Symposium on Computer Animation 2016 papers on the web

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Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the 2016 ACM SIGGRAPH/Eurographics Symposium on Computer Animation

Eurographics Digital Library: Proceedings of the 2016 ACM SIGGRAPH/Eurographics Symposium on Computer Animation

ACM DOI the ACM Digital Library (DOI) Link for the paper     EG DL the Eurographics Digital Library Link for the paper    
Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Numerical Integration

Asynchronous Implicit Backward Euler Integration Paper Abstract Author Preprint Paper Video Paper Presentation
Danyong Zhao, Yijing Li, Jernej Barbic
A Macroblock Optimization for Grid-based Nonlinear Elasticity Author Preprint
Nathan Mitchell, Michael Doescher, Eftychios Sifakis
ADMM ⊇ Projective Dynamics: Fast Simulation of General Constitutive Models Paper Abstract Author Preprint Paper Video
Rahul Narain, Matthew Overby, George E. Brown

Pointy Fluids

Enriching SPH Simulation by Approximate Capillary Waves Paper Abstract Author Preprint Paper Video Paper Presentation
Sheng Yang, Xiaowei He, Huamin Wang, Sheng Li, Guoping Wang, Enhua Wu, Kun Zhou
Topology-Aware Neighborhoods for Point-Based Simulation and Reconstruction Author Preprint Paper Video
Florian Canezin, Gael Guennebaud, Loic Barthe
Constrained Neighbor Lists for SPH-based Fluid Simulations Paper Abstract Author Preprint Paper Video
Rene Winchenbach, Hendrik Hochstetter, Andreas Kolb
Versatile Interactions at Interfaces for SPH-Based Simulations Author Preprint Paper Video
Tao Yang, Ming C. Lin, Ralph R. Martin, Jian Chang, Shi-Min Hu

Flows

Two-way Coupling of Fluids to Reduced Deformable Bodies Paper Abstract Paper Video
Wenlong Lu, Ning Jin, Ronald Fedkiw
Compressing Fluid Subspaces Paper Abstract Author Preprint Paper Video Paper Presentation Demo Program or Source Code
Aaron Demby Jones, Pradeep Sen, Theodore Kim
Hele-Shaw Flow Simulation with Interactive Control using Complex Barycentric Coordinates Author Preprint Paper Video Demo Program or Source Code
Aviv Segall, Orestis Vantzos, Mirela Ben-Chen

Characters and Faces

Repurposing Hand Animation for Interactive Applications Paper Abstract Author Preprint Paper Video
Stephen Bailey, Martin Watt, James O¡¦Brien
Building and Animating User-Specific Volumetric Face Rigs Paper Abstract Author Preprint Paper Video
Alexandru-Eugen Ichim, Ladislav Kavan, Merlin Nimier-David, Mark Pauly
Art-Directed Muscle Simulation for High-End Facial Animation Author Preprint Paper Video
Matthew Cong, Ronald Fedkiw, Kiran Bhat
Accurate Simulation of Wound Healing and Skin Deformation Paper Abstract Author Preprint Paper Video
Stefan Feess, Kathrin Kurfiss, Dominik L. Michels

Group Dynamics

Dynamic Group Behaviors for Interactive Crowd Simulatio Paper Abstract Author Preprint Paper Video
Liang He, Jia Pan, Sahil Narang, Dinesh Manocha
A Data-driven Model for Lane-changing in Traffic Simulation Paper Abstract Author Preprint Paper Video
Huikun Bi, Tianlu Mao, Zhaoqi Wang, Zhigang Deng

PBD and Collisions

Real-time Simulation of Large Elasto-Plastic Deformation with Shape Matching Author Preprint Paper Video
Nuttapong Chentanez, Matthias Mueller,
Position and Orientation Based Cosserat Rods Paper Abstract Author Preprint Paper Video
Tassilo Kugelstadt, Elmar Schoemer
Deployable 3D Linkages with Collision Avoidance Paper Abstract Author Preprint Paper Video
Changxi Zheng, Timothy Sun, Xiang Chen
Hierarchical hp-Adaptive Signed Distance Fields Paper Abstract Author Preprint Paper Video
Dan Koschier, Crispin Deul, Jan Bender

Stories, Sound, and Games

CANVAS: Computer-Assisted Narrative Animation Synthesis Paper Abstract Author Preprint Paper Video
Mubbasir Kapadia, Seth Frey, Alexander Shoulson, Robert Sumner, , Markus Gross
Real-Time Sound Synthesis for Paper Material Based on Geometric Analysis Paper Abstract Author Preprint
Camille Schreck, Damien Rohmer, Doug L. James, Stefanie Hahmann, Marie-Paule Cani
Large-Scale Finite State Game Engines Author Preprint
Matt Stanton, Sascha Geddert, Adrian Blumer, Paul Hormis, Andrew Nealen, Seth Cooper, Adrien Treuille
Interactive Physically-Based Sound Design of 3D Model using Material Optimization Paper Abstract Author Preprint Paper Video
Kazuhiko Yamamoto, Takeo Igarashi

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