Symposium on Interactive 3D Graphics and Games 2019 papers on the web

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Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the 2019 symposium on Interactive 3D graphics and games

ACM DOI ACM Digital Library (DOI) Link for the paper   Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Papers 1: Physics

Aura Projection for Scalable Real-Time Physics Paper Abstract Author Preprint
Alexander Brown, Graham Morgan, Gary Ushaw
Efficient Block Pivoting for Multibody Simulations with Contact Paper Abstract Author Preprint Paper Video
Andreas Enzenhofer, Nicolas Lefebvre, Sheldon Andrews
Real-Time Fluid Simulation on the Surface of a Sphere Author Preprint Demo Program or Source Code
Bowen Yang, William Corse, Jiecong Lu, Joshuah Wolper, Chenfanfu Jiang
A General Novel Parallel Framework for SPH-centric Algorithms
Kemeng Huang, Jiming Ruan, Zipeng Zhao, Chen Li, Changbo Wang, Hong Qin

Papers 2: Spatial Data Structures

Dual-Split Trees Paper Abstract Author Preprint
Daqi Lin, Konstantin Shkurko, Ian Mallett, Cem Yuksel
Fast Ray-Scene Intersection for Interactive Shadow Rendering with Thousands of Dynamic Lights Author Preprint (TVCG paper)
Lili Wang, Xinglun Liang, Chunlei Meng, Voicu Popescu
A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering Paper Abstract Author Preprint Demo Program or Source Code (JCGT paper)
Alexander Majercik, Cyril Crassin, Peter Shirley, Morgan McGuire
Real-Time Rendering with Lighting Grid Hierarchy Paper Abstract Author Preprint Paper Video
Daqi Lin, Cem Yuksel

Papers 3: Global Illumination

Incrementally Baked Global Illumination Paper Abstract Author Preprint Paper Video
Christian Luksch, Michael Wimmer, Michael Schwarzler
Deep Precomputed Radiance Transfer for Deformable Objects Paper Abstract Author Preprint
Yue Li, Pablo Weidermann, Pablo Weidermann, Kenny Mitchell
Fast Non-uniform Radiance Probe Placement and Tracing Paper Abstract Author Preprint Paper Video Paper Presentation
Yue Wang, Soufiane Khiat, Derek Nowrouzezahrai, Paul G. Kry
High-Quality Object-Space Dynamic Ambient Occlusion for Characters using Bi-level Regression Paper Abstract Author Preprint Paper Video
Binh Le, Henrik Halen, Carlos Gonzalez-Ochoa, JP Lewis
Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields Paper Abstract Author Preprint Paper Video Paper Presentation Demo Program or Source Code (JCGT paper)
Alexander Majercik, Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire

Papers 4: Projections

View-warped Multi-view Soft Shadowing for Local Area Lights Paper Abstract Author Preprint Demo Program or Source Code (JCGT paper)
Adam Marrs, Benjamin Watson, Christopher G. Healey
Sampling Projected Spherical Caps in Real Time Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Christoph Peters, Carsten Dachsbacher
Cube-to-sphere projections for procedural texturing and beyond Paper Abstract Author Preprint Demo Program or Source Code (JCGT paper)
Matt Zucker, Yosuke Higashi
RGBD Temporal Resampling for Real-Time Occlusion Removal Paper Abstract Author Preprint Paper Video
Meng-Lin Wu, Voicu Popescu

Papers 5: Rendering

Improved Geometric Specular Antialiasing Author Preprint Paper Video
Yusuke Tokuyoshi, Anton Kaplanyan
Sampling the GGX Distribution of Visible Normals Paper Abstract Author Preprint Demo Program or Source Code (JCGT paper)
Eric Heitz
RLFC: Random Access Light Field Compression using Key Views and Bounded Sequence Integer Encoding Paper Abstract Author Preprint
Srihari Pratapa, Dinesh Manocha

Papers 6: Performance and Interaction

3D Mesh Animation Compression based on Adaptive Spatio-temporal Segmentation Author Preprint Paper Video
Guoliang Luo, Wei Zeng, Xin Zhao, Zhigang Deng, Xiaogang Jin, Hyewon Seo, Wenqiang Xie
Real-time Hierarchical Facial Performance Capture Author Preprint Paper Video
Luming Ma, Zhigang Deng
Adaptive Gaussian Mixture Trajectory Model for Physical Model Control using Motion Capture Data Paper Abstract Author Preprint
Erik Herrmann, Han Du, Noshaba Cheema, Janis Sprenger, Somayeh Hosseini, Klaus Fischer
Multi-touch 3D Positioning with the Pantograph Technique Paper Abstract Author Preprint
Thomas Butkiewicz, Andrew Stevens, Colin Ware
Adaptive Point cloud Segmentation for Assisted Interactions Paper Abstract Author Preprint
Harald Steinlechner, Bernhard Rainer, Michael Schwärzler, Georg Haaser, Attila Szabo, Stefan Maierhofer, Michael Wimmer

Papers 7: Perception and Reaction

The Effects of Adaptive Synchronization on Performance and Experience in Gameplay
Benjamin Watson, Rachit Shrivastava, Ajinkya Gavane
Increased Affect-Arousal in VR can be Detected from Faster Body Motion or Increased Heart Rate
Patrice Robitaille, Michael McGuffin
Visually Lossless Content and Motion Adaptive Shading in Games Author Preprint Paper Video
Lei Yang, Dmitry Zhdan, Emmett Kilgariff, Eric B. Lum, Yubo Zhang, Matthew Johnson, Henrik Rydgard

Papers 8: « Divers «

PaperCraft3D: Paper-Based 3D Modeling and Scene Fabrication Author Preprint (TVCG paper)
Patrick Paczkowski, , ,
Dendry : A procedural Model for Dendritic Patterns Author Preprint
Mathieu Gaillard, Bedrich Benes, Eric Guerin, Eric Galin, Damien Rohmer, Marie-Paule Cani
Celestial Walk: A Terminating, Memoryless Walk for Convex Subdivisions Paper Abstract Author Preprint Demo Program or Source Code (JCGT paper)
Wouter Kuijper, Victor Ermolaev, Olivier Devillers
Agent-based cooperative animation for box-manipulation using reinforcement learning Paper Video
Hsiang-Yu Yang, Sai-Keung Wong

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