Point-Based Graphics (PBG) 2007 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Changelog

Sampling & MLS

Sampling Point-Set Implicits (PDF)
Joao Proenca, Joaquim Jorge, Mario Sousa
Low-Discrepancy Point Sampling of Meshes for Rendering
Jonathan Quinn, Frank Langbein, Ralph Martin
Direct Computing of Surface Curvatures for Point-Set Surfaces
Pinghai Yang, Xiaoping Qian

Deformation

Interactive Editing of Large Point Clouds
Michael Wand, Alexander Berner, Martin Bokeloh, Arno Fleck, Mark Hoffmann, Philipp Jenke, Benjamin Maier, Dirk Staneker, Andreas Schilling
SIMOD: Making Freeform Deformation Size-Insensitive
Tamy Boubekeur, Olga Sorkine, Christophe Schlick

Animation

Efficient Bounds for Point-Based Animations
Denis Steinemann, Miguel A. Otaduy, Markus Gross
Efficient Refinement of Dynamic Point Data
Barbara Solenthaler, Yanci Zhang, Renato Pajarola

Geometry & Analysis

Approximate Star-Shaped Decomposition of Point Set Data
Jyh-Ming Lien
On the Use of Gromov-Hausdorff Distances for Shape Comparison
Facundo Memoli
Topological Methods for the Analysis of High Dimensional Data Sets and 3D Object Recognition
Gurjeet Singh, Facundo Memoli, Gunnar Carlsson

Rendering

Efficient Point-Based Rendering Using Image Reconstruction
Ricardo Marroquim, Martin Kraus, Paulo Roma Cavalcanti
Surfel-Based Billboard Hierarchies for Fast Rendering of 3D-Objects
Mathias Holst, Heidrun Schumann

Compression

A Parallelly Decodeable Compression Scheme for Efficient Point-Cloud Rendering
Ruwen Schnabel, Sebastian Moser, Reinhard Klein
Self-Similarity-Based Compression of Point Clouds with Application to Ray Tracing
Erik Hubo, Tom Mertens, Tom Haber, Philippe Bekaert

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