Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM and Eurographics.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Eurographics Digital Library: Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
the ACM Digital Library (DOI) Link for the paper
the Eurographics Digital Library Link for the paper
the link of author version paper
the link of project page
Changelog
SESSION 1: Artificial Intelligence for Animation
- Imitation as a First Step to Social Learning in Synthetic Characters: A Graph-based Approach
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Daphna Buchsbaum,
Bruce Blumberg
- Animating Autonomous Pedestrians in Urban Environments
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Wei Shao,
Demetri Terzopoulos
SESSION 2: Motion Capture and Editing
- Motion Modeling for On-Line Locomotion Synthesis
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Taesoo Kwon,
Sung Yong Shin
- Capture and Synthesis of Insect Motion
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David Gibson,
David Oziem,
Colin Dalton,
Neill Capmbell
- Video-Based Character Animation
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Jonathan Starck,
Gregor Miller,
Adrian Hilton
- Pushing People Around
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Okan Arikan,
David Forsyth,
James F. O'Brien
- An Efficient Search Algorithm for Motion Data Using Weighted PCA
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Kevin Forbes,
Eugene Fiume
SESSION 3: Natural Phenomena
- Particle-Based Simulation of Granular Materials
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Nathan Bell,
Yizhou Yu,
Peter J. Mucha
- Simulation of Smoke based on Vortex Filament Primitives
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Alexis Angelidis,
Fabrice Neyret
- Modeling and Animating Gases with Simulation Features
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Joshua Schpok,
William Dwyer,
David S. Ebert
SESSION 4: Interfaces and Interactive Techniques for Animation
- Spatial Keyframing for Performance-driven Animation
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Takeo Igarashi,
Tomer Moscovich,
John Hughes
- An Art-Directed Wrinkle System for CG Character Clothing
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Reid Gershbein,
Larry Cutler,
Xiaohuan Corina Wang,
Cassidy Curtis,
Erwan Maigret,
Luca Prasso,
Peter Farson
- Directable Animation of Elastic Objects
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Ryo Kondo,
Takashi Kanai,
Ken-ichi Anjyo
- Morphable model of quadrupeds skeletons for animating 3D animals
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Lionel Reveret,
Laurent Favreau,
Christine Depraz,
Marie-Paule Cani
SESSION 5: Faces and Hair
- Transferable Videorealistic Speech Animation
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Yao-Jen Chang,
Tony Ezzat
- Simulating Complex Hair with Robust Collision Handling
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Byoungwon Choe,
Min Gyu Choi,
Hyeong-Seok Ko
SESSION 6: Performance Animation and Motion Quality
- AER: Aesthetic Exploration and Refinement for Expressive Character Animation
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Michael Neff,
Eugene Fiume
- Analyzing the Physical Correctness of Interpolated Human Motion
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Alla Safonova,
Jessica Hodgins
SESSION 7: Deformable Models
- Robust Quasistatic Finite Elements and Flesh Simulation
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Joseph Teran,
Eftychios Sifakis,
Geoffrey Irving,
Ronald Fedkiw
- Progressive Multiresolution Meshes for Deforming Surfaces
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Scott Kircher,
Michael Garland
SESSION 8: Non-Photorealistic Animation and Compression
- Animosaics
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Kaleigh Smith,
Yunjun Liu,
Allison Klein
- Simple and efficient compression of animation sequences
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Mirko Sattler,
Ralf Sarlette,
Reinhard Klein
SESSION 9: Fluids-A
- Particle-based Viscoelastic Fluid Simulation
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Simon Clavet,
Philippe Beaudoin,
Pierre Poulin
- Taming Liquids for Rapidly Changing Targets
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Lin Shi,
Yizhou Yu
- Particle-Based Fluid-Fluid Interaction
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Matthias Müller,
Barbara Solenthaler,
Richard Keiser,
Markus Gross
SESSION 10: Fluids-B
- Adapted Unstructured LBM for Flow Simulation on Curved Surfaces
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Zhe Fan,
Ye Zhao,
Arie Kaufman,
Ying He
- Fluids in Deforming Meshes
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Bryan Feldman,
James F. O'Brien,
Bryan M. Klingner,
Tolga Goktekin
- Vortex Fluid for Gaseous Phenomena
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Sang Il Park,
Myoung Jun Kim
SESSION 11: Motion Planning and Crowds
- Behavior Planning for Character Animation
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Manfred Lau,
James Kuffner
- Group Motion Graphs
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Yu-Chi Lai,
Stephen Chenney,
ShaoHua Fan
- Fast and accurate goal-directed motion synthesis for crowds
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Mankyu Sung,
Lucas Kovar,
Michael Gleicher
SESSION 12: Rigging and Hands
- Physically Based Rigging for Deformable Characters
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Steve Capell,
Matthew Burkhart,
Brian Curless,
Tom Duchamp,
Zoran Popovic
- Physically Based Grasping Control from Example
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Nancy Pollard,
Victor Zordan
- Helping Hand: An Anatomically Accurate Inverse Dynamics Solution For Unconstrained Hand Motion
-
Winnie Tsang,
Karan Singh,
Eugene Fiume
- Outside-In Anatomy Based Character Rigging
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Michael Pratscher,
Patrick Coleman,
Joe Laszlo,
Karan Singh
kesen.huang@gmail.com