Page maintained by Ke-Sen Huang.
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Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Eurographics Digital Library: Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
the ACM Digital Library (DOI) Link for the paper
the Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Character Motion I
- Fast Local and Global Similarity Searches in Large Motion Capture Databases
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Bjoern Krueger,
Jochen Tautges,
Andreas Weber,
Arno Zinke
- Editing Dynamic Human Motions via Momentum and Force
-
Kwang Won Sok,
Katsu Yamane,
Jehee Lee,
Jessica Hodgins
- Modeling Style and Variation in Human Motion
-
Wanli Ma, Shihong Xia,
Jessica Hodgins,
Xiao Yang, Chunpeng Li, Zhaoqi Wang
Constrained Dynamics
- Linear-Time Dynamics for Multibody Systems with General Joint Models
-
Weiguang Si,
Brian Guenter
- Constraint-Based Simulation of Adhesive Contact
-
Jorge Gascon,
Javier S. Zurdo,
Miguel A. Otaduy
- Point Cloud Glue: Constraining simulations using the Procrustes transform
-
Christopher Twigg,
Zoran Kacic-Alesic
Fluids I
- Interactive SPH Simulation and Rendering on the GPU
-
Prashant Goswami,
Philipp Schlegel,
Barbara Solenthaler,
Renato Pajarola
- Real-time Simulation of Large Bodies of Water with Small Scale Details
-
Nuttapong Chentanez,
Matthias Mueller
- Enhancing Fluid Animation with Adaptive, Controllable and Intermittent Turbulence
-
Ye Zhao,
Zhi Yuan, Fan Chen
Augmenting and Editing Animations
- Wrinkle Meshes
-
Matthias Mueller,
Nuttapong Chentanez
- Augmenting Hand Animation with Three-Dimensional Secondary Motion
-
Eakta Jain,
Yaser Sheikh,
Moshe Mahler,
Jessica Hodgins
- A Bayesian Interactive Optimization Approach to Procedural Animation Design
-
Eric Brochu,
Tyson Brochu,
Nando de Freitas
Walking, Running, and Crowds
- Goal-Directed Stepping with Momentum Control
-
Chun-Chih Wu,
Victor Zordan
- PLEdestrians: A Least-Effort Approach to Crowd Simulation
-
Stephen Guy,
Jatin Chhugani,
Sean Curtis,
Pradeep Dubey,
Ming Lin,
Dinesh Manocha
- Control Systems for Human Running using an Inverted Pendulum Model and a Reference Motion Capture Sequence
-
Kwon Taesoo,
Jessica Hodgins
Cameras, Navigation, and Collisions
- A Real-time Cinematography System for 3D Environments
-
Marc Christie,
Christophe Lino,
Fabrice Lamarche,
Patrick Olivier,
Guy Schofield
- FASTCD: Fracturing-Aware Stable Collision Detection
-
JaePhil Heo,
Joon-Kyung Seong,
DukSu Kim,
Miguel A. Otaduy,
JeongMo Hong, Min Tang,
Sung-Eui Yoon
- Shortest Paths with Arbitrary Clearance from Navigation Meshes
-
Marcelo Kallmann
Character Motion II
- Animating Non-Humanoid Characters with Human Motion Data
-
Katsu Yamane,
Yuka Ariki,
Jessica Hodgins
- BoLeRO: A Principled Technique for Including Bone Length Constraints in Motion Capture Occlusion Filling
-
Lei Li,
Nancy Pollard,
Christos Faloutsos,
Jim McCann
- Performace capture with physical interaction
-
Nam Nguyen,
Nkenge Wheatland,
David Brown,
Brian Parise,
Victor Zordan,
Karen Liu
Fluids II
- A parallel multigrid Poisson solver for fluids simulation on large grids
-
Aleka McAdams,
Eftychios Sifakis,
Joseph Teran
- Practical Animation of Compressible Flow for Shock Waves and Related Phenomena
-
Nipun Kwatra,
Jon T. Gretarsson,
Ronald Fedkiw
- Reconstructing Surfaces of Particle-Based Fluids Using Anisotropic Kernels
-
Jihun Yu,
Greg Turk
kesen.huang@gmail.com