Symposium on Interactive 3D Graphics and Games 2021 papers on the web

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Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the 2021 symposium on Interactive 3D graphics and games

ACM DOI ACM Digital Library (DOI) Link for the paper   Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Papers 1: Rendering I

Real-Time Geometric Glint Anti-aliasing with Normal Map Filtering Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Xavier Chermain, Simon Lucas, Basile Sauvage, Jean-Michel Dischler, Carsten Dachsbacher
Real-Time Subsurface Control Variates: Temporally Stable Adaptive Sampling Paper Abstract Author Preprint Paper Video
Tiantian Xie, Marc Olano
Stochastic-Depth Ambient Occlusion Paper Abstract Author Preprint Paper Video
Jop Vermeer, Leonardo Scandolo, Elmar Eisemann

Papers 2: Rendering II

Hash Functions for GPU Rendering Paper Abstract Author Preprint Demo Program or Source Code (JCGT paper presentation)
Mark Jarzynski, Marc Olano
Detecting Bias in Monte Carlo Renderers using Welch's t-test Paper Abstract Author Preprint Demo Program or Source Code (JCGT paper presentation)
Alisa Jung, Johannes Hanika, Carsten Dachsbacher
Guided Visibility Sampling++ Author Preprint Paper Video Demo Program or Source Code
Thomas Koch, Michael Wimmer
Interactive Path Tracing And Reconstruction of Sparse Volumes Paper Abstract Author Preprint Paper Video
Nikolai Hofmann, Jon Hasselgren, Petrik Clarberg, Jacob Munkberg

Papers 3: Gaming

Am I Playing Better Now? The Effects of G-SYNC in 60Hz Gameplay Author Preprint
Maryam Riahi, Benjamin Allen Watson
Robust Vision-Based Cheat Detection in Competitive Gaming Paper Abstract Author Preprint
Aditya Jonnalagadda, Iuri Frosio, Seth Schneider, Morgan McGuire, Joohwan Kim
Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game Paper Abstract Author Preprint
Rongkai Shi, Hai-Ning Liang, Yu Wu, Difeng Yu, Wenge Xu

Papers 4: Virtual Reality and Environments

Interaction-Based Redirected Walking Paper Abstract Author Preprint
Thereza Schmelter, Levente Hernandi, Marc Aurel Stormer, Frank Steinicke, Kristian Hildebrand
An Evaluation Testbed for Locomotion in Virtual Reality Paper Abstract Author Preprint (TVCG paper presentation)
Alberto Cannavo, Davide Calandra, F. Gabriele Prattico, Valentina Gatteschi, Fabrizio Lamberti
Interactive Architectural Design with Diverse Solution Exploration Paper Abstract Author Preprint Paper Video (TVCG paper presentation)
Glen Berseth, Brandon Haworth, Muhammad Usman, Davide Schaumann, Mahyar Khayatkhoei, Mubbasir Turab Kapadia, Petros Faloutsos

Papers 5: Style Transfer, Points, and IBR

FaceBlit: Instant Real-time Example-based Style Transfer to Facial Videos Paper Abstract Author Preprint Paper Video
Aneta Texler, Ondrej Texler, Michal Kucera, Menglei Chai, Daniel Sykora
Hybrid Image-based Rendering for Free-view Synthesis Paper Abstract Author Preprint Paper Video
Siddhant Prakash, Thomas Leimkuhler, Simon Rodriguez, George Drettakis
Efficient Algorithms For Rotation Averaging Problems Paper Abstract Author Preprint
Yihong Dong, Lunchen Xie, Qingjiang Shi
Interactive Meshing of User-Defined Point Sets Paper Abstract Author Preprint Paper Video (JCGT paper presentation)
Tsukasa Fukusato, Seung-Tak Noh, Takeo Igarashi, Daichi Ito
Unorganized Unit Vectors Sets Quantization Paper Abstract Author Preprint (JCGT paper presentation)
Sylvain Rousseau, Tamy Boubekeur

Papers 6: Deep Learning

HeterSkinNet: A Heterogeneous Network for Skin Weights Prediction Paper Abstract Author Preprint Paper Video
Xiaoyu Pan, Jiancong Huang, Jiaming Mai, He Wang, Honglin Li, Tongkui Su, Wenjun Wang, Xiaogang Jin
Efficient Hyperparameter Optimization for Physics-based Character Animation Author Preprint
Zeshi Yang, Zhiqi Yin
Active Learning for Interactive Audio-Animatronic Performance Design Paper Abstract Author Preprint Paper Video
Joel Castellon, Moritz Bacher, Matt McCrory, Alfredo Ayala, Jeremy Stolarz, Kenny Mitchell
Data-Driven Particle-Based Liquid Simulation with Deep Learning Utilizing Sub-Pixel Convolution Author Preprint
Evgenii Tumanov, Dmitry Korobchenko, Nuttapong Chentanez
Synthesizing Indoor Scene Layouts in Complicated Architecture Using Dynamic Convolution Networks Paper Abstract Author Preprint
Hao Jiang, Siqi Wang, Huikun Bi, Xiaolei Lv, Binqiang Zhao, Zheng Wang, Zhaoqi Wang

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