Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Eurographics Digital Library: Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
the ACM Digital Library (DOI) Link for the paper
the Eurographics Digital Library Link for the paper
the link of author version paper
the link of project page
Changelog
Session 1: Leveraging Motion Capture Data
- Face/Off: Live Facial Puppetry
-
Thibaut Weise,
Hao Li,
Luc Van Gool,
Mark Pauly
- Efficient and Robust Annotation of Motion Capture Data
-
Meinard Mueller,
Andreas Baak,
Hans-Peter Seidel
- Automatic Construction of a Minimum Size Motion Graph
-
Liming Zhao,
Aline Aline Normoyle,
Sanjeev Khanna,
Alla Safonova
- Simulating Balance Recovery Responses to Trips Based on Biomechanical Principles
-
Takaaki Shiratori,
Brooke Coley,
Rakie Cham,
Jessica Hodgins
- Interactive Synthesis of Human-Object Interaction
-
Sumit Jain,
C. Karen Liu
Session 2: Geometry
- Visibility Transition Planning for Real-Time Camera Control
-
Thomas Oskam,
Robert W. Sumner,
Nils Thuerey,
Markus Gross
- Space Deformation Transfer
-
Mirela Ben-Chen,
Ofir Weber,
Craig Gotsman
- Bounded Normal Trees for Reduced Deformations of Triangulated Surfaces
-
Sara C. Schvartzman,
Jorge Gascon,
Miguel A. Otaduy
- Exact volume preserving skinning with shape control
-
Damien Rohmer,
Stefanie Hahmann,
Marie-Paule Cani
Session 3: Editing in Style
- Leveraging the Talent of Hand Animators to Create Three-Dimensional Animation
-
Eakta Jain,
Yaser Sheikh,
Jessica Hodgins
- Interactive Editing of Motion Style Using Drives and Correlations
-
Michael Neff,
Yejin Kim
- Pose-Timeline for Propagating Motion Edits
-
Tomohiko Mukai,
Shigeru Kuriyama
- Style Learning and Transferring for Facial Animation Editing
-
Xiaohan Ma,
Binh H. Le,
Zhigang Deng
Session 4: Deformation, Contact, and Fracture
- A Point-based Method for Animating Elastoplastic Solids
-
Dan Gerszewski,
Haimasree Bhattacharya,
Adam Bargteil
- Statistical Simulation of Rigid Bodies
-
Shu-Wei Hsu,
John Keyser
- Anisotropic Friction for Deformable Surfaces and Solids
-
Simon Pabst,
Bernhard Thomaszewski,
Wolfgang Strasser
- Energy Stability and Fracture for Frame Rate Rigid Body Simulations
-
Jonathan Su,
Craig Schroeder,
Ronald Fedkiw
- Real-Time Deformation and Fracture in a Game Environment
-
Eric Parker,
James F. O'Brien
Session 5: Crowds
- ClearPath: Highly Parallel Collision Avoidance for Multi-Agent Simulations
-
Stephen J. Guy,
Jatin Chhugani,
Changkyu Kim, Nadathur Satish, Pradeep Dubey,
Ming Lin,
Dinesh Manocha
- Experiment-based Modeling, Simulation and Validation of Interactions between Virtual Walkers
-
Julien Pettre,
Jan Ondrej,
Anne-Helene Olivier, Armel Cretual,
Stephane Donikian
- Fitting Behaviors to Pedestrian Simulations
-
Alon Lerner,
Eitan Fitusi,
Yiorgos Chrysanthou,
Danny Cohen-Or
- SteerBug: An Interactive Framework for Specifying and Detecting Steering Behaviors
-
Mubbasir Kapadia,
Shawn Singh,
Brian Allen,
G. Reinman,
Petros Faloutsos
Session 6: Fluids
- Guiding of Smoke Animations Through Variational Coupling of Simulations at Different Resolution
-
Michael B. Nielsen,
Brian B. Christensen,
Nafees B. Zafar,
Doug Roble,
Ken Museth
- Accurate Tangential Velocities For Solid Fluid Coupling
-
Avi Robinson-Mosher,
Elliot English,
Ronald Fedkiw
- Fast and Robust Tracking of Fluid Surfaces
-
Matthias Muller-Fischer
- A Point-based Method for Animating Incompressible Flow
-
FunShing Sin,
Adam Bargteil,
Jessica Hodgins
kesen.huang@gmail.com