Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the 2012 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Eurographics Digital Library: Proceedings of the 2012 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
the ACM Digital Library (DOI) Link for the paper
the Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Deformation
- Efficient Simulation of Example-Based Materials
-
Christian Schuhmacher,
Bernhard Thomaszewski,
Stelian Coros,
Martin Sebastian,
Robert Sumner,
Markus Gross
- Enriching Virtual Elastic Objects with High-Resolution Data-Driven Deformations
-
Martin Seiler,
Jonas Spillmann,
Matthias Harders
- Energy Conservation for the Simulation of Deformable Bodies (TVCG Paper)
IEEE TVCG Link
-
Jonathan Su,
Rahul Sheth,
Ron Fedkiw
- Energetically Consistent Invertible Elasticity
-
Alexey Stomakhin,
Joseph Teran,
Craig Schroeder,
Russell Howes
Hands, Performance, and Cameras
- Combining Marker-based Mocap and RGB-D Camera for Acquiring High Quality Hand Motion Data
-
Jinxiang Chai,
Wenping Zhao,
Ying-Qing Xu
- Finger Walking: Motion Editing with Contact-Based Hand Performance
-
Noah Lockwood,
Karan Singh
- Interactive Steering of Mesh Animations (short presentation)
-
Anna Vogele,
Max Hermann,
Bjorn Kruger,
Reinhard Klein
Fluid Simulation
- Smoke Sheets for Graph-Structured Vortex Filaments
-
Alfred Barnat,
Nancy Pollard
- Linear-Time Smoke Animation with Vortex Sheet Meshes
-
Tyson Brochu,
Todd Keeler,
Robert Bridson
- Multiphase flow of immiscible fluids on unstructured moving meshes
-
Marek Krzysztof Misztal,
Kenny Erleben,
Adam Bargteil,
Jens Fursund,
Brian Bunch Christensen,
Andreas Baerentzen,
Robert Bridson
- Simulating Free Surface Flow with Very Large Time Steps
-
Michael Lentine,
Matthew Cong,
Saket Patkar,
Ron Fedkiw
Character Animation
- Tiling Motion Patches
-
Manmyung Kim,
Youngseok Hwang,
Kyunglyul Hyun,
Jehee Lee
- Contact-Invariant Optimization for Hand Manipulation
-
Igor Mordatch,
Zoran Popovic,
Emanuel Todorov
- Learning Motion Controllers with Adaptive Depth Perception
-
Wan-Yen Lo,
Matthias Zwicker
- Task-driven Posture Optimization for Virtual Characters
-
Mingxing Liu,
Alain Micaelli,
Paul Evrard,
Adrien Escande
Characters and Crowds
- Component-based Locomotion Composition
-
Yejin Kim,
Michael Neff
- Evaluating the Plausibility of Edited Throwing Animations
-
Michele Vicovaro,
Ludovic Hoyet,
Luigi Burigana,
Carol O'Sullivan
- Quaternion Space Spare Decomposition for Motion Compression and Retrieval
-
Zhigang Deng,
Mingyang Zhu,
Huaijiang Sun
- Environment-aware Real-Time Crowd Control
()
(
)
-
Joseph Henry,
Hubert P. H. Shum,
Taku Komura
- Cloning Crowd Motions
-
Yi Li,
Marc Christie,
Orianne Siret,
Richard Kulpa,
Julien Pettre
Physics-Based Characters
- Simple Data-Driven Control for Simulated Bipeds
-
Thomas Geijtenbeek,
Nicolas Pronost,
A. F. van der Stappen
- Physically Plausible Simulation for Character Animation
-
Sergey Levine,
Jovan Popovic
- Principal Geodesic Dynamics
-
Maxime Tournier,
Lionel Reveret
Sound, Speech, and Fluids
- Mass-Conserving Eulerian Liquid Simulation
-
Nuttapong Chentanez,
Matthias Mueller
- Controlling Liquids Using Meshes
-
Karthik Raveendran,
Chris Wojtan,
Nils Thuerey,
Greg Turk
- Faster Acceleration Noise for Multibody Animations using Precomputed Soundbanks
-
Jeffrey Chadwick,
Changxi Zheng,
Doug L. James
- Dynamic Units of Visual Speech
-
Sarah Taylor,
Moshe Mahler,
Iain Matthews,
Barry-John Theobald
Cloth, Hair, and Collision
- Efficient Collision Detection for Brittle Fracture
-
Loeiz Glondu,
Sara C. Schvartzman,
Maud Marchal,
Georges Dumont,
Miguel A. Otaduy
- Multi-linear Data-Driven Dynamic Hair Model with Efficient Hair-Body Collision Handling
-
Peng Guan,
Leonid Sigal,
Valeria Reznitskaya,
Jessica Hodgins
- Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer Games (short presentation)
-
Tae-Yong Kim,
Matthias Mueller,
Nuttapong Chentanez
- Animating Wrinkles by Example on Non-Skinned Cloth (TVCG Paper)
IEEE TVCG Link
-
Javier S. Zurdo,
Juan P. Brito,
Miguel A. Otaduy
kesen.huang@gmail.com