IEEE/EG Symposium on Interactive Ray Tracing 2008 papers on the web

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Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.


RT 2008 paper slides can be downloaded from official page

Keynote Address

Creating Coherence: Ray Tracing, Spatial Search, and Irregular Data Structures (PDF slides)
Michael McCool
Ray Tracing: Strengths and Opportunities (PDF slides/PPTX slides)
Eric Haines

Session 1: Novel Acceleration Structures

Ray-specialized Acceleration Structures for Ray Tracing
Warren Hunt, William Mark
Adaptive Acceleration Structures in Perspective Space
Warren Hunt, William Mark
Raytracing Prefiltered Occlusion for Aggregate Geometry
Dylan Lacewell, Brent Burley, Solomon Boulos, Pete Shirley
Row Tracing using Hierarchical Occlusion Maps (TR)
Ravi Kammaje, Benjamin Mora

Session 2: Improving Traditional Acceleration Structures

Improving kd-tree Quality at a Reasonable Construction Cost (PDF)
Alexei Soupikov, Maxim Shevtsov, Alexander Kapustin
Tree Rotations for Improving Bounding Volume Hierarchies
Andrew Kensler
Corrections to the Surface Area Metric with Respect to Mail-Boxing
Warren Hunt
Fast Agglomerative Clustering for Rendering
Bruce Walter, Kavita Bala, Milind Kulkarni, Keshav Pingali

Session 3: Bigger, Wider, Better

Multi Bounding Volume Hierarchies
Manfred Ernst, Gunther Greiner
Large Ray Packets for Real-time Whitted Ray Tracing
Ryan Overbeck, Ravi Ramamoorthi, William R. Mark
Getting Rid of Packets -- SIMD Single-Ray Traversal using Multi-Branching BVHs
Ingo Wald, Carsten Benthin, Solomon Boulos
Coherent Ray Tracing via Stream Filtering
Christiaan P. Gribble, Karthik Ramani

Session 4: Complex Effects

Interactive Volumetric Shadows in Participating Media with Single-Scattering
Chris Wyman, Shaun Ramsey
Simulation of Fluorescent Concentrators
Marion Bendig, Johannes Hanika, Holger Dammertz, Jan Christoph Goldschmidt, Marius Peters, Michael Weber
A Lighting Model for Fast Rendering of Forest Ecosystems
Robert Geist, Jay Steele
Towards Interactive Global Illumination Effects via Sequential Monte Carlo Adaptation
Vincent Pegoraro, Carson Brownlee, Pete Shirley, Steven G. Parker

Session 5: New Traversal/Update Algorithms

RTfact: Generic Concepts for Flexible and High Performance Ray Tracing
Iliyan Georgiev, Philipp Slusallek
Efficient Clustered BVH Update Algorithm for Highly-Dynamic Models
Kirill Garanzha
Adaptive Ray Packet Reordering
Solomon Boulos, Ingo Wald, Carsten Benthin
Interactive Particle Tracing in Dynamic Scenes consisting of NURBS Surfaces
Jakob Barz, Oliver Abert, Stefan Muller

Session 6: Modifications of Traditional Acceleration Structures

SIMD Ray Tracing for Large Deformable Tetrahedral Meshes
Matthias Groß, Hans Hagen, Franz-Josef Pfreundt
Edge Volume Heuristic - Robust Triangle Subdivision for Improved BVH Performance
Holger Dammertz, Alexander Keller
Ray Tracing with the BSP Tree
Thiago Ize, Ingo Wald, Steven G. Parker
Accelerated Building and Ray Tracing of Restricted BSP Trees
Brian Budge, Daniel Coming, Derek Norpchen, Kenneth Joy


Accelerating Ray Tracing using Constrained Tetrahedralizations
Ares Lagae, Philip Dutré
Run-Time Code Generation for Materials (PDF)
Stephan Reiter
kd-Tree Traversal Techniques (PDF)
John A. Tsakok, William Bishop, Andrew Kennings
Ray Tracing NPR-Style Feature Lines
A.N.M. Imroz Choudhury, Steven G. Parker

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