Pacific Graphics 2006 papers on the web

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Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Changelog

Session A: Surface and Volumes

Surface Reconstruction by Layer Peeling
Chi-Wan Lim, Tiow-Seng Tan
Surface Mosaics
Yu-Kun Lai, Shi-Min Hu, Ralph R. Martin
Variational Sphere Set Approximation for Solid Objects
Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo
Interactive Multi-Scale Exploration for Volume Classification
Eric B. Lum, James Shearer, Kwan-Liu Ma

Session B: Video and Images

Interactive 3D Video Editing
Michael Waschbusch, Stephan Wurmlin, Markus Gross
Dynamic Stills and Clip Trailers
Yaron Caspi, Anat Axelrod, Yasuyuki Matsushita, Alon Gamliel
2D Shape Deformation Using Nonlinear Least Squares Optimization
Yanlin Weng, Weiwei Xu, Yanchen Wu, Kun Zhou, Baining Guo
Object-Based Vectorization for Interactive Image Editing
Brian Price, William Barrett
Interactive Image Completion with Perspective Correction
Darko Pavic, Volker Schönefeld, Leif Kobbelt

Session C: Shadows

Real-Time Triple Product Relighting Using Spherical Local-Frame Parameterization
Wan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang, Bing-Yu Chen
Correlated Visibility Sampling for Direct Illumination
Abhijeet Ghosh, Wolfgang Heidrich
A Practical and Fast Rendering Algorithm for Dynamic Scenes Using Adaptive Shadow Fields
Naoki Tamura, Henry Johan, Bing-Yu Chen, Tomoyuki Nishita
Spherical Harmonics Scaling
Jiaping Wang, Kun Xu, Kun Zhou, Stephen Lin, Shimin Hu, Baining Guo

Session D: Animation and Deformation

Estimation of Missing Markers in Human Motion Capture
Guodong Liu, Leonard McMillan
Segmenting a Deforming Mesh into Near-Rigid Components
Tong-Yee Lee, Yu-Shuen Wang, Tai-Guang Chen
Geometrically-Based Potential Energy for Simulating Deformable Objects
Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Hujun Bao
Interactive Continuous Collision Detection for Non-Convex Polyhedra
Xinyu Zhang, Minkyoung Lee, Young J. Kim
Real-time Animation of Spark Discharge
Katsutsugu Matsuyama, Tadahiro Fujimoto, Norishige Chiba

Session E: Realistic and Non-Realistic Rendering

R-LODs: Fast LOD-Based Ray Tracing of Massive Models
Sung-Eui Yoon, Christian Lauterbach, Dinesh Manocha
Interactive Ray Tracing of Skinned Animations
Johannes Gunther, Heiko Friedrich, Hans-Peter Seidel, Philipp Slusallek
Probabilistic Silhouette Based Importance Toward Line-Art Non-Photorealistic Rendering
Gershon Elber, Elaine Cohen
Rendering Stylized Highlights using Projective Textures
Jung-Ju Choi, Hwan-Jik Lee
A Unified Scheme for Adaptive Stroke-Based Rendering
Hyung W. Kang, Charles K. Chui, Uday K. Chakraborty

Session F: Shapes and Meshes

Paper Craft Models from Meshes
Idan Shatz, Ayellet Tal, George Leifman
SnapPaste: An Interactive Technique for Easy Mesh Composition
Andrei Sharf, Marina Blumenkrants, Ariel Shamir, Daniel Cohen-Or
A High-Capacity Steganographic Approach for 3D Polygonal Meshes
Yu-Ming Cheng, Chung-Ming Wang
Fast GPU Computation of the Mass Properties of a General Shape and its Application to Buoyancy Simulation
Jinwook Kim, Soojae Kim, Heedong Ko, Demetri Terzopoulos

Session G: Curve and Surfaces

Similarity based Interpolation using Catmull-Clark Subdivision Surfaces
Shuhua Lai, Fuhua (Frank) Cheng
Efficient Wavelet Construction with Catmull-Clark Subdivision
Huawei Wang, Kaihuai Qin, Kai Tang
Surface remeshing in arbitrary codimensions
Guillermo D. Canas, Steven J. Gortler
Interactive Aesthetic Curve Segment
Norimasa Yoshida, Takafumi Saito
Quadratic Approximation to Plane Parametric Curves and Its Applications in Approximate Implicitization
Ming Li, Xiao-Shan Gao, Shang-Ching Chou

Session H: Textures

Fast Example-based Surface Texture Synthesis via Discrete Optimization
Jianwei Han, Kun Zhou, Minmin Gong, Hujun Bao, Xinming Zhang, Baining Guo
Real-Time Structured Texture Synthesis and Editing using Image-Mesh Analogies
Jean-Michel Dischler, Florence Zara
Completion Based Texture Design using Deformation
Jianbing Shen, Xiaogang Jin, Xiaoyang Mao, Jieqing Feng

Session I: Short Papers / Posters

Single-View Relighting with Normal Map Painting
Makoto Okabe, Gang Zeng, Yasuyuki Matsushita, Takeo Igarashi, Long Quan, Heung-Yeung Shum
3D Mesh Skeleton Extraction Using Topological and Geometrical Analyses
Julien TIERNY, Jean-Philippe VANDEBORRE, Mohamed DAOUDI
Intersection-free Contouring on An Octree Grid
Tao Ju, Tushar Udeshi

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