Symposium on Interactive 3D Graphics and Games 2017 papers on the web

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Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the 2017 symposium on Interactive 3D graphics and games

ACM DOI ACM Digital Library (DOI) Link for the paper   Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links


Session 1: Tiling, Probing, and Culling

Tiled Light Trees
Yuriy O'Donnell, Matthaus Chajdas
Real-Time Global Illumination using Precomputed Light Field Probes Paper Abstract Author Preprint Paper Video Paper Images Demo Program or Source Code
Morgan McGuire, Michael Mara, Derek Nowrouzezahrai, David Luebke
Stochastic Light Culling Paper Abstract Author Preprint Paper Video (JCGT Paper)
Yusuke Tokuyoshi, Takahiro Harada

Session 2: Deformations and Collisions

Interactive Cage Generation for Mesh Deformation Author Preprint Paper Video
Binh Huy Le, Zhigang Deng
Parallel Continuous Collision Detection for High-Performance GPU Cluster Paper Abstract Author Preprint Demo Program or Source Code
Peng Du, Elvis S. Liu, Toyotaro Suzumura
Global Stiffness Structural Optimization for 3D Printing under Unknown Loads Paper Abstract Author Preprint (JCGT Paper)
Tuanfeng Y. Wang, Yuan Liu, Xuefeng Liu, Zhouwang Yang, Dongming Yan, Ligang Liu

Session 3: Real-Time Rendering

Real-time Fiber-level Cloth Rendering Paper Abstract Author Preprint Paper Video Paper Data
Kui Wu, Cem Yuksel
Responsive Real-Time Grass Rendering for General 3D Scenes
Klemens Jahrmann, Michael Wimmer
Hashed Alpha Testing Author Preprint
Chris Wyman, Morgan McGuire

Session 4: Sketch- and Feature-Based Modeling

How2Sketch: Generating Easy-To-Follow Tutorials for Sketching 3D Objects Paper Abstract Author Preprint Paper Video
James W. Hennessey, Han Liu, Holger Winnemoller, Mira Dontcheva, Niloy J. Mitra
Sketch-based Guided Modeling of 3D Buildings from Oriented Photos Paper Abstract Author Preprint
Michael Schwarzler, Lisa Kellner, Stefan Maierhofer, Michael Wimmer
Feature-based Volumetric Terrain Generation
Michael Becher, Michael Krone, Guido Reina, Thomas Ertl

Session 5: Triangulation, Fluids, and Volumes

Computing Delaunay Refinement Using the GPU
Zhenghai Chen, Meng Qi, Tiow-Seng Tan
Real-Time High-Quality Surface Rendering for Large Scale Particle-based Fluids
Xiangyun Xiao, Shuai Zhang, Xubo Yang
Efficient Rendering of Volumetric Motion Blur Using Temporally Unstructured Volumes Paper Abstract Author Preprint Paper Video (JCGT Paper)
Magnus Wrenninge

Session 6: Compression and Displays

Compressing Color Data for Voxelized Surface Geometry
Dan Dolonius, Erik Sintorn, Viktor Kampe, Ulf Assarsson
MPTC: Video Rendering for Virtual Screens using Compressed Textures Paper Abstract Author Preprint Paper Video
Srihari Pratapa, Pavel Krajcevski, Dinesh Manocha
Scene-Adaptive High Dynamic Range Display for Low Latency Augmented Reality
Peter Lincoln, Alex Blate, Montek Singh, Andrei State, Mary Whitton, Turner Whitted, Henry Fuchs

Session 7: Ray Tracing Acceleration Structures and Kernels

Path Compression Kd-trees with Multi-layer Parallel Construction: A Case Study on Ray Tracing
Zonghui Li, Yangdong Deng, Ming Gu
An N-ary BVH Child Node Sorting Technique for Occlusion Tests Paper Abstract Author Preprint Demo Program or Source Code (JCGT Paper)
Shinji Ogaki, Alexandre Derouet-Jourdan
Efficient Ray Tracing Kernels for Modern CPU Architectures Paper Abstract Author Preprint (JCGT Paper)
Valentin Fuetterling, Carsten Lojewski, Franz-Josef Pfreundt, Achim Ebert

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