Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the 2014 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Eurographics Digital Library: Proceedings of the 2014 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
the ACM Digital Library (DOI) Link for the paper
the Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Big Water
- Coupling 3D Eulerian, Height Field and Particle Methods for the Simulation of Large Scale Liquid Phenomena
-
Nuttapong Chentanez,
Matthias Muller,
Tae-Yong Kim
- Ocean Waves Animation using Boundary Integral Equations and Explicit Mesh Tracking
-
Todd Keeler,
Robert Bridson
Bending and stretching
- Position-based Elastic Rods
-
Nobuyuki Umetani,
Ryan Schmidt,
Jos Stam
- Optimization Integrator for Large Time Steps
-
Theodore F. Gast,
Craig Schroeder
- Stable Orthotropic Materials
-
Yijing Li,
Jernej Barbic
Fracture
- A Peridynamic Perspective on Spring-Mass Fracture
-
Joshua A. Levine,
Adam W. Bargteil,
Christopher Corsi,
Jerry Tessendorf,
Robert Geist
- Adaptive Tetrahedral Meshes for Brittle Fracture Simulation
-
Dan Koschier,
Sebastian Lipponer,
Jan Bender
Potpourri
- Fast Grid-Based Nonlinear Elasticity for 2D Deformations
-
Rajsekhar Setaluri,
Yu Wang,
Nathan Mitchell,
Ladislav Kavan,
Eftychios Sifakis
Mesh abuse
- An Adaptive Virtual Node Algorithm with Robust Mesh Cutting
-
Yuting Wang,
Chenfanfu Jiang,
Craig Schroeder,
Joseph Teran
- Efficient Denting and Bending of Rigid Bodies
-
Saket Patkar,
Mridul Aanjaneya,
Aric Bartle,
Minjae Lee,
Ronald Fedkiw
Crowds
- DenseSense: Interactive Crowd Simulation using Density-Dependent Filters
-
Andrew Best,
Sahil Narang,
Sean Curtis,
Dinesh Manocha
- Holonomic Collision Avoidance for Virtual Crowds
-
Rowan Hughes,
Jan Ondrej,
John Dingliana
- SteerFit: Automated Parameter Fitting for Steering Algorithms
-
Glen Berseth,
Mubbasir Kapadia,
Brandon Haworth,
Petros Faloutsos
Mechanical characters
- ChaCra: An Interactive Design System for Rapid Character Crafting
-
Vittorio Megaro,
Bernhard Thomaszewski,
Damien Gauge,
Eitan Grinspun,
Stelian Coros,
Markus Gross
- Interactive Design of Modular Tensegrity Characters
-
Damien Gauge,
Stelian Coros,
Sandro Mani,
Bernhard Thomaszewski
Skin and cloth
- Steklov-Poincare Skinning
-
Ming Gao,
Nathan Mitchell,
Eftychios Sifakis
- Strain Based Dynamics
-
Matthias Muller,
Nuttapong Chentanez
Tae-Yong Kim,
Miles Macklin,
- View-Dependent Adaptive Cloth Simulation
-
Woojong Koh,
Rahul Narain,
James F. O'Brien
Humans and cameras
- Efficient Unsupervised Temporal Segmentation of Human Motion
-
Anna Vogele,
Bjorn Kruger,
Reinhard Klein
- Camera Motion Graphs
-
Cunka Bassirou Sanokho,
Clement Desoche,
Billal Merabti,
Tsai-yen Li,
Marc Christie
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