Page maintained by Ke-Sen Huang.
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Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the 2019 symposium on Interactive 3D graphics and games
ACM Digital Library (DOI) Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Papers 1: Physics
- Aura Projection for Scalable Real-Time Physics
-
Alexander Brown,
Graham Morgan,
Gary Ushaw
- Efficient Block Pivoting for Multibody Simulations with Contact
-
Andreas Enzenhofer, Nicolas Lefebvre,
Sheldon Andrews
- Real-Time Fluid Simulation on the Surface of a Sphere
-
Bowen Yang, William Corse, Jiecong Lu, Joshuah Wolper,
Chenfanfu Jiang
- A General Novel Parallel Framework for SPH-centric Algorithms
-
Kemeng Huang, Jiming Ruan, Zipeng Zhao, Chen Li, Changbo Wang,
Hong Qin
Papers 2: Spatial Data Structures
- Dual-Split Trees
-
Daqi Lin,
Konstantin Shkurko,
Ian Mallett,
Cem Yuksel
- Fast Ray-Scene Intersection for Interactive Shadow Rendering with Thousands of Dynamic Lights
(TVCG paper)
-
Lili Wang, Xinglun Liang, Chunlei Meng,
Voicu Popescu
- A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering
(JCGT paper)
-
Alexander Majercik,
Cyril Crassin,
Peter Shirley,
Morgan McGuire
- Real-Time Rendering with Lighting Grid Hierarchy
-
Daqi Lin,
Cem Yuksel
Papers 3: Global Illumination
- Incrementally Baked Global Illumination
-
Christian Luksch,
Michael Wimmer,
Michael Schwarzler
- Deep Precomputed Radiance Transfer for Deformable Objects
-
Yue Li, Pablo Weidermann,
Pablo Weidermann,
Kenny Mitchell
- Fast Non-uniform Radiance Probe Placement and Tracing
-
Yue Wang, Soufiane Khiat,
Derek Nowrouzezahrai,
Paul G. Kry
- High-Quality Object-Space Dynamic Ambient Occlusion for Characters using Bi-level Regression
-
Binh Le, Henrik Halen, Carlos Gonzalez-Ochoa,
JP Lewis
- Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields
(JCGT paper)
-
Alexander Majercik,
Jean-Philippe Guertin,
Derek Nowrouzezahrai,
Morgan McGuire
Papers 4: Projections
- View-warped Multi-view Soft Shadowing for Local Area Lights
(JCGT paper)
-
Adam Marrs,
Benjamin Watson,
Christopher G. Healey
- Sampling Projected Spherical Caps in Real Time
-
Christoph Peters,
Carsten Dachsbacher
- Cube-to-sphere projections for procedural texturing and beyond
(JCGT paper)
-
Matt Zucker,
Yosuke Higashi
- RGBD Temporal Resampling for Real-Time Occlusion Removal
-
Meng-Lin Wu,
Voicu Popescu
Papers 5: Rendering
- Improved Geometric Specular Antialiasing
-
Yusuke Tokuyoshi,
Anton Kaplanyan
- Sampling the GGX Distribution of Visible Normals
(JCGT paper)
-
Eric Heitz
- RLFC: Random Access Light Field Compression using Key Views and Bounded Sequence Integer Encoding
-
Srihari Pratapa,
Dinesh Manocha
Papers 6: Performance and Interaction
- 3D Mesh Animation Compression based on Adaptive Spatio-temporal Segmentation
-
Guoliang Luo, Wei Zeng, Xin Zhao,
Zhigang Deng,
Xiaogang Jin,
Hyewon Seo,
Wenqiang Xie
- Real-time Hierarchical Facial Performance Capture
-
Luming Ma,
Zhigang Deng
- Adaptive Gaussian Mixture Trajectory Model for Physical Model Control using Motion Capture Data
-
Erik Herrmann, Han Du,
Noshaba Cheema,
Janis Sprenger, Somayeh Hosseini, Klaus Fischer
- Multi-touch 3D Positioning with the Pantograph Technique
-
Thomas Butkiewicz, Andrew Stevens, Colin Ware
- Adaptive Point cloud Segmentation for Assisted Interactions
-
Harald Steinlechner, Bernhard Rainer, Michael Schwärzler, Georg Haaser, Attila Szabo, Stefan Maierhofer,
Michael Wimmer
Papers 7: Perception and Reaction
- The Effects of Adaptive Synchronization on Performance and Experience in Gameplay
-
Benjamin Watson,
Rachit Shrivastava,
Ajinkya Gavane
- Increased Affect-Arousal in VR can be Detected from Faster Body Motion or Increased Heart Rate
-
Patrice Robitaille,
Michael McGuffin
- Visually Lossless Content and Motion Adaptive Shading in Games
-
Lei Yang, Dmitry Zhdan, Emmett Kilgariff, Eric B. Lum, Yubo Zhang, Matthew Johnson, Henrik Rydgard
Papers 8: « Divers «
- PaperCraft3D: Paper-Based 3D Modeling and Scene Fabrication
(TVCG paper)
-
Patrick Paczkowski,
,
,
- Dendry : A procedural Model for Dendritic Patterns
-
Mathieu Gaillard,
Bedrich Benes,
Eric Guerin,
Eric Galin,
Damien Rohmer,
Marie-Paule Cani
- Celestial Walk: A Terminating, Memoryless Walk for Convex Subdivisions
(JCGT paper)
-
Wouter Kuijper,
Victor Ermolaev,
Olivier Devillers
- Agent-based cooperative animation for box-manipulation using reinforcement learning
-
Hsiang-Yu Yang,
Sai-Keung Wong
kesen.huang@gmail.com