IEEE/EG Symposium on Interactive Ray Tracing 2006 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Changelog

Novel Architectures

Estimating Performance of a Ray-Tracing ASIC Design
Sven Woop, Erik Brunvand, Philipp Slusallek
Ray Tracing on the CELL processor
Carsten Benthin, Ingo Wald, Michael Scherbaum, Heiko Friedrich

Intersections

Improving Ray Tracing Precision by World Space Intersection Computation
Holger Dammertz, Alexander Keller
Optimizing Ray-Triangle Intersection via Automated Search
Andrew Kensler, Peter Shirley

Dynamic Scenes

RT-DEFORM: Interactive Ray Tracing of Dynamic Scenes using BVHs
Christian Lauterbach, Sung-eui Yoon, David Tuft, Dinesh Manocha
An Evaluation of Parallel Grid Construction for Ray Tracing Dynamic Scenes
Thiago Ize, Chelsea Robertson, Ingo Wald, Steven G. Parker

kd-trees I

Omnidirectional Ray Tracing Traversal Algorithm for kd-trees
Alexander Reshetov
On Building kd-Trees for Ray Tracing, and on doing that in O(N log N)
Ingo Wald, Vlastimil Havran
On the Fast Construction of Spatial Hierarchies for Ray Tracing
Vlastimil Havran, Robert Herzog, Hans-Peter Seidel

kd-trees II

Fast kd-tree Construction with an Adaptive Error-Bounded Heuristic
Warren Hunt, William Mark, Gordon Stoll
Experiences with Streaming Construction of SAH KD-Trees
Stefan Popov, Johannes Gunther, Hans-Peter Seidel, Philipp Slusallek

Large Data

GPU-Assisted Ray Casting Acceleration for Visualization of Large Scene Data Sets
Daniel Balciunas, Lucas Dulley, Marcelo Zuffo
The Quantized kd-Tree: Efficient Ray Tracing of Compressed Point Clouds
Erik Hubo, Tom Mertens, Tom Haber, Philippe Bekaert
Interactive Isosurface Ray Tracing of Large Octree Volumes
Aaron Knoll, Ingo Wald, Steven G. Parker, Charles D Hansen

Importance Sampling

Filter Importance Sampling
Manfred Ernst, Marc Stamminger, Gunther Greiner
Global Importance Sampling of Glossy Surfaces using the Photon Map
Joshua Steinhurst, Anselmo Lastra

Surfaces

Incremental Raycasting of Piecewise Quadratic Surfaces on the GPU
Carsten Stoll, Stefan Gumhold, Hans-Peter Seidel
Ray Casting of Trimmed NURBS Surfaces on the GPU (PDF)
Hans-Friedrich Pabst, Jan P. Springer, Andre Schollmeyer, Robert Lenhardt, Christian Lessig, Bernd Froehlich
Direct and Fast Ray Tracing of NURBS Surfaces
Oliver Abert, Markus Geimer, Stefan Muller

Systems

Terrain Guided Multi-Level Instancing of Highly Complex Plant Populations
Andreas Dietrich, Gerd Marmitt, Philipp Slusallek
A Ray Tracing based Virtual Reality Framework for Industrial Design
Ingo Wald, Andreas Dietrich, Carsten Benthin, Alexander Efremov, Tim Dahmen, Johannes Gunther, Vlastimil Havran, Hans-Peter Seidel, Philipp Slusallek
Design for Parallel Interactive Ray Tracing Systems
James Bigler, Abe Stephens, Steven G. Parker

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