Symposium on Computer Animation 2012 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the 2012 ACM SIGGRAPH/Eurographics Symposium on Computer Animation

Eurographics Digital Library: Proceedings of the 2012 ACM SIGGRAPH/Eurographics Symposium on Computer Animation

ACM DOI the ACM Digital Library (DOI) Link for the paper     EG DL the Eurographics Digital Library Link for the paper    
Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Deformation

Efficient Simulation of Example-Based Materials Author Preprint Paper Video
Christian Schuhmacher, Bernhard Thomaszewski, Stelian Coros, Martin Sebastian, Robert Sumner, Markus Gross
Enriching Virtual Elastic Objects with High-Resolution Data-Driven Deformations
Martin Seiler, Jonas Spillmann, Matthias Harders
Energy Conservation for the Simulation of Deformable Bodies (TVCG Paper) IEEE TVCG Link Paper Abstract
Jonathan Su, Rahul Sheth, Ron Fedkiw
Energetically Consistent Invertible Elasticity Author Preprint
Alexey Stomakhin, Joseph Teran, Craig Schroeder, Russell Howes

Hands, Performance, and Cameras

Combining Marker-based Mocap and RGB-D Camera for Acquiring High Quality Hand Motion Data
Jinxiang Chai, Wenping Zhao, Ying-Qing Xu
Finger Walking: Motion Editing with Contact-Based Hand Performance Paper Abstract Author Preprint Paper Video Paper Presentation
Noah Lockwood, Karan Singh
Interactive Steering of Mesh Animations (short presentation) EG DL Paper Abstract Author Preprint
Anna Vogele, Max Hermann, Bjorn Kruger, Reinhard Klein

Fluid Simulation

Smoke Sheets for Graph-Structured Vortex Filaments Paper Abstract Author Preprint
Alfred Barnat, Nancy Pollard
Linear-Time Smoke Animation with Vortex Sheet Meshes Author Preprint Paper Video
Tyson Brochu, Todd Keeler, Robert Bridson
Multiphase flow of immiscible fluids on unstructured moving meshes Author Preprint
Marek Krzysztof Misztal, Kenny Erleben, Adam Bargteil, Jens Fursund, Brian Bunch Christensen, Andreas Baerentzen, Robert Bridson
Simulating Free Surface Flow with Very Large Time Steps Paper Abstract Author Preprint Paper Video
Michael Lentine, Matthew Cong, Saket Patkar, Ron Fedkiw

Character Animation

Tiling Motion Patches Paper Abstract Author Preprint Paper Video
Manmyung Kim, Youngseok Hwang, Kyunglyul Hyun, Jehee Lee
Contact-Invariant Optimization for Hand Manipulation Paper Abstract Author Preprint Paper Video
Igor Mordatch, Zoran Popovic, Emanuel Todorov
Learning Motion Controllers with Adaptive Depth Perception Paper Abstract Author Preprint Paper Video
Wan-Yen Lo, Matthias Zwicker
Task-driven Posture Optimization for Virtual Characters
Mingxing Liu, Alain Micaelli, Paul Evrard, Adrien Escande

Characters and Crowds

Component-based Locomotion Composition Paper Abstract Author Preprint
Yejin Kim, Michael Neff
Evaluating the Plausibility of Edited Throwing Animations Paper Abstract Author Preprint Paper Video
Michele Vicovaro, Ludovic Hoyet, Luigi Burigana, Carol O'Sullivan
Quaternion Space Spare Decomposition for Motion Compression and Retrieval Author Preprint
Zhigang Deng, Mingyang Zhu, Huaijiang Sun
Environment-aware Real-Time Crowd Control (Author Preprint) (Paper Abstract Author Preprint Paper Video)
Joseph Henry, Hubert P. H. Shum, Taku Komura
Cloning Crowd Motions Paper Abstract Author Preprint
Yi Li, Marc Christie, Orianne Siret, Richard Kulpa, Julien Pettre

Physics-Based Characters

Simple Data-Driven Control for Simulated Bipeds Paper Abstract Author Preprint
Thomas Geijtenbeek, Nicolas Pronost, A. F. van der Stappen
Physically Plausible Simulation for Character Animation Paper Abstract Author Preprint Paper Video
Sergey Levine, Jovan Popovic
Principal Geodesic Dynamics Paper Abstract Author Preprint Paper Video
Maxime Tournier, Lionel Reveret

Sound, Speech, and Fluids

Mass-Conserving Eulerian Liquid Simulation Author Preprint Paper Video
Nuttapong Chentanez, Matthias Mueller
Controlling Liquids Using Meshes Paper Abstract Author Preprint Paper Video
Karthik Raveendran, Chris Wojtan, Nils Thuerey, Greg Turk
Faster Acceleration Noise for Multibody Animations using Precomputed Soundbanks Paper Abstract Author Preprint Paper Video
Jeffrey Chadwick, Changxi Zheng, Doug L. James
Dynamic Units of Visual Speech Paper Abstract Author Preprint Paper Video
Sarah Taylor, Moshe Mahler, Iain Matthews, Barry-John Theobald

Cloth, Hair, and Collision

Efficient Collision Detection for Brittle Fracture Paper Abstract Author Preprint Paper Video
Loeiz Glondu, Sara C. Schvartzman, Maud Marchal, Georges Dumont, Miguel A. Otaduy
Multi-linear Data-Driven Dynamic Hair Model with Efficient Hair-Body Collision Handling Author Preprint Paper Video
Peng Guan, Leonid Sigal, Valeria Reznitskaya, Jessica Hodgins
Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer Games (short presentation) Author Preprint Paper Video
Tae-Yong Kim, Matthias Mueller, Nuttapong Chentanez
Animating Wrinkles by Example on Non-Skinned Cloth (TVCG Paper) IEEE TVCG Link Paper Abstract Paper Video
Javier S. Zurdo, Juan P. Brito, Miguel A. Otaduy

[email protected]