Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM and Eurographics.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Eurographics Digital Library: Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
the ACM Digital Library (DOI) Link for the paper
the Eurographics Digital Library Link for the paper
the link of author version paper
the link of project page
Changelog
Session 1: Controlling Simulations
- Detail-Preserving Fluid Control
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Nils Thürey,
Richard Keiser,
Ulrich Rüde,
Mark Pauly
- Keyframe control of complex particle systems using the adjoint method
-
Chris Wojtan,
Peter J. Mucha,
Greg Turk
- A Controllable, Fast and Stable Basis for Vortex Based Smoke Simulation
-
Alexis Angelidis,
Fabrice Neyret,
Karan Singh,
Derek Nowrouzezahrai
- Path-Based Control of Smoke Simulations
-
Yootai Kim,
Raghu Machiraju,
David S. Thompson
Session 2: Simulating Deformable Bodies
- Geometric, Variational Integrators for Computer Animation
-
Liliya Kharevych,
Weiwei Yang,
Yiying Tong,
Mathieu Desbrun,
Peter Schroeder,
Eva Kanso,
Jerrold E. Marsden
- Progressive Deforming Meshes based on Deformation Oriented Decimation and Dynamic Connectivity Updating
-
Fu-Chung Huang,
Bing-Yu Chen,
Yung-Yu Chuang
- Fast Arbitrary Splitting of Deforming Objects
-
Denis Steinemann,
Miguel A. Otaduy,
Markus Gross
- Fast Simulation of Deformable Models in Contact Using Dynamic Deformation Textures
-
Nico Galoppo,
Miguel A. Otaduy,
Paul Mecklenburg,
Markus Gross,
Ming C. Lin
- Simultaneous Coupling of Fluids and Deformable Bodies
-
Nuttapong Chentanez,
Tolga G. Goktekin,
Bryan Feldman,
James F. O'Brien
Session 3: Animating Clothes and Hair
- Oriented Strands - Dynamics of Stiff Multi-body System
-
Sunil Hadap
- Simple Linear Bending Stiffness in Particle Systems
-
Pascal Volino,
Nadia Magnenat-Thalmann
- A Consistent Bending Model for Cloth Simulation with Corotational Subdivision Finite Elements (Google PDF)
-
Bernhard Thomaszewski,
Markus Wacker,
Wolfgang Strasser
- Perceptual Evaluation of Level of Detail Clothing for Virtual Humans
-
Rachel McDonnell,
Simon Dobbyn,
Steven Collins,
Carol O'Sullivan
Session 4: Processing Shape and Motion Data
- Segment-Based Human Motion Compression
-
Guodong Liu,
Leonard McMillan
- Motion Templates for Automatic Classification and Retrieval of Motion Capture Data
-
Meinard Müller,
Tido Röder
- Learning a correlated model of identity and pose-dependent body shape variation for real-time synthesis
-
Brett Allen,
Brian Curless,
Zoran Popovic,
Aaron Hertzmann
Session 5: Modeling Natural Phenomena
- Animation of Open Water Phenomena with coupled Shallow Water and Free Surface Simulations
-
Nils Thuerey,
Ulrich Ruede,
Marc Stamminger
- Modeling Ice Dynamics As A Thin-Film Stefan Problem
-
Theodore Kim,
David Adalsteinsson,
Ming C. Lin
- Generating Surface Crack Patterns
-
Hayley N. Iben,
James F. O'Brien
- Hierarchical retargetting of 2D motion fields to the animation of 3D plant models
-
Julien Diener,
Lionel Reveret,
Eugene Fiume
Session 6: Physics-based Motion Editing
- Interactive Animation of Dynamic Manipulation
-
Yeuhi Abe,
Jovan Popovic
- Physics-Based Motion Retiming
-
James McCann,
Nancy Pollard,
Siddhartha Srinivasa
- Composition of Complex Optimal Multi-Character Motions
-
Karen Liu,
Aaron Hertzmann,
Zoran Popovic
Session 7: Animation Systems
- Re-Using Traditional Animation: Methods for Semi-Automatic Segmentation and Inbetweening
-
Christina N. de Juan,
Bobby Bodenheimer
- MotionMaster: Authoring and Choreographing Kung-fu Motions by Sketch Drawings
-
Qilei Li, Weidong Geng, Tao Yu, Xiao Jie Shen, Newman Lau, Gino Yu
- "Walk to here": A Voice-Driven Animation System
-
Zhijin Wang,
Michiel van de Panne
Session 8: Facial Animation
- eFASE: Expressive Facial Animation Synthesis and Editing with Phoneme-Isomap Controls
-
Zhigang Deng,
Ulrich Neumann
- Simulating Speech with a Physics-Based Facial Muscle Model
-
Eftychios Sifakis,
Andrew Selle,
Avram Robinson-Mosher,
Ronald Fedkiw
- Sketching Articulation and Pose for Facial Animation
-
Edwin Chang,
Odest Chadwicke Jenkins
Session 9: Motion Editing and Control
- Robust Kinematic Constraint Detection for Motion Data
-
Benoit Le Callennec,
Ronan Boulic
- Fat Graphs: Constructing an Interactive Character with Continuous Controls
-
Hyun Joon Shin,
Hyun Seok Oh
- Precomputed Search Trees: Planning for Interactive Goal-Driven Animation
-
Manfred Lau,
James Kuffner
- Automatic Splicing for Hand and Body Animations
-
Anna Majkowska,
Victor Zordan,
Petros Faloutsos
Session 10: Animating and Rendering Liquids
- Physically based Boiling Simulation
-
Viorel Mihalef,
Betul Unlusu,
Mark Sussman,
Dimitris Metaxas
- Simulation of Bubbles
-
Wen Zheng, Jun-Hai Yong,
Jean-Claude Paul
- Practical Animation of Turbulent Splashing Water
-
Janghee Kim, Deukhyun Cha, Byungjoon Chang, Bonki Koo,
Insung Ihm,
- A Texture Synthesis Method for Liquid Animations
-
Adam W. Bargteil,
Funshing Sin,
Michaels J. E.,
Tolga G. Goktekin,
James F. O'Brien
kesen.huang@gmail.com