pair of Polyhedra
(TOG Paper)
-
Hichem Barki
Florence Denis
Florent Dupont
(CNRS)
- MeshFlow: Interactive Visualization of Mesh Construction Sequences
(
)
-
Jonathan D. Denning,
William Kerr,
Fabio Pellacini
(Dartmouth College)
- LR: Compact Connectivity Representation for Triangle Meshes
()
(
)
-
Topraj Gurung,
Mark Luffel
(Georgia Institute of Technology),
Peter Lindstrom
(Lawrence Livermore National Laboratory),
Jarek Rossignac
(Georgia Institute of Technology)
- On the Velocity of an Implicit Surface
(TOG Paper)
-
Jos Stam
(Autodesk Research),
Ryan Schmidt
(University of Toronto)
- Antialiasing Recovery
(TOG Paper)
-
Lei Yang,
Pedro V. Sander
(Hong Kong University of Science and Technology),
Jason Lawrence
(University of Virginia),
Hugues Hoppe
(Microsoft Research)
- Local Laplacian Filters: Edge-aware Image Processing with a Laplacian Pyramid
-
Sylvain Paris
(Adobe Systems, Inc.),
Samuel W. Hasinoff
(Toyota Technological Institute at Chicago and MIT CSAIL),
Jan Kautz
(University College London)
- Domain Transform for Edge-Aware Image and Video Processing
-
Eduardo S. L. Gastal,
Manuel M. Oliveira
(Instituto de Informatica - UFRGS),
- Non-Rigid Dense Correspondence with Applications for Image Enhancement
-
Yoav Hacohen
(The Hebrew University),
Eli Shechtman,
Dan Goldman
(Adobe Systems, Inc.),
Dani Lischinski
(The Hebrew University)
- Data-Driven Elastic Models for Cloth: Modeling and Measurement
-
Huamin Wang,
James F. O'Brien,
Ravi Ramamoorthi
(University of California, Berkeley)
- Frame-based Elastic Models
(TOG Paper)
-
Benjamin Gilles,
Guillaume Bousquet,
Francois Faure
(EVASION / LJK INRIA Rhone-Alpes),
Dinesh Pai
(University of British Columbia)
- Example-Based Elastic Materials
-
Sebastian Martin
(ETH Zurich),
Bernhard Thomaszewski
(Disney Research Zurich),
Eitan Grinspun
(Columbia University),
Markus Gross
(ETH Zurich and Disney Research Zurich)
- Sparse Meshless Models of Complex Deformable Objects
-
Francois Faure,
Benjamin Gilles,
Guillaume Bousquet
(EVASION / LJK INRIA Rhone-Alpes),
Dinesh Pai
(University of British Columbia)
- Leveraging Motion Capture and 3D Scanning for High-Fidelity Facial Performance Acquisition
-
Haoda Huang
(Microsoft Research Asia),
Jin-Xiang Chai
(Texas A&M University),
Xin Tong,
Hsiang-Tao Wu
(Microsoft Research Asia)
- High-Quality Passive Facial Performance Capture Using Anchor Frames
-
Thabo Beeler
(ETH Zurich and Disney Research Zurich),
Fabian Hahn,
Derek Bradley,
Bernd Bickel,
Paul Beardsley
(Disney Research Zurich),
Craig Gotsman
(Technion-Israel Institute of Technology),
Bob Sumner
Markus Gross
(Disney Research Zurich)
- Interactive Region-based Linear 3D Face Models
-
Jose Rafael Tena
(University of Surrey),
Fernando de la Torre
(Carnegie Mellon University),
Iain Matthews
(Disney Research)
- Realtime Performance-Based Facial Animation
(
)
-
Thibaut Weise,
Sofien Bouaziz,
Hao Li,
Mark Pauly
(EPFL)
- Bounded Biharmonic Weights for Real-Time Deformation
-
Alec Jacobson
(New York University),
Ilya Baran
(Disney Research Zurich),
Jovan Popovic
(Adobe Systems, Inc.),
Olga Sorkine
(New York University)
- Blended Intrinsic Maps
-
Vladimir G. Kim,
Yaron Lipman,
Thomas Funkhouser
(Princeton University)
- Biharmonic Distance
(TOG Paper)
-
Yaron Lipman
(Princeton University),
Raif Rustamov
(Drew University),
Thomas Funkhouser
(Princeton University)
- Photo-Inspired Model-Driven 3D Object Modeling
-
Kai Xu
(National University of Defense Technology and Simon Fraser University),
Hanlin Zheng
(Zhejiang University),
Hao Zhang
(Simon Fraser University),
Daniel Cohen-Or
(Tel Aviv University),
Ligang Liu
(Zhejiang University),
Yueshan Xiong
(National University of Defense Technology)
- Two-Scale Particle Simulation
-
Barbara Solenthaler,
Markus Gross
(ETH Zurich)
- Real-Time Eulerian Water Simulation Using a Restricted Tall Cell Grid
-
Nuttapong Chentanez,
Matthias Mueller
(NVIDIA PhysX Research)
- A PML-Based Nonreflective Boundary for Free Surface Fluid Animation
(TOG Paper)
-
Andreas Soderstrom,
Matts Karlsson
(Linkoping University),
Ken Museth
(PDI/Dreamworks and Linkoping University)
- Guide shapes for high resolution naturalistic liquid simulation
-
Michael Nielsen
(Weta Digital),
Robert Bridson
(University of British Columbia and Weta Digital)
- Animating Fire With Sound
-
Jeffrey Chadwick,
Doug James
(Cornell University)
- Converting 3D Furniture Models to Fabricatable Parts and Connectors
-
Manfred Lau
(Japan Science and Technology Agency),
Akira Ohgawara
(University of Tokyo),
Jun Mitani
(University of Tsukuba and Japan Science and Technology Agency),
Takeo Igarashi
(University of Tokyo and Japan Science and Technology Agency)
- Make it Home: Automatic Optimization of Furniture Arrangement
-
Lap-Fai Yu,
Sai-Kit Yeung
(University of California, Los Angeles),
Chi-Keung Tang
(Hong Kong University of Science and Technology),
Demetri Terzopoulos,
Tony F. Chan,
Stanley Osher
(University of California, Los Angeles)
- Interactive Furniture Layout Using Interior Design Guidelines
-
Paul Merrell,
Eric Schkufza,
Zeyang Li
(Stanford University),
Maneesh Agrawala,
(University of California, Berkeley),
Vladlen Koltun
(Stanford University)
- Interactive Architectural Modeling with Procedural Extrusions
(TOG Paper)
-
Tom Kelly
(Glasgow),
Peter Wonka
(Arizona State University)
- Metropolis Procedural Modeling
(TOG Paper)
-
Jerry O. Talton,
Yu Lou,
Steve Lesser,
Jared Duke
(Stanford University),
Radomir Mech
(Adobe Systems, Inc.),
Vladlen Koltun
(Stanford University)
- Image and Video Upscaling from Local Self-Examples
(TOG Paper)
-
Gilad Freeman,
Raanan Fattal
(The Hebrew University of Jerusalem)
- Scalable and Coherent Video Resizing with Per-Frame Optimization
-
Yu-Shuen Wang
(National Chiao Tung University, Taiwan and National Cheng Kung University, Taiwan),
Jen-Hung Hsiao
(National Cheng Kung University, Taiwan),
Olga Sorkine
(New York University and ETH Zurich),
Tong-Yee Lee
(National Cheng Kung University, Taiwan)
- Subspace Video Stabilization
(TOG Paper)
-
Feng Liu
(Portland State University),
Michael Gleicher
(University of Wisconsin-Madison),
Jue Wang,
Hailin Jin,
Aseem Agarwala
(Adobe Systems, Inc.)
- Tonal Stabilization of Video
-
Zeev Farbman,
Dani Lischinski
(The Hebrew University of Jerusalem)
- Sensitive Couture for Interactive Garment Design
()
(
)
-
Nobuyuki Umetani
(University of Tokyo),
Danny Kaufman
(Columbia University),
Takeo Igarashi
(University of Tokyo),
Eitan Grinspun
(Columbia University)
- Real-Time Large-Deformation Substructuring
-
Jernej Barbic,
Yili Zhao
(University of Southern California)
- Solid Simulation with Oriented Particles
-
Matthias Mueller,
Nuttapong Chentanez
(NVIDIA PhysX Research)
- Physics-Inspired Upsampling for Cloth Simulation in Games
-
Ladislav Kavan
(Disney Interactive Studios),
Daniel Gerszewski,
Adam Bargteil
(University of Utah),
Peter-Pike Sloan
(Disney Interactive Studios)
- Computational Stereo Camera System With Programmable Control Loop
-
Simon Heinzle
(Disney Research Zurich),
Pierre Greisen
(Disney Research Zurich and ETH Zurich),
David Gallup
(University of North Carolina at Chapel Hill),
Christine Chen,
Daniel Saner
(ETH Zurich),
Aljoscha Smolic
(Disney Research Zurich),
Andreas Peter Burg
(ETH Zurich),
Wojciech Matusik
(Disney Research Zurich)
Markus Gross
(ETH Zurich and Disney Research Zurich)
- Highlighted DOF Photography: Shining Light on Focus
(TOG Paper)
-
Jaewon Kim,
Roarke Horstmeyer
(MIT Media Lab),
Ig-Jae Kim
(Korea Institute of Science and Technology),
Ramesh Raskar
(MIT Media Lab)
- Layered 3D: Tomographic Image Synthesis for Attenuation-based Light Field and High Dynamic Range Displays
(
)
(
)
(
)
-
Gordon Wetzstein
(University of British Columbia),
Douglas Lanman
(MIT Media Lab),
Wolfgang Heidrich
(University of British Columbia),
Ramesh Raskar
(MIT Media Lab)
- A Perceptual Model for Disparity
-
Piotr Didyk,
Tobias Ritschel,
Elmar Eisemann,
Karol Myszkowski,
Hans-Peter Seidel
(Max-Planck-Institut Informatik)
- Making Burr Puzzles from 3D Models
-
Shi-Qing Xin,
Chi-Fu Lai,
Chi-Wing Fu
(Nanyang Technological University, Singapore),
Tien-Tsin Wong
(Chinese University of Hong Kong),
Ying He
(Nanyang Technological University, Singapore),
Daniel Cohen-Or
(Tel Aviv University)
- A Geometric Study of V-style Pop-ups: Theories and Algorithms
-
Xian-Ying Li
(Tsinghua University, Beijing),
Tao Ju
(Washington University in St. Louis),
Yan Gu,
Shi-Min Hu
(Tsinghua University, Beijing)
- Depixelizing Pixel Art
-
Johannes Kopf
(Microsoft Research),
Dani Lischinski
(The Hebrew University of Jerusalem)
- Digital Micrography
-
Ron Maharik,
Mikhail Bessmeltsev,
Alla Sheffer,
(University of British Columbia),
Ariel Shamir
(Interdisciplinary Center),
Nathan Carr
(Adobe Systems, Inc.)
- Circular arc structures
-
Pengbo Bo
(The University of Hong Kong),
Helmut Pottmann,
Martin Kilian
(TU Wien),
Wenping Wang
(The University of Hong Kong),
Johannes Wallner
(TU Graz/TU Wien)
- Discrete Laplacians on General Polygonal Meshes
-
Marc Alexa
(Technischen Universitat Berlin),
Max Wardetzky
(Univeristat Gottingen)
- HOT: Hodge-Optimized Triangulations
-
Patrick Mullen,
Pooran Memari,
Fernando de Goes,
Mathieu Desbrun
(Caltech)
- Spin Transformations of Discrete Surfaces
-
Keenan Crane
(California Institute of Technology),
Ulrich Pinkall
(Technische Universitat Berlin),
Peter Schroder
(California Institute of Technology)
- Interactive Editing of Massive Imagery Made Simple: Turning Atlanta into Atlantis
(TOG Paper)
-
Brian Summa,
Giorgio Scorzelli
(University of Utah),
Ming Jiang
(Lawrence Livermore National Laboratory),
Peer-Timo Bremer
(University of Utah and Lawrence Livermore National Laboratory),
Valerio Pascucci
(University of Utah)
- Geodesic Image and Video Editing
(TOG Paper)
-
Antonio Criminisi,
Toby Sharp,
Carsten Rother
(Microsoft Research),
Patrick Perez
(Technicolor Corporate Research)
- Matting and Compositing of Transparent and Refractive Objects
(TOG Paper)
-
Sai-Kit Yeung,
(University of California, Los Angeles),
Chi-Keung Tang,
(Hong Kong University of Science and Technology),
Michael S. Brown,
(National University of Singapore),
Sing Bing Kang
(Microsoft Research)
- Nonlinear Revision Control for Images
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Hsiang-Ting Chen
(National Tsing Hua University, Taiwan),
Li-Yi Wei
(Microsoft Research),
Chun-Fa Chang
(National Taiwan Normal University, Taiwan)
- Clipless Dual-Space Bounds for Faster Stochastic Rasterization
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Samuli Laine,
Timo Aila,
Tero Karras,
Jaakko Lehtinen,
(NVIDIA Research)
- Decoupled Sampling for Graphics Pipelines
(TOG Paper)
-
Jonathan Ragan-Kelley,
Jaakko Lehtinen,
Jiawen Chen
(MIT CSAIL),
Michael Doggett
(Lund University),
Fredo Durand
(MIT CSAIL)
- Spark: Modular, Composable Shaders for Graphics Hardware
(
)
(
)
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Tim Foley
(Intel Corporation and Stanford University),
Pat Hanrahan
(Stanford University)
- Physically-Based Real-Time Lens Flare Rendering
-
Matthias Hullin
(Max-Planck-Institut Informatik),
Elmar Eisemann
(Telecom ParisTech (ENST)),
Hans-Peter Seidel
(Max-Planck-Institut Informatik),
Sungkil Lee
(Sungkyunkwan University)
kesen.huang@gmail.com