Pacific Graphics 2003 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.


Appearance and rendering I

Realistic Rendering of Surface Appearance Using GPU
Invited Talk by Baining Guo
Lightweight Face Relighting
Sylvain Paris, Francois X. Sillion, Long Quan
Efficient Rendering of Local Subsurface Scattering
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel

Appearance and rendering II

Interactive Visualization of Complex Real-World Light Sources
Xavier Granier, Michael Goesele, Wolfgang Heidrich, Hans-Peter Seidel
Variance Invariant Adaptive Temporal Supersampling for Motion Blurring
Daniel Neilson, Yee-Hong Yang
Illustration Watermarks for Vector Graphics
Henry Sonnet, Tobias Isenberg, Jana Dittmann, Thomas Strothotte
Interactive Modeling of Tree Bark
Xi Wang, Lifeng Wang, Ligang Liu, Shimin Hu, Baining Guo

Geometric Modeling

Computer Graphics in its Fifth Decade: Ferment at the Foundations
Invited Talk by Ron Goldman
G^2 Blending of Corners with Piecewise Algebraic Surfaces
Falai Chen, Xing Tang
Skinning Catmull-Clark Subdivision Surfaces With Incompatible Cross-Section Curves
A. Nasri, A. Abbas, H. Hasbini

3D Acquisition and Interactive Modeling

Interactive 3D Model Acquisition and Registration
Yushuang Liu, Wolfgang Heidrich
Dynamic Sculpting and Deformation of Point Set Surfaces
Xiaohu Guo, Hong Qin
Interactive global and local deformations for virtual clay
Guillaume Dewaele, Marie-Paule Cani
A Painting Interface for Interactive Surface Deformations
Jason Lawrence, Thomas Funkhouser


Machine Learning for Computer Graphics
Invited Talk by Aaron Hertzmann
Non-Photorealistic Rendering and Content-Based Image Retrieval
Xiaowen Ji, Zoltan Kato, Zhiyong Huang
Simulating Wax Crayons
Dave Rudolf, David Mould, Eric Neufeld

Computer Animation

Computer-Assisted Auto Coloring By Region Matching
Jie Qiu, Hock Soon Seah, Feng Tian, Quan Chen, Konstantin Melikhov
Enhancing Silhouette-based Human Motion Capture with 3D Motion Fields
Christian Theobalt, Joel Carranza, Marcus A. Magnor, Hans-Peter Seidel
Physical Touch-Up of Human Motions
Hyun Joon Shin, Lucas Kovar, Michael Gleicher
Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweeping
Dae-Eun Hyun, Seung-Hyun Yoon, Myung-Soo Kim, Bert Juttler

Morphing, Shadow, and Simulation

Feature-Based Surface Light Field Morphing
Eunhee Jeong, Mincheol Yoon, Yunjin Lee, Minsu Ahn, Seungyong Lee, Baining Guo
Shadow Generation Using Discretized Shadow Volume In Angular Coordinates
Khageshwar Thakur, Fuhua (Frank) Cheng, Kenjiro Miura
Adaptive Grouping and Subdivision for Simulating Hair Dynamics
Kelly Ward, Ming Lin
A Fast Finite Element Solution for Cloth Modelling
Olaf Etzmu, Michael Keckeisen, Wolfgang Strasser
Virtual Sandbox
Koichi Onoue, Tomoyuki Nishita


Freeform Shape Representations for Efficient Geometry Processing
Invited Talk by Leif Kobbelt
Hierarchical Least squares Conformal Maps
N. Ray, B. Levy
DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering
Michael Shafae, Renato Pajarola

Geometric Computing and Visibility

Bounding Recursive Procedural Models using Convex Optimization
Orion Sky Lawlor, John C. Hart
Shape-Similarity Comparison of 3D Models Using Alpha Shapes
Ryuarou Ohbuchi, Tsuyoshi Takei
Breaking the Walls: Scene Partitioning and Portal Creation
Alon Lerner, Yiorgos Chrysanthou, Daniel Cohen-Or
Feature-Based Cascading Occlusion Culling for Terrain
Sheng Li, Xuehui Liu, Enhua Wu

Point-based Rendering

Data-Driven Computer Graphics
Invited Talk by Hanspeter Pfister
Iso-Splatting: A Point-based Alternative to Isosurface Visualization
Christopher S. Co, Bernd Hamann, Kenneth Joy
High-Quality Point-Based Rendering on Modern GPUs
Mario Botsch, Leif Kobbelt

Techniques for Volume and Mesh

Interactive Volume Illustration and Feature Halos
Nikolai A. Svakhine, David S. Ebert
RGBVis: Region Growing Based Techniques for Volume Visualization
Runzhen Huang, Kwan-Liu Ma
Efficient Representation and Extraction of 2-Manifold Isosurfaces Using kd-Trees
Alexander Gress, Reinhard Klein
A State Machine for Real-Time Cutting Tetrahedral Meshes
Daniel Bielser, Pascal Glardon, Matthias Teschner, Markus Gross

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